Not a returnee, but i honestly thought it would be a little more interesting than it is. The combat just feels unresponsive, and i guess the limited bar isn't doing much for me either.
This is going to sound crazy, but i have more fun on my Runescape character than this.
Does sound nuts, THe combat for me is super responsive and it the skill bar is plenty for me.
I rotate between 2 weapons so I have 10 total skills I can use duriong a fight, which for me is enough.
I play scorcerer and I like the fact I dont have very skill, cause that would be boring to have a skill based game system.
THis is the best combat system to date in any mmorpg , for me. It would be my #1 combat system with AoC at #2.
Are we playing the same game? The combat in ESO is passable at best.
Not a returnee, but i honestly thought it would be a little more interesting than it is. The combat just feels unresponsive, and i guess the limited bar isn't doing much for me either.
This is going to sound crazy, but i have more fun on my Runescape character than this.
Does sound nuts, THe combat for me is super responsive and it the skill bar is plenty for me.
I rotate between 2 weapons so I have 10 total skills I can use duriong a fight, which for me is enough.
I play scorcerer and I like the fact I dont have very skill, cause that would be boring to have a skill based game system.
THis is the best combat system to date in any mmorpg , for me. It would be my #1 combat system with AoC at #2.
It's severely limiting, forced weapon swapping is extremely annoying (I Hated it in GW2 as well), and there's nothing "skilled" about dealing with such limiting game play.
When you have more Action Bars/Skills available you can change your gameplay on the fly in reaction to a fluid situation. Maybe you got some Adds and need some AoE, and then figured there was too much so needed some CC... Maybe you need a quick heal? It's all available, but you don't use it all at one time and you don't use it all in all situations. You have to make a choice... Using that AoE on a single target and not killing it fast enough... that could cost you!
Part of the enjoyment (i.e. FUN) in learning how to play those other games is knowing how to adapt to a fluid situation and use completely different skills to deal with it - not sitting there scrubbing along because you don't have the right skills on your extremely limited hot bars. How to do it well. How to think on the fly and react to changing situations. If you think about it, that's the whole concept behind the raids in games like WoW, EQ, EQ2, and others.
Some of these newer games got the idea, but the way they limit skills (GW2 is another offender) completely counters it and drains the depth out of the game play.. The Forced Weapon Swapping is *not* a bonus, either.
Bumping it down to 5 Skills across 2 Weapons with Forced Weapon Swapping is just dumbing it down and giving you a ton less to think about, and a ton less flexibility when dealing with situations. It actually encourages Build Metas and "Template Setups" more, because everyone is trying to make the most of an extremely limiting set of tool slots available to the character in game. It also means you can run up against situations where your build is totally inviable, and the game forces you into downtime to change it, which is also undesirable (WoW does this with Talents/Specializations).
Plus, these action combat systems are all sort of overrated and auto-attack heavy in my experience.
Seems like someone else is of a similar mind as well, but you actually took the time to type a longer post about it. That's some of the main reasons these modern action games just don't cut it for me. I also find it hard to take the justification seriously, that you have to ''think'' about what skills to bring in a given situation. Having to think on the fly is much more desirable, but people just can't handle that these days.
Facerolling the keyboard...maybe that's what the average Joe is doing.
No, they can't. Drew_Utogi has clearly illustrated that.
They need it simplified, and to have it laid out in a way that basically predetermines how they will play their character.
Not a returnee, but i honestly thought it would be a little more interesting than it is. The combat just feels unresponsive, and i guess the limited bar isn't doing much for me either.
This is going to sound crazy, but i have more fun on my Runescape character than this.
Does sound nuts, THe combat for me is super responsive and it the skill bar is plenty for me.
I rotate between 2 weapons so I have 10 total skills I can use duriong a fight, which for me is enough.
I play scorcerer and I like the fact I dont have very skill, cause that would be boring to have a skill based game system.
THis is the best combat system to date in any mmorpg , for me. It would be my #1 combat system with AoC at #2.
Are we playing the same game? The combat in ESO is passable at best.
Are you playing? To add to what Dren said, there is no auto attack in ESO. You control how hard you "swing a sword". There is also a block button of course. This takes mitigation out the hands of the RNG gods and puts it in the players hands. By doing these two things ESO adds several important layers to combat. It's not just you 12 skills on your bars you need to take into account. it's those skills+basic attack+block+plus no cool down resource management.
Seriously questioning if I even have a place playing games anymore. Bought Skyrim for $5.... single player just feels like I'm walking through a story book somebody made...
Technically I left mostly due to poor performance and client stability (that lasted for a few months after launch with each patch making it even worse).
- Justice system. Tried this but so far have no opinion on that. There are things that I like about it however still by comparison to single player TES (maybe with an exception of Skyrim) it feels to be underdeveloped. Although I understand that this has just a few months and they had other things to do as well.
- Combat. Never really complained about that. Still think that this is better than what is in i.e. GW2
- Questing. Same really. Unfortunately still (and probably always will be) heavy fun on rails. I don't agree that it's this boring and that it takes so long to level tho.
- Cyrodiil. Now with other issues resolved I can atleast check this out for real:-)
- Performance and stability. Back at launch every Cyrodiil play meant crash every 30 min to a few hours at best. Not to mention graphics issues and so on. Now so far I crashed a few times but then managed to fix this by reducing texture quality from high to medium), one time had infinite loading screen and onece had player indicator visibility issue. Not this bad for one week (comparing to how it worked a year ago)
- Item shop. Judging it right now is premature although so far so good.
Overall game is still lacking, still not this much dedicated for TES players but this does not mean it's a bad game really. They did a good job in last 12 months to improve the experience.
I find that it feels much better not paying a sub fee for this game. Maybe b/c the PvE feels very single-player, I dunno. In any case, if you bought the game and quit previously, it's worth downloading again to pop in and play at least every now and again. IMO...
Very decent game and with the no sub it makes it a bit better. I love most of it but there are a few negative things I of course do not care for. It will be nice to drop in when I feel like it. /shrug
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Not a returnee, but i honestly thought it would be a little more interesting than it is. The combat just feels unresponsive, and i guess the limited bar isn't doing much for me either.
