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Does stealing system go overboard? (poll)

fistormfistorm Member UncommonPosts: 868

Just like the title says.  I noticed they made everything in game stealing.  But does that go to far?  

 

I noticed so many items that are not even near NPC's or just on docks or a ways from camp that label themselfs as "steal".   Seems they made everything and anything they could as steal. 

 

Kinda craps on the provisioning craft, forcing all Provisioners to be come Thieves.  Is that going too far, should there be a seperation between provisioning gathering for the craft and Thievery?

 

Maybe they should make the thief system a little less intrusive against the provisioning craft gathering.  what do you think?

 

 

Comments

  • JeroKaneJeroKane Member EpicPosts: 7,096

    This seems a rather stupid move to me.

    In Skyrim only items in NPC's homes and shops were labeled "stealing".

    Bit stupid if everything outside, even in deserted places are labeled that way.

    I have bad feeling the game is crappy coded in a way they are unable to make a distinction with items this way, so went the lazy route and just marked everything "stealing". /shrug

  • fistormfistorm Member UncommonPosts: 868
    Originally posted by JeroKane

    This seems a rather stupid move to me.

    In Skyrim only items in NPC's homes and shops were labeled "stealing".

    Bit stupid if everything outside, even in deserted places are labeled that way.

    I have bad feeling the game is crappy coded in a way they are unable to make a distinction with items this way, so went the lazy route and just marked everything "stealing". /shrug

    I have to personally agree with your statment, and if that is the case, then maybe they could make all provisioning items non steal and the rest as steal if they cant do a selective fix on this.

  • azzamasinazzamasin Member UncommonPosts: 3,105
    Originally posted by JeroKane

    This seems a rather stupid move to me.

    In Skyrim only items in NPC's homes and shops were labeled "stealing".

    Bit stupid if everything outside, even in deserted places are labeled that way.

    I have bad feeling the game is crappy coded in a way they are unable to make a distinction with items this way, so went the lazy route and just marked everything "stealing". /shrug

    Only things marked steal is if the container belongs to an NPC and there are NPC's all over the world. 

     

    I like this because its more realistic whereas in Skyrim you could only steal from shop keeps.

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  • BladestromBladestrom Member UncommonPosts: 5,001
    Yup when you wander about in town in real life and you see a box of apples, it's going to belong to someone, it didn't magic itself there :)

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  • fistormfistorm Member UncommonPosts: 868
    Originally posted by azzamasin
     

    Only things marked steal is if the container belongs to an NPC and there are NPC's all over the world. 

     

    I like this because its more realistic whereas in Skyrim you could only steal from shop keeps.

    I can see where your coming from also, maybe what they should do is add crops to the landscape that you can use, or maybe add farming to the gameworld where you can legitly get your stuff without becoming a criminal as a provisioner.

  • EntinerintEntinerint Member UncommonPosts: 868
    Originally posted by azzamasin
    Originally posted by JeroKane

    This seems a rather stupid move to me.

    In Skyrim only items in NPC's homes and shops were labeled "stealing".

    Bit stupid if everything outside, even in deserted places are labeled that way.

    I have bad feeling the game is crappy coded in a way they are unable to make a distinction with items this way, so went the lazy route and just marked everything "stealing". /shrug

    Only things marked steal is if the container belongs to an NPC and there are NPC's all over the world. 

     

    I like this because its more realistic whereas in Skyrim you could only steal from shop keeps.

    Yeah there's plenty in the world that's not stealing.  Just gotta do some of that good old fashioned explorin' that TES games are known for!

  • fistormfistorm Member UncommonPosts: 868
    Originally posted by Entinerint
    Originally posted by azzamasin
    Originally posted by JeroKane
     

    Yeah there's plenty in the world that's not stealing.  Just gotta do some of that good old fashioned explorin' that TES games are known for!

    To this, I do indeed find some things not marked as steel, but you have to explore like you said in order to obtain them.  Thats if someone hasnt looted the stash already as well.  It does make provisioning craft items as rare as finding a mining node as well.  

     

    Problem with that is this.  If you make legal gathering of provsioner stuff so rare its like mining ore,  then all the readily available items marked as steal become the first choice, making all provisioners thieves by default.   Seems pretty forceful on the way a provisioner would play.

     

    If you got rid of all the stealing provisions and made it just rare, then people would steal the food as a first option rather then pay high prices for food in stores.  So theres two big problems with staying legal and being a provsioner.

     

    Still think maybe farming or something would be the better way to go then keeping it rare items as the only legal path.

  • Electro057Electro057 Member UncommonPosts: 683
    Provisions are thieves, stealing from Lorkhan and Tamriel.

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  • waynejr2waynejr2 Member EpicPosts: 7,771
    Originally posted by Torval

    From what I've seen so far it looks about right.

    You can find a lot of provisioning items just from adventuring out in the world, public and private dungeons, and so on. Out in the world the only items marked steal were those I saw around encampments, huts, and cabins. Even then if the encampment was a bandit or baddie then they weren't marked steal.

    I do agree though that farming makes sense. I really hate adventuring, opening up a container and seeing yeast or hops or some other food item. It's especially lame in dungeons. Seriously, grapes? in a container that has been down in the depths for centuries. Not only are they useless unless you're going to make food they are generally disappointing as loot drops. Loot in the game can be very drab. At least mix up those containers with other materials. I've seen some enchantment pieces before, but that hasn't been super common.

    Other than that I think the justice system adds a lot of depth and flavor to the game. It's a great addition.

    +100.  Well said Torval!

