And he still hasn't even said either in a letter or today's video "Thanks for giving us $100 million guys, we really appreciate your trust in us." Not a frickin peep. What is wrong with the man?
And he still hasn't even said either in a letter or today's video "Thanks for giving us $100 million guys, we really appreciate your trust in us." Not a frickin peep. What is wrong with the man?
Seems you missed it:
Insanity: doing the same thing over and over again and expecting different results.
And he still hasn't even said either in a letter or today's video "Thanks for giving us $100 million guys, we really appreciate your trust in us." Not a frickin peep. What is wrong with the man?
"....I wanted to thank everybody for backing the game, supporting us,
we’re now over a hundred and one million which is an unbelievable
number! In my wildest dreams when I first started this I thought ten
million was a crazy number that like no-one would get to so I mean a
hundred and one is a whole different thing I will say and i’ve said this
many times before.
The money we bring, is what we are investing back in the game you can
see it in terms of how we grow in staff and investing in some longer
term technology that I think will really pay off and be able to really
set Star Citizen apart from a lot of other games you possibly can play.
Takes a bit of time to do it at that level but we have to engineer
things right and to scale and I fully believe at the end of the day the
experience will be something incredibly special. I’m already super
excited just seeing some of the basic nuggets that we’ve got and I know a
lot more stuff that we’re bringing in.
There just aren’t enough days in the week and not enough hours in the
day to get everything done but it’s certainly not because anyone’s
slacking around here everyone works. This is for all my years in game
development we have an incredible, talented bunch of developers here
that are really really dedicated and really work and are very thankful
as I am for your guys support. So I just want to sign off wishing you
Happy Holidays, hope you all have a great time and see you next year."
And he still hasn't even said either in a letter or today's video "Thanks for giving us $100 million guys, we really appreciate your trust in us." Not a frickin peep. What is wrong with the man?
Seems you missed it:
So I did, thanks a lot for posting that. I hadn't seen anything on the subreddit about it but perhaps that was because I had been waiting for a letter from the chairman, I don't watch the 10ftC episodes.
If he says thank you too often, it will get interpreted as forced and sarcastic and in the end insulting thus in a negative connotation. If he doesn't say thank you often enough, it will get interpreted as intentional and insulting thus in a negative connotation.
Is it just me or do both paths end in a negative connotation and an insult; and nobody knows or defines what is or if there even is an acceptable middle ground ?
Little bit dated but still shows that the "will it ever come out" argument is inappropriate.
How many of those games had over 250 people in 4 studios building said game? Also, SQ42 won't be out this year, and neither will SC. Remember, they're two separate games.
Little bit dated but still shows that the "will it ever come out" argument is inappropriate.
Little bit dated but still shows that "will it ever come out" argument is NOT inappropriate due to Chris Roberts clearly telling people the game will be released in 2 years and that stretch goals would not delay that release.
Chris in 2013 still clearly stating that stretch goals will not delay the 2014 release of the game
"... we don’t commit to adding features that would hold
up the game’s ability to go “live” in a fully functional state,"
Chris in 2012 saying the game is coming in 2 years
“Our
job - and I'm building the team [Roberts Space Industries] around this, too -
is to entertain our audience during the two years they'll be waiting for the
game," he says. "We'll be giving them builds and portions of it much
sooner than that, and they'll be getting multiple updates every single week... "
Chris in 2012 saying 5 years is too long and 2 years is perfect
"I'm confident now that we'll be able to compete with
any AAA game out there,” he says. “I can't do what I did with Freelancer, or
what id did with Rage, and take five years to release it. At that point, the
moment in time will be gone. But in two years, it will be pretty great.”
"Sean (Murray) saying MP will be in the game is not remotely close to evidence that at the point of purchase people thought there was MP in the game." - SEANMCAD
How many of those games had over 250 people in 4 studios building said game? Also, SQ42 won't be out this year, and neither will SC. Remember, they're two separate games.
Star Wars TOR for example had 800 people working on it. Haven't found info on the other big titles but if I find something I will let you know.
If an argument is to be "you just don't know game development", would this lead to the issue of so many of Chris Robert's unfulfilled promises and patently false predictions to imply, " Chris Roberts doesn't know game development " ?
Maybe we should all just change this to a clever one-liner, " you just don't understand Star Citizen development ".
How many of those games had over 250 people in 4 studios building said game? Also, SQ42 won't be out this year, and neither will SC. Remember, they're two separate games.
Star Wars TOR for example had 800 people working on it. Haven't found info on the other big titles but if I find something I will let you know.
Just continue making wild assumptions.
TOR is 500% the game Star Citizen will ever be. Incidentally, here was the breakdown, albeit not all were primarily on said project, as they were employees in a general sense of Electronic Arts.
How many of those games had over 250 people in 4 studios building said game? Also, SQ42 won't be out this year, and neither will SC. Remember, they're two separate games.