This is going to sound crazy, but i have more fun on my Runescape character than this.
Does sound nuts, THe combat for me is super responsive and it the skill bar is plenty for me.
I rotate between 2 weapons so I have 10 total skills I can use duriong a fight, which for me is enough.
I play scorcerer and I like the fact I dont have very skill, cause that would be boring to have a skill based game system.
THis is the best combat system to date in any mmorpg , for me. It would be my #1 combat system with AoC at #2.
It's severely limiting, forced weapon swapping is extremely annoying (I Hated it in GW2 as well), and there's nothing "skilled" about dealing with such limiting game play.
When you have more Action Bars/Skills available you can change your gameplay on the fly in reaction to a fluid situation. Maybe you got some Adds and need some AoE, and then figured there was too much so needed some CC... Maybe you need a quick heal? It's all available, but you don't use it all at one time and you don't use it all in all situations. You have to make a choice... Using that AoE on a single target and not killing it fast enough... that could cost you!
Part of the enjoyment (i.e. FUN) in learning how to play those other games is knowing how to adapt to a fluid situation and use completely different skills to deal with it - not sitting there scrubbing along because you don't have the right skills on your extremely limited hot bars. How to do it well. How to think on the fly and react to changing situations. If you think about it, that's the whole concept behind the raids in games like WoW, EQ, EQ2, and others.
Some of these newer games got the idea, but the way they limit skills (GW2 is another offender) completely counters it and drains the depth out of the game play.. The Forced Weapon Swapping is *not* a bonus, either.
Bumping it down to 5 Skills across 2 Weapons with Forced Weapon Swapping is just dumbing it down and giving you a ton less to think about, and a ton less flexibility when dealing with situations. It actually encourages Build Metas and "Template Setups" more, because everyone is trying to make the most of an extremely limiting set of tool slots available to the character in game. It also means you can run up against situations where your build is totally inviable, and the game forces you into downtime to change it, which is also undesirable (WoW does this with Talents/Specializations).
Plus, these action combat systems are all sort of overrated and auto-attack heavy in my experience.
Seems like someone else is of a similar mind as well, but you actually took the time to type a longer post about it. That's some of the main reasons these modern action games just don't cut it for me. I also find it hard to take the justification seriously, that you have to ''think'' about what skills to bring in a given situation. Having to think on the fly is much more desirable, but people just can't handle that these days.
Facerolling the keyboard...maybe that's what the average Joe is doing.
No, they can't. Drew_Utogi has clearly illustrated that.
They need it simplified, and to have it laid out in a way that basically predetermines how they will play their character.
Forget having to figure it out on your own.
This is getting to be some tired drivel spouted by certain people. Just because someone enjoys a combat type you do not does'n't mean they can't "handle" another type of combat in an MMO. It just means they have a different preference than you.
Much better than it was, it's now a great value as well, you don't feel pressured to login and I can play the game like I do Skyrim. Still a long ways to go towards improvement though, but I am glad I re-downloaded.
Now Playing: Bless / Summoners War Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
Not a returnee, but i honestly thought it would be a little more interesting than it is. The combat just feels unresponsive, and i guess the limited bar isn't doing much for me either.
This is going to sound crazy, but i have more fun on my Runescape character than this.
Does sound nuts, THe combat for me is super responsive and it the skill bar is plenty for me.
I rotate between 2 weapons so I have 10 total skills I can use duriong a fight, which for me is enough.
I play scorcerer and I like the fact I dont have very skill, cause that would be boring to have a skill based game system.
THis is the best combat system to date in any mmorpg , for me. It would be my #1 combat system with AoC at #2.
It's severely limiting, forced weapon swapping is extremely annoying (I Hated it in GW2 as well), and there's nothing "skilled" about dealing with such limiting game play.
When you have more Action Bars/Skills available you can change your gameplay on the fly in reaction to a fluid situation. Maybe you got some Adds and need some AoE, and then figured there was too much so needed some CC... Maybe you need a quick heal? It's all available, but you don't use it all at one time and you don't use it all in all situations. You have to make a choice... Using that AoE on a single target and not killing it fast enough... that could cost you!
Part of the enjoyment (i.e. FUN) in learning how to play those other games is knowing how to adapt to a fluid situation and use completely different skills to deal with it - not sitting there scrubbing along because you don't have the right skills on your extremely limited hot bars. How to do it well. How to think on the fly and react to changing situations. If you think about it, that's the whole concept behind the raids in games like WoW, EQ, EQ2, and others.
Some of these newer games got the idea, but the way they limit skills (GW2 is another offender) completely counters it and drains the depth out of the game play.. The Forced Weapon Swapping is *not* a bonus, either.
Bumping it down to 5 Skills across 2 Weapons with Forced Weapon Swapping is just dumbing it down and giving you a ton less to think about, and a ton less flexibility when dealing with situations. It actually encourages Build Metas and "Template Setups" more, because everyone is trying to make the most of an extremely limiting set of tool slots available to the character in game. It also means you can run up against situations where your build is totally inviable, and the game forces you into downtime to change it, which is also undesirable (WoW does this with Talents/Specializations).
Plus, these action combat systems are all sort of overrated and auto-attack heavy in my experience.
Seems like someone else is of a similar mind as well, but you actually took the time to type a longer post about it. That's some of the main reasons these modern action games just don't cut it for me. I also find it hard to take the justification seriously, that you have to ''think'' about what skills to bring in a given situation. Having to think on the fly is much more desirable, but people just can't handle that these days.
Facerolling the keyboard...maybe that's what the average Joe is doing.
No, they can't. Drew_Utogi has clearly illustrated that.
They need it simplified, and to have it laid out in a way that basically predetermines how they will play their character.
Forget having to figure it out on your own.
This is getting to be some tired drivel spouted by certain people. Just because someone enjoys a combat type you do not does'n't mean they can't "handle" another type of combat in an MMO. It just means they have a different preference than you.
Touche to your drivel?
I'm reading the Official Forums and people are actually advocating not having chat bubbles on by default, while others are saying it feels lonely when you log in cause you can't see any name plates and you don't see any chat bubbles. Also, the Chat Box stays hidden like 75% of the time I've noticed...
