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$teams new money making plan, starting with skyrim

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  • NildenNilden Member EpicPosts: 3,916
    Originally posted by SEANMCAD
    Originally posted by Axehilt
    Where is the 25/75% actually confirmed?  I didn't see it in any of the links so far.

    I cant find it either.

     

    I think we have all been trolled on that point

    "The percentage of revenue an item creator receives from direct sales of their item in this Workshop is 25%, as stipulated in the Supplemental Workshop Terms. Your individual share may be smaller if you have added other contributors that share in the royalty payments."

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  • tawesstawess Member EpicPosts: 4,227
    Originally posted by Bascola
     

    I run a business myself and you have no idea what you are talking about. You can't even spell merchandising for crying out loud. This is exactly the apologetic, big corporation defending nonsense from people with no knowledge that got fed ideas from corporations how hard it is to make money.

    /smh

    Everybody is a fortune 500 on the internet arn´t we... 

     

    And i am so sorry i missed a little spelling error... I wish i was your level of perfection. 

     

    But if you like to know... Yeah.. I do actually know what i talk about... And i never said it was hard to make money... Just that you have to take the operating costs of a service in to account when you look at what things cost... .. . I am sure that even your lemonade stand have to do that. But i like to see you actually counter my statement. 

     

    In case my spelling made it hard for you to see it, it was... 

     

    Price of product - operating costs (as we do not really have to buy anything to sell here) = profit Said profit is then split between in this case modder and steam... What in that statement was wrong? 

     

    Now as Steam will not take a loss on this service... (that would be bad biz and very hard to explain to shareholders) we can assume that the finall split will ensure that the operating costs will not eat all their profit... Again.. tell me how i am wrong. 

     

    Is it a sleaseball move... Only if they cut all the none.selling modders off from steam... 

    This have been a good conversation

  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by SEANMCAD
    Originally posted by Axehilt
    Where is the 25/75% actually confirmed?  I didn't see it in any of the links so far.

    I cant find it either.

     

    I think we have all been trolled on that point

    I don't know if it's trolling. I mean, it's low hanging fruit because you can bank on the crowd here just run with a post's conclusion, never questioning the premise's source, reasoning or validity. 

     

    For example, you could do a post about how EQ is a better game than today's MMOs because EQ had 400k players that played for over a decade and today's games can't hold a player for more than a couple months. The replies would be mostly from people who want to believe the blue, and it would go on for pages discussing the green. This works EVERY TIME. Almost every thread started by the MMOExposed account is constructed this way, save for the few that take the "I'm new, explain this to me" approach. 

     

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  • rojoArcueidrojoArcueid Member EpicPosts: 10,722

    For me personally this is a double edge sword. I think that hard working modders deserve t be rewarded for their high quality mods. On the other hand, i played Skyrim from start to finish with over 100 mods. If I had to pay for all of them on top of the $60 for the game i wouldnt have bought the game at all. It is indeed a double edge sword.

     

    Outside of that, Valve taking 75% cut is just too greedy when all they do is host the mods. Modders should get a higher cut than 25%





  • mmoguy43mmoguy43 Member UncommonPosts: 2,770
    Originally posted by Axehilt

    If people want to charge for their mods, that's great!  They deserve to be able to sell their work.

    If Valve wants to take a cut for facilitating it, that's great!  As the marketplace, they deserve that.

    But Apple and Google take 30% in their respective app stores.  So if it's true that Steam is taking a 75% cut, that's not great.  Seems quite brutal to mod makers.

    +1

    I doubt many will take up modding for a measly 25%. That is much too low. All of this is only somewhat rewarding to existing or soon to be finish Skyrim mods. Also with all the free and possibly better mods out there this won't bring much profit in to anyone.

     

    I got onboard with Landmark playerstudio and even at 40% is was barely worth it. The life to date sales for the items have only been a few hundred at most. The guy that pretty much domiated the market reported that over the quarter he only made about 500 but in the process spent well over 200 in listing fees and I'm sure it took hundreds of hours of time to make all that stuff. Shortly after, he quit. But also take into consideration that from the beginning SOE was reluctant to share the sales data because they have been very low.

    back OT:

    As a donation system, sure it's nice to allow players to chip in for creator content. Any more than that, as in, modders treating this as a side job won't work for the majority as long as Valve remains this greedy. Maybe this is just Value testing the system and will make chances based on the outcome of phase1:Skyrim.

