Originally posted by Darkfalz89 So to add ironically enough its better to wait for 3.0 do do main story if you missed it because there will be actual incentives to doing them. Which is ironic since you claim this is a game that is worth keeping up with as the content comes out :P.
You think what you want. I dont personally care. You saying that FFXIV wants you to cancel your sub and wait 6 to resub is just faults. Then why every 3 to 4 months you get new content? The only people who need to take these breaks are people who rush to do all the content inside of a month or people who do not want to raid and want Coil in DF. Anyone who wants to play an MMO over the long haul there is enough content if paced and they find a group to run with CAN. If you dont like the grind or want to wait for raiding to be in the DF thats fine. Its just what you want in the game.
I am done talking to you about FFXIV. Dont like it o well quit. I am done hearing you endlessly complain.
I don't see where you are getting the idea we rushed anything, you really should be blaming the games design not us. As I have mentioned before me and my friend played for a few hours during the week and slightly longer sessions on weekends and we hit the infamous content wall in a short 3 weeks. Farming SCoB was fairly easy but it was pathetic that me and my friend had to lie that we cleared SCoB on our mains and these were alts just so they let us farm with them. My GF who has actively been playing this game from 2.0 all the way to current had a group that recently needed some extra DPS for farming FCoB after limits were raised. Me and my friend found it funny that none of FCoB was nearly as annoying as Turn 9 which was a welcome reprieve while we got a few more pieces. Due to this games design all in all, 2.0-2.55 in 3 weeks and this includes some FCoB here and there with my GF's premade. Sadly things could of went even faster and we could of been BiS in another week but after the 12th Turn 10-13 "Farm Group" where I patiently wiped for 3+ hours on every attempt just made me think: "Yep, a large but pitiful overall chunk of the games content gets completed by 10% of the games population" and maybe 3 hour wipe sessions on FCoB farm groups are considered content to you?
The interesting part about doing all this was that I couldn't believe that my GF was playing for a hour and a half 2 times a week after FCoB was on farm status. The whole reason we went about this was mostly to use our legacy characters to separate ourselves from the mainstream 2.0 casuals ( sue me I said it) but I wanted to see if the limitation of content was as true as she claimed and it certainly was. Her logic on paying $13.00 a month was she had people to play with 2 times a week and because it was the first mmo she played since launch and wanted to stay current. So I diagnosed her reasons as a awkward case of stockholm syndrome is why she kept playing. When she saw how fast we geared to here ilvl she was actually kind of pissed, because we spit on all her work since launch in 3 measly weeks at a casual pace. I stress this mostly because of how quickly everyone in this thread is ready to string WoW up to be hanged for having no content but its totally fine for FFXIV?
Ironically and pathetically enough after all of this they still refused to remove the weekly poetics cap even a month before HW. They just COULDN'T let that content wall go; they just keep dangling it in front of your face, yes to make sure your subbed Dan xD. The funniest thing about all of this is that we were able to bypass most of Poetics gear due to slowly getting large upgrades and replacing it with coil gear. If not for this stupid content walling from dungeon roulette's you could easily bypass several major patches so if this doesn't tell you anything then you really must just be blind. Even so for those who cant do coil can do the current LFR and get gear 10 ilvl lower than current and do just as fine as we did and get it done even faster (just wait until the stupid weekly piece restriction gets removed). All in all this game manages to harbor a plethora of the most ridiculous limiters for anything in the game that means anything to string you along at a snails pace to make sure you play month to month, even then someone can come back and get all of it done in 1/10th of the time making it very comical to me.
And just to make sure you know that I know FFXI has been knowingly doing this for many MANY years with their game so this comes down to being a SE thing. Watching from the sidelines this is a fun game to play in bursts, so ideally subbing for a few weeks after every 6 months will let you see all that needs to be seen. The exception will be Expansions of course, I picked up HW and I will be excited to at least get 2-3 months of fun stuff to level/gear/explore and enjoy before its the same retarded treadmill. FFXIV seems to me like something between a Shonen and a Football game; all the fillers/commercials that drown out the entire football game/show with about a couple of episodes/30-40 minutes. I seriously hope HW sets to break this cycle, and I am being completely serious because this game could be so much more; people are just too clueless to get that.
What boggles my mind is that they had storytelling down in FFXI: That is, each expansion was a self-contained story (with the exception of Rise of the Zilart, but that was giving the Shadow Lord arc a much needed boost in characterization). Yoshida has a strong habit of leaving a giant "to be continued" sign after each patch when it comes to story. It's okay to do that for a while, but eventually you have to rap things up.
Originally posted by Kothoses
Its a story centric game,
Without completing your story, Ishgard has no reason to let you in and your character has little reason to want to go there.
No spoilers here, but the game is story lead, and has been from about level 5 onwards.
Each story doesn't have to be connected linearly to one another. They even succeeded at doing just that a little over a decade earlier in FFXI's Chains of Promathia and onwards.
Its not just that you have to complete the main story to continue on to the expansion thats a problem, its that the main story quests are awful.
When the quests are of the "go to X and talk to someone, go to Y and pick up something, go back to X, go back to Y and kill 3 things, now go back to X again, then finally go back to quest giver to complete quest" variety.
Oh, and each step has a minute or so of acted but not voiced talking that is the most annoying and pretentious writing possible.
Now, imagine that over the course of 300+ quests. My room mate was interested in getting FF14 with the expansion but when I told him about the required boring questing he immediately lost all interest.
Makes me wonder about the next expansion. Are we going to be forced to complete the Ishgard campaign and all subsequent updates to continue to that expansion's story?
How many quests will the main scenario be up at that point? 600? Or the expansion after that? What about when the main scenario reaches 1000 quests?
Its not just that you have to complete the main story to continue on to the expansion thats a problem, its that the main story quests are awful.
When the quests are of the "go to X and talk to someone, go to Y and pick up something, go back to X, go back to Y and kill 3 things, now go back to X again, then finally go back to quest giver to complete quest" variety.