This game's community is like a nightmare. They want CoOp Skyrim. They have no clue what an MMORPG actually is, Lol.
Not a returnee, but i honestly thought it would be a little more interesting than it is. The combat just feels unresponsive, and i guess the limited bar isn't doing much for me either.
This is going to sound crazy, but i have more fun on my Runescape character than this.
Does sound nuts, THe combat for me is super responsive and it the skill bar is plenty for me.
I rotate between 2 weapons so I have 10 total skills I can use duriong a fight, which for me is enough.
I play scorcerer and I like the fact I dont have very skill, cause that would be boring to have a skill based game system.
THis is the best combat system to date in any mmorpg , for me. It would be my #1 combat system with AoC at #2.
Are we playing the same game? The combat in ESO is passable at best.
Are you playing? To add to what Dren said, there is no auto attack in ESO. You control how hard you "swing a sword". There is also a block button of course. This takes mitigation out the hands of the RNG gods and puts it in the players hands. By doing these two things ESO adds several important layers to combat. It's not just you 12 skills on your bars you need to take into account. it's those skills+basic attack+block+plus no cool down resource management.
Mitigation was never in the hands of the RNG Gods. Things like Armor Class work off of formulas and the formulas decide how much damage you mitigate. Mitigation and Avoidance aren't the same thing. Mitigation decreases damage, and ESO has that i.e. Armor values and Spell Damage Reduction. Avoidance outright avoids it.
They're two completely different mechanics.
A lot of people not knowing WTF they're talking about just throwing terms and catch phrases around trying to make a point.
Also, constantly clicking to attack isn't ergonomic, never mind the kind of keyboard crawling this game makes you do during combat... Command (What I usually use for P2T in Ventrillo/TeamSpeak... gee thanks!) to break control effects... are you freaking kidding me? It leads to a lot of wrist fatigue and it's actually *not* healthy especially across long play sessions. In any case, I have a gamepad and I can program light, medium and heavy attacks into my gamepad. It takes one button depending on which kind of attack I want to do...
Medium Attack: LMB Down - 1.5 Sec Delay - LMB Up - Repeat While Depressed
Light Attack Button: LMB Down - 0.1 Sec Delay - LMB Up - Repeat While Depressed
Heavy... you get the point.
People playing with a mouse/kb are at a disadvantage with this kind of combat system, especially across longer play sessions because their hands eventually start to fatigue, and and it affects how well they play. You basically need some decent gaming pad or MMO mouse to play this efficiently over long stretches, and I'm certainly not about to get Carpal Tunnel just to show how skilled I am at keyboard crawling.
Combat isn't any deeper than the others that exist on the market, but it is quite a bit more tedious. The controls are clearly designed for console gameplay as is the UI (that's likely why they have so few skills available, and why the default UI is so terrible... Consoles don't have that many buttons on a controller so it's easier to implement weapon swapping with 5 skills per set and you don't want a a more complicated default UI on console since those players don't have a mouse to quickly and accurately move across the screen).
Not a returnee, but i honestly thought it would be a little more interesting than it is. The combat just feels unresponsive, and i guess the limited bar isn't doing much for me either.
This is going to sound crazy, but i have more fun on my Runescape character than this.
Does sound nuts, THe combat for me is super responsive and it the skill bar is plenty for me.
I rotate between 2 weapons so I have 10 total skills I can use duriong a fight, which for me is enough.
I play scorcerer and I like the fact I dont have very skill, cause that would be boring to have a skill based game system.
THis is the best combat system to date in any mmorpg , for me. It would be my #1 combat system with AoC at #2.
It's severely limiting, forced weapon swapping is extremely annoying (I Hated it in GW2 as well), and there's nothing "skilled" about dealing with such limiting game play.
When you have more Action Bars/Skills available you can change your gameplay on the fly in reaction to a fluid situation. Maybe you got some Adds and need some AoE, and then figured there was too much so needed some CC... Maybe you need a quick heal? It's all available, but you don't use it all at one time and you don't use it all in all situations. You have to make a choice... Using that AoE on a single target and not killing it fast enough... that could cost you!
Part of the enjoyment (i.e. FUN) in learning how to play those other games is knowing how to adapt to a fluid situation and use completely different skills to deal with it - not sitting there scrubbing along because you don't have the right skills on your extremely limited hot bars. How to do it well. How to think on the fly and react to changing situations. If you think about it, that's the whole concept behind the raids in games like WoW, EQ, EQ2, and others.
Some of these newer games got the idea, but the way they limit skills (GW2 is another offender) completely counters it and drains the depth out of the game play.. The Forced Weapon Swapping is *not* a bonus, either.
Bumping it down to 5 Skills across 2 Weapons with Forced Weapon Swapping is just dumbing it down and giving you a ton less to think about, and a ton less flexibility when dealing with situations. It actually encourages Build Metas and "Template Setups" more, because everyone is trying to make the most of an extremely limiting set of tool slots available to the character in game. It also means you can run up against situations where your build is totally inviable, and the game forces you into downtime to change it, which is also undesirable (WoW does this with Talents/Specializations).
Plus, these action combat systems are all sort of overrated and auto-attack heavy in my experience.
Seems like someone else is of a similar mind as well, but you actually took the time to type a longer post about it. That's some of the main reasons these modern action games just don't cut it for me. I also find it hard to take the justification seriously, that you have to ''think'' about what skills to bring in a given situation. Having to think on the fly is much more desirable, but people just can't handle that these days.
Facerolling the keyboard...maybe that's what the average Joe is doing.
No, they can't. Drew_Utogi has clearly illustrated that.
They need it simplified, and to have it laid out in a way that basically predetermines how they will play their character.
Forget having to figure it out on your own.
This is getting to be some tired drivel spouted by certain people. Just because someone enjoys a combat type you do not does'n't mean they can't "handle" another type of combat in an MMO. It just means they have a different preference than you.
Touche to your drivel?
