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[Column] General: The Top Superhero MMOs of All Time

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  • SamhaelSamhael Member RarePosts: 1,534
    It seems like this article might have been better titled "Ranking All the Superhero MMOs."  My ordering would have matched but #3 through 5 would have only merited mention if I wanted to get a total of 5 on the list.  I would like to see a modern version of CoH.  Maybe one of the three in the works will be able to fill that niche. Although with three separate indie/fan-driven attempts, it seems like the resources would be better filled by collaboration. HAV seems like it's going to have the toughest time of the three. 
  • nuttobnuttob Member Posts: 291

    I liked COH a lot for about a month or two until I realized that the instances were all the same, and I couldn't do another cave instance again!

    Champions was fun for awhile, but again the instances were all the same after awhile, although they have somewhat improved on it lately.

    DCUO I like a lot, and play extremely casually.

    I don't like diablo games so Marvel Heroes is a nonstarter for me, although I tried it once.

    What I really wish would have happened is that Marvel had become a full blown MMO.  Imagine places like the Baxter Building, The Negative Zone,  Shield Headquarters,  Professor X School etc...in full MMO glory!

  • dreamscaperdreamscaper Member UncommonPosts: 1,592

    City of Heroes is not only my favorite superhero MMORPG, it's actually my favorite MMORPG period. The funny part is that I'm not a fan of the entire super hero genre itself. But City of Heroes was just wonderful. I spent so many hours playing with different ideas in the costume creator, trying to get my look just right.

     

    I'm keeping an eye on City of Titans, but like MikeB, I'm waiting to see how it progresses.

    <3

  • DrakadenDrakaden Member UncommonPosts: 138
    City of Heroes is hands down the best one in the list, i however had issues with the F2P plans as they were limiting some pretty vital parts of the game, which made me stop playing.
  • waynejr2waynejr2 Member EpicPosts: 7,771
    Originally posted by dreamscaper

    City of Heroes is not only my favorite superhero MMORPG, it's actually my favorite MMORPG period. The funny part is that I'm not a fan of the entire super hero genre itself. But City of Heroes was just wonderful. I spent so many hours playing with different ideas in the costume creator, trying to get my look just right.

     

    I'm keeping an eye on City of Titans, but like MikeB, I'm waiting to see how it progresses.

    +1000

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  • JacvidJacvid Member UncommonPosts: 3
    CoH .... my first MMORPG and the only 1 miss on a regular basis.  Was there from the very beginning on that one - switched to WoW around WoW's 1 year mark.  I miss that Halloween event, too.  Remember going door to door in a game?
  • booboofingerbooboofinger Member UncommonPosts: 96

    Hands down, CoH/CoV, though I did enjoy CoV a lot more. Those mayhem missions were just so much fun!

    I tried DCU for a while, and was actually enjoying it. But then Sony and their customer service ruined it for me, along with any game SEO ever put out.

    I was unfortunate enough to get banned for no reason. No one could tell me what the reason for that ban was, or what had caused it. I had never been abusive to anyone (as a matter of fact, I soloed 90% of the time) and never cheated/modified anything in the game.

    Since no one was ever able to tell me what caused the ban, I didn't really want to log in again and have the same thing happen, so I started playing other games and never went back.

    MH is more of a MOBA than an MMORPG and CO never really won me over. Seemed just a tad too cheesy for me.

    So yeah, I'll have to stick with CoH/CoV being the best here. At least it was totally original for it's time and was a lot of fun to play.

     

    image
  • Adjuvant1Adjuvant1 Member RarePosts: 2,100
    I think ??? should have been in the players' choice vote for best game of all time.
  • TokkenTokken Member EpicPosts: 3,644
    not many superhero games to choose from :-(  We need more in the market, esp COH type games.

    Proud MMORPG.com member since March 2004!  Make PvE GREAT Again!

  • ArglebargleArglebargle Member EpicPosts: 3,465

    CoH/V was always top dog for me.   Over the years it deployed a lot of innovation,  regardless of the size of the team doing it.   I subbed for most of the time it was active, and had the stable of top level alts to prove it.  Even though I was a slow, admire-the-scenery type.

     

    Was way more fun for me than the Marvel Heroes(an ARPG), the DCUO console - controller MMO, and CO, which developed poorly and then was abandoned. 