Oh, and each step has a minute or so of acted but not voiced talking that is the most annoying and pretentious writing possible.
Now, imagine that over the course of 300+ quests. My room mate was interested in getting FF14 with the expansion but when I told him about the required boring questing he immediately lost all interest.
Makes me wonder about the next expansion. Are we going to be forced to complete the Ishgard campaign and all subsequent updates to continue to that expansion's story?
How many quests will the main scenario be up at that point? 600? Or the expansion after that? What about when the main scenario reaches 1000 quests?
FF 14 is FF 14. It is not and never will be FF 11.
Thank the Lord Jesus Christ may his smile shine down from heaven upon you.
On Topic - The content leading up the xpac is good. Unless your a no-life raider there is no barrier to entry at all. Just a lot of value for your dollar.
I think the moral of the story here is that WoW has created a breed of mmo players that only care about end game and putting in as little work/time as possible to be on even footing with top tier players.
They dont care about the game as it is now. Now that the expansion is coming out they could give a rats ass about anything else. yet, they were having a good time and enjoying it before then.
FFXIV is a story driven mmorpg. You cant go to Ishgard until you get to that point in the story.
Every noob in this thread just wants a free pass to catch up to those of us who have been playing over a year or more.
Tough luck noob. Go put in the work like the rest of us.
I think the moral of the story here is that WoW has created a breed of mmo players that only care about end game and putting in as little work/time as possible to be on even footing with top tier players.
They dont care about the game as it is now. Now that the expansion is coming out they could give a rats ass about anything else. yet, they were having a good time and enjoying it before then.
FFXIV is a story driven mmorpg. You cant go to Ishgard until you get to that point in the story.
Every noob in this thread just wants a free pass to catch up to those of us who have been playing over a year or more.
Tough luck noob. Go put in the work like the rest of us.
I don't know what the world is going on in the comments, but FFXIV ARR is an odd duckling of an MMO / Single player story game that is fueled by nostalgia and older property references. The reason the decision for making people go through the main story of the original just to get to the expansion content is perplexing is that keeping the community together is incredibly important in MMORPGs. There is a reason that Blizzard allowed jump cutting to level 90 in their game to by pass the older content, and why many MMOs do not attempt to force players through main story quests before getting access to new zones.
There's nothing wrong with having a main story, but SE shouldn't be locking folks out of new zones and side quests because of it. And there should always be alternative ways to get to higher levels than simply grinding main story to unlock needed quests.
Why in the world would they bother investing in level and item sync, then throw it all away with main story requirement shinanigans?
I think the moral of the story here is that WoW has created a breed of mmo players that only care about end game and putting in as little work/time as possible to be on even footing with top tier players.
They dont care about the game as it is now. Now that the expansion is coming out they could give a rats ass about anything else. yet, they were having a good time and enjoying it before then.
FFXIV is a story driven mmorpg. You cant go to Ishgard until you get to that point in the story.
Every noob in this thread just wants a free pass to catch up to those of us who have been playing over a year or more.
Tough luck noob. Go put in the work like the rest of us.
I don't know what the world is going on in the comments, but FFXIV ARR is an odd duckling of an MMO / Single player story game that is fueled by nostalgia and older property references. The reason the decision for making people go through the main story of the original just to get to the expansion content is perplexing is that keeping the community together is incredibly important in MMORPGs. There is a reason that Blizzard allowed jump cutting to level 90 in their game to by pass the older content, and why many MMOs do not attempt to force players through main story quests before getting access to new zones.
There's nothing wrong with having a main story, but SE shouldn't be locking folks out of new zones and side quests because of it. And there should always be alternative ways to get to higher levels than simply grinding main story to unlock needed quests.
Why in the world would they bother investing in level and item sync, then throw it all away with main story requirement shinanigans?
Uh....because it's part of the game, what's the point of playing the game when you basically just want to skip the core of the game? It's pretty simple, the game is not for you if you don't want to actually play the game. There are many people that are enjoying it. The loud mouths complaining in these threads don't speak for everyone.
Originally posted by XImpalerX I think the moral of the story here is that WoW has created a breed of mmo players that only care about end game and putting in as little work/time as possible to be on even footing with top tier players.They dont care about the game as it is now. Now that the expansion is coming out they could give a rats ass about anything else. yet, they were having a good time and enjoying it before then.FFXIV is a story driven mmorpg. You cant go to Ishgard until you get to that point in the story.Every noob in this thread just wants a free pass to catch up to those of us who have been playing over a year or more.Tough luck noob. Go put in the work like the rest of us.
This kind of attitude is EXACTLY how older MMOs slowly lose to attrition.
WoW gets millions of people to buy their expansions because people that have not played before and not played in a while can catch up and play with the people that have been playing for years.
Yeah, and what MMO wants influxes of new players or returning players?
Also, the response of "suffer like we did noob" is hilarious. Mainly because the answer is usually "uh ...No"
Originally posted by XImpalerX I think the moral of the story here is that WoW has created a breed of mmo players that only care about end game and putting in as little work/time as possible to be on even footing with top tier players.
They dont care about the game as it is now. Now that the expansion is coming out they could give a rats ass about anything else. yet, they were having a good time and enjoying it before then.
FFXIV is a story driven mmorpg. You cant go to Ishgard until you get to that point in the story.
Every noob in this thread just wants a free pass to catch up to those of us who have been playing over a year or more.
Tough luck noob. Go put in the work like the rest of us.
This kind of attitude is EXACTLY how older MMOs slowly lose to attrition.
WoW gets millions of people to buy their expansions because people that have not played before and not played in a while can catch up and play with the people that have been playing for years.
Yeah, and what MMO wants influxes of new players or returning players?
Also, the response of "suffer like we did noob" is hilarious. Mainly because the answer is usually "uh ...No"
When did it have to be a catch up to play with other players. You log in, you make friends, you play with them. What happened to playing with people to catch them up? Is it not possible anymore? Such ridiculous attitude. And why the need to catch up? Play the damn game.
