There are two areas of Hype ,MINE and the Internet's.
I will of course ignore FAKE hype created by advertising sites.
My biggest let down,that i had a lot of hype for?FFXIV Sadly it was a COSTLY venture they could not afford but once invested,they had to rush the game to try and recoup money.Also sadly the rushed concept ruined the game design forever.It was less of a letdown the closer it got to launch because i saw a poor game before it was released.No matter the improvements "many of them" the core design is set in stone and one i don't like.
The Internet's worst hyped game?I can't really say Wow because imo,i don't remember the HYPE,possibly because i never thought Blizzard was a good game designer,so i never hung out in Blizzard chat circles,so maybe it was super hyped and i just didn't know it.To me EQ2 was a bigger hype and also imo after the releases also a better game.
What i saw as the biggest hype "internet wise" was Star Wars SWTOR and i although not a huge sci fi fan and never liked any of the SW games prior,i was highly anticipating this game to be EPIC.It let me down big time,i do not agree on the story being quality and the way questing green/red zones were done,it felt CHEAP and more like a single player game.Crafting was a a cheap design as well.The concept with the various stations and several choices was nice but that is whee the crafting positives stopped.
Combat was stale to very bland,items and gear were bland and VERY limited,the whole game looked sub par quality.Some of the cities were well done even though using low poly graphics but that was the only positives i came away with.
Never forget 3 mile Island and never trust a government official or company spokesman.
Actually WILDSTAR is doing everything to repair the game. The head start was forced by NCSoft and that was a big mistake, the game was not finished yet.
There is a DROP 5 on the horizon, which will bring big changes, especially to PVP which was broken and declined by community (see PVP servers population). This game is growing and deserves a second chance.
This and the fact they released it into what has ultimately turned into a "carebear" gaming genre. End game requirements were set to high and everyone quit....including my kids and me. I am trying it again but can't get them to come back even with the trial. I'd ground them but their wives would probably get upset with me.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
This site used to have hundreds of forum pages on Dark and Light, it was fun to watch all the excitement before release, turn to horror post release. People were actually getting physical coppies of the game shipped to them in blank envelopes containing a cd with the game data burned onto a walmart bought cdr. The hype for the game was huge and the fall was epic.
For me ArcheAge is the biggest fail. Years of following that game waiting on it to release in the west for nothing but a total disaster by Trion.
Guild Wars 2 comes in at 2nd because ArenaNet promoted that game as a game where you would be able to shape and change the world when you cant. Events that reset 10 minutes later are not what people was expecting.
I usually don't fall for hype because I try to research a game fully before buying it in the first place, and so far it has worked for me. Most of the hype complains I've read end up being from people that were expecting something different by not researching what they were into or missinterpreting things that were said about the game (things like SWTOR being like SWG or GW2 not having any grind at all).
That said, I'd say that my biggest hype fail when it comes to MMOs is definitively Age of Conan.
I loved the game at first... I still consider tortage as one of the best starter zones in any MMO I've played, great story, I really loved the melee combat there, and other details like quests you could finish without fighting (investigating which of three theft suspects was lying, for example) and others that happened at a specific hour (a ghost that only showed up in the cemetary at midnight, game time)..... but the game just was not complete when it was released.
There wasn't enough content by far. Once you left tortage there were 3 areas you could go at that level (one for each race)... but there weren't enough quests to level up to reach the next level zones unless you did almost all quests from all three (didn't help that lots of quests were bugged or just had huge spawn timers), and late in the game there were several points where you'd run out of quests about 5 levels too soon before you could start the next available questing zones, forcing you to either grind mobs or run the same scalable solo mini-dungeons over and over (the villas)...
PvP sieges between guilds, one of the most hyped features of the game, didn't work at release and wouldn't really work properly for months afterwards, the tier 1 raid was working but the next tiers weren't working either (the official word in the forums was that they "weren't expecting that players would reach tier 2 so fast"), some features that were hyped and placed in the box art not only weren't there at release (drunken brawls at bars), they eventually had to say that they had no plans to ever add them to the game at all.