  • Dagon13Dagon13 Member UncommonPosts: 566

    I don't see this gaining much traction considering the bulk of the modding scene is amateur work at best.  There are definitely some mods worth paying for that have an amazing amount of blood and tears put into them, but these are the exception and not the rule.  

    I think we'll see some success if the modders with previously established work decide to participate with future titles, but I don't expect it to be a flowering market for your average joe.

  • ArChWindArChWind Member UncommonPosts: 1,340

    IMHO it is just a bad idea.

    Yes, I have mods and they will always be free. Now if they wanted to do it with optional donations I would maybe consider using Steam but until that happens I will stick to Nexus.

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  • NitthNitth Member UncommonPosts: 3,904

    Really sick of everything being monetized.

    I remember a time when the internet still turned without the requirement of adds on every webpage.

    image
    TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  • tawesstawess Member EpicPosts: 4,227
    Originally posted by Nitth

    Really sick of everything being monetized.

    I remember a time when the internet still turned without the requirement of adds on every webpage.

    And i remember when i still paid by the minute and it took 20-30 seconds to load a lo-res jpeg... 

     

    Thing is... Everything costs money... hosting, bandwith, content and development. 

     

    Also i am pretty sure i support any one actually creating stuff being able to charge for it... time is after all money. 

    This have been a good conversation

  • PhryPhry Member LegendaryPosts: 11,004
    While some no doubt feel everything should be gained for free, the modders are more likely to put in significantly more effort and 'content' if they are being paid for it, getting rewarded for their hard work will no doubt encourage modders to continue to create more and better mods for games too, this is a win/win for players, at least for those who don't mind paying for mods etc. that will enhance, or add, more or existing content to games they enjoy playing. image
  • NitthNitth Member UncommonPosts: 3,904


    Originally posted by tawess
    Originally posted by Nitth Really sick of everything being monetized. I remember a time when the internet still turned without the requirement of adds on every webpage.
    And i remember when i still paid by the minute and it took 20-30 seconds to load a lo-res jpeg... 

     

    Thing is... Everything costs money... hosting, bandwith, content and development. 

     

    Also i am pretty sure i support any one actually creating stuff being able to charge for it... time is after all money. 


    I would still pay by the minute if i didn't have to listen the annoying begging from add providers, people asking for likes, thumbs up, comments or any other testimonial so they can get a piece of the pie.

    image
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  • NitthNitth Member UncommonPosts: 3,904


    Originally posted by Phry
    While some no doubt feel everything should be gained for free, the modders are more likely to put in significantly more effort and 'content' if they are being paid for it, getting rewarded for their hard work will no doubt encourage modders to continue to create more and better mods for games too, this is a win/win for players, at least for those who don't mind paying for mods etc. that will enhance, or add, more or existing content to games they enjoy playing. 

    "WIth the adaption of computers the world will consume less paper"
    "With the introduction of kickstarter developers will be able to provide quality and finished work"

    See where I'm going with this?

    image
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  • PhryPhry Member LegendaryPosts: 11,004
    Originally posted by Nitth

     


    Originally posted by Phry
    While some no doubt feel everything should be gained for free, the modders are more likely to put in significantly more effort and 'content' if they are being paid for it, getting rewarded for their hard work will no doubt encourage modders to continue to create more and better mods for games too, this is a win/win for players, at least for those who don't mind paying for mods etc. that will enhance, or add, more or existing content to games they enjoy playing. 

     

    "WIth the adaption of computers the world will consume less paper"
    "With the introduction of kickstarter developers will be able to provide quality and finished work"

    See where I'm going with this?

    No, fraid i don't.

    You seem to be comparing a possible vapourware gamble with buying an actual finished product, which is a tad weird, personally i will always opt for the finished product rather than the possibility of one, and in this case,  you would be paying modders for mods that are a finished product, you just download and install them after all, that is a completely different concept to investing money in a possible product that might never happen, see where i am going with this?