I think the moral of the story here is that WoW has created a breed of mmo players that only care about end game and putting in as little work/time as possible to be on even footing with top tier players.
They dont care about the game as it is now. Now that the expansion is coming out they could give a rats ass about anything else. yet, they were having a good time and enjoying it before then.
FFXIV is a story driven mmorpg. You cant go to Ishgard until you get to that point in the story.
Every noob in this thread just wants a free pass to catch up to those of us who have been playing over a year or more.
Tough luck noob. Go put in the work like the rest of us.
I don't know what the world is going on in the comments, but FFXIV ARR is an odd duckling of an MMO / Single player story game that is fueled by nostalgia and older property references. The reason the decision for making people go through the main story of the original just to get to the expansion content is perplexing is that keeping the community together is incredibly important in MMORPGs. There is a reason that Blizzard allowed jump cutting to level 90 in their game to by pass the older content, and why many MMOs do not attempt to force players through main story quests before getting access to new zones.
There's nothing wrong with having a main story, but SE shouldn't be locking folks out of new zones and side quests because of it. And there should always be alternative ways to get to higher levels than simply grinding main story to unlock needed quests.
Why in the world would they bother investing in level and item sync, then throw it all away with main story requirement shinanigans?
Uh....because it's part of the game, what's the point of playing the game when you basically just want to skip the core of the game? It's pretty simple, the game is not for you if you don't want to actually play the game. There are many people that are enjoying it. The loud mouths complaining in these threads don't speak for everyone.
But you aren't skipping anything having access to the side quests and new zones. Having a choice to do it later after catching up with your friends is kind of important in these kinds of games. Also, you are playing the game even if you don't do the main story. The narrative is a quest line available in the game, but not the game in it's entirety like it is in persona 4 or true single player titles.
Originally posted by vandal5627 Originally posted by XiaokiOriginally posted by XImpalerXI think the moral of the story here is that WoW has created a breed of mmo players that only care about end game and putting in as little work/time as possible to be on even footing with top tier players.They dont care about the game as it is now. Now that the expansion is coming out they could give a rats ass about anything else. yet, they were having a good time and enjoying it before then.FFXIV is a story driven mmorpg. You cant go to Ishgard until you get to that point in the story.Every noob in this thread just wants a free pass to catch up to those of us who have been playing over a year or more.Tough luck noob. Go put in the work like the rest of us.
This kind of attitude is EXACTLY how older MMOs slowly lose to attrition.WoW gets millions of people to buy their expansions because people that have not played before and not played in a while can catch up and play with the people that have been playing for years.Yeah, and what MMO wants influxes of new players or returning players? Also, the response of "suffer like we did noob" is hilarious. Mainly because the answer is usually "uh ...No"When did it have to be a catch up to play with other players. You log in, you make friends, you play with them. What happened to playing with people to catch them up? Is it not possible anymore? Such ridiculous attitude. And why the need to catch up? Play the damn game. So, tell me, how many people are going to play with new people to catch them up through the 350 quests needed to unlock the expansion content instead of going to Ishgard and leveling up to 60?
Oh, yeah, play the damn game indeed. Well, the parts of the game that the veterans have abandoned because they are too busy with the new content.
Hey, a new player might be lucky and be level 30+ and get to play with the people leveling 1 of the 3 new classes. The 3 new classes a new player cant play as.
But, hey, at least the new players have that main story to play through. Alone.
And isnt that why people play MMOs in the first place? Its obviously not to be a part of some community, especially when that community will sneer at them with derision and tell them "tough luck noob"
Originally posted by XImpalerXI think the moral of the story here is that WoW has created a breed of mmo players that only care about end game and putting in as little work/time as possible to be on even footing with top tier players.They dont care about the game as it is now. Now that the expansion is coming out they could give a rats ass about anything else. yet, they were having a good time and enjoying it before then.FFXIV is a story driven mmorpg. You cant go to Ishgard until you get to that point in the story.Every noob in this thread just wants a free pass to catch up to those of us who have been playing over a year or more.Tough luck noob. Go put in the work like the rest of us.
This kind of attitude is EXACTLY how older MMOs slowly lose to attrition.WoW gets millions of people to buy their expansions because people that have not played before and not played in a while can catch up and play with the people that have been playing for years.Yeah, and what MMO wants influxes of new players or returning players? Also, the response of "suffer like we did noob" is hilarious. Mainly because the answer is usually "uh ...No"
When did it have to be a catch up to play with other players. You log in, you make friends, you play with them. What happened to playing with people to catch them up? Is it not possible anymore? Such ridiculous attitude. And why the need to catch up? Play the damn game.
So, tell me, how many people are going to play with new people to catch them up through the 350 quests needed to unlock the expansion content instead of going to Ishgard and leveling up to 60?
Oh, yeah, play the damn game indeed. Well, the parts of the game that the veterans have abandoned because they are too busy with the new content.
Hey, a new player might be lucky and be level 30+ and get to play with the people leveling 1 of the 3 new classes. The 3 new classes a new player cant play as.
But, hey, at least the new players have that main story to play through. Alone.
And isnt that why people play MMOs in the first place? Its obviously not to be a part of some community, especially when that community will sneer at them with derision and tell them "tough luck noob"
You do realize that they offer currency to purchase end-game gear and exclusive items to players who do the daily roulette of story content, yes? It's actually a rather well thought out way to make sure that those new to the game can get caught up without having to worry about not finding people to run through story content with. There's even a party-wide bonus for running first timers through. I've never waited more than a half hour, as a DPS, in that particular queue; in fact it's usually about 10-15 minutes tops.
The lower level content is much the same, and players are scaled down so they don't just power through everything. Again, I've almost never waited more than a half hour. Just queue up while doing beast tribe dailies or something, easy as can be.
The non-story quests are perfectly soloable, and there are plenty of both new players and veterans leveling alternate classes to play with. Not to mention the plethora of FC's constantly looking for new people.
