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Tired of Isro? , here's our Innovation Gaming Network !

XilliamXilliam Member Posts: 1

Hello people of Sro  , We'd like to proudly present the brand new Innovation Gaming Network.

A new Silkroad Online experience where you can find the Classic , the Recent, and the innovative gaming.

 

Providing you with two distinct Sro Servers , our aim is to create a system where you can choose between the classic and the new SRO frontiers,With Both enhanced with new creative ideas and additional features.

 

We worked hard on the projects to make sure we can deliver the best SRO gaming quality to you , with an active , experienced multilingual Administration Team.

 

All Credits go to each and everyone of the IGN Team members that supported the project day & night with creating and developing great ideas. 

 

 

 

So let's start with some basic , general features:

 

Help & Support: Players are able to communicate , report bugs , scams , and ask for guides and in game support through our IGN Forums.

 

Donation:It's the real world though , Naturally it's untrue to say that donation is not needed in even the most simple SRO projects. But unlike many current donation systems, Ours is created with certain goods that will only ease and speed up your process of getting stronger rather than giving you special items that are completely unreachable in-game. So Donating will only boost superiority but won't create it.

 

- Players can buy goods from the Webshop section in our website by purchasing Innovation Points then choosing the items he needs. 

 

"We made sure players can have the most out of Silkroad Online's Game-play variety by adding even more to it and also by avoiding creating the large gap you usually notice between those who donate much & those who do not."

 

Basic Servers Information:[

 

Server name:Hazard

 

 

Degree  |  13

Mastery Limit   |  lvl 120

Races  |  CH/EU

Cap  |  120

Server Type  |  PVE

Rates  |  Exp/Sp 90x , Party Exp/Sp 105x (Moderate rates for a more challenging D13 Gaming)

Balanced  | Yes (Fairplay Ch/Eu is Essential)

Protected  |  Yes

Job System  | Nearly the whole thing is based on it (Explained in Detailed Features) 

Forgotten World  |  Enabled

Battle Arena   |  Enabled

CTF  |  Enabled

 

 

Supporting 2 gameservers with over 50k mobs and 2k players, you'll enjoy a high quality lag-free 

game-play with more mobs around. 

 

 

Simple Features:

 

 

Starter Items-  Not significant but helpful items for new players:(Devil Spirit B grade - 5 Zerk Scrolls - 5 Reverse Return Scrolls - (3 Days)Grab pet.)

 

 

 

 

Balanced Game-play: We made sure to maintain racial balance in power to provide the best PVP Fair-play. Also more and more updates are planned to perfect the Ch/Eu Power equality that wasn't neatly maintained by Joymax

 

 

 

Alchemy Rate:

- We made it hard with a Max Plus of 16. Also we made the Spirit Alchemy rate harder too so that only the most persistent will reach its Max of 10.

- Only Adv. Elixirs A & B are available ,but Players can get Crystal elixirs for higher alchemy rates ,Only through farming in certain Areas.

 

 

 

Holy Water Temple: In Addition to its significance in leveling up and achieving higher berserk titles , the temple will also play a very important role in Server Hazard's Game System. >>(Explained in Detailed Features)

 

 

 

 

Capture the flag: It will help players to get Gold Coins by collecting ice trophies. Along with killing Uniques in the Job Temple.

 

 

 

The Forgotten World:  

 

*Collecting The Sea Of Resentment talismans will get you a reward of a D13 Seal of Nova Weapon or Shield of your Choice.

 

*We also added [B]"FGW Quest Reset Scroll" that will enable the Character to do the quest only 1 more time , then the scroll won't work anymore.

 

*(More planned future updates will be done to even expand The FGW quest variety)

 

 

Fortress War:

 

*As it's always considered a main asset in the original Silkroad Online gaming , we enhanced it with precious rewards and also decided to start it twice a week instead.

* We Only added a limit to the no. of guilds in a union and made it 4 guilds Max , No. of Guild members is kept with the original 50 members limit. 