  • NitthNitth Member UncommonPosts: 3,904


    Originally posted by Phry
    Originally posted by Nitth   Originally posted by Phry While some no doubt feel everything should be gained for free, the modders are more likely to put in significantly more effort and 'content' if they are being paid for it, getting rewarded for their hard work will no doubt encourage modders to continue to create more and better mods for games too, this is a win/win for players, at least for those who don't mind paying for mods etc. that will enhance, or add, more or existing content to games they enjoy playing. 
      "WIth the adaption of computers the world will consume less paper" "With the introduction of kickstarter developers will be able to provide quality and finished work" See where I'm going with this?
    No, fraid i don't.

    You seem to be comparing a possible vapourware gamble with buying an actual finished product, which is a tad weird, personally i will always opt for the finished product rather than the possibility of one, and in this case,  you would be paying modders for mods that are a finished product, you just download and install them after all, that is a completely different concept to investing money in a possible product that might never happen, see where i am going with this?


    Its easy to see the best possible outcomes of things when they are first presented for the masses to adopt.

    If this takes off there will be a very real concern that people will produce shit and charge for it, The "market" will be full of low quality mods because you know, everyone wants to make buck much like how the mobile scene is atm.

    Actually the mobile scene is a prime example:
    make an app or a game, (it can even be blatant mario world copy) and you will receive 75% of the profits for yourselves with the other percentage going to the 'publisher' everyone wins right?

    image
    TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  • PhryPhry Member LegendaryPosts: 11,004
    Originally posted by Nitth

     


    Originally posted by Phry

    Originally posted by Nitth  

    Originally posted by Phry While some no doubt feel everything should be gained for free, the modders are more likely to put in significantly more effort and 'content' if they are being paid for it, getting rewarded for their hard work will no doubt encourage modders to continue to create more and better mods for games too, this is a win/win for players, at least for those who don't mind paying for mods etc. that will enhance, or add, more or existing content to games they enjoy playing. 
      "WIth the adaption of computers the world will consume less paper" "With the introduction of kickstarter developers will be able to provide quality and finished work" See where I'm going with this?
    No, fraid i don't.

     

    You seem to be comparing a possible vapourware gamble with buying an actual finished product, which is a tad weird, personally i will always opt for the finished product rather than the possibility of one, and in this case,  you would be paying modders for mods that are a finished product, you just download and install them after all, that is a completely different concept to investing money in a possible product that might never happen, see where i am going with this?


     

    Its easy to see the best possible outcomes of things when they are first presented for the masses to adopt.

    If this takes off there will be a very real concern that people will produce shit and charge for it, The "market" will be full of low quality mods because you know, everyone wants to make buck much like how the mobile scene is atm.

    Actually the mobile scene is a prime example:
    make an app or a game, (it can even be blatant mario world copy) and you will receive 75% of the profits for yourselves with the other percentage going to the 'publisher' everyone wins right?

    I definitely agree that there will be modders that try and charge for naff or broken products, but, it won't take long before they are outed in reviews etc, and people just avoid them, besides, it would totally ruin their reputation as modders to do so, its a bit like buying a loaf of bread, you go to a store and there are 3 brands of bread there, but one of the brands, more often than not, the bread is moldy when you go to use it, chances are you won't buy that brand again. Market forces will be at work here, modders who turn out better and consistently good mods will be able to reasonably charge a premium, or at least be more likely to gain sales than those who are not as scrupulous. This isn't much different to Amazon, where they publish new writers novels etc in the ebook department, the books are cheap and of varying quality, you tend to stick with the ones you like, i can totally see that kind of thing happening with modders tbh image

  • SovrathSovrath Member LegendaryPosts: 32,780
    Originally posted by Bascola
    Originally posted by tawess
    Originally posted by Bascola

     

    I would gladly pay for good mods, reward the huge dedication and effort these people put into their creations.

    I am not going to give a greedy multi-billion dollar company and their industry cronies my money if they keep 75% and only give 25% to the person that actually did all the work.

