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I was listening to one of the reviews on it and they made mention of a video game tie in so I did some quick google checks and yes, they did get copyrights to make games for the series.
http://www.cinemablend.com/games/Divergent-Novel-Becoming-Video-Game-51085.html
It's all vague but understanding MMO's and how they happen, this series is ripe for it. It has all the elements.
- A 5 faction based society, faction being the core to pretty much all MMO's.
-The idea of Divergent individuals who are a combination of all 5 and the divergent aptitude is determined through a 'simulation test'.
-We all understand how power creep works in games and they would be making this game on the assumption that all or most players would want to become full divergent. In order to do so, you need to run through all 5 factions and unlock them. That has been done, it's how you unlocked Jedi in SWG.
- Each faction is by design a crafting group, it would have built in crafting.
- Once you have gone full Divergent or unlocked the ones you decide you want, you leave the dystopic city for outside the fence. This is where I start to get gray. The next movie is when they leave the city and I haven't read the books so I don't know what's out there but this is where an MMO would meet 'end game'.
Anyone who hasn't seen the movies or read the books will have a difficult time seeing the potential in this but for those that saw and read, I'm sure I am not alone in my vision.
/discuss
Comments
Isn´t there already an MMO called "Divergence"
http://divergence-online.wix.com/divergence-online
MMOs starting with "D" are getting a bit overused lately:
Destiny, Division, Divergence, Divergent, Divinity, Defiance...
I´m losing the overview
That title isn't associated with the Divergent movies or books. I'm guessing they were able to slip it in with a subtle difference in calling it Divergence.
The lack of response suggests MMO gamers aren't familiar enough with the series though, that it would go wide scale and be worth the development because this community with it's flaws are MMO experts in their own right.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
The movie was terrible.
An interesting concept but i wouldn't trust any of them to make a game based on it interesting.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
The lack of response is more likely that us gamers are familiar with the IP.
I really hope that *insert game name here* will be the first game to ever live up to all of its pre-release promises, maintain a manageable hype level and have a clean release. Just don't expect me to hold my breath.
I've seen the two films so far and I have a difficult time seeing the potential in this.
Amity, Candor, Abnegation, Dauntless, Erudite. One of the problems I have with the franchise overall is that Dauntless is the only cool one. Everyone else is not only boring in film, but contrast heavily with video games, RPGs especially. How do you test a video game character's happiness? Or honesty? How do you make a game where it's challenging to make your character happy or honest or selfless or even intelligent? Does it play like the sims? Do you give the person puzzles to test their intelligence, so that you're really testing the player of the game and not the character. Are they able to have characters smarter than they are? And what would Abnegation craft? Candor?
And worse, imho, Jedi were horribly handled in SWG, where people wouldn't even use them because they were just so precious. They'd pull them out, for short periods of time, to brag, basically. Seeing Divergents handled in that way doesn't sound very fun to me.
I think your idea works a little better as a Hunger Games MMO, actually, where each District actually makes things for the Capitol, and the endgame starts when people go to District 13 and start doing missions for them.
If I were doing Divergent, or a video game for Divergent, I would change the factions to be equally interesting.
Dauntless - Soldiers, law enforcement, the action guys, pretty much they way they are now. This is how you get fighting and combat skillz.
Amity - similar to how they are now, happy farmers, but they'd be more hippie and less amish. They are in touch with nature and know all sorts of crazy naturey stuff for a variety of effects. Healing, buffing, animal training, things like that.
Erudite - Scientist, inventors, this would be the crafting faction. Dauntless may come at you with ten guys with automatic rifles, but Erudite will send a guy in a lab coat and a tablet at you, and you should be *just* as scared.
Candor/Abnegation - I'd either combine these factions into one, or make one of both NPC. Or just come up with two new factions to replace them with:
Honor* - This faction deals with doing what's right no matter what, which includes honesty and selflessness. They play the role of being trusted by everyone in the story that Candor and Abnegation both played. Gameplay for them has a lot to do with delivering things, staying in given places at given times, following a very direct set of commands/schedules and generally, not doing things for themselves. They are ones who gain access to their class resources by not doing things for their class.
? - A fifth faction, revolving around something cool I haven't thought of.
Factionless - Players don't get faction benefits, but don't have to worry about faction alliances either.
Divergence - Since everyone wants to be Divergent. Make every player Divergent. They come from a given house, but they have some percentage of Divergence that directly indicates how many of the game's abilities they've learned.
The overall challenge/story of the game would be dealing with the outside world and it's vicious harshness that slowly creeps into the wall area. This way players of every level have to deal with incursions, strange items/devices/plants/people who are mysteriously appearing inside the wall now. While these things present a problem for everyone, there is a power struggle going on at the same time, and the resources available to each faction change depending on which faction meets their personal obligations. And so, at all times, each player must balance being loyal to their faction which helps them as an individual, or helping everyone, which advances the story, at the risk of their faction missing out. The more the game population works together, the easier it is for one person to upset the balance.
Instead of different servers, I'd have different cities that all exist within the same game world. Players could, ostensibly, transfer from one city to another as needed. The wasteland outside the city would carry evil horrors and storyline from the old world that required unlocking to figure out everything that happened.
The Illusion of Choice