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FFXIV Heavensward: Interesting changes to crafting and gathering

FoomerangFoomerang Member UncommonPosts: 5,628

Since this site is interested in other mmos, I will post the cool stuff Ive found from interviews about the upcoming expansion. I put things in bold that I thought were noteworthy

Crafting:


The concept of FFXIV's armoury system is so you can be and do everything with just one character. Along the way, crafting became a little too hardcore. First, it started requiring everything to be HQ or bust. Then you it started requiring you to max-meld every piece of gear, and eventually you needed to do it for all jobs. What started as 'can be anything' twisted into 'must do everything'. While it may have been enjoyable for the really hardcore who enjoy this kind of gameplay, it pushs away the people who just want to do a simple bit of crafting now and then. With the Meister and scripts system, we're trying to get back to our core philosophy.

Same problem with Gathering, everyone ended up gathering the same thing, creating an oversupply thus making it difficult to create useful craftables for battle. In order to give more meaning to craftable gear/items and implment the next materia system, we need to control the supply of items and create differentiation between each gatherer.

It's probably terrible balance-wise to have dungeon drops always be the strongest so we're trying to change that.

With the new system, once you're at 60, you can then become an apprentise to each respective guilds' guildmaster. You'll gain new skills and recipes by becoming a meister/specialist. You can have more than one trademeister but there'll be a delay before you're allowed to switch.

The new crafter scripts, temporarily called red and blue chips. You collect them by polishing up and raising the quality, in terms other than NQ/HQ, of some items.

For gatherers, each region will have something like folktales, their own lores and stories. You won't be able to see the new nodes unless you've already heard of these tales. These are were scripts will come in. Besides that there are also talismans that you can use to reveal these nodes.


This is pretty awesome news if you are into crafting. You will be able to specialize into a specific crafting profession and go beyond the HQ stats. The gathering changes sounds cool to. Gets you more involved in the lore and the surroundings.

Company Crafts:


Split into 2 parts, House and Airships.

House is where you get to build and design your own house. As the patches come long, you can design your company house into something like a blacksmith shop if you wish. There will also be something similar to glamour for company housing, so that you can switch designs as you wish.


Looks like we will be able to go further into specializations with having our fc houses be refineries, tanneries, etc. AS well as crafting company airships.

Anyway, I am really just in awe over how many things this game is doing right. I cannot wait for the expansion. Already preordered haha

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