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Trying to decide if I want to jump in, but I cant determine what the game is. It seems it even has solo play?
Is it a big shared world where you encounter people? Or is it like skyforge where there are hubs you then go off to instances from?
Explorer 73% Achiever 53% Socializer 53% Killer 20%
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It is all about the Shards. The Single Player game can be entered solo or with friends. Most 'zones' can be entered in solo mode or multiplayer mode. (i think) PVP zones are ofcourse multiplayer. It is level-less and class-less with a planned lootable PVP component in certain zones. It promises to be a very social game with player cities, purchasable homes and a deep crafting system. I've been playing it for a while now it though it's still rough around the edges I can see where it is headed and I'm enthusiastic about this title.
First PC Game: Pool of Radiance July 10th, 1990. First MMO: Everquest April 23, 1999
But by your description if I am reading it correctly, it is not one big shared server (aka ESO) or even One world per multiple servers (so you can get to know the same people).
Sounds a lot like skyforge and the others that have a hub that you then go off to adventure from?
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Its not hub based, it is like EQ2 in the since that it is players moving around a large worlds from zone to zone.
The shards however are broken into instances (like ESO did at launch, when to many people hit a zone, there was another instance of it created and people were funneled into that, and so on)
The amount of players per instances/server I believe is going to be smaller than ESO and other games did, but the players chosen to be grouped into instances will be decided by friends list, guild list and so on.
All that comes from a dev video I watched yesterday, but I dont know how old the video was or how much of that has changed.
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Explorer 73% Achiever 53% Socializer 53% Killer 20%
Explorer 73% Achiever 53% Socializer 53% Killer 20%
What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot
not only instanced, you can mark goboygo's words, zones are VERY small with walls...
Very true, it's zoned to death, and small areas and and they feel lifeless and boring. Practically no exploration like we had in Ultima Online. The world itself is pretty small as well. Even the dungeons are small. The small zoned areas are a big negative for me. For a bit we were slowed down on the overhead map at slooooow walking speed. I'm not sure if it was because we could see how small the world was itself, or something internal, but thankfully they sped us back up so it doesn't feel like we were moving at turtle speed anymore. I still have hopes that the game will be good enough to play for years to come once its released. The team they have, I feel are really working hard to improve the game. It's still pre-alpha, so I don't feel anyone should write the game off based on its current state. Pre-alpha and alphas are usually bare bones anyways, it should take more shape when it's closer to beta.
What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot
To OP, while the world is instanced - the upside is that it is one mega-server, so everybody gets to play together.
I am someone who use to not be able to stand instances, after being spoiled by Oblivion, Skyrim etc. But frankly It makes little difference, there is still tons of exploring and wandering around to be done. Just with some loading screens sprinkled through.
That is not a MMO in my eyes, it is a game where you play with very few same time.
And yeah, most scenes are small and that is disappointing, especially for the outdoors scenes. The world being cut up into hundreds of instanced scenes just makes the experience that much worse. Make bigger scenes already, like 10x bigger. And fix the load times!
Yes tons and tons of small scenes is not "good". But there is a small upside in that all of the community can be on one server.
Once an instance has filled up with its cap people will be put into another one.
But given that the world is made of separate scenes, that doesn't stop them from making those scenes bigger. They just need to make the effort to do so. Unless, again, they've hit some limit with Unity they don't have time (budget) or the know how to solve.
http://blogs.unity3d.com/2015/12/08/unity-5-3-all-new-features-and-more-platforms/
Easier scene management
The editor’s scene-editing capabilities are also getting a significant upgrade with the introduction of multi-scene editing. Unity now allows you to split a level up into smaller scenes, which has some useful applications. For instance, if your game includes a very large level, you may want to split it up to support streaming scenes dynamically and loading/unloading them from memory on the fly. Overall, this should result in performance gains when working with larger levels, giving you more freedom to build bigger in-game environments.
What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot
As for one server...perhaps...and how many instances? A very limited amount of people on each instance.
As for the whole pre-alpha/alpha defence...this game has been in that stage for well over two years. Highly unlikely much is going to change in the game world size and small zones for beta....if it ever makes it there.
If you are holding out for the perfect game, the only game you play will be the waiting one.