Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Golden age of MMORPGs?

RamajamaRamajama Member UncommonPosts: 271

Now when I read history of different things - comics, book genres, etc. I always find a reference to golden age of that specific genre. I imagine, what it would be like to live in that period and enjoy this genre and how people felt about it.

When I look at number of players across all MMORPGs today and look at number of MMORPGs and how many are popping every year, the Golden Age of MMORPGs comes to my mind. image

Would you define current period as an Golden Age? And if not, what "Age" would you call it? image

If you say its in decline, you have to define a period that you would call Golden Age and would be great to give some argument to support your claim. I only lay it based on pure numbers.

«13

Comments

  • Flyte27Flyte27 Member RarePosts: 4,574
    I think the best era of MMORPGs were the first few.  Games like UO, EQ, DAOC, AC, and even WoW when it first came out.  After that it started to go downhill for me.  Aside from things not being new anymore MMOs started becoming more about money and less about fun for nerdy people who like D&D/SCIFI.  There were a lot of things that would be looked at as detractors in today's MMO market, but were what made those games special and something that will likely never be repeated.  Things like jumping into a MMO, seeing lots of people running around doing things, shouting, and making things up on the fly.  Being part of those communities was like being a pioneer in a new land.  New terms/ideas were being created everyday by the community.  By comparison today's MMOs are all about the money and the mass market audience.  They heavily restrict what can be done in game.  The classes/abilities are usually pretty bland IMO.  This is what I call the dark period of MMOs.  Sure they work well and are pretty streamlined, but there is little the community does to add to these games.  They only know and do what the developers tell them.  This is part of the new generation.  People follow instructions almost implicitly these days.  In the days of original MMOs people were always trying to do things their own way and break the rules.  It was a great time for MMOs.
  • FoomerangFoomerang Member UncommonPosts: 5,628

    Golden Age was 2000-2005. EQ,UO,DAOC,SWG,AC,SB,AO,WoW,PS,MXO,FFXI,EQ2,and EvE

  • vadio123vadio123 Member UncommonPosts: 593
    98 -2007 
  • zzaxzzax Member UncommonPosts: 324

    2004 - 2015 is golden age of lobby games.

  • HassanPLHassanPL Member UncommonPosts: 14
    It ended around 2010, now just embers and ash remains...
  • MaquiameMaquiame Member UncommonPosts: 1,073
    Originally posted by Foomerang

    Golden Age was 2000-2005. EQ,UO,DAOC,SWG,AC,SB,AO,WoW,PS,MXO,FFXI,EQ2,COX and EvE

    Fixed it for you

     

    Lets not leave CoX off the list yes? *CoX- City of Heroes/Villians

    image

    Any mmo worth its salt should be like a good prostitute when it comes to its game world- One hell of a faker, and a damn good shaker!

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Ramajama

    Would you define current period as an Golden Age? And if not, what "Age" would you call it? image

     

    I would say so .. we have a wide range of choice from the very old and still running MMOs, to MOBAs, to instanced games.

  • LoktofeitLoktofeit Member RarePosts: 14,247

    I put it at 2003. Only one year, and here's my thinking on that: 

     

    2003 seemed to be both the apex and the end of diversity in MMOs. It was a year when not only were many titles released but each was significantly and uniquely different from the next in many ways. Here’s a list of notable MMOs released that year:

    • Second Life
    • Star Wars Galaxies (SWG)
    • A Tale in the Desert (ATITD)
    • There
    • Puzzle Pirates
    • EVE Online
    • Project Entropia (now Entropia Universe)
    • Shadowbane
    • Horizons (now Istaria)
    • ToonTown

    Several of those titles still exist today, and quite a few still have healthy, active communities. Some of today’s MMO enthusiasts would probably call it the “Age of Sandbox,” as many of these titles offered more social tools, more open-ended gameplay and more player-driven content than most modern titles. To a good degree, I agree. Some may also say that some of those games only have a few thousand or so players. In my opinion, an MMO that entertains 5-30k players and makes a profit for eight years straight is a better path than building for 300k, hemorrhaging at 50k and closing up shop after a year.

    I think the success of many of these titles is the result of several factors, the three biggest being no predispositions on the part of MMO gamers, a more audience-specific design, and an appropriate balance of the Forgotten Trinity that makes up a virtual world.

    No Predisposition as to What an MMO ‘Should Be’ – Asheron’s Call, Ultima Online, Everquest and Dark Age of Camelot paved the initial road for persistent state worlds with rather varied approaches to advancement, game design and community structure. There was no One True Path yet as each was exploring new approaches to creating these incredible new online worlds. An MMO at the time was not measured by the restrictive and unrealistic standard that MMOs today are held to. I want to stress that I’m not speaking about quality, stability and polish as those should be expectations regardless of when or how the product is released.

