If you're like me, it's probably not going to scratch your UO itch. It seems more like Darkfall and Shadowbane. Pvp, crafting, harvesting, some pve. What I loved about UO was how much it felt like a virtual world. Combat was just one of many facets of the game, not the entire focus.
Not at all in my opinion, the biggest drawback for me is the phased like zones. You have an overworld map with tons of clusters and then you zone into each little miniature map and go to the edge go back to the world map and zone in another instance. No thanks
It feels like Runescape meets Mu Online. For those of you who played Mu, chest in the middle of town, zoned areas, weapon based attacks. The maps are small already towns are not put together that well and the economy is broken already.
The real weakness so far is that the skills and crafting are just not interesting. Crafting is less like crafting and more like , payday loans. It looks like they want the UO crowd with a more simple combat system and PVE zones for carebears and the game is isometric. The current path will lead to disaster if they dont make drastic changes in the next Alpha, focus on the mechanics popular in isometric games, crafting, skills, theory craft, guilds, guilds guilds. Also no pvp in the cities and cities are boring not dynamic at all. PVE is terrible, its beyond terrible, AI is bad, skills are very limited even for npcs, it needs a lot of work.
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Yeah it's not like UO. Like what Holophonist said, the game really focuses around pvp and guild vs guild.
Check out this article on Why Crafting Sucks
It feels like Runescape meets Mu Online. For those of you who played Mu, chest in the middle of town, zoned areas, weapon based attacks. The maps are small already towns are not put together that well and the economy is broken already.
The real weakness so far is that the skills and crafting are just not interesting. Crafting is less like crafting and more like , payday loans. It looks like they want the UO crowd with a more simple combat system and PVE zones for carebears and the game is isometric. The current path will lead to disaster if they dont make drastic changes in the next Alpha, focus on the mechanics popular in isometric games, crafting, skills, theory craft, guilds, guilds guilds. Also no pvp in the cities and cities are boring not dynamic at all. PVE is terrible, its beyond terrible, AI is bad, skills are very limited even for npcs, it needs a lot of work.