Star Wars TOR for example had 800 people working on it. Haven't found info on the other big titles but if I find something I will let you know.
Just continue making wild assumptions.
TOR is 500% the game Star Citizen will ever be. Incidentally, here was the breakdown, albeit not all were primarily on said project, as they were employees in a general sense of Electronic Arts.
30 Production
75 Designers
80 Engineers
40 Platform
10 Localization
10 Audio
140 Artists (Both internal and outsourced)
280 QA (Both internal and outsourced)
500% the game SC will ever be... no you are not biased and totally realistic...
How many of those games had over 250 people in 4 studios building said game? Also, SQ42 won't be out this year, and neither will SC. Remember, they're two separate games.
Star Wars TOR for example had 800 people working on it. Haven't found info on the other big titles but if I find something I will let you know.
Just continue making wild assumptions.
TOR is 500% the game Star Citizen will ever be. Incidentally, here was the breakdown, albeit not all were primarily on said project, as they were employees in a general sense of Electronic Arts.
30 Production
75 Designers
80 Engineers
40 Platform
10 Localization
10 Audio
140 Artists (Both internal and outsourced)
280 QA (Both internal and outsourced)
500% the game SC will ever be... no you are not biased and totally realistic...
What a salty answer.
Well I think CIG has to actually release a game first to be compared to be honest
Who said you do not know Star Citizen development? Why do you feel adressed?
I almost fear to ask you: What unfulfilled promises when they game hasn't been released yet? What are those false predictions?
I might think that CR knows more of game development than you.
Yes he overpromises... Yes he is bad in holding dates and in project management. How would you do it better? Tell us...
I'd do what Microsoft did 1.5 years before Freelancer released and shitcan Chris Roberts.
What a profound answer... I did expect nothing else from you.
Do you deny Roberts was removed from any development position and instead, as a polite concession, allowed to remain on project as "adviser", which basically denotes, "you don't know what the hell you're doing, Chris, but instead of suing us for your name being on this, we'll pay you a little to make you shut up. Just don't touch the damn code or make any real decisions".
Comments
10 for the Chairman Episode 72
https://robertsspaceindustries.com/comm-link/transmission/15111-10-For-The-Chairman
03:48 – Cheating
05:47 – NPC ranks
07:26 – Thruster Trails
08:21 – Non-Leathal Combat Modules
09:36 – Raid Supply Shipments
11:22 – Owning an Alien Ship
13:11 – Hidden Ship Compartments
14:38 – Catapulting Through Space
16:05 – Piloting Skills
17:48 – Testing the PTU
Transcript
http://imperialnews.network/2015/12/10-chairman-episode-72-transcript/
Have fun
10 for the Chairman Episode 73
https://robertsspaceindustries.com/comm-link/transmission/15129-10-For-The-Chairman
04:01 – Additional Star Systems
06:46 – Hornet History
08:09 – Rigging
10:40 – New Merchandise
11:43 – Mechanics
13:19 – Anchoring to an Asteroid
14:40 – Griefing
17:18 – Streaming in Game
20:33 – Kill Boards
21:22 – Star Citizen Play Time
Transcript
http://imperialnews.network/2015/12/10-chairman-episode-73-transcript/
Have fun
Not a frickin peep. What is wrong with the man?
- Albert Einstein
http://imperialnews.network/2015/12/10-chairman-episode-73-transcript/
"....I wanted to thank everybody for backing the game, supporting us, we’re now over a hundred and one million which is an unbelievable number! In my wildest dreams when I first started this I thought ten million was a crazy number that like no-one would get to so I mean a hundred and one is a whole different thing I will say and i’ve said this many times before.
The money we bring, is what we are investing back in the game you can see it in terms of how we grow in staff and investing in some longer term technology that I think will really pay off and be able to really set Star Citizen apart from a lot of other games you possibly can play. Takes a bit of time to do it at that level but we have to engineer things right and to scale and I fully believe at the end of the day the experience will be something incredibly special. I’m already super excited just seeing some of the basic nuggets that we’ve got and I know a lot more stuff that we’re bringing in.
There just aren’t enough days in the week and not enough hours in the day to get everything done but it’s certainly not because anyone’s slacking around here everyone works. This is for all my years in game development we have an incredible, talented bunch of developers here that are really really dedicated and really work and are very thankful as I am for your guys support. So I just want to sign off wishing you Happy Holidays, hope you all have a great time and see you next year."
Have fun
So I did, thanks a lot for posting that.
I hadn't seen anything on the subreddit about it but perhaps that was because I had been waiting for a letter from the chairman, I don't watch the 10ftC episodes.
If he doesn't say thank you often enough, it will get interpreted as intentional and insulting thus in a negative connotation.
Is it just me or do both paths end in a negative connotation and an insult; and nobody knows or defines what is or if there even is an acceptable middle ground ?