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  • IselinIselin Member LegendaryPosts: 18,719

    Other than the occasional one, which I assume are mislabeled, anytime you're in an area with bad guys, the containers are not "steal"... in the safe, friendly areas? Yup.... risk vs. reward.

     

    And if you haven't figured it out, you can turn auto-loot off just for stolen items. Just looking in an owned container isn't a crime so you can "shop around" and carefully steal what you need. The only exception to this is the locked boxes that need to be picked - just attempting to pick the lock IS a crime just like picking the lock on the door of a house.

     

    This is much better than the way it was before when you could loot any container anywhere right in front of the owners with no consequence.

     

    For provisioners, as long as we don't have personal houses and farms, what I would like to see is the ability to buy most of the mats from grocers - at least the mats for green recipes.

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  • MalaboogaMalabooga Member UncommonPosts: 2,977
    Originally posted by Torval
    Originally posted by Iselin

    For provisioners, as long as we don't have personal houses and farms, what I would like to see is the ability to buy most of the mats from grocers - at least the mats for green recipes.

    It would be nice if you could buy the provisioner mats for white and green recipes at a vendor. The current containers could have rarer crafting items for all crafts like upgrade materials, etc. Give me a reason to stop and poke around in all those containers. It doesn't have to be payday every container, just enough to keep me looking.

    I seriously hope they add farming in the future. I'm not even going to wish for personal housing unless they hint at it.

    They did say that you mats that would turn "old" will be sellable and you would be able to buy same "new" mats from vendor for exact same price.

    I didnt find lot of mats on grocers AND "old" mats sell for 10g while those "new" at vendors cost 150g.

    They kinda pooched it.

    I had all T1 and T2 mats in 100-300 range and i could only make few new recipes with ones i was left with with option to buy some of new mats for 15 times the price of "old" mats and have to regrind stuff all over again....

  • EntinerintEntinerint Member UncommonPosts: 868
    Originally posted by fistorm
    Originally posted by Entinerint
    Originally posted by azzamasin
    Originally posted by JeroKane
     

    Yeah there's plenty in the world that's not stealing.  Just gotta do some of that good old fashioned explorin' that TES games are known for!

    Thats if someone hasnt looted the stash already as well.

    Loot is instanced, no one can take a stash from you, some stuff is just empty.

  • cheyanecheyane Member LegendaryPosts: 9,385

    I have not yet played was downloading for a day then had to decide how best to respec. If I do steal from unatttended stuff and do not get caught but I have picked the 'steal' option does that mean after an hour of looting about reading books and such in places with nobody and I come back to town wham am faced with a bounty or fine ? Is this how it works ?

     

    So does that mean absolutely no taking even in isolated areas of things inside baskets and crates ? If you do you face punishment ? BTW does  autoloot automatically steal eeek ! Runs off to change the setting.

     

    Apparently you can turn on no stealing and killing NPCs in settings. Well that solves my problem

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  • winghaven1winghaven1 Member RarePosts: 745
    Never had this problem. All of the items I've seen as 'stealable' were accurately marked as theft and when they were normal loot from the world and adventuring areas. Stop trying to steal inside hubs. 
  • HarikenHariken Member EpicPosts: 2,680
    Stealing without a thieves guild is kind of lame to me. But they added it because the fan's wanted it. I never stole in Elderscrolls game's so it doesn't matter to me much.
  • NomadMorlockNomadMorlock Member UncommonPosts: 815
    Originally posted by Torval
    Originally posted by Iselin

    For provisioners, as long as we don't have personal houses and farms, what I would like to see is the ability to buy most of the mats from grocers - at least the mats for green recipes.

    It would be nice if you could buy the provisioner mats for white and green recipes at a vendor. The current containers could have rarer crafting items for all crafts like upgrade materials, etc. Give me a reason to stop and poke around in all those containers. It doesn't have to be payday every container, just enough to keep me looking.

    I seriously hope they add farming in the future. I'm not even going to wish for personal housing unless they hint at it.

    Please see below from the patch notes.   I am the provisioner for my guild and I have not had to steal at all for components. 

     

    Ingredients can be acquired from a number of sources:

    Interactable objects in the world

    Lootable objects have been updated to provide ingredients they actually represent. For example, when searching a basket of apples, you will find an apple. In searching a bin of corn, you will find corn.

    Additionally, any pie on a plate can be taken, as can any bowl of stew or bottle of juice, alcohol, or tea. This will result in a white-quality version of crafted foods, which can be consumed for a beneficial buff, but will provide less benefit than a crafted version.

    Closed interactable containers (crates, barrels, etc.)

    Vendors

    Grocers will sell fruits and vegetables.

    Crafting Writ rewards

    Hireling Packages

    The provisioning hireling delivers much larger volumes of ingredients than before.

    Fishing

    You will be able to use any non-trophy fish to skin them and acquire fish meat.

    Critters

    Critters will now frequently drop contextually appropriate meat.

  • jesteralwaysjesteralways Member RarePosts: 2,560
    Players should be able to steal from players. And no, please don't tell me "only sandbox should have that kind of feature". 

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  • cheyanecheyane Member LegendaryPosts: 9,385
    Cyrodiil is for PvP so may be they will allow stealing from other players in Cyrodiil. In WoW you could loot players in bgs which was on a separate loot table. If you allow the loot on the player I think people will complain a lot. Generally any game where they allow player loot will encounter some form of objection and I wonder whether anyone signed up to play this game with those rules in mind. Can they change that in mid step now ? Is there looting in game now in Cyrodiil of players ? How will it affect B2P ?
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