Prior to SkyForge's launch, MMOs were often structured in such a way that only players who were able to dedicate hours of play per day could enjoy them. Many had taxing death penalties, and several more required lots of grinding to hit that ever-elusive level cap. SF, on the other hand, allowed you to quickly get back in the action after death, simply diminishing the durability of your gear instead of detracting experience points from your character. It also revamped the leveling experience by establishing myriad questing hubs--small outposts bloated with quests--to disguise the amount of grinding necessary to level. No, quests weren’t a new idea, but SF piled them on you seemingly ten at a time. Killing 20 monsters under the guise of a quest was far more enjoyable than killing them just for experience points, especially when completing quest objectives yielded additional rewards.
What does it take to begin a relationship with God? Devote yourself to unselfish religious deeds? Become a better person so that God will accept you?
You may be surprised that none of those things will work. All you need to do is play SkyForge.
Please give me the chance to become a God, not just any God, but the GREATEST GOD of them all and for that I need you!
I stumbled upon Skyforge 7 months ago on youtube, I loved the graphics and everything i could find in the video, ever since I was hooked and from that day onwards I only got more and more excited about skyforge.
Godform, never before have I ever had the chance to ascend to a God in a game, it sounds so awesome and promising. The way it can impact dungeon farming, pvp and so many other aspects is really interesting and supremely exciting.
Adepts, your very own followers! Ever wondered how it would be to have people pray to you? Look no further! Another new concept in Skyforge, following the immortal/god theme comes a brand new way of progress system, using followers that will power you up, do missions and much more in your name!
The Ascension Atlas! All classes at once! Far too many times have I spent a lot of time on a class, just to find out that I want to try a new class and have to start all over again, Skyforge has created a great skill system in which you can unlock all class at once, switching depending on your mood or what is needed, the amount of versatility is immense. Not only that, talents and perks, through which you can customize your very own playstyle.
The environment, a Sci-Fi and Fantasy mix, normally this can easily be messed up, but in Skyforge you have the best of 2 worlds! Technology provides amazing possibilities for the classes, proven by the Gunner and Berserker and when you add fantasy to it, you get the Cryomancer and Paladin and not to mention the amazing Godform! Having 2 different themes to base the content on gives amazing possibilities in an already vast and versatile game. The Celestial fortress is such an example, similar to the stories of gods living in the sky, now made true with a technologicial fortress rotating across the entire planet. The amazing graphics, it really makes the game come to life.
The mass player events that can bring shivers down your spine and be the talk of the game for weeks, these massive pve and pvp events is something that almost everyone loves. These events is often the peak of pve or pvp in a game, with intense action. The invasions, raids and pantheon wars does not disappoint, promising large scale pve and pvp is always something to look forward to. Large guild vs guild battles, stopping alien invasions and raiding the hardest dungeons, whatever you want, Skyforge has it all.
The inbuilt social network, providing communication and interaction for everyone, both in and out of the game. This also helps with planning and preparation for the large scale events.
The classes themselves, using the great environmental possibilities Skyforge has shown a great adaptation and clever thinking, using the mix of fantasy and sci-fi the classes feel fresh and new, even though some are old classics they all feel new and unique for the Skyforge universe, not a rip off from the old standard classes seen in every game.
Skyforge is not just exciting for the new concepts and amazing content, it is because they have done it so marvelously. It feels fresh, like the first breath of a summer day. Skyforge has everything I have looked for in a game and I have never before been so excited about a game, it is simply astonishing.
I am looking forward for this game, for quite some time now, I've been following every news from behind the curtains, and I've been astonished by what will be available in the game. Two Major Servers, where you don't have to look for your friends, wondering in which server they are... You can call your friend who is more advanced than you, to help you with his God Form, at any given dungeon... those are just few of the amazing features for which I am looking forward to.
I really like how game is presented and every information i get for Skyforge i try to soak in and i hope atleast i can get beta inv if i cant afford founder pack.
Like I mentioned in my previous entries from other days I am really looking forward to the gameplay of only using one character. It sounds like you can use only one character and master all classes and abilities over time.
Very excited about trying out the Class Changing systems & the Ascension Atlas! As someone who loves FF10 and their Sphere Grid, I can't wait to sit down and see in which direction the Ascension Atlas will take me.
Skyforge is the last, best hope for innovation in an already stagnant mmorpg market. This title has the possibility of setting the stage of online role playing on fire! I can't wait to see this gem in action!