The aforementioned systems work very well. The last week or so I've been catching myself up on the story, I'd say almost half the people I ran the content with were new players. As in, completely new and never having done it before.
Finally, I don't know what game you're playing, but it's very rare to find somebody with the attitude you describe in FFXIV. Oh sure they're around, but the majority of the community is friendly and helpful, and willing to lend a hand when needed.
In other words, you don't know what you're talking about. Period. Have a nice day, and good luck getting your foot out of your mouth, pal.
AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!
We are born of the blood. Made men by the blood. Undone by the blood. Our eyes are yet to open. FEAR THE OLD BLOOD.
Originally posted by Solar_Prophet Finally, I don't know what game you're playing, but it's very rare to find somebody with the attitude you describe in FFXIV. Oh sure they're around, but the majority of the community is friendly and helpful, and willing to lend a hand when needed. In other words, you don't know what you're talking about. Period. Have a nice day, and good luck getting your foot out of your mouth, pal.
Absolutely PERFECT! Thank you.
First, you say that the FF14 community is friendly and helpful then you end with mocking and contemptuous remark.
Thank you for proving me right.
Also, what topic are you posting in? The FF14 fans in here have mocked, ridiculed and insulted anyone that has even a slight negative view. Which I have personally seen mirrored in game.
The way you described it as being "massive" made me cringe irl. You should just play throught the quests,even though some are placeholders. The badass ending makes it all worth it.Trust me
Personallty I wish more mmo's would up the barrier of entry for content, today its at a all time low due to wow, and pretty much all mmo's that try to clone it. WoW as a game itself is not bad, but I hate HATE WoW because of how it pretty much destroyed the genre single handeldy. As I said wow as a game in and of itself is not that bad, its just the effect its had on the genre has pretty much destroyed it. I get more of a sense of accomplishment from silly phone games like brave frontier, gun girlz, devil maker tokyo and games like those, because when you achieve something it feels good, especally if you do it as a free player. Usually this involves getting a unit you want or upgrading a unit alot. When you manage to finally get it though, it usually helps a ton.
I used to be heavily into mmorpgs, but now a days I just can't keep intersted in them, mostly because every one since wow has pretty much felt like wow in a diffrent skin, and to be honest I am sick of it. Tired of never having any choices or exploration options, tired of easy as hell content that is so boring to go thru because its not all that diffculty if you have a brain and pay a lil bit of attention to whats going on. Tired of the entire quest hub crap, like wow and its ilk where you just go from one town to the next doing quests. What ever happened to the journey mmorpgs used to provide when leveling? I used to love running around in ff11 on my lil white mage once I got sneak and invis just checking maps out when i was bored.
I tried to go back to ff14 a few months ago but I got bored after a day or 2 for reasons I mentioned above, just couldn't seem to get interested in it, kinda sucks too cuz i paid for a server xfer to join a buddy of mine who ended up always busy.
Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:
A. Proven right (if something bad happens)
or
B. Pleasantly surprised (if something good happens)
Originally posted by Siveria Personallty I wish more mmo's would up the barrier of entry for content, today its at a all time low due to wow, and pretty much all mmo's that try to clone it. WoW as a game itself is not bad, but I hate HATE WoW because of how it pretty much destroyed the genre single handeldy. As I said wow as a game in and of itself is not that bad, its just the effect its had on the genre has pretty much destroyed it. I get more of a sense of accomplishment from silly phone games like brave frontier, gun girlz, devil maker tokyo and games like those, because when you achieve something it feels good, especally if you do it as a free player. Usually this involves getting a unit you want or upgrading a unit alot. When you manage to finally get it though, it usually helps a ton.
I used to be heavily into mmorpgs, but now a days I just can't keep intersted in them, mostly because every one since wow has pretty much felt like wow in a diffrent skin, and to be honest I am sick of it. Tired of never having any choices or exploration options, tired of easy as hell content that is so boring to go thru because its not all that diffculty if you have a brain and pay a lil bit of attention to whats going on. Tired of the entire quest hub crap, like wow and its ilk where you just go from one town to the next doing quests. What ever happened to the journey mmorpgs used to provide when leveling? I used to love running around in ff11 on my lil white mage once I got sneak and invis just checking maps out when i was bored.
I tried to go back to ff14 a few months ago but I got bored after a day or 2 for reasons I mentioned above, just couldn't seem to get interested in it, kinda sucks too cuz i paid for a server xfer to join a buddy of mine who ended up always busy.
Hear hear
This has been my experience as well. I played WoW up through BC, and was pretty disgusted when I saw raid gear being replaced by the very first solo quests. I just don't think its OK to nullify all previous accomplishments for the sake of allowing everyone to participate in the newest content.
I know this goes against the industry standard of putting new money ahead of old, but I just long for a game where there is a proper progression again. You know, a game where you complete the content and then use those rewards in new content. This new game every expansion thing ultimately leaves my accomplishments in game feeling very hollow.
Originally posted by Siveria Personallty I wish more mmo's would up the barrier of entry for content, today its at a all time low due to wow, and pretty much all mmo's that try to clone it. WoW as a game itself is not bad, but I hate HATE WoW because of how it pretty much destroyed the genre single handeldy. As I said wow as a game in and of itself is not that bad, its just the effect its had on the genre has pretty much destroyed it. I get more of a sense of accomplishment from silly phone games like brave frontier, gun girlz, devil maker tokyo and games like those, because when you achieve something it feels good, especally if you do it as a free player. Usually this involves getting a unit you want or upgrading a unit alot. When you manage to finally get it though, it usually helps a ton.
I used to be heavily into mmorpgs, but now a days I just can't keep intersted in them, mostly because every one since wow has pretty much felt like wow in a diffrent skin, and to be honest I am sick of it. Tired of never having any choices or exploration options, tired of easy as hell content that is so boring to go thru because its not all that diffculty if you have a brain and pay a lil bit of attention to whats going on. Tired of the entire quest hub crap, like wow and its ilk where you just go from one town to the next doing quests. What ever happened to the journey mmorpgs used to provide when leveling? I used to love running around in ff11 on my lil white mage once I got sneak and invis just checking maps out when i was bored.
