Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
I'm still partial to Earth and Beyond. An MMO that had an actual Explorer class.
Of the more widely known MMOs, I'd say EQ1 was pretty special. I STILL have the game loaded on my PC, and play it a few times a year even though I've moved on to the newer generation of MMOs.
As for PvP, I'd say WWII Online is my favorite all time MMO. Pure skill, no gear grind or FotM builds.
DAoC I feel that no mmo has since captured the quality of balance between the pvp and pve. This game always offered the funnest gameplay whether it was small scale pve or large scale pvp.
Not my first by a long shot, but certainly the one that I miss the most.
Pre-CU SWG here too. The community/economy system in that game was great. Probably the only mmorpg I've ever played where I didn't feel pressured into playing a combat roll or risk missing out on the (primary mechanic) that the game is centered around like in most MMO's.
Though I did still enjoy PVP. I think it was at it's best shortly after player cities took off, and guilds would organize raids against enemy faction guild cities. It's the only time I ever felt like I played a vital roll. My first tree was master commando, and it fit perfectly into the roll of busting up faction base turrets. Not to mention the feeling of destroying a structure that another player no doubt put hundreds of thousands if not millions of credits into maintaining.
Changing factions was a rush too. Played imperial for along time, then went rebel. Then make a few rebel friends and start killing stormtroopers outside of a starport only to to end up having some imperial players you used to play with frequently go overt after seeing me, whilst they say things in chat like "why'd you betray us?"
Lineage 2 - Forced Social PVE cause of the grind factor but it was more the accountability factor of it. If your going to be silly and try and solo elite mobs you risk exp/gear. You want to go around Playing killing people you risk losing gear depending on how many people you pk. You want to PVP or in a mass pvp area go hard. I still remember 100's of people outside of Aden castle overthrowing an lame guild that was unreasonable with taxes. Good times.
FFXIV: was just fun shame being Australian the latency delay made extreme modes very frustrating.
Comments
For overall MMO:
Dark Age of Camelot. Damn near perfect design. Balance between PvE, crafting, and PvP was amazing.
For PvE, Vanguard. The dungeons and world are UNMATCHED.
For straight PvP: Darkfall.
City of Heroes.
Thanks but no thanks on the click bait vote opportunity.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
PvE: EQ1
PvP: Darkfall
I'm still partial to Earth and Beyond. An MMO that had an actual Explorer class.
Of the more widely known MMOs, I'd say EQ1 was pretty special. I STILL have the game loaded on my PC, and play it a few times a year even though I've moved on to the newer generation of MMOs.
As for PvP, I'd say WWII Online is my favorite all time MMO. Pure skill, no gear grind or FotM builds.
PvE: EQ1
PvP: EQ1 because no one else had anything worth PvPing over.
Overall MMO: GW2
For Lore: WoW
For Graphics and Crafting: FFXIV
For Class Flexibility: ESO
For Combat: GW2 (ESO didnt win this one for me because of the lame mob targetting/highlighting required to use non-ground spells)
- Albert Einstein
Horizons had the best flight and housing(dragon laircrafting was insanely nice)
Everquest had the best endgame raids and endgame period with the AAs that extended leveling past levels.
Warhammer had the best scenario based RVR.
Asheron's Call had the best loot slot machine.
Rift had the best spontaneous events.
Rift and Everquest 2 tied for best shinies(collections).
DaoC had the best world RVR.
Vanguard is worth an honorable mention for the Diplomacy system that they failed to do enough with.
---
The absence of crafting as a winner is purposeful. No game has won that yet.
Am I really going to be the first to say this?
Pre-CU SWG.
Not my first by a long shot, but certainly the one that I miss the most.
Star Wars Galaxies
Wow & Swtor.
"If I offended you, you needed it" -Corey Taylor
Pre-CU SWG here too. The community/economy system in that game was great. Probably the only mmorpg I've ever played where I didn't feel pressured into playing a combat roll or risk missing out on the (primary mechanic) that the game is centered around like in most MMO's.
Though I did still enjoy PVP. I think it was at it's best shortly after player cities took off, and guilds would organize raids against enemy faction guild cities. It's the only time I ever felt like I played a vital roll. My first tree was master commando, and it fit perfectly into the roll of busting up faction base turrets. Not to mention the feeling of destroying a structure that another player no doubt put hundreds of thousands if not millions of credits into maintaining.
Changing factions was a rush too. Played imperial for along time, then went rebel. Then make a few rebel friends and start killing stormtroopers outside of a starport only to to end up having some imperial players you used to play with frequently go overt after seeing me, whilst they say things in chat like "why'd you betray us?"
Lineage 2 - Forced Social PVE cause of the grind factor but it was more the accountability factor of it. If your going to be silly and try and solo elite mobs you risk exp/gear. You want to go around Playing killing people you risk losing gear depending on how many people you pk. You want to PVP or in a mass pvp area go hard. I still remember 100's of people outside of Aden castle overthrowing an lame guild that was unreasonable with taxes. Good times.
FFXIV: was just fun shame being Australian the latency delay made extreme modes very frustrating.
Warhammer Online - I never had so much fun in an MMO. I hope Camelot Unchained will have a bit of WAR`s magic.
Vanilla/BC WoW would be the close second, and in both cases I have PvP/RvR in mind before anything else.
PS I`m pleasantly surprised to see WAR so high on the list
DAOC....I've played it on and off since Day 1.
Currently not playing........ as I wait for Camelot Unchained and get real world things done.