I was sceptical at first, but this really is an amazing game. Great story, nice graphics, and sound, and tactical deep combat. It really reminds me of all the good things from BG2 or Icewind Dale, with some of the clunkier systems like inventory reworked. Haven't been able to put it down since I bought it.
"Never before has it been so painfully apparent just how much I missed by not being a PC gamer in the 1990s."
I've been saying this since the early 2000's to my friends who were console gamers their whole lives or just hit PC games late. It's sad to say, but you guys have no idea what kind of games you missed in every genre from 1990 and early 2000 PC gaming. Video games, in my opinion, have gone backwards in a lot of ways since then compared to the games of that era. Its annoying that most gamers don't even recognize most of the classics from that time.
Its all about money todays
It has ALWAYS been about money. ALWAYS - nothing has changed in that respect. If you think it is different then please take off the rose-coloured glasses looking at the past.
"Never before has it been so painfully apparent just how much I missed by not being a PC gamer in the 1990s."
I've been saying this since the early 2000's to my friends who were console gamers their whole lives or just hit PC games late. It's sad to say, but you guys have no idea what kind of games you missed in every genre from 1990 and early 2000 PC gaming. Video games, in my opinion, have gone backwards in a lot of ways since then compared to the games of that era. Its annoying that most gamers don't even recognize most of the classics from that time.
Its all about money todays
It has ALWAYS been about money. ALWAYS - nothing has changed in that respect. If you think it is different then please take off the rose-coloured glasses looking at the past.
I think what he meant was the disproportionate weight of focus on squeezing as many suckers, err..customers, for as much and as soon as possible before they realize the product they bought was a lemon. You know, like the blight that the MMO market has been for the last 10 years. There is a reason why so much focus is put into initial marketing, hype, and spin. Get them in, empty their wallets, and give them a month (not year's worth) of entertainment.
The focus used to be on quality gameplay, while still making a buck at it. That concept seems to have gone out the window. It's good to see Dev teams that are starting to make good games again, while still making a decent living out of it for their efforts.
"Never before has it been so painfully apparent just how much I missed by not being a PC gamer in the 1990s."
I've been saying this since the early 2000's to my friends who were console gamers their whole lives or just hit PC games late. It's sad to say, but you guys have no idea what kind of games you missed in every genre from 1990 and early 2000 PC gaming. Video games, in my opinion, have gone backwards in a lot of ways since then compared to the games of that era. Its annoying that most gamers don't even recognize most of the classics from that time.
Its all about money todays
It has ALWAYS been about money. ALWAYS - nothing has changed in that respect. If you think it is different then please take off the rose-coloured glasses looking at the past.
Exactly - if it were not about money game devs would make games for themselves and give them to friends for free.
That's actually what we used to do, back in the beginning. It was only in the 80's that people starting thinking, "Hey, people might actually pay me to do this!"
In the 80's, game development was done by 1-3 people per game. You worked on the concept and started coding, then you started showing it to publishers to try and get money. The developers had much more control over deadlines, since the publishers were in uncharted waters and didn't know how long such things *SHOULD* take.
After the C64 era, games started becoming big business and suddenly you had actual deadlines, and people were less willing to start working on things without funding. As the Amiga failed and the PC came into its prime, you started needing a full team with distinct graphics guys, music guys, and a division between the tech programmers and the story guys.
The difference is, back in the 90's, companies cared about their reputation, and they were willing to put the effort into making sure their products were GOOD. Today, it's jut throwaway work. If you meet the ROI goals spelled out in the pitch, it's done and you move on to the next one.
I really appreciate the game; for the first time in a LONG time, I have the feeling to play a real RPG again. Just two notes.
First, the dice rolling combat is not sooo much my thing anymore. Too much "miss" when my weapons just hits cold air. That's a bit boring, and the boring combat is only countered by the raised difficulty. Could be more modern.
Second, the text. To read. Sorry if that sounds lame, but it's too much mute text thrown at me. I pefer real VO dialogue over massive walls of text. That feels a bit too outlandish these days.
Other than that, more of these pls!
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
It copies wholesale gameplay and mechanics that are about 15 years old, including the graphics.
But it totally leaves out a mainstay of those past games: Party AI. PoE forces you to micromanage what your characters are doing every few seconds, yet it does not have turn based combat!
The gameworld seems large, the text and narration is good, but dammit...why does "nostalgia" equal clunky and dated? No I don't want to wait for a little bar to run down before my character swings his damn sword again. And I don't want to swap every 5 seconds between three characters that use magic because otherwise they don't know what to do.
It seems the perfect party would be 4 fighters that just autoattack everything to death.
Really it's 2015 and I can't rotate the camera around the scene to get a better view of the action? Oh right..that would have required X$m more dollars to create a 3D world.
I think this is the last game that markets itself on nostalgia and "old school" that I buy. Where are the modern RPGs that give us great story, expansive worlds and turn-based / realtime combat? Yes, DA:I came close.
I'm ready for this batch of "Nostalgia" and "Old School" to phase out , and for developers to run kickstarter projects that actually progress and advance these genres.
Kickstarter developers are just as afraid of change, and doing something new as the big publishers.
Think about it. PoE means Obsidian has basically been making the same game for the last 19 years since Black Isle studios.
It copies wholesale gameplay and mechanics that are about 15 years old, including the graphics.
But it totally leaves out a mainstay of those past games: Party AI. PoE forces you to micromanage what your characters are doing every few seconds, yet it does not have turn based combat!
