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What I miss the most in mmorpg's is the ability to sit for hours with three other people and camp xp mobs. Where is the new games with this in it?
Is this a thing of the past and never to be found again?
Comments
You can still do it. Why don't you try it?
I miss camps too. Camps were a huge part of the social bonding that occurred in EQ. Games today have no idea how great an element it was for the building of long-term friendships.
Odd thing to miss lol.
Did that for hours in DAoC for that final push to 50 when the game first launched... I used to have nightmares about those damn big ass trees that always came in pairs... root one, kill the other...rinse and repeat.
All the best spots were taken and people in the group kept lists of those waiting to get into the group when someone left.
Can't say I'd like to see a return to those "good ole days."
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
You cant because levels last less than an hour, you get epics just killing a rat.
In most of the games you can solo 99% of the time... why do you need friends?
While I would be hard pressed to find the time or patience to do it these days, camping for XP was fun back in the day.
In SWG, we used to make the run out to the Lost Village of Durbin on Talus (aka: Panther City) and spend hours killing panthers to level up weapon skills.
It felt like we had our own little secret XP place for a while, although it did end up becoming a fairly popular spot later on.
MMO's gave the teeming masses what they asked for: fast solo leveling and increasingly larger rewards for decreasing effort.
And people wonder why everyone burns through games so quickly and moves on to the next big thing. At least, for a month or two.
Any fool can criticize, condemn and complain and most fools do.
Benjamin Franklin
Quest based leveling killed it.
Same reason people don't socialize in MMOs anymore. It's all linear automated and instanced. And for those reasons people don't stick around in modern WoW clones very long.
Archeage Hasla farm.
Theres camp farming for you.
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
Yes, why would anyone want community building activities in an MMO.
Any fool can criticize, condemn and complain and most fools do.
Benjamin Franklin
I'm not sure that would work in today's MMO's . True some of my fondest MMO memories are laying on the floor in Guk waiting for Mr. Raster to spawn in EQ with friends , or camping for the ghoul for a sash , the genre seems to have moved in the direction of instant gratification rather than reward for risk taken and time invested .
Maybe that's why the community is so stagnant and standoffish these days , no bond building over dangerous camps where you could actually lose something.
huh, it was some of the best grouping for me. go figure. I always enjoyed it, especially when we pulled a group that was a bit too large, it really made everyone work to "not wipe".
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Lack of downtime hurt the social aspects of the long-term camp. Everyone is always full of health / mana, so there is no time to socialize. That reduced the need to wait for a mob / camp to spawn, encouraging people to move around. There was always a nice balance between 'recovery' time of individuals and 'spawn' times of the encounters -- no recovery time = waiting on mobs, which tends to make people impatient with the idea of 'camps'.
The decay of 'camps' even borders on player's behavior. There's no respect for other people camping an area anymore. People barge in, regardless of who else is playing in the area, and kill whatever they need. Imagine the same behavior in a bank or a grocery store. "Fifty-six items! Coming through! Get outta my way! I've got to check out now!" If that happened, there might be a rather significant increase in customer-on-customer violence in queue situations.
Logic, my dear, merely enables one to be wrong with great authority.
Because you want everything now with a push of a button. Next thing you'll be asking for is games play for you. That way you don't even have to lift a finger to press that " I WIN! " button.
Oh wait a sec, you mean playing a Massive Multiplayer Online Role Playing Game should or could ever have actual communication between two actual living human beings!!!!
And all this time I thought they were single player games that a bunch of people played simultaneously! That's just nuts.
Well Archeage just released a level cap increase to 55 which the main focus is what you describe.
It's an entire open instance (Library) for this specific purpose, XP mob grinding.
50-55 basically introduced next to no new quest hubs.
You can still do it, it just is not forced anymore.
I camped that freakin' sash for three weeks! We'd pull from the surrounding rooms in between spawns to keep ourselves busy, and with adds joining in, the fights could get really intense. If you died down in there that far, the corpse recovery was a real PITA. When I finally got my sash, man had I ever earned that thing!
^Good riddance. May it stay in the abyss it's been cast in by WoW and the new generation of MMOs.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
You still get some community in games even if you don't implement excessively tedious and repetitive game mechanics.
You get the best community from having horribly grindy gameplay and excessive downtime, of course, but for some strange reason those games don't sell as well.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
And now that it isn't forced, very few do it. Sort of makes you wonder how popular it really is.
As to community building... those same games where there was forced spawn camping, had great communities not because of the forced camping, but just because it was 2001 and the people who played MMOs back then were a tighter community of MMO fans who had a common interest. No so much these days
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I think the reason it's not done anymore is that games aren't set up that way. You don't have huge dungeons with multiple mob groups that can be grabbed by different "camp groups" simultaneously".
In addition, quests give larger bits of xp in a shorter amount of time.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I hate the xp grinds almost as much as I hate the gear grinds. Sure, I have done them but never have I ever called it fun or something I would "miss".
Let's party like it is 1863!