I'm reading the Official Forums and people are actually advocating not having chat bubbles on by default, while others are saying it feels lonely when you log in cause you can't see any name plates and you don't see any chat bubbles. Also, the Chat Box stays hidden like 75% of the time I've noticed...
This game's community is like a nightmare. They want CoOp Skyrim. They have no clue what an MMORPG actually is, Lol.
They may not have a clue as to what YOU think an MMORPG is and that's okay.
The ESO community does include a lot of players who may never played MMORPGs before. That doesn't make them wrong in communicating what they want to the Dev team. Though you and I may disagree they have just as much right to be heard as you.
I'm finding the community great there. Now the nightmare community is here.. Come on, we all know it.
Not a returnee, but i honestly thought it would be a little more interesting than it is. The combat just feels unresponsive, and i guess the limited bar isn't doing much for me either.
This is going to sound crazy, but i have more fun on my Runescape character than this.
Does sound nuts, THe combat for me is super responsive and it the skill bar is plenty for me.
I rotate between 2 weapons so I have 10 total skills I can use duriong a fight, which for me is enough.
I play scorcerer and I like the fact I dont have very skill, cause that would be boring to have a skill based game system.
THis is the best combat system to date in any mmorpg , for me. It would be my #1 combat system with AoC at #2.
Are we playing the same game? The combat in ESO is passable at best.
Are you playing? To add to what Dren said, there is no auto attack in ESO. You control how hard you "swing a sword". There is also a block button of course. This takes mitigation out the hands of the RNG gods and puts it in the players hands. By doing these two things ESO adds several important layers to combat. It's not just you 12 skills on your bars you need to take into account. it's those skills+basic attack+block+plus no cool down resource management.
Mitigation was never in the hands of the RNG Gods. Things like Armor Class work off of formulas and the formulas decide how much damage you mitigate. Mitigation and Avoidance aren't the same thing. Mitigation decreases damage, and ESO has that i.e. Armor values and Spell Damage Reduction. Avoidance outright avoids it.
They're two completely different mechanics.
A lot of people not knowing WTF they're talking about just throwing terms and catch phrases around trying to make a point.
Also, constantly clicking to attack isn't ergonomic. It leads to a lot of wrist fatigue and it's actually *not* healthy especially across long play sessions. In any case, I have a gamepad and I can tell it to press LMB every 0.1 seconds so it's not like these odd combat systems add any depth to it.
I'm not getting CTS just to pretend this combat system is any deeper than the others that exist on the market.
The combat system is actually pretty deep. If your spamming mouse clicks like you refer to, it's clear you never grasped it.
Not a returnee, but i honestly thought it would be a little more interesting than it is. The combat just feels unresponsive, and i guess the limited bar isn't doing much for me either.
This is going to sound crazy, but i have more fun on my Runescape character than this.
Does sound nuts, THe combat for me is super responsive and it the skill bar is plenty for me.
I rotate between 2 weapons so I have 10 total skills I can use duriong a fight, which for me is enough.
I play scorcerer and I like the fact I dont have very skill, cause that would be boring to have a skill based game system.
THis is the best combat system to date in any mmorpg , for me. It would be my #1 combat system with AoC at #2.
Are we playing the same game? The combat in ESO is passable at best.
Are you playing? To add to what Dren said, there is no auto attack in ESO. You control how hard you "swing a sword". There is also a block button of course. This takes mitigation out the hands of the RNG gods and puts it in the players hands. By doing these two things ESO adds several important layers to combat. It's not just you 12 skills on your bars you need to take into account. it's those skills+basic attack+block+plus no cool down resource management.
Mitigation was never in the hands of the RNG Gods. Things like Armor Class work off of formulas and the formulas decide how much damage you mitigate. Mitigation and Avoidance aren't the same thing. Mitigation decreases damage, and ESO has that i.e. Armor values and Spell Damage Reduction. Avoidance outright avoids it.
They're two completely different mechanics.
A lot of people not knowing WTF they're talking about just throwing terms and catch phrases around trying to make a point.
Also, constantly clicking to attack isn't ergonomic. It leads to a lot of wrist fatigue and it's actually *not* healthy especially across long play sessions. In any case, I have a gamepad and I can tell it to press LMB every 0.1 seconds so it's not like these odd combat systems add any depth to it.
I'm not getting CTS just to pretend this combat system is any deeper than the others that exist on the market.
The combat system is actually pretty deep. If your spamming mouse clicks like you refer to, it's clear you never grasped it.
I see you're good at missing the point.
The combat system seems deep when you're using primitive equipment to game, though, and killing your wrists in the process. Enjoy that.
Not a returnee, but i honestly thought it would be a little more interesting than it is. The combat just feels unresponsive, and i guess the limited bar isn't doing much for me either.
This is going to sound crazy, but i have more fun on my Runescape character than this.
Does sound nuts, THe combat for me is super responsive and it the skill bar is plenty for me.
I rotate between 2 weapons so I have 10 total skills I can use duriong a fight, which for me is enough.
I play scorcerer and I like the fact I dont have very skill, cause that would be boring to have a skill based game system.
THis is the best combat system to date in any mmorpg , for me. It would be my #1 combat system with AoC at #2.
It's severely limiting, forced weapon swapping is extremely annoying (I Hated it in GW2 as well), and there's nothing "skilled" about dealing with such limiting game play.
When you have more Action Bars/Skills available you can change your gameplay on the fly in reaction to a fluid situation. Maybe you got some Adds and need some AoE, and then figured there was too much so needed some CC... Maybe you need a quick heal? It's all available, but you don't use it all at one time and you don't use it all in all situations. You have to make a choice... Using that AoE on a single target and not killing it fast enough... that could cost you!
Part of the enjoyment (i.e. FUN) in learning how to play those other games is knowing how to adapt to a fluid situation and use completely different skills to deal with it - not sitting there scrubbing along because you don't have the right skills on your extremely limited hot bars. How to do it well. How to think on the fly and react to changing situations. If you think about it, that's the whole concept behind the raids in games like WoW, EQ, EQ2, and others.
Some of these newer games got the idea, but the way they limit skills (GW2 is another offender) completely counters it and drains the depth out of the game play.. The Forced Weapon Swapping is *not* a bonus, either.