    Over the past 6-8 years, most MMOs have become so similar and followed the same high fantasy, class-restricted, level-based, gear-dependent design and the surrounding common mechanics, that when an MMO deviates from that, the developers have to spend an inordinate amount of time trying to sell the new direction or mechanic and why the path was chosen over the tried and true method.

    A More Defined Target Audience – These MMOs were not trying to be everything to everyone. Their core audience was obvious to everyone from the start. From ToonTown’s publisher and artwork to Shadowbane’s Play to Crush mantra, the games were clearly being made for specific groups and the advertisement made it clear which groups they were for. They weren’t trying to mix and match unlike playstyles and conflicting communities within a single game world. This allowed the developers to attract a strong core group for their game and to focus current and future development for that audience.

    The Forgotten Trinity – MMOs are made up of scripted content (themepark), player-driven content (sandbox) and social content (coffee house). Each exists as part of the virtual world to one degree or another. Most modern MMOs weigh heavily toward one or the other of the first two. Also, most modern MMOs seem to relegate the last one to an IRC-style chat box and a system or need for grouping with other players to kill stuff. In many cases there is more functionality to support social interaction on a modern MMOs forums than there are in or around the game itself.

    It seems that an MMO developer that wants to break from the standard design and improve chance at success and longevity would benefit from addressing those three points directly.

    1) Don’t call it an MMO. Use any other term but that. In this day and age, simply calling it an online game is definitive enough without pigeon-holing the project.

    2) Target your audience. Make sure your players know what they are getting into ahead of time. Build a strong core community that you will be able to cater to. The Kitchen Sink hasn’t really been a successful approach to MMOs, especially when it comes to the whole PvE/PvP thing.

    3) Design the social aspect to emulate the ways that people normally interact. Allow the players to create and choose social circles based on something other than chasing rare drops. Mirror how people communicate in real life so they are more comfortable communicating with each other in your online community.

    The early pioneers (The Realm, M59, UO, EQ, AC, DAoC) set the stage, but it seems there was a golden age that shortly followed that never really gets the recognition it deserves. The MMOs of 2003 offered a level of diversity and a gamer acceptance of such diverse design that has been absent ever since.  I’m curious to see if history repeats itself on the mobile platform or if there is a wide enough audience that One True Path takes longer to rear its head.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • brulogazbrulogaz Member UncommonPosts: 14
    The golden age of gaming pretty much ended in 2005 for me, this includes mmorpg.
  • NildenNilden Member EpicPosts: 3,916
    Originally posted by Foomerang

    Golden Age was 2000-2005. EQ,UO,DAOC,SWG,AC,SB,AO,WoW,PS,MXO,FFXI,EQ2,and EvE

    I would say this is pretty accurate.

    "You CAN'T buy ships for RL money." - MaxBacon

    "classification of games into MMOs is not by rational reasoning" - nariusseldon

    Love Minecraft. And check out my Youtube channel OhCanadaGamer

    Try a MUD today at http://www.mudconnect.com/ 

  • EronakisEronakis Member UncommonPosts: 2,249
    Originally posted by Maquiame
    Originally posted by Foomerang

    Golden Age was 2000-2005. EQ,UO,DAOC,SWG,AC,SB,AO,WoW,PS,MXO,FFXI,EQ2,COX and EvE

    Fixed it for you

     

    Lets not leave CoX off the list yes? *CoX- City of Heroes/Villians

    Agreed.

     

    Mmo's Pre WoW where more niche based and had those communities associated with them. Now we have a lot of players who play mmo's because it's a fad, when they're really not as passionate about the genre. Thus - bad communities now. 

  • WellzyCWellzyC Member UncommonPosts: 599
    Originally posted by Eronakis
    Originally posted by Maquiame
    Originally posted by Foomerang

    Golden Age was 2000-2005. EQ,UO,DAOC,SWG,AC,SB,AO,WoW,PS,MXO,FFXI,EQ2,COX and EvE

    Fixed it for you

     

    Lets not leave CoX off the list yes? *CoX- City of Heroes/Villians

    Agreed.

     

    Mmo's Pre WoW where more niche based and had those communities associated with them. Now we have a lot of players who play mmo's because it's a fad, when they're really not as passionate about the genre. Thus - bad communities now. 

     

    All of this, completely agree. 

     

    99 or 00-2005  for sure. Maybe 2007.  

    The way mmo's were: Community, Exploration, Character Development, Conquest.

    The way mmo's are now : Cut-Scenes,Cut-Scenes, solo Questing, Cut-Scenes...


    www.CeaselessGuild.com

  • Ender4Ender4 Member UncommonPosts: 2,247

    It is hard to include EQ and UO in the golden age just because they fit more in the dawn of MMORPG.

