Nah, that's just way too much of a stretch. It is a little insulting too. It is like saying that all the players who like the post WoW type games are ADHD-addled people who can't handle a moments downtime, can't think for themselves so need to be constantly told what to do (quest hubs), can't socialize properly and are regressing to their baby years with the cartoon graphics.
It's just fine that people like different game styles, leave it at that.
Ah, the sweet temptation that is generalization and assumption, the mother and father of most of our troubles when communicating. Yet it sure does add spice to an otherwise dull bulletin board about gaming.
I enjoyed and still enjoy EQ, but at the same time I recognize that corpse runs are not needed to have fun. Group content is great, but it doesn't need to be forced or the only content available. TLDR, there were a lot of design flaws in the game that could be improved on in future games, etc.
At the same time there were great things that made games like EQ memorable. You may want to play internet psychologist to make those seem like mental defects, but there was meaningful gameplay that just doesn't seem to exist anymore. I could probably name almost every instance of where I received an item, the people I was with, the events that happened and so on in some older games.
I log into a current MMO and half of them straight up want payment of money to avoid playing the game and instead go straight to getting a reward from a cash shop. Anyone could argue back and forth who is mentally defective by playing internet psychologist, but I don't think it could be argued that paying to not play a game is good game design and that is pretty much what many cash shop games offer.
A second scenario is that many current games are so simplified that I honestly think someone could play them and never once read a single word of the story, quest, etc. Walk around, click on an NPC with a large floating glowing treasure symbol above their head. Click accept. Open minimap and run towards the large marked area on the map. Kill the NPCs that have flashing blinking sparklies swirling around their bodies. Loot items until the large messages on your screen read 3/3, 10/10 or whatever number is required. Return to quest vendor, click complete and choose an item that will be replaced in another level by another generically run mission.
I have enjoyed a lot of games from Ultima online to Guild Wars2. If I were sitting around swapping stories with other gamers about memorable moments in gaming I could easily talk for great lengths about adventures in UO, EQ, SWG and even early WOW. I would struggle to talk about anything meaningful or interesting so many other games that have come out recently.
I would love to enjoy new MMOs, but I just can't see to find what makes them worth playing. Seeing how bad most crash on release I don't think I am alone, but more power to those that do find enjoyment in them.
I would have GLADLY pulled out my credit card and just PAID for that drop.
I spent so much time playing this game and most of it was NOT fun, it was just downright tedium.
If you played a game that you didn't enjoy at all for years, you have a problem. You probably should stay away from cash shops and other things too, because you have a personality that is easily addicted to games.
Playing games for years without getting enjoyment out of them is a serious problem.
Comments
Nah, that's just way too much of a stretch. It is a little insulting too. It is like saying that all the players who like the post WoW type games are ADHD-addled people who can't handle a moments downtime, can't think for themselves so need to be constantly told what to do (quest hubs), can't socialize properly and are regressing to their baby years with the cartoon graphics.
It's just fine that people like different game styles, leave it at that.
A lot of generalizations being thrown around.
I enjoyed and still enjoy EQ, but at the same time I recognize that corpse runs are not needed to have fun. Group content is great, but it doesn't need to be forced or the only content available. TLDR, there were a lot of design flaws in the game that could be improved on in future games, etc.
At the same time there were great things that made games like EQ memorable. You may want to play internet psychologist to make those seem like mental defects, but there was meaningful gameplay that just doesn't seem to exist anymore. I could probably name almost every instance of where I received an item, the people I was with, the events that happened and so on in some older games.
I log into a current MMO and half of them straight up want payment of money to avoid playing the game and instead go straight to getting a reward from a cash shop. Anyone could argue back and forth who is mentally defective by playing internet psychologist, but I don't think it could be argued that paying to not play a game is good game design and that is pretty much what many cash shop games offer.
A second scenario is that many current games are so simplified that I honestly think someone could play them and never once read a single word of the story, quest, etc. Walk around, click on an NPC with a large floating glowing treasure symbol above their head. Click accept. Open minimap and run towards the large marked area on the map. Kill the NPCs that have flashing blinking sparklies swirling around their bodies. Loot items until the large messages on your screen read 3/3, 10/10 or whatever number is required. Return to quest vendor, click complete and choose an item that will be replaced in another level by another generically run mission.
I have enjoyed a lot of games from Ultima online to Guild Wars2. If I were sitting around swapping stories with other gamers about memorable moments in gaming I could easily talk for great lengths about adventures in UO, EQ, SWG and even early WOW. I would struggle to talk about anything meaningful or interesting so many other games that have come out recently.
I would love to enjoy new MMOs, but I just can't see to find what makes them worth playing. Seeing how bad most crash on release I don't think I am alone, but more power to those that do find enjoyment in them.
If you played a game that you didn't enjoy at all for years, you have a problem. You probably should stay away from cash shops and other things too, because you have a personality that is easily addicted to games.
Playing games for years without getting enjoyment out of them is a serious problem.