10 for the Chairman Episode 74
https://robertsspaceindustries.com/comm-link/transmission/15142-10-For-The-Chairman
02:07 – Ship Persistence
03:52 – Configuring your ship to use in 2.0 Mini PU
04:59 – Buy and Sell Used Ships
06:43 – Stealth Game Play
08:01 – Ability for Privateers/Corsairs/Buccaneers
09:43 – Landing on Planets
12:52 – Subscriber Benifits
13:52 – Game Manual
17:51 – Procedurally-Generated Environments
19:44 – Starfarer’s Refueling Mechanic
Transcript:
http://imperialnews.network/2016/01/10-for-the-chairman-episode-74/
Have fun
10 for the Chairman Episode 75
https://robertsspaceindustries.com/comm-link/transmission/15171-10-For-The-Chairman
02:15 – 2-Step Verification Login
02:53 – Ship connected to User Online/Offline Status
03:56 – Game Stability Updates
05:29 – Picking Up Objects On Planets
06:56 – Griefing
11:57 – Multi-Monitor HUD
14:47 – Large Ship Damage Control Lockers
17:43 – Patches Before Next Milestone
18:30 – Star Marine’s Future
21:15 – Dogfights Through Space Stations
Transcript:
http://imperialnews.network/2016/01/10-for-the-chairman-episode-75/
Have fun
10 for the Chairman Episode 76
https://robertsspaceindustries.com/comm-link/transmission/15181-10-For-The-Chairman
02:39 – Game Inspiration
09:46 – Docking Ships
11:14 – Repair and Items System Capability
13:11 – The Space Sky
13:57 – Netcode in Star Citizen
18:46 – Manned Turrets
21:53 – Your Fight Song
23:00 – Arena Commander
28:41 – Notifications
33:20 – Character Customization
Transcript:
http://imperialnews.network/2016/02/10-for-the-chairman-episode-76/
Have fun10 for the Chairman Episode 77
https://robertsspaceindustries.com/comm-link/transmission/15219-10-For-The-Chairman
02:26 – Sever Population
05:03 – Tri-Monitor Support
08:31 – Hangar and Planet Side Module
10:51 – Your Name in the Game
11:23 – Carriers
13:06 – Procedural Tech
17:47 – Getting Everyone into the Same Instance
24:46 – Lowering Your Wanted Level
27:25 – More Economical or Versatile Corvettes
29:03 – Planetary Ship Entry
Transcript:
http://imperialnews.network/2016/02/10-for-the-chairman-episode-77/
Have fun10 for the Chairman Episode 78
https://robertsspaceindustries.com/comm-link/transmission/15228-10-For-The-Chairman
02:09 – Patch Size
05:30 – NPC Generation
09:23 – Star Citizen Flight Module
10:44 – Docking and Undocking Tech
12:44 – Realistic Audio Options
14:18 – Personally Owned NPCs
15:46 – The Point of Farming
17:16 – Procedural Tech
19:45 – Vulkan
20:43 – My Hobbies
Transcript:
http://imperialnews.network/2016/03/10-for-the-chairman-episode-78/
Have funLittle bit dated but still shows that the "will it ever come out" argument is inappropriate.
Little bit dated but still shows that "will it ever come out" argument is NOT inappropriate due to Chris Roberts clearly telling people the game will be released in 2 years and that stretch goals would not delay that release.
Chris in 2013 still clearly stating that stretch goals will not delay the 2014 release of the game
"... we don’t commit to adding features that would hold up the game’s ability to go “live” in a fully functional state,"
Source:
http://www.pcauthority.com.au/News/358547,chris-roberts-addresses-feature-creep-as-star-citizen-makes-20-million.aspx
Chris in 2012 saying the game is coming in 2 years
“Our job - and I'm building the team [Roberts Space Industries] around this, too - is to entertain our audience during the two years they'll be waiting for the game," he says. "We'll be giving them builds and portions of it much sooner than that, and they'll be getting multiple updates every single week... "
Source:
http://www.gamesindustry.biz/articles/2012-12-13-star-citizen-well-compete-with-any-aaa-game-out-there
Chris in 2012 saying 5 years is too long and 2 years is perfect
"I'm confident now that we'll be able to compete with any AAA game out there,” he says. “I can't do what I did with Freelancer, or what id did with Rage, and take five years to release it. At that point, the moment in time will be gone. But in two years, it will be pretty great.”
Source:http://www.gamesindustry.biz/articles/2012-12-13-star-citizen-well-compete-with-any-aaa-game-out-there
Just continue making wild assumptions.
Maybe we should all just change this to a clever one-liner, " you just don't understand Star Citizen development ".
I almost fear to ask you: What unfulfilled promises when they game hasn't been released yet? What are those false predictions?
I might think that CR knows more of game development than you.
Yes he overpromises... Yes he is bad in holding dates and in project management. How would you do it better? Tell us...
500% the game SC will ever be... no you are not biased and totally realistic...
What a salty answer.