Anything available that has a deep and complex crafting system that exists in a vibrant in-game economy? Star Wars Galaxies was a favorite of mine. Constantly looking for something similar, where you can really make a name for yourself by devoting time and effort to crafting items that other players need/want.
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EVE Online.
Here is a trial link: https://secure.eveonline.com/trial/?invc=80b92701-e078-43f2-98b1-d2329ec8b34d&action=buddy
Note: it's a buddy invite, if you decide to subscribe shoot me a PM so we can split the reward.
MAGA
2. The repopulation (insanely deep crafting, still in alpha though)
I was never able to get into Eve.
EQ2 is not complex, the economy is in shambles. The market is bloated with thousands of the same items as everyone makes the same junk.
What they really need to do is specialize and specialize and specialize players...
Your base items of type X gain bonus Y. Your critical items of subtype X1 gain bonus Z. Your epic items of specific type X11 gain bonus W.
Now when you are levelling up, your boots have more armor than most other players. Your critical boots of speed gain extra speed bonus, and if you craft Epic Journeyman boots, you gain that extra speed, armor, and a regeneration effect.
A different armorcrafter might have breastplates with extra stealth... Epic breastplates with extra stealth and are lighter... and can craft Epic Mithril Breastplates of evasion that are stealthier, lighter, and help you avoid attacks.
Avalon: The Legend Lives has a farming and labours skill set that can make you rich beyond your wildest dreams in realm. You can also choose one of the professions where you make money with your skills. Some professions make and sell potions and runes, some pick herbs and poisons to sell as well as other options. Here are just a few ideas
http://www.avalon-rpg.com/help/pages/farming
http://www.avalon-rpg.com/help/pages/labours
The game isn't just about PVP fighting but there are a vast array of ways to play your character.
(Kylan and Xanthe on Avalon, www.avalon-rpg.com, since 1996)