    I'd probably put it like 2002-2011 or something. That includes MMORPG hitting consoles. It captures EVE, WoW, Lineage 2, Shadowbane, CoX, guild wars, LOTRO etc. That also captures the entire time WoW was a decent game. It fits in the closing of SWG which makes a nice end point for the golden age too~. I could see a case for 2012 since TSW and GW2 came out but a ton of games closed that year too.

    Starting in 2012 if you look at a timeline you see as many games closing or going F2P because they couldn't keep subs as you do new games coming out.

    Now if you want a shorter dawn I'd agree like 2005 makes sense too. Don't think you can start it any earlier than 2002 though, those games are still really the dawn of the genre.

  • XssivXssiv Member UncommonPosts: 359

    IMO it was 2003 - 2007.   However, there are so many solid MMO offerings out right now that one could certainly argue that we're in the midst of the golden age as we speak.  

     

  • vadio123vadio123 Member UncommonPosts: 593
    well i agree if put it only one year 2003 its nice choice
  • RamajamaRamajama Member UncommonPosts: 271
    Originally posted by Loktofeit

    I put it at 2003. Only one year, and here's my thinking on that: 

     

    2003 seemed to be both the apex and the end of diversity in MMOs. It was a year when not only were many titles released but each was significantly and uniquely different from the next in many ways. Here’s a list of notable MMOs released that year:

    • Second Life
    • Star Wars Galaxies (SWG)
    • A Tale in the Desert (ATITD)
    • There
    • Puzzle Pirates
    • EVE Online
    • Project Entropia (now Entropia Universe)
    • Shadowbane
    • Horizons (now Istaria)
    • ToonTown

    Nice... Now that is a pretty strong lineup for one year. Now I see that 2003 is a strong favourite for a Golden Year of an Golden Age.

  • RamajamaRamajama Member UncommonPosts: 271
    Originally posted by brulogaz
    The golden age of gaming pretty much ended in 2005 for me, this includes mmorpg.

    Whoa... Even golden age of gaming ended in that year? What happened?

  • RamajamaRamajama Member UncommonPosts: 271
    Originally posted by Flyte27
    I think the best era of MMORPGs were the first few.  Games like UO, EQ, DAOC, AC, and even WoW when it first came out.  After that it started to go downhill for me.  Aside from things not being new anymore MMOs started becoming more about money and less about fun for nerdy people who like D&D/SCIFI.  There were a lot of things that would be looked at as detractors in today's MMO market, but were what made those games special and something that will likely never be repeated.  Things like jumping into a MMO, seeing lots of people running around doing things, shouting, and making things up on the fly.  Being part of those communities was like being a pioneer in a new land.  New terms/ideas were being created everyday by the community.  By comparison today's MMOs are all about the money and the mass market audience.  They heavily restrict what can be done in game.  The classes/abilities are usually pretty bland IMO.  This is what I call the dark period of MMOs.  Sure they work well and are pretty streamlined, but there is little the community does to add to these games.  They only know and do what the developers tell them.  This is part of the new generation.  People follow instructions almost implicitly these days.  In the days of original MMOs people were always trying to do things their own way and break the rules.  It was a great time for MMOs.

    I like the wording. Now your claim can be supported by the fact, that even though we have MANY MMOs and MANY people playing, they are all fighting between each other. So definitely not a period of peace and happiness in this day and age I guess for the genre.
     

  • Ender4Ender4 Member UncommonPosts: 2,247

    Here is a pretty cool breakdown you could look at. It includes expansions which I feel are important to the discussion.

    https://biobreak.wordpress.com/mmo-timeline/

    2003

    February – Ultima Online: Age of Shadows
    February – EverQuest: The Legacy of Ykesha
    February – A Tale in the Desert launches
    February – EverQuest Online Adventures launches
    March – Shadowbane launches
    April – Final Fantasy XI: Rise of the Zilart
    May – EVE Online launches
    May – Planetside launches
    June – Star Wars Galaxies launches
    June – Toontown Online launches
    June – Rubies of Eventide launches
    June – Dark Age of Camelot: Foundations
    August – Motor City Online closes
    September – EverQuest: Lost Dungeons of Norrath
    September – Anarchy Online: Shadowlands
    October – Lineage II launches
    October – Planetside: Core Combat
    October – Dark Age of Camelot: Trials of Atlantis
    November – EverQuest Online Adventures: Frontiers
    December – EVE Online: Castor
    December – Puzzle Pirates launches
    December – Horizons/Istaria launches

    THat was a pretty good year for sure even though it includes the death of DAOC with TOA~. Like it or hate it though there is no way you can't have WoW in the golden age of MMORPG so at the very least you have to include 2004. It is the game that single handedly brought MMORPG into the mainstream. Again you can hate that it did it but there is no way to argue it doesn't belong in the golden age.

