Personally, I don't like having to run instanced dungeon dailies (or trials which are like raids) to have a chance to get the gear to compete in pvp.
I don't do dungeons anymore for the community moves to fast for me these days. I love to level characters and craft for the most part.
Ah, it's turning into another Guild Wars...
There absolutely needs to be a decent end-game. Something other than running instances for PvP gear (I don't even like PvP). What I've seen of the high level content is... kind of disappointing...
Most of all, the combat system is a major put off.
I want to pull the trigger on it so badly, but I'm not paying $60 for an MMORPG with a crappy FPS combat system bolted onto it for no reason other than "let's be different." It's part of the reason why I never played any of the TES games (always bought them then returned because I couldn't let myself open the box and end up wasting $60 on something I'd avoid playing due to that).
If you don't like the combat, that's okay, but it's not locked to FPS, you can also play TPS and it's not aim-based.
You can play in third person but there is still a target box in the middle of your screen and you have to use that to aim your attacks. That doesn't change anything. You can play Guild Wars in a somewhat similar manner, but I still turned off the auto target in the game and selected the MOBs that I wanted to focus on myself. When you're fighting multi, sometimes stacked, MOBs, the mouse aiming combat system falls flat on its face as it doesn't let you hard target i.e. the most dangerous MOB in the bunch quickly without too much work, and you lose target on that enemy everytime you have to maneuver your character. It's just bad.
If you are targeting a mob and another steps between you and it, it makes sense that you hit the one standing in front of you and not the one behind him. In this area, the ESO combat feels right to me.
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You can play in third person but there is still a target box in the middle of your screen and you have to use that to aim your attacks. That doesn't change anything. You can play Guild Wars in a somewhat similar manner, but I still turned off the auto target in the game and selected the MOBs that I wanted to focus on myself. When you're fighting multi, sometimes stacked, MOBs, the mouse aiming combat system falls flat on its face as it doesn't let you hard target i.e. the most dangerous MOB in the bunch quickly without too much work, and you lose target on that enemy everytime you have to maneuver your character. It's just bad.