I tried to go back to ff14 a few months ago but I got bored after a day or 2 for reasons I mentioned above, just couldn't seem to get interested in it, kinda sucks too cuz i paid for a server xfer to join a buddy of mine who ended up always busy.
What has to happen is the "MMO" genre needs to be broken up into sub genres more efficiently so people can make informed decisions about what kind of game they are getting into. There is an audience out there that wants the harder grind at end game, but then there is the majority that just want a game that they can pop in and play with their friends and have a good challenge. Since the idea with an MMO is to have a game built around the participation of many players, going for that wider net makes sense.
Also, there's been plenty of times where people seemed to clamor for harder content, then when they finally get it they hate it because they can't progress and what not.
Originally posted by Siveria Personallty I wish more mmo's would up the barrier of entry for content, today its at a all time low due to wow, and pretty much all mmo's that try to clone it. WoW as a game itself is not bad, but I hate HATE WoW because of how it pretty much destroyed the genre single handeldy. As I said wow as a game in and of itself is not that bad, its just the effect its had on the genre has pretty much destroyed it. I get more of a sense of accomplishment from silly phone games like brave frontier, gun girlz, devil maker tokyo and games like those, because when you achieve something it feels good, especally if you do it as a free player. Usually this involves getting a unit you want or upgrading a unit alot. When you manage to finally get it though, it usually helps a ton.
I used to be heavily into mmorpgs, but now a days I just can't keep intersted in them, mostly because every one since wow has pretty much felt like wow in a diffrent skin, and to be honest I am sick of it. Tired of never having any choices or exploration options, tired of easy as hell content that is so boring to go thru because its not all that diffculty if you have a brain and pay a lil bit of attention to whats going on. Tired of the entire quest hub crap, like wow and its ilk where you just go from one town to the next doing quests. What ever happened to the journey mmorpgs used to provide when leveling? I used to love running around in ff11 on my lil white mage once I got sneak and invis just checking maps out when i was bored.
I tried to go back to ff14 a few months ago but I got bored after a day or 2 for reasons I mentioned above, just couldn't seem to get interested in it, kinda sucks too cuz i paid for a server xfer to join a buddy of mine who ended up always busy.
What has to happen is the "MMO" genre needs to be broken up into sub genres more efficiently so people can make informed decisions about what kind of game they are getting into. There is an audience out there that wants the harder grind at end game, but then there is the majority that just want a game that they can pop in and play with their friends and have a good challenge. Since the idea with an MMO is to have a game built around the participation of many players, going for that wider net makes sense.
Also, there's been plenty of times where people seemed to clamor for harder content, then when they finally get it they hate it because they can't progress and what not.
To be honest, this requirement to have completed the storyline is not even hard to do. Many games block expansion content behind existing storylines.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
I have played MMOs for a long while, though this is my first to 'max level'. All I can say is, the barrier of entry is a joke. I got to level 50 in the course of a month, at 1 or 2 hours a day. (I am super casual). I proceeded to get ilevel 90 with about 2 hours every few days, in a month, then cleared the 2.0-2.55 stuff in about 3 days (maybe 2-4 hours each). And I am a VERY lazy gamer, I get distracted all the time. My first raid groups had zero wipes, and I am sure they'll add a "Story Roulette" To all the stuff needed to get up to Heavensward if needed. Heck, maybe one for the old raids (Id be happy, my ilevel only got to 111 lol.).
I really wouldn't say having to play the game for that long to unlock pre-level-30-classes, and storyline stuff you wont even understand is such a huge undertaking, and this is coming from like, the laziest person on the planet.
As note, this is not a jab at you- I just don't think it's as big a barrier as you're making it out to be what so ever. I've spent more time in several, several other games, and have not complained. It's just that-- a game. If the content is a grind, maybe find another.
Edit: I thought I'd edit this a bit. I didn't finish other MMOs BECAUSE they felt too much of a grind, and I did not enjoy them-- this one I rather love, and have not had that feeling. The fact is if 90% of the content of a game feels like a grind, you should really be playing something you actually enjoy. This isn't a "Screw off, noob" comment, this is a... if you can't even put 2 hours a day for a couple weeks to a month to get from level one to max level and the expansion content, why are you even excited for it? If it's the crafting stuff, well, I can imagine being a little stingy-- and I'll say I can't imagine myself only doing crafting and nothing else, so I apologize. As far as socializing goes, I doubt old areas will be abandoned what so ever, and you can, of course, just take your time. It wont take that much. You don't need to sprint off to every new thing the moment it's out-- especially when you don't care about 90% of what that new something is, y'know?
Originally posted by XImpalerXI think the moral of the story here is that WoW has created a breed of mmo players that only care about end game and putting in as little work/time as possible to be on even footing with top tier players.They dont care about the game as it is now. Now that the expansion is coming out they could give a rats ass about anything else. yet, they were having a good time and enjoying it before then.FFXIV is a story driven mmorpg. You cant go to Ishgard until you get to that point in the story.Every noob in this thread just wants a free pass to catch up to those of us who have been playing over a year or more.Tough luck noob. Go put in the work like the rest of us.
This kind of attitude is EXACTLY how older MMOs slowly lose to attrition.WoW gets millions of people to buy their expansions because people that have not played before and not played in a while can catch up and play with the people that have been playing for years.Yeah, and what MMO wants influxes of new players or returning players? Also, the response of "suffer like we did noob" is hilarious. Mainly because the answer is usually "uh ...No"
When did it have to be a catch up to play with other players. You log in, you make friends, you play with them. What happened to playing with people to catch them up? Is it not possible anymore? Such ridiculous attitude. And why the need to catch up? Play the damn game.
So, tell me, how many people are going to play with new people to catch them up through the 350 quests needed to unlock the expansion content instead of going to Ishgard and leveling up to 60?