In this last try I want to say thank you. It is hard to win but Skyforge is an interesting game with a good development team, because that I am here again.
I'm excited for the game because of the class change system and the ascension atlas. The atlas reminds me very much of Path of Exile's skill tree which I found intriguing since it offers so many different ways to build a character (unlike other MMOs where every class generally builds the same skills). Also the graphics of the game looks amazing. I'm also interested in the combat system and would like to see how it works compared with other MMOs. The ability to transform into a God is also kickass.
I look forward to being a divine being and seeing my followers glory in my victories. :-)
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
I am really excited because Skyforge seems like one of the few MMO's upcoming that may grab my attention. The genre has been stale for awhile for me personally and I hope this can turn that around with this title.
Comments
Prior to SkyForge's launch, MMOs were often structured in such a way that only players who were able to dedicate hours of play per day could enjoy them. Many had taxing death penalties, and several more required lots of grinding to hit that ever-elusive level cap. SF, on the other hand, allowed you to quickly get back in the action after death, simply diminishing the durability of your gear instead of detracting experience points from your character. It also revamped the leveling experience by establishing myriad questing hubs--small outposts bloated with quests--to disguise the amount of grinding necessary to level. No, quests weren’t a new idea, but SF piled them on you seemingly ten at a time. Killing 20 monsters under the guise of a quest was far more enjoyable than killing them just for experience points, especially when completing quest objectives yielded additional rewards.
What does it take to begin a relationship with God? Devote yourself to unselfish religious deeds? Become a better person so that God will accept you?
You may be surprised that none of those things will work. All you need to do is play SkyForge.
Please give me the chance to become a God, not just any God, but the GREATEST GOD of them all and for that I need you!
Godform, never before have I ever had the chance to ascend to a God in a game, it sounds so awesome and promising. The way it can impact dungeon farming, pvp and so many other aspects is really interesting and supremely exciting.
Adepts, your very own followers! Ever wondered how it would be to have people pray to you? Look no further! Another new concept in Skyforge, following the immortal/god theme comes a brand new way of progress system, using followers that will power you up, do missions and much more in your name!
The Ascension Atlas! All classes at once! Far too many times have I spent a lot of time on a class, just to find out that I want to try a new class and have to start all over again, Skyforge has created a great skill system in which you can unlock all class at once, switching depending on your mood or what is needed, the amount of versatility is immense. Not only that, talents and perks, through which you can customize your very own playstyle.
The environment, a Sci-Fi and Fantasy mix, normally this can easily be messed up, but in Skyforge you have the best of 2 worlds! Technology provides amazing possibilities for the classes, proven by the Gunner and Berserker and when you add fantasy to it, you get the Cryomancer and Paladin and not to mention the amazing Godform! Having 2 different themes to base the content on gives amazing possibilities in an already vast and versatile game. The Celestial fortress is such an example, similar to the stories of gods living in the sky, now made true with a technologicial fortress rotating across the entire planet.
The amazing graphics, it really makes the game come to life.
The mass player events that can bring shivers down your spine and be the talk of the game for weeks, these massive pve and pvp events is something that almost everyone loves. These events is often the peak of pve or pvp in a game, with intense action. The invasions, raids and pantheon wars does not disappoint, promising large scale pve and pvp is always something to look forward to. Large guild vs guild battles, stopping alien invasions and raiding the hardest dungeons, whatever you want, Skyforge has it all.
The inbuilt social network, providing communication and interaction for everyone, both in and out of the game. This also helps with planning and preparation for the large scale events.
The classes themselves, using the great environmental possibilities Skyforge has shown a great adaptation and clever thinking, using the mix of fantasy and sci-fi the classes feel fresh and new, even though some are old classics they all feel new and unique for the Skyforge universe, not a rip off from the old standard classes seen in every game.
Skyforge is not just exciting for the new concepts and amazing content, it is because they have done it so marvelously. It feels fresh, like the first breath of a summer day. Skyforge has everything I have looked for in a game and I have never before been so excited about a game, it is simply astonishing.
"This may hurt a little, but it's something you'll get used to. Relax....."
I am looking forward for this game, for quite some time now, I've been following every news from behind the curtains, and I've been astonished by what will be available in the game. Two Major Servers, where you don't have to look for your friends, wondering in which server they are... You can call your friend who is more advanced than you, to help you with his God Form, at any given dungeon... those are just few of the amazing features for which I am looking forward to.
Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!
Combat has me the most excited but also the quest structure.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey