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This is not a popular opinion for many actual EVE players I will say that their opinion on this is irrelevant unless they will open a secondary account.
BestSigEver :P
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rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
Though I do not really understand what you wrote here, I understand the title, and I agree. Right now the closest I have to an identity is my pod or my ship, though captains quarters and the avatars in chat help.
I think WiS would be an important step in a necessary direction for eve - having people able to pilot a ship that is transporting another person's pod. I do not mean like a rorq, I mean standard industrial ships carrying pods in their cargo. Would scanners reveal the pod is in there? Maybe, but it shouldn't reveal the player in the pod. It would be awesome to have people pay to get transported through hi-sec, or for high bounty targets to get around.
I think this is related to WiS because it is part of trying to make the player feel like their character rather than their ship. Hell, maybe a trader wouldn't even bother to have their own ship? The players always use new options in interesting ways...
I also hope that WiS would lead to better questing. You would actually walk up to the mission giver to get the mission, that would really help with how immersive the game is. It would help if the missions were better too but eh...
What kind of player would you attract with 'Walk in station'?
And what does 'Walk in station' mean? What type of features are you looking for with 'Walk in station'?
It shows what PvP games are really all about, and no, it's not about more realism and immersion. It's about cowards hiding behind a screen to they can bully other defenseless players without any risk of direct retaliation like there would be if they acted like asshats in "real life". -Jean-Luc_Picard
Life itself is a game. So why shouldn't your game be ruined? - justmemyselfandi
I have to agree.
I opened up a new EVE account when they had that Christmas special and even though the game looked pretty I personally just couldnt get back into it.
WiS was promised to include running your own establisment among other things. Its some fresh snad for the sand box, and thats what it needs if it wants to bring me back for an extended amount of time.
Im not slamming the game, I still think its the most incredible MMO out there. But it does lack something, something more personable.
"I understand that if I hear any more words come pouring out of your **** mouth, Ill have to eat every fucking chicken in this room."
Oh, and ut has nothing to do with "handling change". There where some drastic changes in how Jump Bridged work recently, and people adapted no problem. Adding some stupid items for an outrageous prices, however, is something any good gaming community will reject in a heartbeat.
"EVE is likely the best MMORPG that you've never really understood or played" - Kyleran
EVE offers a truly unique gaming experience, so much so that if it really appeals to a person, they really aren't going anywhere else and my guess is it has one of the higher return rates of any MMORPG out there.
How many games have players regularly paying for more than one account? Two friends of mine recently returned and all 3 of us pay (in cash) for four accounts each. None of us really care about WIS, but there definitely are features we would like to see added.
CCPs tongue in cheek motto is HTFU, because real EVE fans will overlook missing features here or there, because the total package is well worth the money.
As for the monacle gate incident, darn right EVE players resisted a $75.00 cosmetic cash shop item, it is to their credit they didn't let the nonsense that has wrecked the rest of the genre infiltrate one of the last great MMORPGs remaining.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
It is a bit of misnomer to say EVE has no avatars, they added a feature a few years back where you can build a full featured character model, however it is restricted to a private instance called "the Captain's Quarters" where all it can do is move around from a the ship hanger to a lounge area to a cash shop type store but cannot actually interact with other players or do anything really useful.
But if this really is a game breaker for you, I'm pretty sure there are far more features about EVE that won't appeal either, so probably not the MMO for you.
People should play EVE (and probably any other MMO ) more for the features they offer and not focus on one or two it lacks.
Too often I find people saying they won't play a certain MMO because it lacks (or has) one or two features they consider totally essential to their game play (sometimes as minute as having reverse mouse look) and they end up discarding the entire game.
I suppose that is a fallout of having so much choice out there in the MMO world, players can afford to be very choosy as there's always another game they can play. With EVE, it has features that no other title out there offers, so if you are looking for this particular experience, you learn to overlook what really isn't important. To most EVE players, WIS isn't really high on their list of improvements.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I thought the same thing when I first played it in 2003, but when I gave it a second shot in 2005 I found that it's designed in such a way that you really don't think about your human avatar much.
The spaceships and what you're doing with them are the game, and it's a game worth playing if for nothing else than the experience. It's a MUCH easier game to get into in 2015 than it was in 2005, so I would definitely try it.
That being said, I also believe that WiS will eventually become mandatory. I've always been against it personally, but my reason for being against it was that CCP was going to spend several development cycles producing nothing more than dressing up barbie dolls.
If WiS has more depth to it than what they were planning, then it would be worth having in the game. However, the chance to play dress-up-barbie was absolutely not a reason to stop developing the spaceship side of the game, and I believe that many people shared the same belief.
At some point this game will have to start competing with the half dozen of other spaceship/exploration/sci-fi games coming out in the near future, and some of that competition will indeed be against game where players will be able to get out of their ships and walk around.
You can see CCP starting to compete already with Valkyrie. Now that other games are starting to provide the ability to directly fly the spaceships, CCP must do something similar.
I completely disagree.