Not to mention that PvP servers were just huge campfests. All zones had very few entrances (usually one or two), and few respawning points when you died... but the game would place you into the world few seconds before the loading screen finished, so entry and respawning points were constantly being camped, and there was literally nothing you could do about it because of those few seconds, which meant you finished loading already dead.
And also, the melee combat system, while it was VERY good IMHO, and one of my favorite things about the game, created a huge imbalance between melee and ranged. Basically, the way it worked was that you controlled the swings of your weapon (hit up, your character swings his weapon in an up-down arch, for example)... to trigger any skill with your weapon you had to perform combos (for example, one skill might mean hitting the skill icon, then swing up-left-right)... so if you wanted to use any skill in PvP, you had to time it so that when you did the combo movements, the last swing (the one that activated the skill) would hit your opponent or it wouldn't activate... which, if you were melee, would put you at a severe disadvantage against the two ranged DPS classes, the ranger and the tempest of set, that had skills that basically worked like in other tab targetting MMOs, target enemy, hit skill and done.
After leaving few weeks into my second month, I played AoC again when it went F2P... and was pleasantly surprised. Almost all my complains from back then have been fixed, and several ones I didn't try (sieges, for example), I've been told that have been fixed as well, new areas have been added to plug the leveling holes and quests have been fixed. It has become a very solid game, but unfortunately the damage at release had been done.
I usually don't fall for hype because I try to research a game fully before buying it in the first place, and so far it has worked for me. Most of the hype complains I've read end up being from people that were expecting something different by not researching what they were into or missinterpreting things that were said about the game (things like SWTOR being like SWG or GW2 not having any grind at all).
That said, I'd say that my biggest hype fail when it comes to MMOs is definitively Age of Conan.
I loved the game at first... I still consider tortage as one of the best starter zones in any MMO I've played, great story, I really loved the melee combat there, and other details like quests you could finish without fighting (investigating which of three theft suspects was lying, for example) and others that happened at a specific hour (a ghost that only showed up in the cemetary at midnight, game time)..... but the game just was not complete when it was released.
There wasn't enough content by far. Once you left tortage there were 3 areas you could go at that level (one for each race)... but there weren't enough quests to level up to reach the next level zones unless you did almost all quests from all three (didn't help that lots of quests were bugged or just had huge spawn timers), and late in the game there were several points where you'd run out of quests about 5 levels too soon before you could start the next available questing zones, forcing you to either grind mobs or run the same scalable solo mini-dungeons over and over (the villas)...
PvP sieges between guilds, one of the most hyped features of the game, didn't work at release and wouldn't really work properly for months afterwards, the tier 1 raid was working but the next tiers weren't working either (the official word in the forums was that they "weren't expecting that players would reach tier 2 so fast"), some features that were hyped and placed in the box art not only weren't there at release (drunken brawls at bars), they eventually had to say that they had no plans to ever add them to the game at all.
Not to mention that PvP servers were just huge campfests. All zones had very few entrances (usually one or two), and few respawning points when you died... but the game would place you into the world few seconds before the loading screen finished, so entry and respawning points were constantly being camped, and there was literally nothing you could do about it because of those few seconds, which meant you finished loading already dead.
And also, the melee combat system, while it was VERY good IMHO, and one of my favorite things about the game, created a huge imbalance between melee and ranged. Basically, the way it worked was that you controlled the swings of your weapon (hit up, your character swings his weapon in an up-down arch, for example)... to trigger any skill with your weapon you had to perform combos (for example, one skill might mean hitting the skill icon, then swing up-left-right)... so if you wanted to use any skill in PvP, you had to time it so that when you did the combo movements, the last swing (the one that activated the skill) would hit your opponent or it wouldn't activate... which, if you were melee, would put you at a severe disadvantage against the two ranged DPS classes, the ranger and the tempest of set, that had skills that basically worked like in other tab targetting MMOs, target enemy, hit skill and done.
