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Crowfall has some mighty lofty goals for itself. The new MMORPG being made in Austin and helmed by Todd Coleman and Gordon Walton seeks to make the sandbox MMO lsomething great again. And they've enlisted the help of some serious talent to do so: namely Thomas "Blixtev" Blair and Raph Koster. Today, we learn all about Blixtev's design for the crafting in Crowfall to build upon the near perfection that was Star Wars Galaxies.
Read on to learn how they hope to achieve that goal.
Try to be excellent to everyone you meet. You never know what someone else has seen or endured.
Comments
wise words:)
Sometimes, they say the right things before a game even exists! *cough* EQN *cough*
*cough*Camelot Unchained*cough*
Oh, I meant "Concept Art Online". Sorry.
Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!
Oh Raph Koster's working on this? Ok, now I'm hyped...
Please, please, please, please, PLEASE don't make this a F2P/cash shop game !
"Its better to look ugly and win than pretty and lose"
Yeah, knowing that guy is involved in the game creation adds a whole new dimension.. definitely one to watch!
https://www.therepopulation.com - Sci Fi Sandbox.
Crafter as a primary class = interaction with other players. You can't do it alone.
Strategic Conquest = Domination and making other players quit the game. There can only be one winner/side/nation.
It should be interesting to see how they plan to balance the two sides. Crafters want more clients, Conquerors want fewer opponents.
Avatars are people too
Are you even a backer? You obviously are very ignorant as to where this game is at.
Now now, you have really my interest expecially after this phrase:
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The very concept that players can and will lose their items at some point is required, otherwise the game loop breaks. It is a very controversial topic for those who don’t like the potential of losing their items, and we understand that. But sometimes you have to embrace ideas that may not be popular at first glance, because they open up amazing areas of gameplay that are otherwise not accessible.
On Crowfall, we’re willing to take some of these risks, because we know that the payoff will be worth the effort.
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You can achieve this goal only of the game is a FULL LOOT sandbox, if gear is not lost, full loted and broken, there is no crafting class profession at all because nobody need gear anymore if gear is infinite like in standard themepark mmo.
Finally someone learn the lesson here and have the courage to let crafters to be a main class completely unrelated to pvp but connected trough full loot where you need constant forniture of gear and you have to rely on your guild crafters or buy from other players around the world.
Thanks for this amazing update, now tell me about combat, the last part i really care.
I really like the idea of a game finally giving crafters some respect. However if it is a PVP full loot I am sorry you just lost me. Maybe you could have items wear out and break. I would like to know how you can keep the game from becoming a gankfest.
I really enjoyed crafting in SWG and would like to do something like that again but I really do not care for full loot PVP.
Will keep my eye on this but at this point, its nothing.
Good crafting is meaningless without being in a good game and they really didn't say anything about the crafting that makes me jump. A great crafting system can be killed many ways like making some items a royal pain to get, making crafters completely reliant on groups to get materials...vastly limiting bag space and placing crafting materials in those limited bag spaces. And in SWGs case, limiting you 1 character (pre-JTL) while making crafters total gimps in combat forcing you to chose not be able to take part in most of the non-crafting game.
Will wait and see how it develops.
"People who tell you youre awesome are useless. No, dangerous.
They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster
http://www.raphkoster.com/2013/10/14/on-getting-criticism/
That items did not deteriorate killed many a crafting career in SWG (--> architect !) - that error should not be repeated ... but being able to get a reputation for being THE BEST in a certain area was an incredibly rewarding experience in SWG.
The constant loss of ships in EVE Online is what drives the whole game, including the political stage (power struggles for resources).
Every game that can bring back such an experience is a good one IMHO.
Have fun
Just when I think the MMORPG genre couldn't get any DUMBER.... they go and say something like this...
AND TOTALLY REDEEM THEMSELVES!!! =b
Seriously though, I'm getting more and more excited about this one...
must... contain...hype...
Oh gawd! First off, someone should really put together a presentation on how to fail at pitching a game. Unless they're doing a founders program, then good one.
Why would someone ever try to attribute any system in their upcoming game to something as iconic as SWG? Is there any better way to be criticized incessantly during your development? I think not.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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Well considering they've got people who actually built SWG and JTL, they have a better chance at succeeding in capturing it's spirit, than many others.They certainly have my attention.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
For the record, Blixtev was primarily responsible for the massive crafting nerf/revamp that was part of the SWG-CU. How do we know? Because he said so himself, way back when.
What is troubling about that was the fact that at the time, Blixtev himself rationalized it because he thought thing were "too complicated", which they were not. The crafting abilities of several professions were greatly altered/damaged by this.
So while talking about the goodness of the SWG crafting system, also remember who was responsible for wrecking it, too.
another mmo that "looks like" wow / wildstar / eqn free realms allods and the list goes on n on ..are the devs / companys trying to save money on making cartoon type grafics or is it the genra they are trying to appeal to? this is yet another title i will pass on because of the way it looks..iv gotten to the point now if it looks like a turd / smells like a turd, well its a turd..there used to be days you could go into a shop pick up a cool looking title and have some fun but now not so much now they are all looking the same with a lil tweaking...i know i know grafics shouldnt matter but come on its 2015 ..ya the crafting **if its anything like swg crafting** could be great but if i wanted that id go play swg ..yes you can still play swg i cant tell you how because this site wont let you talk about things like that but yea..another pass for looks like another cheap made turd with good crafting?..nthx
Nailed it. Way, way too early to start cheering. Crafters can still be seriously gimped and made the prey or entirely dependent on "real" classes.
Cu2 (as I like to call it) and later the NGE were part of a core focus at SOE as well as LA, to dumb down SWG to require less reading and provide more instant gratification, all changes were rationalized in this manner, IE cutting away needless bloat.
Considering that, I have to ask was that his own rationalization or simply a justification offered to justify said changes? that is the real question there.
As for Crowfall, it's a new game as well as studio, they shouldn't have to carry SOE's baggage into it with them.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Let's not kid ourselves. Cash shops killed the crafter
I'm not talking exclusively about weapons and armor here either. Buff potions and cosmetic gear also used to be the domain of a guild's crafting brigade. For instance you used to hear stories from LotRO back before it went F2P about guilds marching through town all decked out in matching outfits. That used to take some organization and effort on the part of the guilds' crafters and therefore was impressive. That shit meant something more than everyone in the guild having an extra $5 to burn.