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Coming from fast paced MMOs with gorgeous graphics (Aion, FF14, AA) and landing in TheRepop is quite an experience. I'm used to (NO, I DEMAND it!) progress through the world fast, get more than average items and reach level cap in a week's time so I can enjoy that elusive end-game content. Sounds familiar?
TheRepop is not like that, or at least it has not been for me. Ignoring the most friendly and helpful community I've ever met in any game that will assist you through the learning curve, the game is really complex and takes quite a little bit of effort to discover and to grow in. The "story" is not linear (sorry it has almost no story at all, basic lore on the site, a couple of introduction tutorials and off you go), you are just dropped in the world and you need to start growing (like survival games, just that here no one camps your spawn point with a gun and npc exist and have stories to tell). You need to talk to npcs to get missions or they come to you , you need to go shoot stuff for both the fun of it and for some of the missions you took, you need to gather a lot of stuff, you need to learn how to balance skills and fittings, etc. Bottom line you need to use your skills in order for them to grow. Everything you do in this game brings you a benefit in some shape or form.
I'm not here to make a review for the game pluses and minuses (it has plenty of both), but to briefly talk to you about how the game feels to me overall. It feels slow and wonderful. It has deep complex features and quite decent game play. The graphics are from the beginning of last decade but they will improve (I believe a new generation of the graphics engine is incoming) and to be honest they just grow on me anyway. And all these while I'm too noob yet to exercise/access the main strength of the game ...the sandbox/player controlled environment and events.
I spent a really good amount of time (more than 3-4 h) reading the site and the forums and reviews from multiple sites in order to spend a lunch and a half worth of money (20$):D And I did spend those money for two reasons:
1. the game has so many cool and innovative features (maybe not all of them new, but all of them in one game are really rare) and every aspect is well thought through and has sound and healthy design decisions behind. Maybe not correctly balanced yet, but definetly there for a good reason. It really sounds to me like the devs are building the game they want to play and noone offered it to them yet...
2. the most active and mature forum responses to user inquiries (let's call them that, some were pointless accusations from gamers thoroughly disappointed in the past) from a game dev.
And reading the forums, for most of the things that bothered me (and god, there were plenty... the game truly is in pre-beta, is not just a gimmick for load testing and random feature balance... though it is remarcably stable) there are dev threads asking for input and advice. Not only that the feature will be there at release (if in doubt go read the dev notes for one month, it has maaany pages .. these guys are not messing around), but it will be complex and well implemented according to the community suggestions.
TL;DR: I like it. A lot. And it will grow a lot more. Now all I need to do is learn how to slow down and enjoy the plenty of content that is there. And I would really like this game to succeed, based on the amount of effort and consideration that are put into it. So join me in this exercise
Thank you for your time,
Jad
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Comments
I agree, really enjoying my time in the game. It's a fresh breath of old-schoolish air.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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