Bumping it down to 5 Skills across 2 Weapons with Forced Weapon Swapping is just dumbing it down and giving you a ton less to think about, and a ton less flexibility when dealing with situations. It actually encourages Build Metas and "Template Setups" more, because everyone is trying to make the most of an extremely limiting set of tool slots available to the character in game. It also means you can run up against situations where your build is totally inviable, and the game forces you into downtime to change it, which is also undesirable (WoW does this with Talents/Specializations).
Plus, these action combat systems are all sort of overrated and auto-attack heavy in my experience.
Seems like someone else is of a similar mind as well, but you actually took the time to type a longer post about it. That's some of the main reasons these modern action games just don't cut it for me. I also find it hard to take the justification seriously, that you have to ''think'' about what skills to bring in a given situation. Having to think on the fly is much more desirable, but people just can't handle that these days.
Facerolling the keyboard...maybe that's what the average Joe is doing.
No, they can't. Drew_Utogi has clearly illustrated that.
They need it simplified, and to have it laid out in a way that basically predetermines how they will play their character.
Forget having to figure it out on your own.
This is getting to be some tired drivel spouted by certain people. Just because someone enjoys a combat type you do not does'n't mean they can't "handle" another type of combat in an MMO. It just means they have a different preference than you.
Touche to your drivel?
I'm reading the Official Forums and people are actually advocating not having chat bubbles on by default, while others are saying it feels lonely when you log in cause you can't see any name plates and you don't see any chat bubbles. Also, the Chat Box stays hidden like 75% of the time I've noticed...
This game's community is like a nightmare. They want CoOp Skyrim. They have no clue what an MMORPG actually is, Lol.
They may not have a clue as to what YOU think an MMORPG is and that's okay.
The ESO community does include a lot of players who may never played MMORPGs before. That doesn't make them wrong in communicating what they want to the Dev team. Though you and I may disagree they have just as much right to be heard as you.
I'm finding the community great there. Now the nightmare community is here.. Come on, we all know it.
You find it great there because a lot of them agree with you and their broken forum registration system is keeping a lot of other paying customers off of those forums, so you're mostly getting the opinion of early adopters there, not the newer players coming in who may have different opinions after just starting the game rather recently.
Not a returnee, but i honestly thought it would be a little more interesting than it is. The combat just feels unresponsive, and i guess the limited bar isn't doing much for me either.
This is going to sound crazy, but i have more fun on my Runescape character than this.
Does sound nuts, THe combat for me is super responsive and it the skill bar is plenty for me.
I rotate between 2 weapons so I have 10 total skills I can use duriong a fight, which for me is enough.
I play scorcerer and I like the fact I dont have very skill, cause that would be boring to have a skill based game system.
THis is the best combat system to date in any mmorpg , for me. It would be my #1 combat system with AoC at #2.
Are we playing the same game? The combat in ESO is passable at best.
Are you playing? To add to what Dren said, there is no auto attack in ESO. You control how hard you "swing a sword". There is also a block button of course. This takes mitigation out the hands of the RNG gods and puts it in the players hands. By doing these two things ESO adds several important layers to combat. It's not just you 12 skills on your bars you need to take into account. it's those skills+basic attack+block+plus no cool down resource management.
Mitigation was never in the hands of the RNG Gods. Things like Armor Class work off of formulas and the formulas decide how much damage you mitigate. Mitigation and Avoidance aren't the same thing. Mitigation decreases damage, and ESO has that i.e. Armor values and Spell Damage Reduction. Avoidance outright avoids it.
They're two completely different mechanics.
A lot of people not knowing WTF they're talking about just throwing terms and catch phrases around trying to make a point.
Also, constantly clicking to attack isn't ergonomic. It leads to a lot of wrist fatigue and it's actually *not* healthy especially across long play sessions. In any case, I have a gamepad and I can tell it to press LMB every 0.1 seconds so it's not like these odd combat systems add any depth to it.
I'm not getting CTS just to pretend this combat system is any deeper than the others that exist on the market.
The combat system is actually pretty deep. If your spamming mouse clicks like you refer to, it's clear you never grasped it.
I see you're good at missing the point.
The combat system seems deep when you're using primitive equipment to game, though, and killing your wrists in the process. Enjoy that.
For many of us, it isn't anything special.
Let me be more clear. If you think that is how you fight in this game, it doesn't matter that you are using a mouse or your neural interface, your wrong. The fact that you are still having trouble grasping this makes me think you haven't gotten beyond a starter zone.
Not a returnee, but i honestly thought it would be a little more interesting than it is. The combat just feels unresponsive, and i guess the limited bar isn't doing much for me either.
This is going to sound crazy, but i have more fun on my Runescape character than this.
Does sound nuts, THe combat for me is super responsive and it the skill bar is plenty for me.
I rotate between 2 weapons so I have 10 total skills I can use duriong a fight, which for me is enough.
I play scorcerer and I like the fact I dont have very skill, cause that would be boring to have a skill based game system.
THis is the best combat system to date in any mmorpg , for me. It would be my #1 combat system with AoC at #2.
It's severely limiting, forced weapon swapping is extremely annoying (I Hated it in GW2 as well), and there's nothing "skilled" about dealing with such limiting game play.
When you have more Action Bars/Skills available you can change your gameplay on the fly in reaction to a fluid situation. Maybe you got some Adds and need some AoE, and then figured there was too much so needed some CC... Maybe you need a quick heal? It's all available, but you don't use it all at one time and you don't use it all in all situations. You have to make a choice... Using that AoE on a single target and not killing it fast enough... that could cost you!
Part of the enjoyment (i.e. FUN) in learning how to play those other games is knowing how to adapt to a fluid situation and use completely different skills to deal with it - not sitting there scrubbing along because you don't have the right skills on your extremely limited hot bars. How to do it well. How to think on the fly and react to changing situations. If you think about it, that's the whole concept behind the raids in games like WoW, EQ, EQ2, and others.
Some of these newer games got the idea, but the way they limit skills (GW2 is another offender) completely counters it and drains the depth out of the game play.. The Forced Weapon Swapping is *not* a bonus, either.
