So Im not saying its going to be bad, but im going to 100% pass on Crowfall. After reading about it as much as i could and talking to a few people who follow it my OPINION is that its just a glorified baby of DayZ and Guild Wars 2. I mean I like the idea of campaigns and the hunger and I think some epic PVP seige war fare would be cool. But what makes me want to do that over and over and over and over? I enjoy PVP as long as I can take a break and enjoy some PVE as well. Im not sure if Crowfall will go the route of hardcore where when you die you lose everything but the idea of getting dropped into a world and the biggest threat is other players than I just see another DayZ. So I hope those who get it enjoy it I just wanted to rant a little bit and say ill be passing.
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so just curious, you say that you "were interested". it's pretty clear from your post why you aren't interested anymore, but mind sharing what you were interested in originally?
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So you can try and rip his reason apart lol.
OK, now I'm interested...more games should do this.
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Correct me if I'm wrong, I may have missed it, but isn't it just different rule sets for different PvP campaigns? I haven't read about different servers having different rule sets.
OK, now I'm interested...more games should do this.
Correct me if I'm wrong, I may have missed it, but isn't it just different rule sets for different PvP campaigns? I haven't read about different servers having different rule sets.
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The difference is that in other MMOs, that content is static. You can do ST, BRD, LBRS over and over in WoW. You can defeat the boss, but he's back again a second later for the next group. The campaigns appear and it's new terrain, new rules, and new objectives. It sticks around for a set period of time or until the objectives are met. It's one of the few MMOs where you can actually defeat content.
It's not better. It's not worse. It's different. It lacks the familiarity and mastery aspect of typical raid dungeons, but makes up for it in constantly refreshing the content.
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Server or campaign, it's really just semantics. The important thing is that there can be many, many different rule sets, and they can add new ones very easily.
There are 4 different bands of worlds, and each band has a basic rule set: 3 faction PvP, 12 faction PvP, Guild vs Guild PvP and FFA PvP. Within each of those bands there will be multiple rule sets that determine what you can bring with you into the campaign, what you can bring out of a campaign, and what the loot rules are.
Lots of games have done 3 faction PvP and Guild vs Guild PvP. If those are the types of PvP you like, join campaigns in those bands with a rule set that fits what you want. If you don't like PvP, become a crafter and focus on making stuff for your guildmates. If you want to hang out in the Eternal Kingdoms and be a trader, or work on building up your kingdom, you can do that too.
I'm by no means a hardcore PvPer. I enjoy it to an extent, but you probably won't ever find me in a FFA campaign. I may end up just crafting for my guild and the best way to do that is in the campaign. That's where all of the resources are. The amount of resources that flow back to the eternal kingdoms will be limited based on the export rules for each campaign.
The worlds are all procedurally generated. So every time you enter a new campaign, you have the fog of war covering the map, and the map itself is going to be different. Points of interest will be in different places. There will also be many different rule sets that you can choose from. So yes, to an extent you will be doing the same thing over and over again, but it will play out very differently each time, making it far more than the mindless, repetitive task you characterize it as.
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So basically you don't want to have to PVP all the time? CF will offer other things to do that aren't straight kill kill stab stab 24/7. While mobs/PVE won't be THE game, they will exist and be part of gameplay as well. You just won't be running around with a quest window full of 20+ quests or running static instances over and over.
If anything, CF is a baby of UO, SB, SWG. Has little to nothing to do with DayZ and GW2, but I guess these types of comparisons are due to lack of experience with other/older games (no offense or anything). DayZ is a mindless KOS FPS with zero depth. Find a gun/weapon, kill someone, die, do it again. GW2's PVP is either sPVP doing short matches on repeat for a score or WvW doing ring around the roise forever. Not to say CF is "better", but it isn't those designs. Yes you will still be hopping into a new campaign doing similar activities, but how you go about it should vary greatly and there will be quite a lot more to do then just hide in the bushes until someone runs in front of the crosshairs or following the zerg around to knock down a door.
As they haven't even fully revealed or fleshed out all the features yet, probably a bit early to be writing it off, but oh well, can always give it a try later on or not.
But not very likely you'll find a game that doesn't have you doing the same thing over and over, be it daily or with each expansion every year. Games are all about making us waste our time, no real point to any of them.
Funny how people get interested about games they know nothing about.
And to make it even funnier, after hearing about fragments of features that may or may not end up being there, without having slightest idea on how it will all fit in the game as a whole, they turn their interest into hate.
sigh
Where exactly did they say this game is going to be "just long lasting arenas" and "arena pvp"?
You take video games seriously? Might be the first issue.
I think that is VERY easy to answer because i just finished watching a stream where the chat were basically saying EVERY single new game coming out looks cool.
I remember being there when i was very young,i was ready to buy anything and everything as a naive gamer,i just didn't want to miss out on anything.
As i got older and MUCH more wiser and fully understand how and what goes into making a game,i know now what to look for and what to avoid.Such is life,you become wiser and more diligent in what you spend money on,until that time comes everything looks "COOL".
I can go one further,when i hangout in any Blizzard game stream,all they talk about is buying literally everything Blizzard sells,without knowing anything about it.That is how you get rich,you gain a ton of rabid followers that gobble up anything you are selling.
I have NEVER been a follower in life,i always choose to think for myself and form my own opinions.I never look over there and think oh WOW 10 million gamer's i need to play that game,or wow the press and media are saying Destiny is the next greatest game,i better get it,nope i think for myself.
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Wrong,
There is only 1 campaign guaranteed at launch, the 800 kickstarter was for the FFA pvp server with FULL LOOT.. The faction/guild campaigns are not guaranteed and most likely will be a 1.5mil to 2 mil stretch goal.
So many people have been misled by this kickstarter, it's sad.
I for one have not been misled, and I actually hope they never get around to building the other lands. Faction PvP is fundamentally broken, and I don't really see how GvG is any different from Dregs.
Shadowbane was closest to Dregs, and the main flaws with games that came afterwards were caused by the more formalized rulesets.
So, if the game nevers gets out of Dregs, I'll be happy
Most people take their hobbies seriously to some degree whether their hobby is salsa dancing, sports, reading, collecting toe-nails, etc etc etc. No matter how impressive or inane your preferred past time is, they're all equally pointless to the next person over.
Also, if you're going to call someone out about taking video games seriously, you should reconsider having 1300+ posts on a forum about video games, lest someone gets the wrong impression and inadvertently believes you take them seriously too.
This thread actually got me more interested in CF, it was pretty low on radar before....
Repeating content is something you will have to do one way or another in a MMO, there just ain't enough dev created content to last for months and year no matter what the budget of it is.
The only other possibly way would be that of Biowares Neverwinter nights where you instead could play a more or less infinite number of user created modules but it has it problems as well. 90% of that content were pretty low quality and with 20 levels and no endgame you more or less made a new character each week. At least until AIs actually becomes good enough to create game content (there is actually research on this but it is still at least 10 years away, most likely more).
Well, at least if we are talking themeparks but even sandbox content will be repetetive.