Personally, I'd love to see the feature implemented and expanded, but I also believe that it is not a direction that EVE should go in. It doesn't really gel well with the concepts that define EVE.
EVE is about grand strategy, not about small-unit or personal tactics. It caters to a clearly-defined set of preferences, and caters to them well. That is why it is a niche game. It explains why it has survived so well for so long without ever becoming a mass-appeal game.
Having seen the horror of "walking-in-stations" as it was implemented in the X franchise (X-Rebirth, to be exact), it becomes obvious that interacting with NPC's on a "face-to-face" level is a VERY different type of game than flying around space and blowing stuff up. It requires a whole new skillset to produce that kind of game play attractively and convincingly.
EVE has done very well in the last decade by doing "ships in space" as best as it can. CCP have wavered on occasion, but their players speak very loudly when things get too far off the desired track.
i also disagree somewhat.
walking in stations alone will note make EvE grow. sure, for a few months you would see some growth as people return to check out the new feature, and maybe a few more players join. however, eventually walking into station would become quite boring, much like the captains quarters is.
just walking that is.
the first time i saw the captain's quarters i was like " oh man, this looks awesome. i'm finally out of my ship. i'm a person!". that lasted a bout 1 week, and then i even stopped using it. it's eye candy, but not really useful, or in any way practical. the same would happen with walking inside stations. you would do it once or twice, but then, once you've seen that station a few times, you would get bored.
there needs purpose to "walking inside a station", and there needs to be a way to show off your ship/and or status when inside the station. only then will people never get bored.
Giant screens maybe, that show the current ships docked inside your station. or holograms that alternate between all the ships docked. or just a bar overviewing the hangar full of ships.
as far as purpose, you need to be able to interact directly with players at a "human to human" level (as opposed ship to ship). people need to be able to get into fights, or be able to physically arrest someone (that has a bounty), or just attempt to kill war decked enemies, and maybe even get into it with local authorities, all inside those stations. just walking around talking to people gets boring fast no matter how pretty everyone looks.
if ccp make that crap , I hope it ll be optional
WiS isn't about playing dress up. It's about giving players more options for social interaction. Imagine if they added the ability to walk in every single station. Being able to walk around in your corps HQ. Player built space cities where you could open up your own shop and sell those goods in a high traffic area station. Need to fit a new ship? No problem just get over to Franks Hull & Repair shop on the second level.
Anyway, thats what I think of when someone says space sandbox.
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"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
How about you build station interiors where your PVE, trade and industry care bears reside, and that station comes under attack by another corp, alliance. How interpersonal would the interaction between these more carebear roles and PVP players be, maybe even build defensible space stations where players who are not into ship combat can man the AA guns, rockets or shields. Or you make a whole game in stations, FPS with missions, as well as entertainment. You are not going to get a new audience with the same old ships vs ships experience. That way you cater to your audience and I think WIS shouldnt even be aimed at them but at a whole new market segment.
Of course it wouldnt be easy but there is a massive opportunity there. It would also be amazing to actually board ships and be a crewmember. Some of those ships are larger than the stations, just use slightly adapted interiors, doesnt have to be crazily detailed. Really I am talking about a babylon 5/star trek game in the EVE universe but why not, the world, the ships and the stations are there. Yes its a different game but all the players who want that would love to pay to be a part of that and I think there are more of them than the untapped ship to ship segment.
Eve empire was save for miners in 2003. Anno 2015 they want 5 mil isk from you and they do not shoot down, under the mum we only shoot afk miners.
I was they called a carebear. The only carebear eve still have are afk carebears, who plex pay and earn a lot money from the game. The real dedicated miners are long gone.
Also what they intended EVE is becoming more and more a PVP game.
They digging there own grave eventually.
AK
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
It's not likely they are ever going to do anything to bring in customers or have actual gameplay that would threaten this status quo, regardless of how much money CCP would stand to gain. And it is a significant amount of money that CCP us throwing out the door, a fact that no doubt amuses the sociopaths who dominate the game currently.
As it is, there is no reason for a new player to join because you never really get to play. You just take orders from a guild leader, or you don't get to experience the game at all. It is always a bad idea for a company to let a few players become gatekeeper for your product. They will always cost you more money than they would ever bring in. CCP should be hauling in at least 10 times what they do, but they refuse to take even the tiniest steps toward adding things to their game, thanks to catering to the whims of a few cyberbullies.
Who cares about 2003.. its 2015-16 EVE needs to adapt to change. Who cares why new players join long as they have good intent? Who are you to say players join EVE for the wrong reason.. Eve is a great game but the general community of elitist baffles me. Stop acting like you know how a new game mechanic like wis would work with the game experience because you don't know shit negative norman.
"The Society that separates its scholars from its warriors will have its thinking done by cowards and its fighting by fools."
Currently: Games Audio Engineer, you didn't hear what I heard, you heard what I wanted you to hear.
I don't think the conversion of plex to aurum (or whatever their cash shop currency was called) would be a little effect. It would probably turn EVE's entire economy upside down overnight, since it would become the most valuable resource overnight.