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Just like the title says. I noticed they made everything in game stealing. But does that go to far?
I noticed so many items that are not even near NPC's or just on docks or a ways from camp that label themselfs as "steal". Seems they made everything and anything they could as steal.
Kinda craps on the provisioning craft, forcing all Provisioners to be come Thieves. Is that going too far, should there be a seperation between provisioning gathering for the craft and Thievery?
Maybe they should make the thief system a little less intrusive against the provisioning craft gathering. what do you think?
Comments
This seems a rather stupid move to me.
In Skyrim only items in NPC's homes and shops were labeled "stealing".
Bit stupid if everything outside, even in deserted places are labeled that way.
I have bad feeling the game is crappy coded in a way they are unable to make a distinction with items this way, so went the lazy route and just marked everything "stealing". /shrug
I have to personally agree with your statment, and if that is the case, then maybe they could make all provisioning items non steal and the rest as steal if they cant do a selective fix on this.
Only things marked steal is if the container belongs to an NPC and there are NPC's all over the world.
I like this because its more realistic whereas in Skyrim you could only steal from shop keeps.
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I can see where your coming from also, maybe what they should do is add crops to the landscape that you can use, or maybe add farming to the gameworld where you can legitly get your stuff without becoming a criminal as a provisioner.
Yeah there's plenty in the world that's not stealing. Just gotta do some of that good old fashioned explorin' that TES games are known for!
To this, I do indeed find some things not marked as steel, but you have to explore like you said in order to obtain them. Thats if someone hasnt looted the stash already as well. It does make provisioning craft items as rare as finding a mining node as well.
Problem with that is this. If you make legal gathering of provsioner stuff so rare its like mining ore, then all the readily available items marked as steal become the first choice, making all provisioners thieves by default. Seems pretty forceful on the way a provisioner would play.
If you got rid of all the stealing provisions and made it just rare, then people would steal the food as a first option rather then pay high prices for food in stores. So theres two big problems with staying legal and being a provsioner.
Still think maybe farming or something would be the better way to go then keeping it rare items as the only legal path.
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+100. Well said Torval!
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Other than the occasional one, which I assume are mislabeled, anytime you're in an area with bad guys, the containers are not "steal"... in the safe, friendly areas? Yup.... risk vs. reward.
And if you haven't figured it out, you can turn auto-loot off just for stolen items. Just looking in an owned container isn't a crime so you can "shop around" and carefully steal what you need. The only exception to this is the locked boxes that need to be picked - just attempting to pick the lock IS a crime just like picking the lock on the door of a house.
This is much better than the way it was before when you could loot any container anywhere right in front of the owners with no consequence.
For provisioners, as long as we don't have personal houses and farms, what I would like to see is the ability to buy most of the mats from grocers - at least the mats for green recipes.
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They did say that you mats that would turn "old" will be sellable and you would be able to buy same "new" mats from vendor for exact same price.
I didnt find lot of mats on grocers AND "old" mats sell for 10g while those "new" at vendors cost 150g.
They kinda pooched it.
I had all T1 and T2 mats in 100-300 range and i could only make few new recipes with ones i was left with with option to buy some of new mats for 15 times the price of "old" mats and have to regrind stuff all over again....
Loot is instanced, no one can take a stash from you, some stuff is just empty.
I have not yet played was downloading for a day then had to decide how best to respec. If I do steal from unatttended stuff and do not get caught but I have picked the 'steal' option does that mean after an hour of looting about reading books and such in places with nobody and I come back to town wham am faced with a bounty or fine ? Is this how it works ?
So does that mean absolutely no taking even in isolated areas of things inside baskets and crates ? If you do you face punishment ? BTW does autoloot automatically steal eeek ! Runs off to change the setting.
Apparently you can turn on no stealing and killing NPCs in settings. Well that solves my problem
Please see below from the patch notes. I am the provisioner for my guild and I have not had to steal at all for components.
Ingredients can be acquired from a number of sources:
Interactable objects in the world
Lootable objects have been updated to provide ingredients they actually represent. For example, when searching a basket of apples, you will find an apple. In searching a bin of corn, you will find corn.
Additionally, any pie on a plate can be taken, as can any bowl of stew or bottle of juice, alcohol, or tea. This will result in a white-quality version of crafted foods, which can be consumed for a beneficial buff, but will provide less benefit than a crafted version.
Closed interactable containers (crates, barrels, etc.)
Vendors
Grocers will sell fruits and vegetables.
Crafting Writ rewards
Hireling Packages
The provisioning hireling delivers much larger volumes of ingredients than before.
Fishing
You will be able to use any non-trophy fish to skin them and acquire fish meat.
Critters
Critters will now frequently drop contextually appropriate meat.
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