The gameworld seems large, the text and narration is good, but dammit...why does "nostalgia" equal clunky and dated? No I don't want to wait for a little bar to run down before my character swings his damn sword again. And I don't want to swap every 5 seconds between three characters that use magic because otherwise they don't know what to do.
It seems the perfect party would be 4 fighters that just autoattack everything to death.
Really it's 2015 and I can't rotate the camera around the scene to get a better view of the action? Oh right..that would have required X$m more dollars to create a 3D world.
I think this is the last game that markets itself on nostalgia and "old school" that I buy. Where are the modern RPGs that give us great story, expansive worlds and turn-based / realtime combat? Yes, DA:I came close.
I'm ready for this batch of "Nostalgia" and "Old School" to phase out , and for developers to run kickstarter projects that actually progress and advance these genres.
Kickstarter developers are just as afraid of change, and doing something new as the big publishers.
Think about it. PoE means Obsidian has basically been making the same game for the last 19 years since Black Isle studios.
Good, you have DA:I and we have PoE, Wasteland 2 and soon Torment.
And if you think about it Bioware is just making same game for 13-14 years (NWN). Just without most important ingredient - toolset.
Kickstarter developers are just as afraid of change, and doing something new as the big publishers.
You what ?
Thats why we get a new COD game every year, a new assassin creed game every few months, millions of wow clones and so on and so on.. The pib publishers are not doing anything new at all.. just the same game with new skins and a new cash shop..
Comments
I was sceptical at first, but this really is an amazing game. Great story, nice graphics, and sound, and tactical deep combat. It really reminds me of all the good things from BG2 or Icewind Dale, with some of the clunkier systems like inventory reworked. Haven't been able to put it down since I bought it.
It has ALWAYS been about money. ALWAYS - nothing has changed in that respect. If you think it is different then please take off the rose-coloured glasses looking at the past.
I think what he meant was the disproportionate weight of focus on squeezing as many suckers, err..customers, for as much and as soon as possible before they realize the product they bought was a lemon. You know, like the blight that the MMO market has been for the last 10 years. There is a reason why so much focus is put into initial marketing, hype, and spin. Get them in, empty their wallets, and give them a month (not year's worth) of entertainment.
The focus used to be on quality gameplay, while still making a buck at it. That concept seems to have gone out the window. It's good to see Dev teams that are starting to make good games again, while still making a decent living out of it for their efforts.
That's actually what we used to do, back in the beginning. It was only in the 80's that people starting thinking, "Hey, people might actually pay me to do this!"
In the 80's, game development was done by 1-3 people per game. You worked on the concept and started coding, then you started showing it to publishers to try and get money. The developers had much more control over deadlines, since the publishers were in uncharted waters and didn't know how long such things *SHOULD* take.
After the C64 era, games started becoming big business and suddenly you had actual deadlines, and people were less willing to start working on things without funding. As the Amiga failed and the PC came into its prime, you started needing a full team with distinct graphics guys, music guys, and a division between the tech programmers and the story guys.
The difference is, back in the 90's, companies cared about their reputation, and they were willing to put the effort into making sure their products were GOOD. Today, it's jut throwaway work. If you meet the ROI goals spelled out in the pitch, it's done and you move on to the next one.
I really appreciate the game; for the first time in a LONG time, I have the feeling to play a real RPG again. Just two notes.
First, the dice rolling combat is not sooo much my thing anymore. Too much "miss" when my weapons just hits cold air. That's a bit boring, and the boring combat is only countered by the raised difficulty. Could be more modern.
Second, the text. To read. Sorry if that sounds lame, but it's too much mute text thrown at me. I pefer real VO dialogue over massive walls of text. That feels a bit too outlandish these days.
Other than that, more of these pls!
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
I'm at a loss why this game is so highly rated.
It copies wholesale gameplay and mechanics that are about 15 years old, including the graphics.
But it totally leaves out a mainstay of those past games: Party AI. PoE forces you to micromanage what your characters are doing every few seconds, yet it does not have turn based combat!
The gameworld seems large, the text and narration is good, but dammit...why does "nostalgia" equal clunky and dated? No I don't want to wait for a little bar to run down before my character swings his damn sword again. And I don't want to swap every 5 seconds between three characters that use magic because otherwise they don't know what to do.
It seems the perfect party would be 4 fighters that just autoattack everything to death.
Really it's 2015 and I can't rotate the camera around the scene to get a better view of the action? Oh right..that would have required X$m more dollars to create a 3D world.
I think this is the last game that markets itself on nostalgia and "old school" that I buy. Where are the modern RPGs that give us great story, expansive worlds and turn-based / realtime combat? Yes, DA:I came close.
I'm ready for this batch of "Nostalgia" and "Old School" to phase out , and for developers to run kickstarter projects that actually progress and advance these genres.
Kickstarter developers are just as afraid of change, and doing something new as the big publishers.
Think about it. PoE means Obsidian has basically been making the same game for the last 19 years since Black Isle studios.
Good, you have DA:I and we have PoE, Wasteland 2 and soon Torment.
And if you think about it Bioware is just making same game for 13-14 years (NWN). Just without most important ingredient - toolset.
Lack of multiplayer in a single player rpg.. hmm..
You what ?
Thats why we get a new COD game every year, a new assassin creed game every few months, millions of wow clones and so on and so on.. The pib publishers are not doing anything new at all.. just the same game with new skins and a new cash shop..
Lack of multiplayer in a single player rpg.. hmm..