>>(More info. about rewards in Detailed Features)

 

 

 

Job System: Making the best out of ISRO's Job Concept , we innovated it with new features and events;Moreover, we added extra rewards aiming to encourage players on Jobbing , as it plays a basic and essential role in the game-play. >> (More Information in Detailed Features)

 

 

 

Awakening System: In addition to the normal awakening system ,new methods of item awakening were created for a more unique and challenging gaming experience , We Also added new extra item seals to be awakened >>(Explained in Detailed Features)

 

 

 

New Areas:

*Added all Arabia map with strong mobs of special Drops.

*New Dungeons containing strong uniques with precious rewards. (More about the dungeons in Detailed Features.)

 

 

________________________________________________

 

 

Detailed Features:

 

 

Starter System:

-So obviously ,many Pservers now add a starter area with starter quest and starter mobs. What we did is to completely abandon this idea.

-Each Character will start Level 1 with the starter items mentioned in the simple features , so players must work from the very beginning on their char levels.

 

 

Daily Reward System:Players will get rewards for their activity everyday. When the player enters the game , a message will be sent stating that the player has received the reward in the Storage.

(The more you become active everyday , the better the rewards).

 

 

 

Fortress War:

- We created valuable rewards for those who win in FTWs. Those Rewards will be given directly by the GM so each time players would get different rewards instead of making it boring.

- A new type of rewards is added too for those who get the most kills in FTWs..

 

- FTW Kill Counter: Each Player will have a record of how many kills he got during the War , Then after it ends the Character with the highest kill count will get a valuable Secret reward as soon as the character teleports to a location. "So if you're feeling lucky , Open your inventory."

 

 

 

Job System: (gets even better over time)

 

- We added the complete Job Features with nothing over-edited.

- It includes the thieves' Wanted System:

if a thief gets a kill streak of 10 enemies , he will get "Wanted" Title and a special buff of Lv 1. The more a thief increases the kill streak , the more the special buff Lv increases until it reaches a maximum of Lv 5.

 

- Gold Steal: Opposite Jobbers can steal a percent of each other's gold by killing; For example, when a thief fights a certain hunter and kills him he will steal 3% of his gold on the first successful kill , and the more the thief kills this certain hunter in a streak , the more gold percent he would steal until it reaches a Maximum of 11% Gold Steal.

 

- The Honor points are collected by killing opposite jobbers , instead of the Academy system. So a player will get honor buffs only through Jobbing.

To make it even harder , a player will lose honor points if he was killed by an opposite jobber , That means players will have to maintain a good kill/death ratio to get a good amount of Honor points.

 

- Job War Event: it starts every 4 hours in Dead Ravine Area. Players do not need to register as they will get rewards only by killing opposite jobbers in Dead Ravine during the time of the event. For 10 min , Players will receive 1 Silk and 1 "Job coin" ,(will be explained later on) ,for each kill.

 

- To ensure that the Jobbing will be fair , and to avoid banning players , we've put an anti-cheat system for honor points farrming and in the job war event. A player will get a reward by killing a certain character 5 times maximum , so that if someone tries to open multi accounts and farm Honor points or Job war rewards he would fail. Also we added an IP limit of 3 accounts to prevent illegal farming of any kind.

 

- Trade Routes: They are kept as original as they are in ISRO ,so nobody would find any complexity in his first approach to the trade routes. ( an innovation has to be classically genuine.)

 

- As For Trading rewards , we maintained a moderate gold reward to avoid having a Server economy with huge item prices. 25 Arena coins is the reward for each of the characters that participates in a successful 5* trade of level 110+ , this reward also applies for the thieves if they successfully raid the goods and sell them in thief town.

 

 

 

Item New Seal Powers and Designs:

 

- For D13 items, we added two extra seal powers. So the order of seals will be like this: (Seal of Nova , Seal of Moon , Seal of Sun , Seal of Sun (Myth) , Seal of Sun (Legendary)..