     

    Just another example of NCSoft's shortsightedness:  They had the top game in a niche market, and dumped it for some short term accounting tricks.   If Nexxon eats them, it will be just desserts....

     

     

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • mnemic666mnemic666 Member UncommonPosts: 224
    Originally posted by Arglebargle

    CoH/V was always top dog for me.   Over the years it deployed a lot of innovation,  regardless of the size of the team doing it.   I subbed for most of the time it was active, and had the stable of top level alts to prove it.  Even though I was a slow, admire-the-scenery type.

     

    Was way more fun for me than the Marvel Heroes(an ARPG), the DCUO console - controller MMO, and CO, which developed poorly and then was abandoned. 

     

    Just another example of NCSoft's shortsightedness:  They had the top game in a niche market, and dumped it for some short term accounting tricks.   If Nexxon eats them, it will be just desserts....

     

     

    They had a game that was generating negligable revenue (just a bit over $1M in Q4 2011, for example), and they wanted to redirect that funding to more promising projects. 

     

    It's not as if it was some financial powerhouse or had huge prospects for growth. From a business standpoint, they made the right decision.

  • MysteryBMysteryB Member UncommonPosts: 355
    I miss CoH in a way I can only describe as feeling home sick. I played it when I was 16 and only took short breaks along my incredible journey. I remember staying up til 3am on school nights, leveling was not my main goal, just living through that exciting world and watching my character become so powerful made every second of lost sleep worth it. I couldn't wait to get that next power, or make new toons with my brother and cousin, than forming teams for sewers and see just how far we could go in a day...I cherish all of my memories and made life long friends on that game, but I would sell my Xbox One and all my games for it to play City of Heroes just 1 more time.

    Mystery Bounty

  • AlverantAlverant Member RarePosts: 1,347
    Originally posted by mnemic666 

    They had a game that was generating negligable revenue (just a bit over $1M in Q4 2011, for example), and they wanted to redirect that funding to more promising projects. 

     

    It's not as if it was some financial powerhouse or had huge prospects for growth. From a business standpoint, they made the right decision.

    The problem with that theory is that they didn't redirect their resources, they dumped them and destroyed a lot of good will from their fans in the process. The people involved in the game were fired, not reassigned to other projects. That meant they helped the competition by ending CoH by giving them access to their talent pool. Since the game was making a small profit NCSoft decided no profit from a game was better than a little profit. That doesn't make business sense. Even if the game was operating at a loss, the downside to ending it caused an even greater loss. In a business, not all departments are revenue generators. Take the IT staff for example, they don't make money but they help the departments who do make money do a better job thus justifying their expense.

     

    Also "it's just business" should never be an excuse for bad behavior. It sounds like a mafia don justifying a hit on someone.

  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    i did like the little bit i played of CoH but the game was clunky (probably the engine) so if its ever resurrected i probably would not play it again unless its a remake with today's quality standards.




  • HaldursonHaldurson Member UncommonPosts: 31

    CoH, in spite of its great combat system, it's near-perfect community,  and it's unsurpassed character creation,  was incredibly repetitive -- at least at release.  It got better later, but unfortunately, it's framework still relied far too much on grinding out mission after mission that were all so similar that they blended together.

     

    Part of the problem was that they tried something new that hadn't been done before in MMOs, and that was procedural content.  Don't get me wrong: procedural content, in the right kind of game, when handled well, can be terrific.  The whole roguelike genre depends on procedural content.  But for a game that is supposed to hook players, and keep them playing, and creating alts, it could simply get tedious at times.

     

    Eventually, the devs did learn their lesson, and they started adding more and more well-designed non-procedural missions.  I think some of the missions in the Hollows were a sign of improvement.  Then there was what I considered their masterpiece, the Ernesto Hess Striga Island task force, one which was so much fun, and had so many fun twists and surprises in it  I kept wanting to accompany newbies on the mission just so I could hear and see their reactions to it.   I mean it was a lesson that no other MMO I've ever played learned from, that your players have to have fun EVEN IF they fail.  They have to want to come back and play it again, NOT simply because of some reward, not because they keep on wanting to drill and drill  some boring scripted events until practice makes perfect, where the fun WASN'T spoiled by needing to read spoilers about how the boss does X 3 seconds after Y, and that if you don't do Z you die.  But simply for the joy of discovery, for the fun of being surprised, for the shear feeling that you are  a hero in a James Bond film.