  • FoomerangFoomerang Member UncommonPosts: 5,628


    Originally posted by Eronakis
    Originally posted by Maquiame Originally posted by Foomerang Golden Age was 2000-2005. EQ,UO,DAOC,SWG,AC,SB,AO,WoW,PS,MXO,FFXI,EQ2,COX and EvE
    Fixed it for you   Lets not leave CoX off the list yes? *CoX- City of Heroes/Villians
    Agreed.

     

    Mmo's Pre WoW where more niche based and had those communities associated with them. Now we have a lot of players who play mmo's because it's a fad, when they're really not as passionate about the genre. Thus - bad communities now. 



    Ah sorry I knew I was forgetting one. City of Heroes of course!

    The reason I have that time span and those game is because during that time, all those games were either brand new, peaking, or both. And the variety of choice between those games listed is unmatched

  • RamajamaRamajama Member UncommonPosts: 271
    Originally posted by Ender4

    Here is a pretty cool breakdown you could look at. It includes expansions which I feel are important to the discussion.

     

    https://biobreak.wordpress.com/mmo-timeline/

    2003

    February – Ultima Online: Age of Shadows
    February – EverQuest: The Legacy of Ykesha
    February – A Tale in the Desert launches
    February – EverQuest Online Adventures launches
    March – Shadowbane launches
    April – Final Fantasy XI: Rise of the Zilart
    May – EVE Online launches
    May – Planetside launches
    June – Star Wars Galaxies launches
    June – Toontown Online launches
    June – Rubies of Eventide launches
    June – Dark Age of Camelot: Foundations
    August – Motor City Online closes
    September – EverQuest: Lost Dungeons of Norrath
    September – Anarchy Online: Shadowlands
    October – Lineage II launches
    October – Planetside: Core Combat
    October – Dark Age of Camelot: Trials of Atlantis
    November – EverQuest Online Adventures: Frontiers
    December – EVE Online: Castor
    December – Puzzle Pirates launches
    December – Horizons/Istaria launches

    THat was a pretty good year for sure even though it includes the death of DAOC with TOA~. Like it or hate it though there is no way you can't have WoW in the golden age of MMORPG so at the very least you have to include 2004. It is the game that single handedly brought MMORPG into the mainstream. Again you can hate that it did it but there is no way to argue it doesn't belong in the golden age.

     

    Very nice, thanks! We could even define Golden Month of the Golden Year of the Golden Age image

    Now I feel sorry I played single player games at that time, and not MMOs. Excellent stuff to see coming out in one year and the king of MMOs right around the corner in 2004.

  • WizardryWizardry Member LegendaryPosts: 19,332

    The reality of the so called Golden Age has more to do with the Internet and DSL than it has anything to do with the games.

    Wow happen to be the LUCKY recipient of perfect timing when DSL was finally in every household and at an affordable price.

    If the same amount of access to gamer's was back in 1930 then those games would be considered the Golden Age of gaming.

    Ever since that initial BOOM from 2003-2006 there really has seemed to be more of a decline than any positive move.This is considering how many FREE to play projects are out there,you would think the Industry was booming.You take away the 10 million or so Wow lost and just distribute them around the other games and sure seems like it has been stagnant for about  7 or so years.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • QuirhidQuirhid Member UncommonPosts: 6,230
    Originally posted by Ramajama
    Originally posted by Loktofeit

    I put it at 2003. Only one year, and here's my thinking on that: 

     

    2003 seemed to be both the apex and the end of diversity in MMOs. It was a year when not only were many titles released but each was significantly and uniquely different from the next in many ways. Here’s a list of notable MMOs released that year:

    • Second Life
    • Star Wars Galaxies (SWG)
    • A Tale in the Desert (ATITD)
    • There
    • Puzzle Pirates
    • EVE Online
    • Project Entropia (now Entropia Universe)
    • Shadowbane
    • Horizons (now Istaria)
    • ToonTown

    Nice... Now that is a pretty strong lineup for one year. Now I see that 2003 is a strong favourite for a Golden Year of an Golden Age.

    And here I was thinking I don't consider any of those games as "good".

    I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  • SulaaSulaa Member UncommonPosts: 1,329

    97-2004

    BUT

     

    None of games from that years would be good enough today.    They were good back in the day because MMORPG concept was in it's infancy and games were developing brining new things to the table.

     

    In example - from an "open virtual world fantasy semi-simulatior" game like Ultima Online I would require MAGNITUTES more than I've required from Ultima Online back in the 90s.

    UO had HUGE fundamental problems and shortcomings.   Problems&shortcomings I would not tolerate today.  Yes, I would not play UO remake with modern AAA graphics.

  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by Sulaa

    97-2004

    BUT

    None of games from that years would be good enough today.  

    That's true of any Golden Age of anything.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

Sign In or Register to comment.