 

- Players are only able to get D13 SON Wep and/or Shield from the FGW Collection, As for the SON Set and Accs they will have to buy them from a special npc with certain requirements of currencies..

*Any Seal above SON is only reached by awakening the items , so it won't be an easy task. 

 

- We added some cool Weapon glow effects for each of the 5 seals , Also we added two different new designs for the Sox (Myth) and Sox (Legendary) items.

 

 

 

Awakening System:

 

- One of our team Innovation had a thought that the normal awakening system is kinda too mainstream ,So we decided to add a whole new Awakening method along with the original one.

 

- So the awakening system in server Hazard will be split into 2 parts:

 1) Awakening method of Wep/Shield.

 2) Awakening method of Set/Acc.

 

 

Upgrading your Wep/Shield:

 

- This part will work by the original awakening system ,but it's a little bit edited to a harder difficulty. Here's how it works:

*Each seal upgrade will get harder and harder to achieve according to the level of that seal.

*To upgrade a weapon , it requires an Awaken Stone , "Seal" Upgrade Scroll , and 3 kinds of Awakening elements.

*First a player will use the Upgrade Scroll to transform his current weapon/shield to a Soulless Wep/shield with a higher Seal Level.

*Then the player will have to get Awakening stone and the 3 Awakening elements by buying them from the Grocery Store. (NPCs and prices will be illustrated later here.) Then he will use them normally to Awaken the Soulless item in the Alchemy window.

*Each Seal will require different amounts of Awakening elements depending on the Seal's Level. So the higher the seal , the more the requirements.

*The "Seal Upgrade Scroll" will also have different "item Minimum plus requirements" to transform a wep/shield to a Soulless item with a higher Seal ,Which will too depend on the current item's Seal Level. (For example ,to transform a SON Wep to a Soulless Moon , a Min. of +6 on the current item is required.)

 

Upgrading your Set/Acc: Now this will be the new part of our Awakening System. Here's how it works:

 

*A player will have to collect some items called Seal Fragments. they are the main thing to upgrade a Set/Acc Seal Level.

*just like the idea in the Wep/Shield awakening , each seal will need different requirements depending on its level.

*After collecting a certain number of Seal Fragments , the player will have to use a Special scroll "Defragment Scroll" which transforms the certain number of collected fragments in the inventory to a "Soul of the Seal" item.

*Different numbers of fragments will be transformed by the scroll into different types of "Soul of The Seal" items. (Ex: if a Player collects 50 fragments in the inventory, the scroll will transform them into "Soul of the Moon Seal" , Which will be used to Upgrade the current Seal of Nova Set/Acc item to Seal of Moon).

*Each type of Seal Souls will require the current item to have a Min. of certain + to get upgraded , Depending on its current seal level.

 

So that's all about the Item Awakening system. As for the Spirit upgrading:

 

- Players will be able to buy a Devil spirit A , then Plus it to Upgrade it to Devil Spirit S. They will have to buy a Spirit Upgrade Scroll from the Grocery store to upgrade the spirit level.

- The Angel Spirit will be also available for purchase but with a high price of "Job coins" currency. {So the user will have two options: Either to buy a normal Devil Spirit A then upgrade it, or work on saving Job Coins and buy an Angel Spirit with its power equal to that of Devil Spirit S Grade.}

 

 

 

Holy Water Temple:

- As mentioned above in the simple features , this temple will be more than necessary. It's gonna be the main source of Seal Fragments required for upgrading Set/Acc items.

- We added Fragments as drops from uniques in the intermediate & advanced temples , So players literally must unlock them by finishing "Devil of the Century" Quest Chain.

- The Beginner Temple will only be for leveling up containing uniques of level 101 ~110 with their original damage , while the other two temples will have their uniques' damage, Levels, and Hp increased to suit the D13 System of the game.

 

 

Uniques types and Drops:

 

- There will be Titan uniques that spawn every 5 hours to boost the characters leveling. They will drop mainly berserk scrolls.

