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What ever happend to camping for xp?

fistormfistorm Member UncommonPosts: 868

What I miss the most in mmorpg's is the ability to sit for hours with three other people and camp xp mobs.   Where is the new games with this in it? 

 

Is this a thing of the past and never to be found again?

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Comments

  • BossalinieBossalinie Member UncommonPosts: 724
    Originally posted by fistorm

    What I miss the most in mmorpg's is the ability to sit for hours with three other people and camp xp mobs.   Where is the new games with this in it? 

     

    Is this a thing of the past and never to be found again?

    You can still do it. Why don't you try it?

  • UproarUproar Member UncommonPosts: 521

    I miss camps too.  Camps were a huge part of the social bonding that occurred in EQ.  Games today have no idea how great an element it was for the building of long-term friendships.

     

    image

  • IselinIselin Member LegendaryPosts: 18,719

    Odd thing to miss lol.

     

    Did that for hours in DAoC for that final push to 50 when the game first launched... I used to have nightmares about those damn big ass trees that always came in pairs... root one, kill the other...rinse and repeat.

     

    All the best spots were taken and people in the group kept lists of those waiting to get into the group when someone left.

     

    Can't say I'd like to see a return to those "good ole days."

    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • tarodintarodin Member UncommonPosts: 128
    Originally posted by Bossalinie
    Originally posted by fistorm

    What I miss the most in mmorpg's is the ability to sit for hours with three other people and camp xp mobs.   Where is the new games with this in it? 

     

    Is this a thing of the past and never to be found again?

    You can still do it. Why don't you try it?

    You cant because levels last less than an hour, you get epics just killing a rat.

     

    In most of the games you can solo 99% of the time... why do you need friends?

     

     

  • BarelyEinsteinBarelyEinstein Member UncommonPosts: 251
    It was replaced with killing 5 wolves on a quest for xp.
  • XssivXssiv Member UncommonPosts: 359

    While I would be hard pressed to find the time or patience to do it these days,  camping for XP was fun back in the day.

     

    In SWG, we used to make the run out to the Lost Village of Durbin on Talus (aka: Panther City) and spend hours killing panthers to level up weapon skills.

    It felt like we had our own little secret XP place for a while, although it did end up becoming a fairly popular spot later on.

     

     

     

  • Nightbringe1Nightbringe1 Member UncommonPosts: 1,335

    MMO's gave the teeming masses what they asked for: fast solo leveling and increasingly larger rewards for decreasing effort.

     

    And people wonder why everyone burns through games so quickly and moves on to the next big thing. At least, for a month or two.

    Any fool can criticize, condemn and complain and most fools do.
    Benjamin Franklin

  • TibernicuspaTibernicuspa Member UncommonPosts: 1,199

    Quest based leveling killed it.

     

    Same reason people don't socialize in MMOs anymore. It's all linear automated and instanced. And for those reasons people don't stick around in modern WoW clones very long.

  • ichihaifuichihaifu Member UncommonPosts: 280

    Archeage Hasla farm.

    Theres camp farming for you.

  • QuirhidQuirhid Member UncommonPosts: 6,230
    Some of the worst gameplay you could find in an MMORPG.

    I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  • Nightbringe1Nightbringe1 Member UncommonPosts: 1,335
    Originally posted by Quirhid
    Some of the worst gameplay you could find in an MMORPG.

    Yes, why would anyone want community building activities in an MMO.

    Any fool can criticize, condemn and complain and most fools do.
    Benjamin Franklin

  • ashe59ashe59 Member UncommonPosts: 39

     I'm not sure that would work in today's MMO's . True some of my fondest MMO memories are laying on the floor in Guk waiting for Mr. Raster to spawn in EQ with friends , or camping for the ghoul for a sash , the genre seems to have moved in the direction of instant gratification rather than reward for risk taken and time invested .

    Maybe that's why the community is so stagnant and standoffish these days , no bond building over dangerous camps where you could actually lose something.

  • SovrathSovrath Member LegendaryPosts: 32,780
    Originally posted by Quirhid
    Some of the worst gameplay you could find in an MMORPG.

    huh, it was some of the best grouping for me. go figure. I always enjoyed it, especially when we pulled a group that was a bit too large, it really made everyone work to "not wipe".

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • MendelMendel Member LegendaryPosts: 5,609
    Originally posted by Uproar

    I miss camps too.  Camps were a huge part of the social bonding that occurred in EQ.  Games today have no idea how great an element it was for the building of long-term friendships.

    Lack of downtime hurt the social aspects of the long-term camp.  Everyone is always full of health / mana, so there is no time to socialize.  That reduced the need to wait for a mob / camp to spawn, encouraging people to move around.  There was always a nice balance between 'recovery' time of individuals and 'spawn' times of the encounters -- no recovery time = waiting on mobs, which tends to make people impatient with the idea of 'camps'.

    The decay of 'camps' even borders on player's behavior.  There's no respect for other people camping an area anymore.  People barge in, regardless of who else is playing in the area, and kill whatever they need.  Imagine the same behavior in a bank or a grocery store.  "Fifty-six items!  Coming through!  Get outta my way!  I've got to check out now!"  If that happened, there might be a rather significant increase in customer-on-customer violence in queue situations.

    Logic, my dear, merely enables one to be wrong with great authority.

