Originally posted by Fractal_Analogy Zerg is gameplay. To a certain age of demographic.
Not a very informed statement.
Organizing a large group of people is very difficult. Often times the communication between a large amount of seperate groups taking plart in a large raid or event just ends up getting borked somehow.
Why? Because organizing stuff via a number of different guilds who all need all their players on teamspeak, or at least actively communicating while ALSO receiving the information from the other guilds / groups is HELL (and this is from personal experience).
When communication fails, it's often much better to just leave it to the zerg. Because then every individual player will at least tend to use their own logical thinking and use the number advantage against the enemy; without the burden of conflicting and confusing orders.
Commuication is always superior to zerging, but only if and when it is effective and useful communication.
Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!
I can't speak for black desert since I haven't played it yet or the current state of GW2 WvW, but when i was in a more serious WvW guild in GW2 around its launch time they actually put a decent amount of effort into strategy. You wouldn't win large fights in that game unless you utilized good positioning and group combo fields/combo finishers.
Organizing a large group of people is very difficult. Often times the communication between a large amount of seperate groups taking plart in a large raid or event just ends up getting borked somehow.
absolute .. and it depends on the reaction of others. Hence ... I would pretty games that do not involve many others. In fact, that is one reason i don't play traditional MMOs. Just the communication is too much work.
Ah, another of those threads. I thought we may not get on this week...
Because raids in old games like EQ were not zergs... err wait...
Which were quickly curtailed by the time PoP came around with capped raids, so the issue was fixed in EQ, yet some newer games seem to think going back to the stone age and allowing brute force zerging is the way of the future.
All that being said, it can be fixed in a PvE game by dynamically adjusting the MOB stats or overturning it so that merging doesn't really have much of an effect, if any at all.
Are you obsessed with bashing EQ? What does zerging a raid MOB in PvE have to do with zerging in a PvP game (Nothing, I already know. I'm just wondering why you apparently don't know that...)?
Comments
Not a very informed statement.
Organizing a large group of people is very difficult. Often times the communication between a large amount of seperate groups taking plart in a large raid or event just ends up getting borked somehow.
Why? Because organizing stuff via a number of different guilds who all need all their players on teamspeak, or at least actively communicating while ALSO receiving the information from the other guilds / groups is HELL (and this is from personal experience).
When communication fails, it's often much better to just leave it to the zerg. Because then every individual player will at least tend to use their own logical thinking and use the number advantage against the enemy; without the burden of conflicting and confusing orders.
Commuication is always superior to zerging, but only if and when it is effective and useful communication.
Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!
Extremely structured and organized mass PvP was exactly what I was expecting from a game in closed beta...
Waiting for:
The Repopulation
Albion Online
Yeah an old school one....
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Played-Everything
Playing-LoL
absolute .. and it depends on the reaction of others. Hence ... I would pretty games that do not involve many others. In fact, that is one reason i don't play traditional MMOs. Just the communication is too much work.
Which were quickly curtailed by the time PoP came around with capped raids, so the issue was fixed in EQ, yet some newer games seem to think going back to the stone age and allowing brute force zerging is the way of the future.
All that being said, it can be fixed in a PvE game by dynamically adjusting the MOB stats or overturning it so that merging doesn't really have much of an effect, if any at all.
Are you obsessed with bashing EQ? What does zerging a raid MOB in PvE have to do with zerging in a PvP game (Nothing, I already know. I'm just wondering why you apparently don't know that...)?