    If that hurts the modders also then i am sorry but i am not going to fill the pockets of a fat rich jerk with a knife fetish.

    look up the terms

    operating costs

    legal fees

    administrative cost 

    Just to paint a picture.... 

     if a modder sells his mod for 10$... How much of those 10$ do you actually think end up "in the pocket" once all operating costs are deducted... 

     To explain it clearly... The costs for each individual sale could (and yes this is based on personal experience working with event merchendicing and not any inner knowledge of Valves economics.. but it serves to illustrate the problem. ) eat as much as 50% of those 10$.. making it a even 25 split in profit for each side... now ofc if it is sold for 20$ steam will get a bigger cut as the operating cost will still be around 5$.. otoh if they modder sells it for 2$... Yeah... you do the math...  

    I run a business myself and you have no idea what you are talking about. You can't even spell merchandising for crying out loud. This is exactly the apologetic, big corporation defending nonsense from people with no knowledge that got fed ideas from corporations how hard it is to make money.

    /smh

    Since he is from sweden I think it's forgivable that he misspelled "merchandising".

    I also question that you actually run a business if you have no idea what operating costs, legal costs and administrative costs are.

    He is exactly correct in his assessment.

    I've worked for Corporate America for over 15 years and whenever new products or services are offered there are always these considerations. Of course they would have already budgeted certain things into their operating costs but they just don't sit their thinking "yeah, let's just charge for these things and rake in more money. Put a buy button there by this afternoon!"

     

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  • Brabbit1987Brabbit1987 Member UncommonPosts: 782

    After reading through everything, I realized not many people here even understand what is going on in it's entirety. Which is why you have some people talking about why the cut is split the way it is, and some defending it. Most people are talking about the things that hardly matter, and missing many issues that this will cause or has already caused.

    It's not a good thing, and it doesn't take a long to figure that out when you actually understand how this can effect the modding community.

  • mystik13mystik13 Member UncommonPosts: 145

    People defending the devs and valves "cut" of the profit don't seem to be taking into account that user created content already generates profit for them through an increase in sales.  The modding community is adding value to an existing product.  Modders only receiving %25 cut of profit for their work I can only interpret as greed.  Valve and devs should not take support from modding communities for granted.

     

    Trying to establish who is the legitimate owner of a mod will be a nightmare.  Reevaluating whether I will make steam purchases in future over this.

  • SlyLoKSlyLoK Member RarePosts: 2,698

    This just means that the community will have to deal with more unfinished crap while modders hop from project to project trying to make money instead of quality. 

    I guess I can see some teams out there that add new models and textures and quests etc that think they should be paid but of course we will see $1.99 mods that change a couple values for arrow drop and arrow velocity .. Mods that dont deserve any payment.

    I did heavy modding for Morrowind and Oblivion but didnt touch Skyrim. I would never sell any mod I made.

  • KabaalKabaal Member UncommonPosts: 3,042
    Some of the game companies are already threatening legal action and the whole thing is turning into a bad situation for Steam. Chances are the whole idea will get pulled.
  • winterwinter Member UncommonPosts: 2,281
    Originally posted by macwood
    Originally posted by Muke
    Originally posted by macwood

    Pay for mods! It is here.. (mod makers only get 25%)

    It was only a matter of time untill this happend, now we will start to see half made mods not made with the love of the game in intreset but financial gain.

    What was wrong with the love people put in and people who appreciate and had spare funds dontaed, but that has all changed selling 100-300$ gun skins is not enough for valve, they want maybe 25% and the game company 50%? and 25% to the maker.

    It will only get worse. no more good guy gabe.

     

    http://store.steampowered.com/news/16509/

    http://www.pcgamer.com/valve-allows-mod-makers-to-sell-their-creations-on-steam/

    So what is wrong with it?

    As a mod maker a dev can earn a bit by uploading his content, there are always people willing to pay for it.

    I created some mods and it is fun to see it has been downloaded so many times. If someone is willing to pay me and Steam for it, go for it I guess. And it is not like you are forced to pay for mods anyway. There are always total free mods available, either through Steam or other sources.