- The Normal uniques will spawn with the normal rate of ISRO. they are not meant to give drops more than they are to reward players with "Special titles". 

 

- Unique Title System: A Player who finds and kills a normal unique will earn a Slayer title of the unique he killed , until another player kills that normal unique again then the slayer title will be moved from the first player to the other one with the recent unique kill.

 

- Job uniques will have their Damage , Hp increased too because of the power of D13 items. They will mainly drop Gold coins and Arena coins. Also after players successfully kill all the Job uniques and teleport from the temple, they 're gonna find job coins equivalent to the number of unqiues killed by each of them in the inventory.

 

- Jupiter Uniques will have Strong damage and very high Hp , and will mainly drop Arena coins along with other items with different drop rates.

 

- Arabian Uniques will be the strongest of all uniques in the game , with extremely high damage and hp that would require full parties to defeat.

Thus , the Arena coins drop rate will be very high.  

 

 

 

Arabia Region:

 

- Dungeons:We added two new dungeons where you can find the strong Arabian uniques: {Devil's Garden (intermediate)} & {Petra Dungeons (Advance)}.  Those Dungeons will open at certain times and everybody will be able to enter them at once , meaning that taking the unique kill will be kinda tricky. (They will be updated in the future with new drops and events).

- The Arabian Coast:  Where Players can find Strong champion Arabia mobs with valuable drops and high attack damage.

 

 

 

NPC:

 

- Added some new stores selling old & new avatars , flags , pets , and D13 SON Items.

 

- North of Alexandria town will be the main place where you can find all the major stores in game. (a new main place other than the old boring jangan town.)

 

- We decided to work something out for improving the idea of the currency system , rather than completey removing it like everybody does now. 

*Instead of the idea of having a one main currency for everything in the game-play , Players will have to collect multiple ones with each of them having its own goods to buy. (For Example: as mentioned before , the D13 Set/Acc items will be available mainly in a D13 NPC , but their prices are kinda challenging, a Player will have to collect Gold coins , Job Coins , and Arena Coins for making a purchase of a single D13 item.) So the main idea in the Game-play is to use , and experience all the challenges in our version of Silkroad Online so that you can acquire more strength and get what you need for it, and this idea was only made through Simplicity ,& not by any complicated and baffling ideas. (We just edited the Pricing^^)

 

- You will also you will find some other fun stuff to buy and use like fireworks and more..[/I]

 

 

*Automatic and Special Events:

 

- Naturally daily events of all kinds will be available for you to play , level up , and earn valuable rewards.

- There will be Special events weekly created by a GM. The event itself will be one of a kind and carrying his signature , so be totally sure that our Team's in-game activity will be essential and very rapid.

- Each of the special events will have a certain great reward that is also related to the GM managing it. 

 

 

 

Future Updates will be plenty: Our team came up with many creative ideas and features , so we decided to postpone them for making cool in-game updates that will massively affect the game-play inside out. Don't be so sure about the game system above ; its future will absolutely blow your mind!

 

Server Hazard will be Officially launching next Wednesday at 6:00 GMT , so join us and make this an epic Silkroad Online experience for all of you..

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Server name:Aries (Coming Soon..)

Degree:10

Level Cap:110

Max Mastery Level:110

Race:Ch

 

(Information about Server Aries Gameplay System and features will be added soon)...

 

>> Since only server Hazard is going to be released for beta tests , you'll be able to access its webpage "http://hazard.innovation-gn.com" , & soon server Aries' webpage will be accessible along with our main "innovation-gn.com".

 

>>Be sure that our Innovation GN will be there for a really long time even after the launching of Silkroad 2^^ , our future plans are more than plenty and Long-living with an active & dedicated Administration team. 

>>Our Servers are secured from ddos attacks, injections and exploits , so we can guarantee you a stable, lag-free gaming experience.

 

Regards , IGN Team..

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