Bumping it down to 5 Skills across 2 Weapons with Forced Weapon Swapping is just dumbing it down and giving you a ton less to think about, and a ton less flexibility when dealing with situations. It actually encourages Build Metas and "Template Setups" more, because everyone is trying to make the most of an extremely limiting set of tool slots available to the character in game. It also means you can run up against situations where your build is totally inviable, and the game forces you into downtime to change it, which is also undesirable (WoW does this with Talents/Specializations).
Plus, these action combat systems are all sort of overrated and auto-attack heavy in my experience.
Seems like someone else is of a similar mind as well, but you actually took the time to type a longer post about it. That's some of the main reasons these modern action games just don't cut it for me. I also find it hard to take the justification seriously, that you have to ''think'' about what skills to bring in a given situation. Having to think on the fly is much more desirable, but people just can't handle that these days.
Facerolling the keyboard...maybe that's what the average Joe is doing.
No, they can't. Drew_Utogi has clearly illustrated that.
They need it simplified, and to have it laid out in a way that basically predetermines how they will play their character.
Forget having to figure it out on your own.
This is getting to be some tired drivel spouted by certain people. Just because someone enjoys a combat type you do not does'n't mean they can't "handle" another type of combat in an MMO. It just means they have a different preference than you.
Touche to your drivel?
I'm reading the Official Forums and people are actually advocating not having chat bubbles on by default, while others are saying it feels lonely when you log in cause you can't see any name plates and you don't see any chat bubbles. Also, the Chat Box stays hidden like 75% of the time I've noticed...
This game's community is like a nightmare. They want CoOp Skyrim. They have no clue what an MMORPG actually is, Lol.
They may not have a clue as to what YOU think an MMORPG is and that's okay.
The ESO community does include a lot of players who may never played MMORPGs before. That doesn't make them wrong in communicating what they want to the Dev team. Though you and I may disagree they have just as much right to be heard as you.
I'm finding the community great there. Now the nightmare community is here.. Come on, we all know it.
You find it great there because a lot of them agree with you and their broken forum registration system is keeping a lot of other paying customers off of those forums, so you're mostly getting the opinion of early adopters there, not the newer players coming in who may have different opinions after just starting the game rather recently.
P.S. "Invitation Not Found." ;-)
I see you comprehend how to join a set of forums about as much as you do the combat system.
I'm sure once you and all the new and returning players finally figure out how to make a post, everything will change and the existing community will no longer want to share with the Dev team how they would like the game to advance.
If your joining a new game, try putting some time into understanding it. Same with joining a new community.
Not a returnee, but i honestly thought it would be a little more interesting than it is. The combat just feels unresponsive, and i guess the limited bar isn't doing much for me either.
This is going to sound crazy, but i have more fun on my Runescape character than this.
Does sound nuts, THe combat for me is super responsive and it the skill bar is plenty for me.
I rotate between 2 weapons so I have 10 total skills I can use duriong a fight, which for me is enough.
I play scorcerer and I like the fact I dont have very skill, cause that would be boring to have a skill based game system.
THis is the best combat system to date in any mmorpg , for me. It would be my #1 combat system with AoC at #2.
Are we playing the same game? The combat in ESO is passable at best.
Are you playing? To add to what Dren said, there is no auto attack in ESO. You control how hard you "swing a sword". There is also a block button of course. This takes mitigation out the hands of the RNG gods and puts it in the players hands. By doing these two things ESO adds several important layers to combat. It's not just you 12 skills on your bars you need to take into account. it's those skills+basic attack+block+plus no cool down resource management.
Mitigation was never in the hands of the RNG Gods. Things like Armor Class work off of formulas and the formulas decide how much damage you mitigate. Mitigation and Avoidance aren't the same thing. Mitigation decreases damage, and ESO has that i.e. Armor values and Spell Damage Reduction. Avoidance outright avoids it.
They're two completely different mechanics.
A lot of people not knowing WTF they're talking about just throwing terms and catch phrases around trying to make a point.
Also, constantly clicking to attack isn't ergonomic. It leads to a lot of wrist fatigue and it's actually *not* healthy especially across long play sessions. In any case, I have a gamepad and I can tell it to press LMB every 0.1 seconds so it's not like these odd combat systems add any depth to it.
I'm not getting CTS just to pretend this combat system is any deeper than the others that exist on the market.
The combat system is actually pretty deep. If your spamming mouse clicks like you refer to, it's clear you never grasped it.
I see you're good at missing the point.
The combat system seems deep when you're using primitive equipment to game, though, and killing your wrists in the process. Enjoy that.
For many of us, it isn't anything special.
Let me be more clear. If you think that is how you fight in this game, it doesn't matter that you are using a mouse or your neural interface, your wrong. The fact that you are still having trouble grasping this makes me think you haven't gotten beyond a starter zone.
Again, missing the point.
The only reason why I focused on the different attack weights is because it's the most distinctive feature of this game's combat system, apart from Active Blocking, which is nothing more than holding down one mouse button. Apart from that, it's nothing but an Auto Attack that isn't "Auto".
Casting Spells and Targeting Ground Targeted Skills is -no different than any other MMORPG- so it's not worth mentioning it.
While you're standing there holding the mouse down trying to get different weight attacks, I'm just pressing one button and the Gamepad is doing it for me, when I'm not casting spells or using skills. The game's attack system isn't much deeper than any other. It's a standard wanna-be Action Combat System with Active Blocking Ripped out of TES Single Player Games, with Controls and Action Bars designed for console play.
That's it.
There really isn't much to know about the depth of this. It's like GW2, minus the Auto Attacks, with Active Blocking, at half the pace.
Not sure why you're trying to make it out to be something much deeper than it is.
Not a returnee, but i honestly thought it would be a little more interesting than it is. The combat just feels unresponsive, and i guess the limited bar isn't doing much for me either.
This is going to sound crazy, but i have more fun on my Runescape character than this.
Does sound nuts, THe combat for me is super responsive and it the skill bar is plenty for me.
I rotate between 2 weapons so I have 10 total skills I can use duriong a fight, which for me is enough.
