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Pay for mods! It is here.. (mod makers only get 25%)
It was only a matter of time untill this happend, now we will start to see half made mods not made with the love of the game in intreset but financial gain.
What was wrong with the love people put in and people who appreciate and had spare funds dontaed, but that has all changed selling 100-300$ gun skins is not enough for valve, they want maybe 25% and the game company 50%? and 25% to the maker.
It will only get worse. no more good guy gabe.
http://store.steampowered.com/news/16509/
http://www.pcgamer.com/valve-allows-mod-makers-to-sell-their-creations-on-steam/
Comments
I think the idea is wonderful!
I think it allows for people like myself who love games to earn a little extra income doing what I love.
HOWEVER...I think 25% to the modder is too low.
that is all.
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I would say 75% is fair they are doing all the code.
right...
I mean Valve is basically taking a cut of something by really not doing anything other than offering a store.
there cut should be much lower
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Ea is like a poo fingered midas ~ShakyMo
what code? ,because installing mods or addons is as simple as copy paste
Vavle used to be great, I really can't see them doing what they did when they profit off other peoples work so easy.
making the mods... they have do do alot of work...
So what is wrong with it?
As a mod maker a dev can earn a bit by uploading his content, there are always people willing to pay for it.
I created some mods and it is fun to see it has been downloaded so many times. If someone is willing to pay me and Steam for it, go for it I guess. And it is not like you are forced to pay for mods anyway. There are always total free mods available, either through Steam or other sources.
Plus any player can make his own mods and distribute it for free or for own use.
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
Hedonismbot: Your latest performance was as delectable as dipping my bottom over and over into a bath of the silkiest oils and creams.
exactly
basically people appear to not like the idea of giving a modder more options. they should just work for free or ask for donations.
I would like to see where this Free Market concept goes
Please do not respond to me, even if I ask you a question, its rhetorical.
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I agree you put in time you should be rewarded, but 25% of what people would donate to you?
valve just wants a cut of this.
Personally, I distribute for free as I love to make new content, and if others like it, that is the reward for me.
I rarely DL mods through Steam, and if I do, ONLY when 100% free. And tbh, the best mods are on Nexus.
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
yes 25% is too low however when I asked someone 'if it was 75% would you opinion be any different' they said no.
would yours be different if the % was higher?
Please do not respond to me, even if I ask you a question, its rhetorical.
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As someone who has actually made mods in Skyrim (check steam workshop for City of the Betrayed, a stand alone vanilla compatible dungeon I spent over 40 hours making)
Here's a video of some basic papyrus scripting, just to give you a small idea of what goes into making mods...
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/I am curious if steam and devs are receiving payment (bulk of it) aren't they culpable if the mod doesn't work as intended, causes crashes etc? Aren't they obligated to provide support?
Also wondering what happens if a "paid" mod steals assets from another mod? Nexus mods being repackaged and sold steam mods? What obligation does valve and devs have? Can they be sued for theft of intellectual property?
its a good question.
Its also a real life experiement into Free Market Economy with Low Regulation without the risk of Health and Safety.
Its an interesting social experiement I think in that respect.
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Yes as usual big business will spin as a plus for the modder just like SOE tried to make it sound like their workshop for Landmark was all for the gamer not them.
Overall i expect not many will actually try to make money because their mod will just get ignored completely.However we will see some go for the money,it is just like streaming,starts out all fun and games then they see $$$$ and greed sets in.
I have played many mods,in some cases i found them more fun than some of the main game scenarios.However i have also noted that MOST if not all modding looks cheap,like copy paste things into an easy generated map.REAL modding as highly noted back in the day with the Unreal engine,used tons of outside resources and made their own material basically just using the engine and code.Now a days a lot of mods look like mostly rehashed material and assets with very little created content.
Never forget 3 mile Island and never trust a government official or company spokesman.
If people want to charge for their mods, that's great! They deserve to be able to sell their work.
If Valve wants to take a cut for facilitating it, that's great! As the marketplace, they deserve that.
But Apple and Google take 30% in their respective app stores. So if it's true that Steam is taking a 75% cut, that's not great. Seems quite brutal to mod makers.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
Considering that most mods never generate any income 25% is good. Additionally, there is probably an agreement with the game company and it's possible that those game companies already have an agreement with steam to share in those profits.
Not to mention whatever overhead they have to incur to set up the system, have it pay the modder, probably have it pay the game developer, there are going to be extra taxes (small as the probably are) and what happens when someone pays for a mod and they are unhappy and want their money back?
If they paid $7.00 for a mod and have to utilize customer service to get that money back then their customer service people are now diverting their attention to something that really didn't cost much to begin with. And if the mod is a dollar then those CS people are using their time to give someone a dollar back.
Granted, that engenders good will with the customer but in good CS departments they probably work with KPI's to figure out how their time is being used.
If their CS people are missing their KPI goals because of added work with this system then that's something that Steam is going to have to deal with.
They simply don't push a button and extra money flows in without any planning or effort.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Are they forced to sell their mods through Steam?
I bet that 25% is 25% more than what they were making off mods.
Well while 25% sounds low to many... remember that there are a lot of costs for STEAM too, especially back office stuff, payment service fees and similar admin stuff. After all say that a modder self his mod for a few $, there is a good chance that once everything is paid and done STEAM could take a loss on the transaction if they where to give 75% to the modders.
This have been a good conversation
agreed
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