I'm not talking about the PVE crowd and those for PVP that would like persistence. But what about all the battleground players and RVR fanatics? If visceral combat in skill based targeting is what PVPers keep asking for, they already can have it in Smite.
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It's the same as asking: why aren't the PvE focused MMORPG players not playing WoW? No need for new games, everything you need for PvE is already in WoW.
The answer is: because it is 1 title that they perhaps tried and didn't like. But then again it's another genre.
Perhaps they also like to have some character customisation, various weapon choices, skill trees, character progression, online hub to explore, a more meaty skillbar than MOBAs skillbar, lore, etc...
Maybe they are playing another MOBA and a MMORPG.
RvR is larger scale than what MOBA offers generally. Game modes/objectives are different in MMORPG PvP and MOBAs usually.
It looks pretty fun.
It's a moba, so it seems like the customization aspect is not as robust as a lot of mmorpg players might like.
But I can see your point. It might be fun for people who do like GW2 type pvp or WoW bgs. And I'm sure a lot of mmorpg pvpers do play mobas, including Smite.
Edit: askdaboss was typing at the same time as me but got there first while I was watching the Smite gameplay video on youtube to check it out.
Cuz it's like playing a FPS game. In MMORPG when you kill someone there is a persistent effect in the world afterwards, that's why. It affects the world around me when I PvP. It's for a greater purpose than just endless matches of going through same thing.
I like the risk of losing. It makes the reward greater and making someone else frustrated/owned even more pleasant. More importantly in MOBA's I'm forced to depend on a team, on some X, Y individual that will most of the time won't be around. In a MMORPG one individual can overcome a squad/raid of players because both skill, gear, class/profession, timing and many other things dictate the outcome of a battle.
I was a PvP-focused MMO player from late 2003 until 2013. For the past year and a half or so hasn't been any MMO that interests me and I *have* been playing SMITE!
SMITE is a fantastic game and has many features (fair playing field, very little grind, no p2w, skill-based but not twitch combat, etc.) that today's MMO's lack, and atm I'd say its the clear choice for PvP's, even MMORPG ones.
However its missing a few big things that MMO PvP could bring to the table, mostly to do with customization and skills. You can pick from a huge number of characters and customize their gear while you play, but things like talent trees and skill selection, along with a larger number of skills, are noticeably absent.
In any case any PvP fan should check it out. Right now the only MMO that offers PvP on an even playing field is GW, so if you don't care for that for whatever reason, SMITE is a nice alternative.
Why is there some kind of assumption that PVP focused MMO players would have any interest in Smite anyway? its a game from a completely different genre so interest would be low unless they also had an interest in games like LOL or DOTA2, and that being the case, they'd probably play them instead anyway, there are a lot of MOBA's around, and its quite likely that the playerbase for them is already fairly well entrenched, a new'ish game like Smite was always going to struggle to gain interest in the face of such competition.
So short answer is, why would any MMO player who is interested in PVP play Smite, truth is they probably wouldn't even have it on their radar.
Smite is based off of Global Agenda. It functions like an MMORPG with a MOBA rule set. It has WASD for movement and requires aiming for attacks. LOL and DOTA are top down click to move. Games that are more in line with RTS.
Pretty much this. I have no interest in Moba games, they're not even slightly on my radar. Give me a well developed RvR game, possibly what Camelot Unchained is going to be, and i'll be happy.
I played Smite for a few months last year and had a lot of fun. However, I did miss the long term character progression and variety of activities that most MMO's offer.
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What makes you say they aren't playing it? I played it quite a lot when it first came out (in beta I think), and it is really good. I kept wishing it had combat more like GW2 or that GW2 had a moba-like spvp game mode.
I had fun once, it was terrible.
#1. Never heard if this Smite
#2. I have good RVR PVP in Guildwars 2, zerg/solo smallscale/solo pvp
#3. I have good PVP in EVE Online.
#4. I have good PVP in shooters like Unreal etc.
#5. see #1.