After leaving few weeks into my second month, I played AoC again when it went F2P... and was pleasantly surprised. Almost all my complains from back then have been fixed, and several ones I didn't try (sieges, for example), I've been told that have been fixed as well, new areas have been added to plug the leveling holes and quests have been fixed. It has become a very solid game, but unfortunately the damage at release had been done.
I would have to say you don't research quite enough! Me, I just buy stuff and try it...if it's no good I don't play it. Some people collect stamps and coins, I collect junky PC titles! haha
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
1. Dark and Light - I was lucky and got invited to this beta to see how awful a game it truly was. There was nothing to do, and no mobs at all to kill. BORING..
2. FF14 v. 1.0 - Again I was in the beta, I loved the graphics, but yet another boring game. I have played A Realm Reborn a lot recently and have to say it was a full turn around from my initial impression.
3. Archeage. This game was great in the alpha/beta version. Once it was launched, total disaster. Never going to play this game again.
No top 3, just Warhammer. Huge DAoC fan, waited forever for a new 3 faction MMO to come out. Mythic was making it, even better. RvR was so badly done for so many reasons. RvR was spread over so many maps it just thined out the PvP. This made it so easy to have teams taking things over for points and running away before you could PvP. A whole list of other reasons it failed but still stands as my biggest heartbreak of MMOing to date.
I think Wildstar made the same mistake Everest 2 made at launch.they misread the market . When eq2 launched some was convinced forced grouping and shared group debt would be the way forward(heck everquest itself did not have shared experience debt).they wanted to take the grouping exp of eq to a new level.they failed to wow and repaired it but too late. Wildstar felt there was a huge market for a vanilla wow but made the focus something wow had to change due to the frustration which was 40 man raid. Both games looked into the past and rather then modify their knowledge of the past to work for the future they listened to only those who told them what they wanted to hear and failed. Sadly the core of both this games are actually good.
I think Wildstar made the same mistake Everest 2 made at launch.they misread the market . When eq2 launched some was convinced forced grouping and shared group debt would be the way forward(heck everquest itself did not have shared experience debt).they wanted to take the grouping exp of eq to a new level.they failed to wow and repaired it but too late. Wildstar felt there was a huge market for a vanilla wow but made the focus something wow had to change due to the frustration which was 40 man raid. Both games looked into the past and rather then modify their knowledge of the past to work for the future they listened to only those who told them what they wanted to hear and failed. Sadly the core of both this games are actually good.
Seriously i heard from lot of people that has hard core elements in the endgame.
Well this is such an obvious reason to fail!
Don't get me wrong I like hc elements actually i only like hc elements but never in my dream i would connect this game in my mind to have any hc elements
Seriously who can think about hardcore when u see a funny game( i dont like funny games) What's so hc in a disney style game where you run around with big eyed furry rabits?
So all the non hc players buoyed into the game than the endgame is hc ?
LOL seriously ? they deserve to loose all their money straight away !! if this is true
Seriously i heard from lot of people that has hard core elements in the endgame.
Well this is such an obvious reason to fail!
Don't get me wrong I like hc elements actually i only like hc elements but never in my dream i would connect this game in my mind to have any hc elements
Seriously who can think about hardcore when u see a funny game( i dont like funny games) What's so hc in a disney style game where you run around with big eyed furry rabits?
So all the non hc players buoyed into the game than the endgame is hc ?
LOL seriously ? they deserve to loose all their money straight away !! if this is true
Right, this doesn't get mentioned nearly enough. People just go: Oh, Wildstar failed because no one wants hardcore raiding! Nevermind that the entire rest of the game seemed designed to drive off anyone who would be interested in hardcore raiding. Never before has a game so clearly had no understanding of it's target demographic.
They designed their art style to appeal to 10-year-olds, they designed their combat to appeal to 20-year-olds, and they designed their endgame to appeal to 30-year-olds then wondered why almost no one was happy with the end result.
Also: People saying Archeage? How? What? Why? The game had already tanked in Korea and there was drama over a new patch there that recently toned down the sandbox elements right before it launched here. I was under the impression that most of the hype had died before the game even hit the Western market.
Please note these games are all profitable and doing well these days.