I play scorcerer and I like the fact I dont have very skill, cause that would be boring to have a skill based game system.
THis is the best combat system to date in any mmorpg , for me. It would be my #1 combat system with AoC at #2.
It's severely limiting, forced weapon swapping is extremely annoying (I Hated it in GW2 as well), and there's nothing "skilled" about dealing with such limiting game play.
When you have more Action Bars/Skills available you can change your gameplay on the fly in reaction to a fluid situation. Maybe you got some Adds and need some AoE, and then figured there was too much so needed some CC... Maybe you need a quick heal? It's all available, but you don't use it all at one time and you don't use it all in all situations. You have to make a choice... Using that AoE on a single target and not killing it fast enough... that could cost you!
Part of the enjoyment (i.e. FUN) in learning how to play those other games is knowing how to adapt to a fluid situation and use completely different skills to deal with it - not sitting there scrubbing along because you don't have the right skills on your extremely limited hot bars. How to do it well. How to think on the fly and react to changing situations. If you think about it, that's the whole concept behind the raids in games like WoW, EQ, EQ2, and others.
Some of these newer games got the idea, but the way they limit skills (GW2 is another offender) completely counters it and drains the depth out of the game play.. The Forced Weapon Swapping is *not* a bonus, either.
Bumping it down to 5 Skills across 2 Weapons with Forced Weapon Swapping is just dumbing it down and giving you a ton less to think about, and a ton less flexibility when dealing with situations. It actually encourages Build Metas and "Template Setups" more, because everyone is trying to make the most of an extremely limiting set of tool slots available to the character in game. It also means you can run up against situations where your build is totally inviable, and the game forces you into downtime to change it, which is also undesirable (WoW does this with Talents/Specializations).
Plus, these action combat systems are all sort of overrated and auto-attack heavy in my experience.
Seems like someone else is of a similar mind as well, but you actually took the time to type a longer post about it. That's some of the main reasons these modern action games just don't cut it for me. I also find it hard to take the justification seriously, that you have to ''think'' about what skills to bring in a given situation. Having to think on the fly is much more desirable, but people just can't handle that these days.
Facerolling the keyboard...maybe that's what the average Joe is doing.
No, they can't. Drew_Utogi has clearly illustrated that.
They need it simplified, and to have it laid out in a way that basically predetermines how they will play their character.
Forget having to figure it out on your own.
This is getting to be some tired drivel spouted by certain people. Just because someone enjoys a combat type you do not does'n't mean they can't "handle" another type of combat in an MMO. It just means they have a different preference than you.
Touche to your drivel?
I'm reading the Official Forums and people are actually advocating not having chat bubbles on by default, while others are saying it feels lonely when you log in cause you can't see any name plates and you don't see any chat bubbles. Also, the Chat Box stays hidden like 75% of the time I've noticed...
This game's community is like a nightmare. They want CoOp Skyrim. They have no clue what an MMORPG actually is, Lol.
They may not have a clue as to what YOU think an MMORPG is and that's okay.
The ESO community does include a lot of players who may never played MMORPGs before. That doesn't make them wrong in communicating what they want to the Dev team. Though you and I may disagree they have just as much right to be heard as you.
I'm finding the community great there. Now the nightmare community is here.. Come on, we all know it.
You find it great there because a lot of them agree with you and their broken forum registration system is keeping a lot of other paying customers off of those forums, so you're mostly getting the opinion of early adopters there, not the newer players coming in who may have different opinions after just starting the game rather recently.
P.S. "Invitation Not Found." ;-)
I see you comprehend how to join a set of forums about as much as you do the combat system.
I'm sure once you and all the new and returning players finally figure out how to make a post, everything will change and the existing community will no longer want to share with the Dev team how they would like the game to advance.
If your joining a new game, try putting some time into understanding it. Same with joining a new community.
Their system for sending out the Emails is broken. It's a known issue since the game launched, Google it.
I've already talked to support about it, and they're on the case.
So before you make assumptions, use your little brain some. Might be more productive.
And if they do that, that would be nice. Because they clearly are not the audience the Devs should be looking to if they want to gain and retain more players.
They can't afford for their game to continue to be known as boring and drab. No wonder they had to go B2P, if that's the predominant place they're looking for answers and deriving ideas to use to improve their game.
You act like people are asking them to change the lore to that of StarCraft. Seriously, people are asking for things like Nameplates so they can easily distinguish other player characters, and chat bubbles on by default. OMG... the HORROR!
Comments
Are we playing the same game? The combat in ESO is passable at best.
No, they can't. Drew_Utogi has clearly illustrated that.
They need it simplified, and to have it laid out in a way that basically predetermines how they will play their character.
Forget having to figure it out on your own.
Are you playing? To add to what Dren said, there is no auto attack in ESO. You control how hard you "swing a sword". There is also a block button of course. This takes mitigation out the hands of the RNG gods and puts it in the players hands. By doing these two things ESO adds several important layers to combat. It's not just you 12 skills on your bars you need to take into account. it's those skills+basic attack+block+plus no cool down resource management.
Not feeling it.
Seriously questioning if I even have a place playing games anymore. Bought Skyrim for $5.... single player just feels like I'm walking through a story book somebody made...
MMO's have humans in them. Humans are the worst.
Time for a new hobby...
I think this game may be suffering from this:
Also perhaps why GW2 made me feel more immersion, even though it is less immersive?
Technically I left mostly due to poor performance and client stability (that lasted for a few months after launch with each patch making it even worse).
- Justice system. Tried this but so far have no opinion on that. There are things that I like about it however still by comparison to single player TES (maybe with an exception of Skyrim) it feels to be underdeveloped. Although I understand that this has just a few months and they had other things to do as well.
- Combat. Never really complained about that. Still think that this is better than what is in i.e. GW2
- Questing. Same really. Unfortunately still (and probably always will be) heavy fun on rails. I don't agree that it's this boring and that it takes so long to level tho.