     

    The Ernesto Hess Taskforce spoiled me for raiding, and for dungeons in other MMOs.  It made me HATE the fact that you had to listen to your raid or group leader lecture you on what was about to happen, and what you had to do, and then you tried to follow their script exactly right, or you would fail, and be miserable about it because you had to try it again, and maybe keep dying.  With the EH taskforce, the absolute best way to experience it was as a complete newbie, not knowing that half your group could be cut off unexpectedly from the other half, not knowing all of the traps and twists of the story.  The scripting was purely organic, and didn't feel contrived like 99% of boss battles in 99% or all other MMOs.

     

    And it wasn't just that.  CoH was so incredibly innovative in so many other ways, many of which i WISH DESPERATELY other MMO designers could learn from.  Even when other MMOs do learn from them and copy them, they rarely give credit to where it was due.  CoH had player-created content, dynamic zone events, missions (quests) that scaled to the size and content of your group as well as a selected difficulty before other games that claimed to have invented it.  At least they got credit for its mentoring/sidekick system.

     

    It wasn't a perfect game.  But the devs who created it were so incredibly innovative.  It SHOULD be one of the most influential games ever.  I just can't understand why more developers  aren't trying to learn from its lessons, and instead keep recycling all of the worst ideas of inferior games.

     
  • SiveriaSiveria Member UncommonPosts: 1,421

    The issue with coh was mutiple fold, for one, it was pretty much a grinder, two: once they put in the way to make your own missions it just became a farm fest. 3: over time it became less and less super feeling due to various nerf. 4: you couldn't really solo with most of the powersets effectivly Only really certan combos could solo half-decently (by this i mean to say solo a same level mission, believe it or not alot of diffrent power sets were unable to do this) and then the devs nerfed those into the ground. 5: the game was team based, which is a double edged sword, on one edge its nice you can do things and actually benefit from playing with others, on the downside they had no real "team finder" setup or anything so most of it revolved around waiting for a lucky invite, or sending tells to party leaders hoping to get in. and 6: the game got dated graphically as time went on, and not much was done to improve this, alot of gamers today thing pretty gfx=good (thou usually its the other way around, if a game is too pretty its gameplay probally sucks, look at call of duty and most shooter/fps games for a prime example of this.)

    Either way I am waiting with bated breath for a new hero type game to come out thats simmlar to city of heroes gameplay wise in terms of how powersets worked etc, but with more of a freeform targeting system.

    Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:

    A. Proven right (if something bad happens)

    or

    B. Pleasantly surprised (if something good happens)

    Either way, you can't lose! Try it out sometime!

  • aahzmandiusaahzmandius Member UncommonPosts: 3

    In my opinion, the thing that CoX did that nobody else has adequately done - Sidekicking. The ability to group casuals with raid-geared people and just have fun playing without power-levelling. Champs Online does decently well with this as well (or did the last time I played it, anyway), but no other MMO game I can think of does it. It was (and still is) a *great* idea and should be used more often. I miss CoX terribly, even though I became frustrated at its grindy play-style (I played CoH from initial release and still remember the day I brought home a 24" monitor to play on and was stunned by how well it scaled up to that resolution).

    --Aahz

  • branko7171branko7171 Member Posts: 12
    Originally posted by turinmacleod

    What did you think of the Freedom Force games? I have always wondered why no one took the next step with those games, and developed an MMOARPG  out of the IP.

     

    T

    loved Freedom Force games. Great characters. RPG style combat. Wish they made more. Minute Man, Mentor...memories :)

    I didn't play COH unfortunately.

  • Solar_ProphetSolar_Prophet Member EpicPosts: 1,960
    Originally posted by Alverant
    Originally posted by mnemic666 

    They had a game that was generating negligable revenue (just a bit over $1M in Q4 2011, for example), and they wanted to redirect that funding to more promising projects. 

     

    It's not as if it was some financial powerhouse or had huge prospects for growth. From a business standpoint, they made the right decision.