Guild Wars 2 Star Wars: The Old Republic Rift
All these games were hyped through the roof. Now they have settled into their respective niches and are doing great. But a lot of drama could've been avoided if they didn't toot their own horns quite so loud.
Those are the three I'd pick too. I really liked Guild Wars and hoped Guild Wars II would be made in a similar style, but although it wasn't it turned out a reasonable game but nothing exceptional. SWtOR just lacked any of the drama and excitement of the franchise though again it is a reasonable game even though the "personal story" aspect didn't seem to work in practice because everyone else's "personal story" turned out to be the same. As for Rift, it was as if I'd already played it for months when I started it up - it all felt so familiar that I abandoned it in the continuing search for a fresh, innovative game that actually broke new ground.
None of them were bad games, really, but the hype was ridiculous and the games didn't live up to their own hype, which is so often the case given the diversity of the games people listed.
I knew it before I clicked this "thread" (not sure it deserves the name), but as usual, people tend to confuse "failed game" with "a game I didn't like but which is still a massive success".
For instance, I viscerally HATE movies like "Twilight" or "Transformers". To me (and just to me, opinion you know) there are piles of stinking crap. Yet I can't call them a failure, considering the box offices scores they have.
3 MMORPGs with big names, big hype, which failed and ended being shut down?
- Vanguard
- Warhammer
- SWG
There are a few more, but those are the most obvious ones.
Those listing games like SW:TOR, Rift, GW2 or even WoW (seriously?) didn't understand the question, or conveniently ignored it so they could once again climb on their little soapbox and post about their personal hatred of specific games which are in no way failures.
Maybe you need to reread the OP again .. pay particular attention to the part where the OP asks ... " What was your bad experience?" .. hope this helps
I knew it before I clicked this "thread" (not sure it deserves the name), but as usual, people tend to confuse "failed game" with "a game I didn't like but which is still a massive success".
For instance, I viscerally HATE movies like "Twilight" or "Transformers". To me (and just to me, opinion you know) there are piles of stinking crap. Yet I can't call them a failure, considering the box offices scores they have.
3 MMORPGs with big names, big hype, which failed and ended being shut down?
- Vanguard
- Warhammer
- SWG
There are a few more, but those are the most obvious ones.
Those listing games like SW:TOR, Rift, GW2 or even WoW (seriously?) didn't understand the question, or conveniently ignored it so they could once again climb on their little soapbox and post about their personal hatred of specific games which are in no way failures.
Maybe you need to reread the OP again .. pay particular attention to the part where the OP asks ... " What was your bad experience?" .. hope this helps
If you would have read the next page and not stopped at the bottom of page 1. You would have realized that this was already discussed. Hope this helps....
Asheron's Call 2: AC had some very good things to recommend it, but somewhere along the line AC2 decided to junk everything and just make a EQ clone with no buying and selling, no crafting, no buildings, and no down time. It was boring beyond belief and was deserted within months. The opportunity to improve on AC and address some of it's faults while retaining what was good was completely wasted.
EQ2: Rather than build upon what EQ players wanted, I think SOE decided they didn't want to compete with their flagship MMORPG. EQ2 was not a bad game by any stretch of the imagination, but where they could have drawn a clear distinction between EQ and Wow and played to their strengths, they decided to go after blizzard in on Blizzards own turf and play to Blizzards strengths. In the end EQ2 could have given Wow a run for it's money by offering something different and did not reach it's true potential. My hope is Pantheon may be the real EQ2.
SWG: Many cool ideas, but somewhere along the way it lost sight of the fact it was a Star Wars game. I don't think this was a collosal failure as much as a squandered opportunity.
I never seem to be at the top of the hype train, I never heard of D&L until years after it failed, was too busy with Lineage 1 or DAOC I think.
As for 3 games that disappointed me the most, because I thought they were going to be a bit different than they turned out.
1) Warhammer - yep, I really thought we were going to get a true DAOC successor, IMO it was nothing like it.