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
Two words: persistent world
I want my actions to have meaning within the context of greater goings-on that may or may not be a part of my current intersection with the game. I want to be able to create ripples.
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I am tired of BG style MMORPG PvP. I prefer the large fights of whatever you want to call it, RvR I guess.
Also I just don't really get into the format of the MOBA BGs with the trash mobs running around and "going jungle" or whatever.
In general small BGs get kind of tactically boring for me, and the MOBA style of things is just not that interesting to me.
The interface/skills in SMITE is similar to most modern MMORPGs. And it should feel familar to many. For people who enjoy a MOBA then sure they should consider it. For the me the towers and bases and troops running around, it just seems trite and pointless and boxed in.
BG and RVR are PvP for the PvE players. The "real" PvP players don't think fair matters, they PvP to control the PvE territory.
So wrong I don't even know where to begin. While you're at it why not go ahead and take it upon yourself to redefine fps, rts, and mmo?
Jeebus....you people are ridiculous. And I guess PvPers are ridiculous also.
Smite is a MOBA...stop acting like it can be included in the same MMO PvP genre....AND at the same time....STOP acting like you..as a MOBA fan has some say in the PvP realm...you can't.
Just twitch yer way to the top and shaddup.
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Why are you assuming PVP focused MMORPG players are not playing SMITE? It just so happens I'm a PVP focused MMORPG player and I play SMITE.
For those who like PVP but haven't tried it, then I recommend it. If you have tried it and didn't like it, then oh well.
EDIT: I like Smite because player skill trumps gear, unlike typical MMORPGs that focus on gear with GW2 being one of the only exceptions to that. Which is why I play that too.
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Players like PvP because it's more challenging and less predictable than fighting against NPC's. If you are having problems "tasking" outside of the safe zone I can offer you some tips, just so you aren't among the small amount of players who die unwittingly just outside the safe zone.
He is partially correct.
Some players believe that the only test of skill is when the playing field is equal. I would argue that the true test of skill is when the odds are against you or a player is more powerful than you but yet you still prevail.
One of the most fun MMORPG PvP experiences I had was the original Alterac Valley battleground in WoW, including the summoning of the "mini bosses".
Is there anything comparable to this out there?
I would say "pre-Alterac Valley nerf" WoW.
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
Sports are setup how they are because thats most objective measure of "skill"
What you are talking about is handicap, rare occurance but still present in sport. problem is that your standard MMO usually hands out handicap to wrong side (people who play less and cannot grind out gear etc.)
In the grand scheme of things, people have to start on equal footing and let skill decide the rest. Thats why PvP in your standard MMOs suck and is mostly sideattraction for PvEers (which in turn just grind another set of gear)
I have always been on the lookout for great pvp games and MOBA's are100% definitely NOT IT.Nor is anything that plays like a MOBA.I rate all those games around a 2/10 for complete competitive PVP,not worth the time of day to me.
I should repeat these once again,target aiming is about 10% of a skillful pvp game,you need a heck of a lot more than that to start any pvp bragging rights as a game or as a player.If someone walks up to me and says i am the number 1 Smite or number 1 LOL player,i would lol "oh really ,is that a skillful pvp game?".Sure Smite offers larger assets than a cheap MOBA,but to me it plays like a MOBA.
The most skillful pvp game to ever hit the planet was UT99,it was so skillful the community soon dwindled away because they knew they had ZERO chance of ever beating the best players.Epic in an attempt to get back a lot of players started to add some silliness,it ruined the game as the best pvp game and to be honest did not get back the crowd it wanted either.
The BIGGEST aspect in pvp is the MAP design,even in the best of pvp games adding in Quake as well,if a map is not designed well it offers a less skillful game aiming more towards a single aspect of skill such as aiming.Example you could just make a giant square box and have pvp all about aim,that would not be a very good pvp game.For the msot part MOST of these games are just a giant square box,with a few cheap assets dotted around like a meaningless tree or shrub nothing that means anything to the skill of the game.
I should point out that IF i was to play one of these type games,i probably would pick SMITE over any of the other MOBA's.
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