Oh, yeah, play the damn game indeed. Well, the parts of the game that the veterans have abandoned because they are too busy with the new content.
Hey, a new player might be lucky and be level 30+ and get to play with the people leveling 1 of the 3 new classes. The 3 new classes a new player cant play as.
But, hey, at least the new players have that main story to play through. Alone.
And isnt that why people play MMOs in the first place? Its obviously not to be a part of some community, especially when that community will sneer at them with derision and tell them "tough luck noob"
Uh.....everyone? Make some friends? It's an MMO for christ sakes. Content is being done all day every day because the devs are smart enough to make them all relevant. So you can't just play with friends, there are always people doing this content. Nothing is abandoned.
If anyone choose to play anything alone it's their choice. You also have the choice to do it with.......wait for it.....friends. Like you said, it's an MMO. Just because you can do it solo doesn't mean that you HAVE to do it solo. I went through the whole story line with two other friends with me the whole time when they have already completed themselves before doing it with me. Go figure.
And way to generalize. Of course there will be jackasses in ANY MMORPG but there are alot of nice people as well. It's no different from the real world because they are people from the real world. You find the right people, the like minded people to play with. Not everyone will be your friend but there will be plenty that will be.
I think the moral of the story here is that WoW has created a breed of mmo players that only care about end game and putting in as little work/time as possible to be on even footing with top tier players.
They dont care about the game as it is now. Now that the expansion is coming out they could give a rats ass about anything else. yet, they were having a good time and enjoying it before then.
FFXIV is a story driven mmorpg. You cant go to Ishgard until you get to that point in the story.
Every noob in this thread just wants a free pass to catch up to those of us who have been playing over a year or more.
Tough luck noob. Go put in the work like the rest of us.
I don't know what the world is going on in the comments, but FFXIV ARR is an odd duckling of an MMO / Single player story game that is fueled by nostalgia and older property references. The reason the decision for making people go through the main story of the original just to get to the expansion content is perplexing is that keeping the community together is incredibly important in MMORPGs. There is a reason that Blizzard allowed jump cutting to level 90 in their game to by pass the older content, and why many MMOs do not attempt to force players through main story quests before getting access to new zones.
There's nothing wrong with having a main story, but SE shouldn't be locking folks out of new zones and side quests because of it. And there should always be alternative ways to get to higher levels than simply grinding main story to unlock needed quests.
Why in the world would they bother investing in level and item sync, then throw it all away with main story requirement shinanigans?
Uh....because it's part of the game, what's the point of playing the game when you basically just want to skip the core of the game? It's pretty simple, the game is not for you if you don't want to actually play the game. There are many people that are enjoying it. The loud mouths complaining in these threads don't speak for everyone.
But you aren't skipping anything having access to the side quests and new zones. Having a choice to do it later after catching up with your friends is kind of important in these kinds of games. Also, you are playing the game even if you don't do the main story. The narrative is a quest line available in the game, but not the game in it's entirety like it is in persona 4 or true single player titles.
Uh....Important to you means it's important to everyone? Get a clue. You're not the only one playing the game. And the games emphasis is the story. The story is the entire game with some side stories. Everything you do in this game is tied to the story. Even the raids are.
Comments
I don't see where you are getting the idea we rushed anything, you really should be blaming the games design not us. As I have mentioned before me and my friend played for a few hours during the week and slightly longer sessions on weekends and we hit the infamous content wall in a short 3 weeks. Farming SCoB was fairly easy but it was pathetic that me and my friend had to lie that we cleared SCoB on our mains and these were alts just so they let us farm with them. My GF who has actively been playing this game from 2.0 all the way to current had a group that recently needed some extra DPS for farming FCoB after limits were raised. Me and my friend found it funny that none of FCoB was nearly as annoying as Turn 9 which was a welcome reprieve while we got a few more pieces. Due to this games design all in all, 2.0-2.55 in 3 weeks and this includes some FCoB here and there with my GF's premade. Sadly things could of went even faster and we could of been BiS in another week but after the 12th Turn 10-13 "Farm Group" where I patiently wiped for 3+ hours on every attempt just made me think: "Yep, a large but pitiful overall chunk of the games content gets completed by 10% of the games population" and maybe 3 hour wipe sessions on FCoB farm groups are considered content to you?
The interesting part about doing all this was that I couldn't believe that my GF was playing for a hour and a half 2 times a week after FCoB was on farm status. The whole reason we went about this was mostly to use our legacy characters to separate ourselves from the mainstream 2.0 casuals ( sue me I said it) but I wanted to see if the limitation of content was as true as she claimed and it certainly was. Her logic on paying $13.00 a month was she had people to play with 2 times a week and because it was the first mmo she played since launch and wanted to stay current. So I diagnosed her reasons as a awkward case of stockholm syndrome is why she kept playing. When she saw how fast we geared to here ilvl she was actually kind of pissed, because we spit on all her work since launch in 3 measly weeks at a casual pace. I stress this mostly because of how quickly everyone in this thread is ready to string WoW up to be hanged for having no content but its totally fine for FFXIV?
Ironically and pathetically enough after all of this they still refused to remove the weekly poetics cap even a month before HW. They just COULDN'T let that content wall go; they just keep dangling it in front of your face, yes to make sure your subbed Dan xD. The funniest thing about all of this is that we were able to bypass most of Poetics gear due to slowly getting large upgrades and replacing it with coil gear. If not for this stupid content walling from dungeon roulette's you could easily bypass several major patches so if this doesn't tell you anything then you really must just be blind. Even so for those who cant do coil can do the current LFR and get gear 10 ilvl lower than current and do just as fine as we did and get it done even faster (just wait until the stupid weekly piece restriction gets removed). All in all this game manages to harbor a plethora of the most ridiculous limiters for anything in the game that means anything to string you along at a snails pace to make sure you play month to month, even then someone can come back and get all of it done in 1/10th of the time making it very comical to me.
