I really hope Brad&Co have this feature in Patheaon, it's being able to drop and pick up items of the ground and an overweight system to run along side it. The amount of time I had items because of weight and went back later to retreave said items. Not everyone's cup of tea but I really liked it.
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Drop muling is a feature that should not be in any game any more imo
they had that feature in neocron.
when you were totaly loaded, you couldn't even move a bloody inch, drop stuff (they actually ended up on the ground) and swoooosh, here you go again, literally.
"I'll never grow up, never grow up, never grow up! Not me!"
Something Awful this way comes.
I also like the idea of carrying weight. It did not only affect your ability to move, but also your stats. I believe it was AGI in EQ that was reduced if you were carrying too much.
Monks would offload their copper and silver because they hit more accurately when light weight.
I agree with OP,i wish it to be in every game,i'll tell you why.
FFXI does not have this feature and what has happened to me a few times,is i get real sleepy at night and forget where an item is.Then i start thinking omg i wonder if i accidentally dropped it.I am not talking about items that are who cares but rare items that happen once in a game time,would be a shame to accidentally drop it and that's it gone.
Never forget 3 mile Island and never trust a government official or company spokesman.
That is one thing that I really miss about old school games, the little things. I also miss having actual transportation, as in boats. It is the one main thing I always pine about when a new mmo is coming out. I miss getting on the boat to Butcherblock from Freeport docks and watching the world go by. Then getting absolutely obliterated on mead and falling off the ship and dying to a shark.
That's another feature I miss. Alcohol consumption affects! Nobody even bothers with it anymore and the last games that did made it last 10 seconds and do jack shit but make you wobbly.
Playing: Smite, Marvel Heroes
Played: Nexus:Kingdom of the Winds, Everquest, DAoC, Everquest 2, WoW, Matrix Online, Vangaurd, SWG, DDO, EVE, Fallen Earth, LoTRo, CoX, Champions Online, WAR, Darkfall, Mortal Online, Guild Wars, Rift, Tera, Aion, AoC, Gods and Heroes, DCUO, FF14, TSW, SWTOR, GW2, Wildstar, ESO, ArcheAge
Waiting On: Nothing. Mmorpg's are dead.
I would like if they could add meaningful spin on weight like the old EQ days. If we could drop items on the ground... that would be a huge bonus...
Just realized... I have had this account for 5 years... and this is my first post lol...
Kilrain, I would fully expect the game to be lacking some features I would want. There is no way a game could be exactly what I wanted unless I made it and even then... I probably don't know what I want 100% of the time lol...
Lol, things like that would be classified as "non-gameplay" by some of the modernized "gamers" on these forums.
I can't find the specific quote - maybe it was audio, but item weight has been discussed to be Pantheon and also that encumbrance will be an issue similar to EQ. How encumbrance will specifically affect a character in Pantheon has not yet been discussed to my knowledge outside of it being similar to EQ.
Additionally, there has also been discussion on how weight reduction bags similar to the Tinker Bag, Evil-Eye bag etc. will be very valuable in Pantheon to manage encumbrance, especially as multiple gear sets seem to be needed/required.
LoL
There was an LDoN raid in EQ where the boss did an AoE drunk effect on all the PC's. A character with low alcohol tolerance was hosed.
Any fool can criticize, condemn and complain and most fools do.
Benjamin Franklin
Good.
But they need to make sure coin has weight as well.
Any fool can criticize, condemn and complain and most fools do.
Benjamin Franklin
True, but they are usually talking about mass market games when they say those things.
I agree in Pantheon's case these things would fit really nicely and would most likely be well accepted by it's target audience. And that is the only thing that counts, not what anyone else thinks about the features. Anyone not in the target audience hating a game's freatures is irrelevant and actually to be expected, the game isn't made for his taste.
To this day EQ 1999 is the best MMO to date. Every fucking game including WOW just plainly sucked since. I cannot get over how shitty today MMOs are. Today MMOs are a reflection of todays world. Younger people today are to simple minded to handle anything to hard for them to do. They want everything done for them like they are 10 years old.
You can have your hand holding piece of shit MMOs of today.
I really hope this game brings back the old EQ feeling.
Wow, so mad....chill pill maybe?
Sorry I was going a on a bad rant there, LOL. I just really miss the good old days of playing EQ.
As upset as he sounds, its actually the truth and I agree with him whole heartedly. In regards to both mmo's and younger people today. Everything is so simplified, kids do not know what it feels like or what its actually like to work hard for something, whether its a game or real life. Its quite sad. Too much give and not enough discipline.
People who complain about games not having enough to do, it has to do with the games being very simple, and everything being given to you on a silver platter. I cannot remember the last MMO after EQ/Vanguard that had any real challenge or longevity to things. And then when there is something that is even remotely close to having any challenge or effort needed, people bitch and complain and the devs give in and make everything extremely easy. Look at WoW for example. Vanilla WoW was at its best in my opinion. Everything has died down ENORMOUSLY. Purple epics in wow are like a dime a dozen. Everybody can get them just for logging into the game... Its become that sad.
I sure as shit Pantheon goes back to that epic feeling, that epic sense of danger, you agro a mob you better run your ass off because its going to chase your ass off. That sense of danger in the world is missing in all these mmos. Its truly sad. I have high hopes for Pantheon. Was a long time player of Everquest 1 since it launched and played Vanguard from its launch till its unfortunate sailing. Two beautifully created worlds. We need more like them in every single way.
I want support classes back and to actually play a role in how they actually effect encounters, debuffs to actually FEEL like they have a debilitating effect on them such as a slowing of attack speed(Made a HUGE difference in EQ) Buffs from players to actually matter and have a big effect on players and them actually FEELING like they are making you stronger. I still think to this day, the Enchanter from EQ was the strongest, yet weakest class in the game and reason being, Enchanters had a risk vs reward type mechanic where they could charm difficult mobs and buff them with attack speed significantly increasing their attack speed which would result in them doing insane amounts of dmg with their charmed pet, and then on the other side of the spectrum, if the charm broke, the Enchanter was essentially fubar unless he was quick on things. Don't make the classes all feel so generic, make them unique like the Blood mage from Vanguard. That, to this very day has been one of, if not, the MOST fun class I have ever played in my 16 years of playing MMO's.
Ok, you made me laugh. Thank you.
Your welcome. Thank you for contributing a hell of a lot to the conversation...
The defining factor behind what defines a sandbox is realism. This means the ultimate sandbox is as accessible as real life but offers the same options as real life. This mean your goods are only as safe as how you store them. There is no instant moving of goods or zero accessibility to them by others.
Granted it is a fantasy game (likely) so if you want to move goods to another toon you have options like we have in real life: hand them to another (a real sandbox would allow your other toons to always exist in game as npcs ... logging out makes no sense), use safe storage, etc. To even speak of conveniences without reason is against what a sandbox is. This opens up sandbox reality like thieves ... a perfectly valid form of play in a real sandbox.
So in a sandbox you can drop items on the ground, hand to another, use a safe box, use dimensional pockets through magic, trade in safer areas, etc. This is choice. This is a sandbox. Nobody is asking for clumsy mechanics but designing out realism because you can't imagine it only breaks the sandbox.
You stay sassy!