2) Age of Conan - So much promise, sounded so fun, but the game seemed only partially delivered at launch, and when all my friends left, the ride was over
3) LOTRO - somehow I missed the transition from MEO to WOW clone, but I had hopes of living in middle earth, not running from quest hub to quest hub. Still, it had more charm than most that followed, and I've long stopped expecting anything of interest from the market.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Why do some people put AOC on the list? I kinda missed the alleged launch debacle but it is one if not the most beautiful medieval MMO out there.
What exactly did people expect, a sandbox? It has everything modern MMOs have, the stories are great, the combat is still the best out there, music is the best ever heard in an MMO, the graphics are now working on ultra on current graphics cards.... Age of Conan was ahead of its time, works like a charm today
Comments
There are two areas of Hype ,MINE and the Internet's.
I will of course ignore FAKE hype created by advertising sites.
My biggest let down,that i had a lot of hype for?FFXIV Sadly it was a COSTLY venture they could not afford but once invested,they had to rush the game to try and recoup money.Also sadly the rushed concept ruined the game design forever.It was less of a letdown the closer it got to launch because i saw a poor game before it was released.No matter the improvements "many of them" the core design is set in stone and one i don't like.
The Internet's worst hyped game?I can't really say Wow because imo,i don't remember the HYPE,possibly because i never thought Blizzard was a good game designer,so i never hung out in Blizzard chat circles,so maybe it was super hyped and i just didn't know it.To me EQ2 was a bigger hype and also imo after the releases also a better game.
What i saw as the biggest hype "internet wise" was Star Wars SWTOR and i although not a huge sci fi fan and never liked any of the SW games prior,i was highly anticipating this game to be EPIC.It let me down big time,i do not agree on the story being quality and the way questing green/red zones were done,it felt CHEAP and more like a single player game.Crafting was a a cheap design as well.The concept with the various stations and several choices was nice but that is whee the crafting positives stopped.
Combat was stale to very bland,items and gear were bland and VERY limited,the whole game looked sub par quality.Some of the cities were well done even though using low poly graphics but that was the only positives i came away with.
Never forget 3 mile Island and never trust a government official or company spokesman.
This and the fact they released it into what has ultimately turned into a "carebear" gaming genre. End game requirements were set to high and everyone quit....including my kids and me. I am trying it again but can't get them to come back even with the trial. I'd ground them but their wives would probably get upset with me.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
For me ArcheAge is the biggest fail. Years of following that game waiting on it to release in the west for nothing but a total disaster by Trion.
Guild Wars 2 comes in at 2nd because ArenaNet promoted that game as a game where you would be able to shape and change the world when you cant. Events that reset 10 minutes later are not what people was expecting.
Nearly every game listed in this thread had improved considerably over launch state by the end of the first year.
("I want it now.")
Of course, if your primary objections were to Style B game not being Style A, well duh. Of course it wasn't. Did you read the box?
The only fool to blame in that case is the purchaser. Insufficient research, at the very least.
I usually don't fall for hype because I try to research a game fully before buying it in the first place, and so far it has worked for me. Most of the hype complains I've read end up being from people that were expecting something different by not researching what they were into or missinterpreting things that were said about the game (things like SWTOR being like SWG or GW2 not having any grind at all).
That said, I'd say that my biggest hype fail when it comes to MMOs is definitively Age of Conan.
I loved the game at first... I still consider tortage as one of the best starter zones in any MMO I've played, great story, I really loved the melee combat there, and other details like quests you could finish without fighting (investigating which of three theft suspects was lying, for example) and others that happened at a specific hour (a ghost that only showed up in the cemetary at midnight, game time)..... but the game just was not complete when it was released.
There wasn't enough content by far. Once you left tortage there were 3 areas you could go at that level (one for each race)... but there weren't enough quests to level up to reach the next level zones unless you did almost all quests from all three (didn't help that lots of quests were bugged or just had huge spawn timers), and late in the game there were several points where you'd run out of quests about 5 levels too soon before you could start the next available questing zones, forcing you to either grind mobs or run the same scalable solo mini-dungeons over and over (the villas)...