And just to make sure you know that I know FFXI has been knowingly doing this for many MANY years with their game so this comes down to being a SE thing. Watching from the sidelines this is a fun game to play in bursts, so ideally subbing for a few weeks after every 6 months will let you see all that needs to be seen. The exception will be Expansions of course, I picked up HW and I will be excited to at least get 2-3 months of fun stuff to level/gear/explore and enjoy before its the same retarded treadmill. FFXIV seems to me like something between a Shonen and a Football game; all the fillers/commercials that drown out the entire football game/show with about a couple of episodes/30-40 minutes. I seriously hope HW sets to break this cycle, and I am being completely serious because this game could be so much more; people are just too clueless to get that.
Its a story centric game,
Without completing your story, Ishgard has no reason to let you in and your character has little reason to want to go there.
No spoilers here, but the game is story lead, and has been from about level 5 onwards.
What boggles my mind is that they had storytelling down in FFXI: That is, each expansion was a self-contained story (with the exception of Rise of the Zilart, but that was giving the Shadow Lord arc a much needed boost in characterization). Yoshida has a strong habit of leaving a giant "to be continued" sign after each patch when it comes to story. It's okay to do that for a while, but eventually you have to rap things up.
Each story doesn't have to be connected linearly to one another. They even succeeded at doing just that a little over a decade earlier in FFXI's Chains of Promathia and onwards.
Its not just that you have to complete the main story to continue on to the expansion thats a problem, its that the main story quests are awful.
When the quests are of the "go to X and talk to someone, go to Y and pick up something, go back to X, go back to Y and kill 3 things, now go back to X again, then finally go back to quest giver to complete quest" variety.
Oh, and each step has a minute or so of acted but not voiced talking that is the most annoying and pretentious writing possible.
Now, imagine that over the course of 300+ quests. My room mate was interested in getting FF14 with the expansion but when I told him about the required boring questing he immediately lost all interest.
Makes me wonder about the next expansion. Are we going to be forced to complete the Ishgard campaign and all subsequent updates to continue to that expansion's story?
How many quests will the main scenario be up at that point? 600? Or the expansion after that? What about when the main scenario reaches 1000 quests?
Here: https://www.youtube.com/watch?v=NZN1HowUV5Q
FF 14 is FF 14. It is not and never will be FF 11.
Thank the Lord Jesus Christ may his smile shine down from heaven upon you.
On Topic - The content leading up the xpac is good. Unless your a no-life raider there is no barrier to entry at all. Just a lot of value for your dollar.
I think the moral of the story here is that WoW has created a breed of mmo players that only care about end game and putting in as little work/time as possible to be on even footing with top tier players.
They dont care about the game as it is now. Now that the expansion is coming out they could give a rats ass about anything else. yet, they were having a good time and enjoying it before then.
FFXIV is a story driven mmorpg. You cant go to Ishgard until you get to that point in the story.
Every noob in this thread just wants a free pass to catch up to those of us who have been playing over a year or more.
Tough luck noob. Go put in the work like the rest of us.
I don't know what the world is going on in the comments, but FFXIV ARR is an odd duckling of an MMO / Single player story game that is fueled by nostalgia and older property references. The reason the decision for making people go through the main story of the original just to get to the expansion content is perplexing is that keeping the community together is incredibly important in MMORPGs. There is a reason that Blizzard allowed jump cutting to level 90 in their game to by pass the older content, and why many MMOs do not attempt to force players through main story quests before getting access to new zones.
There's nothing wrong with having a main story, but SE shouldn't be locking folks out of new zones and side quests because of it. And there should always be alternative ways to get to higher levels than simply grinding main story to unlock needed quests.
Why in the world would they bother investing in level and item sync, then throw it all away with main story requirement shinanigans?
Uh....because it's part of the game, what's the point of playing the game when you basically just want to skip the core of the game? It's pretty simple, the game is not for you if you don't want to actually play the game. There are many people that are enjoying it. The loud mouths complaining in these threads don't speak for everyone.
WoW gets millions of people to buy their expansions because people that have not played before and not played in a while can catch up and play with the people that have been playing for years.
Yeah, and what MMO wants influxes of new players or returning players?
Also, the response of "suffer like we did noob" is hilarious. Mainly because the answer is usually "uh ...No"
When did it have to be a catch up to play with other players. You log in, you make friends, you play with them. What happened to playing with people to catch them up? Is it not possible anymore? Such ridiculous attitude. And why the need to catch up? Play the damn game.
But you aren't skipping anything having access to the side quests and new zones. Having a choice to do it later after catching up with your friends is kind of important in these kinds of games. Also, you are playing the game even if you don't do the main story. The narrative is a quest line available in the game, but not the game in it's entirety like it is in persona 4 or true single player titles.
When did it have to be a catch up to play with other players. You log in, you make friends, you play with them. What happened to playing with people to catch them up? Is it not possible anymore? Such ridiculous attitude. And why the need to catch up? Play the damn game.
So, tell me, how many people are going to play with new people to catch them up through the 350 quests needed to unlock the expansion content instead of going to Ishgard and leveling up to 60?
Oh, yeah, play the damn game indeed. Well, the parts of the game that the veterans have abandoned because they are too busy with the new content.
Hey, a new player might be lucky and be level 30+ and get to play with the people leveling 1 of the 3 new classes. The 3 new classes a new player cant play as.
But, hey, at least the new players have that main story to play through. Alone.
And isnt that why people play MMOs in the first place? Its obviously not to be a part of some community, especially when that community will sneer at them with derision and tell them "tough luck noob"
You do realize that they offer currency to purchase end-game gear and exclusive items to players who do the daily roulette of story content, yes? It's actually a rather well thought out way to make sure that those new to the game can get caught up without having to worry about not finding people to run through story content with. There's even a party-wide bonus for running first timers through. I've never waited more than a half hour, as a DPS, in that particular queue; in fact it's usually about 10-15 minutes tops.
The lower level content is much the same, and players are scaled down so they don't just power through everything. Again, I've almost never waited more than a half hour. Just queue up while doing beast tribe dailies or something, easy as can be.