    The problem with that theory is that they didn't redirect their resources, they dumped them and destroyed a lot of good will from their fans in the process. The people involved in the game were fired, not reassigned to other projects. That meant they helped the competition by ending CoH by giving them access to their talent pool. Since the game was making a small profit NCSoft decided no profit from a game was better than a little profit. That doesn't make business sense. Even if the game was operating at a loss, the downside to ending it caused an even greater loss. In a business, not all departments are revenue generators. Take the IT staff for example, they don't make money but they help the departments who do make money do a better job thus justifying their expense.

     

    Also "it's just business" should never be an excuse for bad behavior. It sounds like a mafia don justifying a hit on someone.

    They cancelled it because game publishers are run by idiots. Just look at Earth & Beyond; EA shut it down because while it was making them a decent profit, it wasn't 'profitable enough', AKA it didn't have WoW's numbers. 

    Need more? Look at what happened to Descent to UDK. The day before the first few levels were set to release, the a-holes at Interplay slapped them with a cease and desist order and refused to even talk about the situation. Descent was a brilliant franchise in its day, and a remake of it with modern technology could have renewed interest in the IP. All they had to do was grant permission to use the IP in exchange for a profit percentage should the game be successful enough to go retail. Wouldn't have cost them a damn thing, but nope! Cease and desist, and let the IP gather dust somewhere. 

    NCSoft are a bunch of jackasses as well. Kill off CoH, kill off Auto Assault (okay, that one kinds deserved it), kill off Dungeon Runners, dick over RG and kill off Tabula Rasa, and so on. If Wildstar and Carbine join those ranks as well, they deserve it for doing business with a company with a track record of shutting down western MMOs and game studios. 

    AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!

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  • Blaze_RockerBlaze_Rocker Member UncommonPosts: 370
    Originally posted by Solar_Prophet
     If Wildstar and Carbine join those ranks as well, they deserve it for doing business with a company with a track record of shutting down western MMOs and game studios. 

    Pretty sure Carbine is owned by NCsoft so it's the exact same story as it was with Paragon Studios. If Wildstar flounders and Carbine doesn't have anything good in the works then NC will hand out the pink slips and severance packages and then shut down the studio just like with Paragon.

    I can never feel sorry for any western game studio that sells out to NCsoft to get more operating capital and then it's employees are surprised when the big boys pull the rug out from under them and shutters their studio for the sake of pleasing the shareholders before the customers and employees. It seems integrity is all but extinct these days.

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  • CaldrinCaldrin Member UncommonPosts: 4,505
    LOl when I seen the title of this thread I thought to myself.. but there have only been like 4 super hero mmos how can they even make an article about it..
  • kitaradkitarad Member LegendaryPosts: 8,164
    Originally posted by Solar_Prophet

    They cancelled it because game publishers are run by idiots. Just look at Earth & Beyond; EA shut it down because while it was making them a decent profit, it wasn't 'profitable enough', AKA it didn't have WoW's numbers. 

    Earth and Beyond shut down in March 2004. WoW was released in November of 2004.  Not everything has to do with WoW.

     

    I loved City of Heroes/City of Villains. Wonderful game that had the no trinity thing that worked without sacrificing to the altar of DPS. The support classes in these games were so much fun to play.

  • Po_ggPo_gg Member EpicPosts: 5,749
    Originally posted by Solar_Prophet

    NCSoft are a bunch of jackasses as well. Kill off CoH, kill off Auto Assault (okay, that one kinds deserved it)

    Why, exactly? AA was in the exact position of CoH, just 5 years ahead and without the 'helping hand' of the f2p era... it was shutted down because it wasn't 'good enough' to them (money-wise), compared to their korean liniage (image).

    But agree with the first part, they are a bunch of <bleeeeep> :)

  • jinxitjinxit Member UncommonPosts: 854
    CoH without a doubt, currently interested in the development of Valiance Online.
  • MrBum21MrBum21 Member UncommonPosts: 405

    I enjoyed CoH very much, and played for a long time with my wife.  Still to this day the thought of my wife yelling "OHH FLASHY THING!" brings a level of fear a dread to my soul that is generally reserved to your car breaking down in the wrong part of town.

    The early days with the cape mission still stand out as an amazing achievement.  The only reason I stopped playing that game is that I always felt I was fighting the same mob in a different skin.  It would be like if Scooby Doo had the same guy in a mask every time. 

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