- Cyrodiil. Now with other issues resolved I can atleast check this out for real:-)
- Performance and stability. Back at launch every Cyrodiil play meant crash every 30 min to a few hours at best. Not to mention graphics issues and so on. Now so far I crashed a few times but then managed to fix this by reducing texture quality from high to medium), one time had infinite loading screen and onece had player indicator visibility issue. Not this bad for one week (comparing to how it worked a year ago)
- Item shop. Judging it right now is premature although so far so good.
Overall game is still lacking, still not this much dedicated for TES players but this does not mean it's a bad game really. They did a good job in last 12 months to improve the experience.
That's just, like, my opinion, man.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
This is getting to be some tired drivel spouted by certain people. Just because someone enjoys a combat type you do not does'n't mean they can't "handle" another type of combat in an MMO. It just means they have a different preference than you.
No signature, I don't have a pen
Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
Touche to your drivel?
I'm reading the Official Forums and people are actually advocating not having chat bubbles on by default, while others are saying it feels lonely when you log in cause you can't see any name plates and you don't see any chat bubbles. Also, the Chat Box stays hidden like 75% of the time I've noticed...
This game's community is like a nightmare. They want CoOp Skyrim. They have no clue what an MMORPG actually is, Lol.
Mitigation was never in the hands of the RNG Gods. Things like Armor Class work off of formulas and the formulas decide how much damage you mitigate. Mitigation and Avoidance aren't the same thing. Mitigation decreases damage, and ESO has that i.e. Armor values and Spell Damage Reduction. Avoidance outright avoids it.
They're two completely different mechanics.
A lot of people not knowing WTF they're talking about just throwing terms and catch phrases around trying to make a point.
Also, constantly clicking to attack isn't ergonomic, never mind the kind of keyboard crawling this game makes you do during combat... Command (What I usually use for P2T in Ventrillo/TeamSpeak... gee thanks!) to break control effects... are you freaking kidding me? It leads to a lot of wrist fatigue and it's actually *not* healthy especially across long play sessions. In any case, I have a gamepad and I can program light, medium and heavy attacks into my gamepad. It takes one button depending on which kind of attack I want to do...
Medium Attack: LMB Down - 1.5 Sec Delay - LMB Up - Repeat While Depressed
Light Attack Button: LMB Down - 0.1 Sec Delay - LMB Up - Repeat While Depressed
Heavy... you get the point.
People playing with a mouse/kb are at a disadvantage with this kind of combat system, especially across longer play sessions because their hands eventually start to fatigue, and and it affects how well they play. You basically need some decent gaming pad or MMO mouse to play this efficiently over long stretches, and I'm certainly not about to get Carpal Tunnel just to show how skilled I am at keyboard crawling.
Combat isn't any deeper than the others that exist on the market, but it is quite a bit more tedious. The controls are clearly designed for console gameplay as is the UI (that's likely why they have so few skills available, and why the default UI is so terrible... Consoles don't have that many buttons on a controller so it's easier to implement weapon swapping with 5 skills per set and you don't want a a more complicated default UI on console since those players don't have a mouse to quickly and accurately move across the screen).
They may not have a clue as to what YOU think an MMORPG is and that's okay.
The ESO community does include a lot of players who may never played MMORPGs before. That doesn't make them wrong in communicating what they want to the Dev team. Though you and I may disagree they have just as much right to be heard as you.
I'm finding the community great there. Now the nightmare community is here.. Come on, we all know it.
The combat system is actually pretty deep. If your spamming mouse clicks like you refer to, it's clear you never grasped it.
I see you're good at missing the point.
The combat system seems deep when you're using primitive equipment to game, though, and killing your wrists in the process. Enjoy that.
For many of us, it isn't anything special.
You find it great there because a lot of them agree with you and their broken forum registration system is keeping a lot of other paying customers off of those forums, so you're mostly getting the opinion of early adopters there, not the newer players coming in who may have different opinions after just starting the game rather recently.
P.S. "Invitation Not Found." ;-)
http://forums.elderscrollsonline.com/en/discussion/159945/zos-please-make-chat-bubbles-on-by-default
Seriously?
Let me be more clear. If you think that is how you fight in this game, it doesn't matter that you are using a mouse or your neural interface, your wrong. The fact that you are still having trouble grasping this makes me think you haven't gotten beyond a starter zone.
I see you comprehend how to join a set of forums about as much as you do the combat system.
I'm sure once you and all the new and returning players finally figure out how to make a post, everything will change and the existing community will no longer want to share with the Dev team how they would like the game to advance.
If your joining a new game, try putting some time into understanding it. Same with joining a new community.
Again, missing the point.
The only reason why I focused on the different attack weights is because it's the most distinctive feature of this game's combat system, apart from Active Blocking, which is nothing more than holding down one mouse button. Apart from that, it's nothing but an Auto Attack that isn't "Auto".
Casting Spells and Targeting Ground Targeted Skills is -no different than any other MMORPG- so it's not worth mentioning it.
While you're standing there holding the mouse down trying to get different weight attacks, I'm just pressing one button and the Gamepad is doing it for me, when I'm not casting spells or using skills. The game's attack system isn't much deeper than any other. It's a standard wanna-be Action Combat System with Active Blocking Ripped out of TES Single Player Games, with Controls and Action Bars designed for console play.
That's it.
There really isn't much to know about the depth of this. It's like GW2, minus the Auto Attacks, with Active Blocking, at half the pace.
Not sure why you're trying to make it out to be something much deeper than it is.
Their system for sending out the Emails is broken. It's a known issue since the game launched, Google it.
First result: http://tamrielfoundry.com/topic/how-do-i-log-into-elder-scrolls-online-official-forum/
I've already talked to support about it, and they're on the case.
So before you make assumptions, use your little brain some. Might be more productive.
And if they do that, that would be nice. Because they clearly are not the audience the Devs should be looking to if they want to gain and retain more players.
They can't afford for their game to continue to be known as boring and drab. No wonder they had to go B2P, if that's the predominant place they're looking for answers and deriving ideas to use to improve their game.
You act like people are asking them to change the lore to that of StarCraft. Seriously, people are asking for things like Nameplates so they can easily distinguish other player characters, and chat bubbles on by default. OMG... the HORROR!
He must mean "tiring".
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo