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I absolutely loved this game. I played it so much I had a top level character in every class. The PVP was unlike anything I had seen in how it was organized and rewarding and Trion had some of the most innovative gaming ideas on the market. Just one example they had player created cross server channels for players to communicate on and such. Now to see what they have done to the pvp community in this game is the biggest joke. At first I couldn't believe anyone would be dumb enough to ruin their own game but they did. They also had the best f2p model I had ever seen.
So Trion took two of the best games to hit the mmo market and absolutely messed them up. Right now TRION you could own the mmo playerbase. Somehow you do not. Why cant you see that?
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Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.
both those statements are laughably wrong.
I am with you. I played Rift exclusively for the pvp and they destroyed it one patch at a time. I also had every class maxed. Between what they have done with Rift and Archeage Trion has shown they are just a crap company and I will never buy a game they are involved in again.
Opinions are like a-holes you know.
While it could b so much better I enjoy Guild Wars 2 pvp.
If you thought Rift had great pvp then you must have never played Dark Age of Camelot...it had simply the best implementation of group based PvP (Realm vs Realm or RvR) in any game made.
Sorry OP but i do not share your sentiments about Rift.I thought it was a rather shallow copy cat linear questing game.Originally for about 2 days the Rifts were cool,but then went not so cool in a hurry as they were obviously very simple in their design.
It was not just myself either,Rifts went from being jam packed to players all around me simply ignoring them and that was very early in the game's phase
The other system to which i don't remember the name of it was again poorly designed a very lazy design matter of fact.You would just have 10 or so mobs all on the same AI waddling through ,then if you attacked anyone of them,the whole mob came after you.That is ok to a point but they had them clustered together like a sardine can,looked very non realistic.
No matter what a game is trying to do,if all the player is doing is running that course of linear quests,looking for that next yellow marker,it ruins the entire role play aspect of the game and it's immersion.The biggest problem with a linear questing design is that the damage is already done,you cannot change the core design of the game,so you are stuck with it forever.On the flip side you could EASILY take a grouping game and add in quests after.
I would also say the original starting area a very cheap looking warehouse was a tell tale sign that Trion was not going to put in a Triple A effort.The game imo was a solid starting point for a first effort but not as good as some others i have played.
BTW i couldn't care less about pvp,something many other PVE players don't care about either,so if basing the game on pvp,it would NEVER grab the gaming player base by storm.
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I despise PvP with every fiber of my being. I have no desire to measure my e-peen. So I play MMOs for PvE. And in that regard, RIFT is a lot of fun! The questing is reasonable although not very original, but the dungeons and raids are fun. It's my favorite theme park MMO and its f2p model can't be beat.
If RIFT isn't your cup of tea, play something else. There's no reason to crap all over a game you don't like. I mean, I don't like SWTOR, WildStar, and FF XIV but a lot of people do. Good for them. No skin off my nose.
I think teh OP liked Rift and they made changes and now he is mad. I don't think he crapped all over the game, was just upset about it. I wish he would have posted what they changed he doesn't like exactly. I haven't played this in about 6 months and would like to know.
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I play Rift. I even pay for it. But it's because of Dimensions, not PvP.
I can understand why those who were heavily invested in it are disappointed, but it has always been a question for me why PvP players would play a PvE game? (I saw similar complaints in WoW and LOTRO.)
Edit: For those asking, the base complaint is that PvP gear was normalized with 3.0 so all the work to get full Myrmidon was for nothing. There are other things but that was the big one perceived as a slap in the face to the PvP crowd.
Yeah you measure your PVE-peen. PVE raiders are some of the worst kinds of people in the gaming community.
I played Rift for quiet a while and even go back to it now and then. I like the game -- always have, but I would never dream of holding up their PVP as any kind of gold standard.
I don't play RIft for PVP the same way I don't play WOW or LOTRO or SWTOR for PVP. They are all PVE games with PVP-light tacked on. Of that group only LOTRO ever made a serious attempt to provide a 24/7 persistent PVP zones but that was their sort of goofy "monster play" thing. The other ones just created e-sport-like quickie scenario PVP and/or opened up servers where the players could fight each other in the PVE world and left it at that.
There are a whole pile of real PVP games where real thought and effort has gone into designing PVP you know. Rift ain't one of those.
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Rift pvp was pretty good until they introduced Conquest, and that would have been okay if it wasn't forced to upgrade gear to the highest tier. That running around in a circle capping what the other opposing faction just capped with little pvp actually going on was just bs.
With what Trion did with AA, they pretty much put the last nail in the coffin for me as to buying anything they have to offer in the future. Never say never, but I'm sure saying it right now. It's their business to run, oh well.
I fixed that for you.
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OK, that's the same gross error that Mythic did with DAOC and the TOA expansion, so I can definitely see where you are coming from. It was a bad idea 10 years ago, still a bad one today.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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Rift is one of those games that was more fun in beta than it was live. It was fun until things were balanced to death and gear tiered. The whole "thing" of rift was that you had variety in how you could set up and gear a character. This went away bit by bit until you had about as many valid choices as you would have in any normal game.
Rift had the best shinies. There were so many isolated places that had the blue ones. Too bad you couldn't do more with the rewards.
Good PVP was in Warhammer. It is sad that game went away. They erred in letting things be unbalanced between chaos and law, and in combining unbalanced servers with healthy servers leading to the combined server being unbalanced.
Yeah, it's the One-Trick-Pony thing, and a lot of MMOs tend to fall into that trap. There's like, one central thing - usually a gimmick - that they fold a large amount of the gameplay around, and hype like crazy. Problem is, there isn't much else going on besides. So, people are all into it, but then get their fill and the novelty wears off. Once the novelty wears off, they find the game really doesn't have much else to offer.
What hurt Rift for me was the whole "one starting place for each faction". That same thing drove me nuts with Aion.
So this is the kind of weirdo that likes rift...Jesus that's scary.
rift was a pretty mediocre game, and a incredible one at that. Dunno why you're getting your panties so much in a bunch. Yes publishers are assholes, now move on pls.
Na OP has a point, rift had a decent gearing system. But what made rift fun for me was how much content was open world. So much camping guilds out of progression content. Also i liked being able to level threw PvP with a decent pace, unlike othere games....
Trion has shit on this game over and over, rift was super solid overall all it needed was work on the engine and the great content pace they had at the start. With all the money they wasted on Defiance, archeage, and Cubeworld ripoff, they could have thrown money at RIFT making it badass. But NOPE!!!! GGWP Trionz.