    Plus any player can make his own mods and distribute it for free or for own use.

    I agree you put in time you should be rewarded, but 25% of what people would donate to you?

    valve just wants a cut of this.

    25% IS A HUGE amount more then what most mods get from donations. Why take away a modders options. What do you have against modders that you are soo against them having the option to make alittle money off their hard work?  When the choice comes down to 25% or just donations only your screaming that the modders should only have the choice of donations. If thers ever a choice (which currently there isn't and yelling at steam isn't gonna make one either) Then yes there should be a option for modders to make more then 25% in the mean time 25% is pretty damn good compared to donations only.

  • ThebeastttThebeasttt Member RarePosts: 1,130

    Steam has been the pinnacle of killer game deals for years now, we can let one scumbag move slide I think. Though admittedly, 75% going to steam is a huge slap in the face to modders. Mostly though this is a rip off for consumers since most mods are very buggy and/or low quality.

  • mayankingmayanking Member UncommonPosts: 162
    this will probably never work unless its regulated better.. I'd probably support this if the mod came out completed only. But it's just steam will never be able to regulate this. what happens when i buy 2 mods that don't work for each other?  or if i buy a ton of mods and my game starts crashing cause of it? I just don't think this kinda thing can be done.  People are already uploading popular mods on other sites and claiming them their own and trying to make money off it. Its to uncontrollable. I'd have no problem donating to a mod if it looked like the user put some work into it.
  • Solar_ProphetSolar_Prophet Member EpicPosts: 1,960
    Originally posted by Bascola
    Originally posted by tawess
    Originally posted by Bascola

     

    I would gladly pay for good mods, reward the huge dedication and effort these people put into their creations.

    I am not going to give a greedy multi-billion dollar company and their industry cronies my money if they keep 75% and only give 25% to the person that actually did all the work.

    If that hurts the modders also then i am sorry but i am not going to fill the pockets of a fat rich jerk with a knife fetish.

    look up the terms

    operating costs

    legal fees

    administrative cost 

    Just to paint a picture.... 

     if a modder sells his mod for 10$... How much of those 10$ do you actually think end up "in the pocket" once all operating costs are deducted... 

     To explain it clearly... The costs for each individual sale could (and yes this is based on personal experience working with event merchendicing and not any inner knowledge of Valves economics.. but it serves to illustrate the problem. ) eat as much as 50% of those 10$.. making it a even 25 split in profit for each side... now ofc if it is sold for 20$ steam will get a bigger cut as the operating cost will still be around 5$.. otoh if they modder sells it for 2$... Yeah... you do the math...  

    I run a business myself and you have no idea what you are talking about. You can't even spell merchandising for crying out loud. This is exactly the apologetic, big corporation defending nonsense from people with no knowledge that got fed ideas from corporations how hard it is to make money.

    /smh

    So you claim to run a business, but don't know anything about administrative costs like employee wages? Legal fees? Bandwidth costs? Taxes? Payment processing? Insurance costs? Customer service and support?

    Oh, and what's your profit margin? Speaking of which, do you know what Valve's profit margin will be on mod sales somehow?

     You don't refute a single argument or example in the post you quoted. You attempt to pass yourself off as an expert on the subject at hand without providing any sort of credentials which qualify you as such. The only thing you do is criticize his / her spelling (always something people do when their own argument has no substance), then go on some ridiculous anti-corporate rant which sounds like something stolen from a Michael Moore film.

    No, you're the one who doesn't know what they're talking about, because you clearly don't run a business anywhere except into the ground. 

    By the way, if it isn't difficult to make money, we wouldn't be having so many game publishers and developers going out of business, now would we?

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  • VrikaVrika Member LegendaryPosts: 7,973

    Giving the modder only 25% cut is just sick. Bethesda already charged players for the game and assets when they sold us Skyrim. Now Bethesda wants to double-charge for the same game and same assets by adding extra fee to those who use mods.

    I know the store costs something to operate, and I understand they have to take a cut from sales to cover up those costs. But that cut should be reasonable, not 3 times as large as the modders cut.

     
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