  • carotidcarotid Member UncommonPosts: 425
    Originally posted by Quirhid
    Some of the worst gameplay you could find in an MMORPG.

    Because you want everything now with a push of a button. Next thing you'll be asking for is games play for you. That way you don't even have to lift a finger to press that " I WIN! " button.

  • DullahanDullahan Member EpicPosts: 4,536
    Just wanted to +1 this because I know how much these topics annoy themepark and catbox fans.


  • Jagwar_FangJagwar_Fang Member UncommonPosts: 264
    Originally posted by tarodin
    Originally posted by Bossalinie
    Originally posted by fistorm

    What I miss the most in mmorpg's is the ability to sit for hours with three other people and camp xp mobs.   Where is the new games with this in it? 

     

    Is this a thing of the past and never to be found again?

    You can still do it. Why don't you try it?

    You cant because levels last less than an hour, you get epics just killing a rat.

     

    In most of the games you can solo 99% of the time... why do you need friends?

     

     

    Oh wait a sec, you mean playing a Massive Multiplayer Online Role Playing Game should or could ever have actual communication between two actual living human beings!!!!

    And all this time I thought they were single player games that a bunch of people played simultaneously!  That's just nuts.

  • steelwindsteelwind Member UncommonPosts: 352
    Originally posted by fistorm

    What I miss the most in mmorpg's is the ability to sit for hours with three other people and camp xp mobs.   Where is the new games with this in it? 

     

    Is this a thing of the past and never to be found again?

    Well Archeage just released a level cap increase to 55 which the main focus is what you describe.

    It's an entire open instance (Library) for this specific purpose, XP mob grinding.

    50-55 basically introduced next to no new quest hubs.

  • ComanComan Member UncommonPosts: 2,178
    Originally posted by Nightbringe1
    Originally posted by Quirhid
    Some of the worst gameplay you could find in an MMORPG.

    Yes, why would anyone want community building activities in an MMO.

    You can still do it, it just is not forced anymore. 

  • cmorris975cmorris975 Member UncommonPosts: 207
    Originally posted by ashe59

     I'm not sure that would work in today's MMO's . True some of my fondest MMO memories are laying on the floor in Guk waiting for Mr. Raster to spawn in EQ with friends , or camping for the ghoul for a sash , the genre seems to have moved in the direction of instant gratification rather than reward for risk taken and time invested .

    Maybe that's why the community is so stagnant and standoffish these days , no bond building over dangerous camps where you could actually lose something.

    I camped that freakin' sash for three weeks!  We'd pull from the surrounding rooms in between spawns to keep ourselves busy, and with adds joining in, the fights could get really intense.  If you died down in there that far, the corpse recovery was a real PITA.  When I finally got my sash, man had I ever earned that thing!

  • Azaron_NightbladeAzaron_Nightblade Member EpicPosts: 4,829
    Originally posted by Iselin

     

    Can't say I'd like to see a return to those "good ole days."

    ^Good riddance. May it stay in the abyss it's been cast in by WoW and the new generation of MMOs.

    My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)

    https://www.ashesofcreation.com/ref/Callaron/

  • AxehiltAxehilt Member RarePosts: 10,504
    Originally posted by Nightbringe1
    Originally posted by Quirhid
    Some of the worst gameplay you could find in an MMORPG.

    Yes, why would anyone want community building activities in an MMO.

    You still get some community in games even if you don't implement excessively tedious and repetitive game mechanics.

    You get the best community from having horribly grindy gameplay and excessive downtime, of course, but for some strange reason those games don't sell as well.

    "What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver

  • IselinIselin Member LegendaryPosts: 18,719
    Originally posted by Coman
    Originally posted by Nightbringe1
    Originally posted by Quirhid
    Some of the worst gameplay you could find in an MMORPG.

    Yes, why would anyone want community building activities in an MMO.

    You can still do it, it just is not forced anymore. 

    And now that it isn't forced, very few do it. Sort of makes you wonder how popular it really is.

     

    As to community building... those same games where there was forced spawn camping, had great communities not because of the forced camping, but just because it was 2001 and the people who played MMOs back then were a tighter community of MMO fans who had a common interest. No so much these days

    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • SovrathSovrath Member LegendaryPosts: 32,780
    Originally posted by Iselin
    Originally posted by Coman
    Originally posted by Nightbringe1
    Originally posted by Quirhid
    Some of the worst gameplay you could find in an MMORPG.

    Yes, why would anyone want community building activities in an MMO.

    You can still do it, it just is not forced anymore. 

    And now that it isn't forced, very few do it. Sort of makes you wonder how popular it really is.

     

    As to community building... those same games where there was forced spawn camping, had great communities not because of the forced camping, but just because it was 2001 and the people who played MMOs back then were a tighter community of MMO fans who had a common interest. No so much these days

    I think the reason it's not done anymore is that games aren't set up that way. You don't have huge dungeons with multiple mob groups that can be grabbed by different "camp groups" simultaneously".

    In addition, quests give larger bits of xp in a shorter amount of time.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • GruugGruug Member RarePosts: 1,793

    I hate the xp grinds almost as much as I hate the gear grinds. Sure, I have done them but never have I ever called it fun or something I would "miss".

     

    Let's party like it is 1863!

This discussion has been closed.