PvP sieges between guilds, one of the most hyped features of the game, didn't work at release and wouldn't really work properly for months afterwards, the tier 1 raid was working but the next tiers weren't working either (the official word in the forums was that they "weren't expecting that players would reach tier 2 so fast"), some features that were hyped and placed in the box art not only weren't there at release (drunken brawls at bars), they eventually had to say that they had no plans to ever add them to the game at all.
Not to mention that PvP servers were just huge campfests. All zones had very few entrances (usually one or two), and few respawning points when you died... but the game would place you into the world few seconds before the loading screen finished, so entry and respawning points were constantly being camped, and there was literally nothing you could do about it because of those few seconds, which meant you finished loading already dead.
And also, the melee combat system, while it was VERY good IMHO, and one of my favorite things about the game, created a huge imbalance between melee and ranged. Basically, the way it worked was that you controlled the swings of your weapon (hit up, your character swings his weapon in an up-down arch, for example)... to trigger any skill with your weapon you had to perform combos (for example, one skill might mean hitting the skill icon, then swing up-left-right)... so if you wanted to use any skill in PvP, you had to time it so that when you did the combo movements, the last swing (the one that activated the skill) would hit your opponent or it wouldn't activate... which, if you were melee, would put you at a severe disadvantage against the two ranged DPS classes, the ranger and the tempest of set, that had skills that basically worked like in other tab targetting MMOs, target enemy, hit skill and done.
After leaving few weeks into my second month, I played AoC again when it went F2P... and was pleasantly surprised. Almost all my complains from back then have been fixed, and several ones I didn't try (sieges, for example), I've been told that have been fixed as well, new areas have been added to plug the leveling holes and quests have been fixed. It has become a very solid game, but unfortunately the damage at release had been done.
What can men do against such reckless hate?
I would have to say you don't research quite enough! Me, I just buy stuff and try it...if it's no good I don't play it. Some people collect stamps and coins, I collect junky PC titles! haha
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
My biggest hype fail games were:
1. Dark and Light - I was lucky and got invited to this beta to see how awful a game it truly was. There was nothing to do, and no mobs at all to kill. BORING..
2. FF14 v. 1.0 - Again I was in the beta, I loved the graphics, but yet another boring game. I have played A Realm Reborn a lot recently and have to say it was a full turn around from my initial impression.
3. Archeage. This game was great in the alpha/beta version. Once it was launched, total disaster. Never going to play this game again.
1. Dark and Light
2. Horizons (think it's Istaria now)
3. SWG , and it's every recreation, CU , NGE
Vanguard
Guild Wars 2
SWTOR
Incognito
www.incognito-gaming.us
"You're either with us or against us"
When eq2 launched some was convinced forced grouping and shared group debt would be the way forward(heck everquest itself did not have shared experience debt).they wanted to take the grouping exp of eq to a new level.they failed to wow and repaired it but too late.
Wildstar felt there was a huge market for a vanilla wow but made the focus something wow had to change due to the frustration which was 40 man raid.
Both games looked into the past and rather then modify their knowledge of the past to work for the future they listened to only those who told them what they wanted to hear and failed.
Sadly the core of both this games are actually good.
When eq2 launched some was convinced forced grouping and shared group debt would be the way forward(heck everquest itself did not have shared experience debt).they wanted to take the grouping exp of eq to a new level.they failed to wow and repaired it but too late.
Wildstar felt there was a huge market for a vanilla wow but made the focus something wow had to change due to the frustration which was 40 man raid.
Both games looked into the past and rather then modify their knowledge of the past to work for the future they listened to only those who told them what they wanted to hear and failed.
Sadly the core of both this games are actually good.
OK Wilsdtar !!
Seriously i heard from lot of people that has hard core elements in the endgame.
Well this is such an obvious reason to fail!
Don't get me wrong I like hc elements actually i only like hc elements but never in my dream i would connect this game in my mind to have any hc elements
Seriously who can think about hardcore when u see a funny game( i dont like funny games) What's so hc in a disney style game where you run around with big eyed furry rabits?
