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Every MMO released in 10 years has aimed to be cheaper yet comparable to WoW. WoW is a $15/ mo game and it's worth every penny of it's $15/mo. The reason we can't find games we like is because games aren't worth their subs, except for WoW. The next game that finally is the 'wow killer' isn't going to be cheaper, it's going to be bigger, better and more expensive, and players are going to love paying every penny to be in the experience.
We all whine and moan about f2p, item malls, p2p, b2p... while the fact is a true first class MMO is worth every penny of it's sub. Not some chinese garbage dressed up to satisfy a western audience, I mean a real MMO that leaves you feeling the way you felt the first time you watched 300 every time you log in.
Can a developer please aim to make a MMO of this calibur and quit giving us less than or equal to WoWs?
Thanks
Comments
http://www.mmorpg.com/discussion2.cfm/thread/431562/Lets-face-itpoll-included.html
Almost half are happy with the current quality of games and half would gladly pay extra for superior experience.
lol .. you think people will pay $35 a month when they can find plenty of fun games for FREE?
And why would you think people still like "real MMO". I think they like the new broadened MMOs like MOBAs, instanced pvp games, and other types of online games. Just look at the numbers.
Yes, I'm looking at the numbers and I see 7 billion people and 0.00001% of them attracted in the products available out there. It's such a great success on all the devs/companies out there. I strongly hope they continue doing the same.
US+Canada = 350 mil population. Europe 740 mil, Japan + South Korea 180 mil, etc, etc, etc. I mean it seems the games are that much fun and addictive, that they are afraid to get involved in them.
Yea, I sure have benefited a lot out of the whales out there, but I have yet to open my wallet on a P2W game. It's simply not the type of future I want this genre to be headed toward so I'm not supporting that model. It's as simple as that. I'm just a passenger who enjoys the free products while I wait for that X game where I can finally happily spend every cent on.
I also still believe that 50 small fishes => 1 big whale.
and not enough of those 7B people are going to buy chemical film camera to keep Kodak afloat. Or Blackberry.
Just having a lot of people is not enough to have enough of a business. You do know that consumers have many choices for entertainment, right?
In fact, are you willing to bet your own career and money on the assumption that enough people will be willing to pay $35 a month for a SINGLE game? If so, go for it .. and prove me wrong. Otherwise, it is just a bunch of wild guesses that no sane devs will invest even a dime into.
I seriously don't think that product exists for any of us. We just have to find one with as few shortcomings as possible and hope for the best. At this rate I got a better chance of finding the holy grail before I find an mmorpg I can play for years without quitting.
Originally posted by laokoko
"if you want to be a game designer, you should sell your house and fund your game. Since if you won't even fund your own game, no one will".
That is your problem.
I doubt most players want to just play a SINGLE game for years .. i bet they like a variety of shorter games. Hence, devs are not aiming to make very very long game (except may be WoW) just because it is much better to make many shorter games.
Fixed items of note are in RED.
"My Fantasy is having two men at once...
One Cooking and One Cleaning!"
---------------------------
"A good man can make you feel sexy,
strong and able to take on the whole world...
oh sorry...that's wine...wine does that..."
So the solution to fewer and fewer players paying a sub fee is to raise the sub fee.
Brilliant!
I've never really cared much for wow. Played it for a few months during the first expansion. Enjoyed it, but the pull was gone when I cleared BT.
There is no way that a game where you have to pay over 400$ a year to play would be successful. The number of people that would play it would be so low that the people playing it would end up quitting because there is no one around.
Most people say they would pay for a subscription if the game was good enough, but thats just it: good enough is different for everyone. Some people who pay a subscription want to get something every single month they pay, some people want to just have a high quality game. The main issue is that no publisher is going to invest in a game that costs this much to maintain. If you want people to pay more then 15$ a month, they need to get a major content pach the size of an expansion; monthly. You can't just throw more money at a game and expect it to be higher quality all of a sudden. The more developers on a project can actually slow things down rather then speed things up. The game industry is also so volatile, especially in the MMO space, that no developer that is good enough to get paid that kind of money would consider working for a company who is charging their customers that much money.
Making a game like this would also require developers to finish months of content prior to the release of the game, not knowing how successful it is. This amount of content would be comparable to multiple expansions worth of content. So the initial investment would be astronomical.
EQ released their premium server, Stormhammer, where you paid like 50 dollars a month and there was constant GM support always on. It was one of the most popular servers too. Of course, this was 15 years ago and there were not that many games.
Make a great game, and plenty of people will gladly pay 15 dollars a month. Make a bad game, and very few people will pay that price when they can get the same type of game free from at least 100 different developers.
Why did you spell that like it was Japanese pretend English rather than the correct spelling?
'Sandbox MMO' is a PTSD trigger word for anyone who has the experience to know that anonymous players invariably use a 'sandbox' in the same manner a housecat does.
When your head is stuck in the sand, your ass becomes the only recognizable part of you.
No game is more fun than the one you can't play, and no game is more boring than one which you've become familiar.
How to become a millionaire:
Start with a billion dollars and make an MMO.
If a game had the following I would pay up to $50/month for a sub
This also goes both ways. The game has to be so much better then it's competition due to the price point. Most people would be willing to pay 15$ for a game that is good vs a game that is 35$ that is great.
One of the main reasons the subscription model is not nearly as prevalent is due to the sheer number of titles that are free and offer similar content. So the game would have to beat other games that people don't even pay monthly in terms of value. Free is hard to beat. It doesn't really matter how high quality the game is at a certain point. If the game is solid and it is free; it is going to be a huge competitor to a game that costs money monthly.
I know personally I would gladly play a free game over a subscription based game that is slightly lower quality if it means I don't have to pay for a subscription.
Also "More content then is possible to complete before a new expansion comes (Endless content)"
This does not exist and never has really. I am sorry, but the vast majority of people who play games have full times jobs/school. For a lot of those people, there are plenty of games out there that at least feel like they get endless content. If you want a game with a hardcore stat grind those do exist and will continue to exist; but they will also be very niche and chances are, not very successful.
I don't get why people think that more people means that more content comes out faster either. That is just not the case at all. Blizzard is a massive company with thousands of people and they put out content slower then other games without subscriptions and with subscriptions a like.
Sorry, no you would not. Stop with the, "If it cost" stuff.
Originally posted by laokoko
"if you want to be a game designer, you should sell your house and fund your game. Since if you won't even fund your own game, no one will".
The irony is, someone claiming they would pay 50$ a month for a game without a cash shop would probably end up paying far more then any game with a cash shop in just a couple of months.