The non-story quests are perfectly soloable, and there are plenty of both new players and veterans leveling alternate classes to play with. Not to mention the plethora of FC's constantly looking for new people.
The aforementioned systems work very well. The last week or so I've been catching myself up on the story, I'd say almost half the people I ran the content with were new players. As in, completely new and never having done it before.
Finally, I don't know what game you're playing, but it's very rare to find somebody with the attitude you describe in FFXIV. Oh sure they're around, but the majority of the community is friendly and helpful, and willing to lend a hand when needed.
In other words, you don't know what you're talking about. Period. Have a nice day, and good luck getting your foot out of your mouth, pal.
AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!
We are born of the blood. Made men by the blood. Undone by the blood. Our eyes are yet to open. FEAR THE OLD BLOOD.
#IStandWithVic
First, you say that the FF14 community is friendly and helpful then you end with mocking and contemptuous remark.
Thank you for proving me right.
Also, what topic are you posting in? The FF14 fans in here have mocked, ridiculed and insulted anyone that has even a slight negative view. Which I have personally seen mirrored in game.
I used to be heavily into mmorpgs, but now a days I just can't keep intersted in them, mostly because every one since wow has pretty much felt like wow in a diffrent skin, and to be honest I am sick of it. Tired of never having any choices or exploration options, tired of easy as hell content that is so boring to go thru because its not all that diffculty if you have a brain and pay a lil bit of attention to whats going on. Tired of the entire quest hub crap, like wow and its ilk where you just go from one town to the next doing quests. What ever happened to the journey mmorpgs used to provide when leveling? I used to love running around in ff11 on my lil white mage once I got sneak and invis just checking maps out when i was bored.
I tried to go back to ff14 a few months ago but I got bored after a day or 2 for reasons I mentioned above, just couldn't seem to get interested in it, kinda sucks too cuz i paid for a server xfer to join a buddy of mine who ended up always busy.
Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:
A. Proven right (if something bad happens)
or
B. Pleasantly surprised (if something good happens)
Either way, you can't lose! Try it out sometime!
Hear hear
This has been my experience as well. I played WoW up through BC, and was pretty disgusted when I saw raid gear being replaced by the very first solo quests. I just don't think its OK to nullify all previous accomplishments for the sake of allowing everyone to participate in the newest content.
I know this goes against the industry standard of putting new money ahead of old, but I just long for a game where there is a proper progression again. You know, a game where you complete the content and then use those rewards in new content. This new game every expansion thing ultimately leaves my accomplishments in game feeling very hollow.
What has to happen is the "MMO" genre needs to be broken up into sub genres more efficiently so people can make informed decisions about what kind of game they are getting into. There is an audience out there that wants the harder grind at end game, but then there is the majority that just want a game that they can pop in and play with their friends and have a good challenge. Since the idea with an MMO is to have a game built around the participation of many players, going for that wider net makes sense.
Also, there's been plenty of times where people seemed to clamor for harder content, then when they finally get it they hate it because they can't progress and what not.
To be honest, this requirement to have completed the storyline is not even hard to do. Many games block expansion content behind existing storylines.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
I have played MMOs for a long while, though this is my first to 'max level'. All I can say is, the barrier of entry is a joke. I got to level 50 in the course of a month, at 1 or 2 hours a day. (I am super casual). I proceeded to get ilevel 90 with about 2 hours every few days, in a month, then cleared the 2.0-2.55 stuff in about 3 days (maybe 2-4 hours each). And I am a VERY lazy gamer, I get distracted all the time. My first raid groups had zero wipes, and I am sure they'll add a "Story Roulette" To all the stuff needed to get up to Heavensward if needed. Heck, maybe one for the old raids (Id be happy, my ilevel only got to 111 lol.).
I really wouldn't say having to play the game for that long to unlock pre-level-30-classes, and storyline stuff you wont even understand is such a huge undertaking, and this is coming from like, the laziest person on the planet.
As note, this is not a jab at you- I just don't think it's as big a barrier as you're making it out to be what so ever. I've spent more time in several, several other games, and have not complained. It's just that-- a game. If the content is a grind, maybe find another.
Edit: I thought I'd edit this a bit. I didn't finish other MMOs BECAUSE they felt too much of a grind, and I did not enjoy them-- this one I rather love, and have not had that feeling. The fact is if 90% of the content of a game feels like a grind, you should really be playing something you actually enjoy. This isn't a "Screw off, noob" comment, this is a... if you can't even put 2 hours a day for a couple weeks to a month to get from level one to max level and the expansion content, why are you even excited for it? If it's the crafting stuff, well, I can imagine being a little stingy-- and I'll say I can't imagine myself only doing crafting and nothing else, so I apologize. As far as socializing goes, I doubt old areas will be abandoned what so ever, and you can, of course, just take your time. It wont take that much. You don't need to sprint off to every new thing the moment it's out-- especially when you don't care about 90% of what that new something is, y'know?
Uh.....everyone? Make some friends? It's an MMO for christ sakes. Content is being done all day every day because the devs are smart enough to make them all relevant. So you can't just play with friends, there are always people doing this content. Nothing is abandoned.
If anyone choose to play anything alone it's their choice. You also have the choice to do it with.......wait for it.....friends. Like you said, it's an MMO. Just because you can do it solo doesn't mean that you HAVE to do it solo. I went through the whole story line with two other friends with me the whole time when they have already completed themselves before doing it with me. Go figure.
And way to generalize. Of course there will be jackasses in ANY MMORPG but there are alot of nice people as well. It's no different from the real world because they are people from the real world. You find the right people, the like minded people to play with. Not everyone will be your friend but there will be plenty that will be.
Uh....Important to you means it's important to everyone? Get a clue. You're not the only one playing the game. And the games emphasis is the story. The story is the entire game with some side stories. Everything you do in this game is tied to the story. Even the raids are.
You really should just stop posting mandodo, come back when you can actually bring something to the discussion.