So all the non hc players buoyed into the game than the endgame is hc ?
LOL seriously ? they deserve to loose all their money straight away !! if this is true
Right, this doesn't get mentioned nearly enough. People just go: Oh, Wildstar failed because no one wants hardcore raiding! Nevermind that the entire rest of the game seemed designed to drive off anyone who would be interested in hardcore raiding. Never before has a game so clearly had no understanding of it's target demographic.
They designed their art style to appeal to 10-year-olds, they designed their combat to appeal to 20-year-olds, and they designed their endgame to appeal to 30-year-olds then wondered why almost no one was happy with the end result.
Also: People saying Archeage? How? What? Why? The game had already tanked in Korea and there was drama over a new patch there that recently toned down the sandbox elements right before it launched here. I was under the impression that most of the hype had died before the game even hit the Western market.
Those are the three I'd pick too. I really liked Guild Wars and hoped Guild Wars II would be made in a similar style, but although it wasn't it turned out a reasonable game but nothing exceptional. SWtOR just lacked any of the drama and excitement of the franchise though again it is a reasonable game even though the "personal story" aspect didn't seem to work in practice because everyone else's "personal story" turned out to be the same. As for Rift, it was as if I'd already played it for months when I started it up - it all felt so familiar that I abandoned it in the continuing search for a fresh, innovative game that actually broke new ground.
None of them were bad games, really, but the hype was ridiculous and the games didn't live up to their own hype, which is so often the case given the diversity of the games people listed.
Swtor : huge IP wasted
Wildstar : hype train derailed fast....
Warhammer : closed ....waste of potential.
GW2...
Archeage....
Wildstar...
Maybe you need to reread the OP again .. pay particular attention to the part where the OP asks ... " What was your bad experience?" .. hope this helps
If you would have read the next page and not stopped at the bottom of page 1. You would have realized that this was already discussed. Hope this helps....
WildStar
AoC
Warhammer
Asheron's Call 2: AC had some very good things to recommend it, but somewhere along the line AC2 decided to junk everything and just make a EQ clone with no buying and selling, no crafting, no buildings, and no down time. It was boring beyond belief and was deserted within months. The opportunity to improve on AC and address some of it's faults while retaining what was good was completely wasted.
EQ2: Rather than build upon what EQ players wanted, I think SOE decided they didn't want to compete with their flagship MMORPG. EQ2 was not a bad game by any stretch of the imagination, but where they could have drawn a clear distinction between EQ and Wow and played to their strengths, they decided to go after blizzard in on Blizzards own turf and play to Blizzards strengths. In the end EQ2 could have given Wow a run for it's money by offering something different and did not reach it's true potential. My hope is Pantheon may be the real EQ2.
SWG: Many cool ideas, but somewhere along the way it lost sight of the fact it was a Star Wars game. I don't think this was a collosal failure as much as a squandered opportunity.
the original trailer got me hyped to be honest, I know it's not game play, but still
I never seem to be at the top of the hype train, I never heard of D&L until years after it failed, was too busy with Lineage 1 or DAOC I think.
As for 3 games that disappointed me the most, because I thought they were going to be a bit different than they turned out.
1) Warhammer - yep, I really thought we were going to get a true DAOC successor, IMO it was nothing like it.
2) Age of Conan - So much promise, sounded so fun, but the game seemed only partially delivered at launch, and when all my friends left, the ride was over
3) LOTRO - somehow I missed the transition from MEO to WOW clone, but I had hopes of living in middle earth, not running from quest hub to quest hub. Still, it had more charm than most that followed, and I've long stopped expecting anything of interest from the market.
"True friends stab you in the front." | Oscar Wilde
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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Why do some people put AOC on the list? I kinda missed the alleged launch debacle but it is one if not the most beautiful medieval MMO out there.
What exactly did people expect, a sandbox? It has everything modern MMOs have, the stories are great, the combat is still the best out there, music is the best ever heard in an MMO, the graphics are now working on ultra on current graphics cards.... Age of Conan was ahead of its time, works like a charm today