I think the barrier to entry is a great idea. Square Enix are masters at keeping all of their content populated. If they let everyone just skip right to the expansion, then all previous content would be obsolete and new players would have hard times finding groups for dungeons, etc.
The expansion is not for leveling from 1-50. You seem upset that you cant just catch up to everyone else just because an expansion is coming out. Do your work just like the rest of us.
I had to do all of the story quests and gear up, so why shouldn't you have to? because you are new? You just want to skip everything that's been added to the game just because an expansion is coming out?
We all might as well just never play the game and wait until expansion comes out so we can just skip ahead lol.
If you feel that the current content and story isn't worth your time, then why are you playing? Don't envy us because we decided the game was worth our time long before you did.
The OP was actually enjoy the game allot but mainly the none combat part of the game since he mostly dropped out of combat at 2.0.
He doesn't seem to want acces to all content but seems to want acces to the content he mostly enjoy's which is the none combat side of the game.
So I feel it's legit he feels the way he does.
Do you feel it's right for a company to dismiss a loyal subscriber just because he enjoy's parts of the game the majority might not? I highly doubt since the game allows large portions of the game to be be played none combat that a company should take into account of those playing those parts.
Should he really go thru every quest just to reach the point he once again can enjoy the game he was already enjoying for a long time. Or should he be able to continue to enjoy the game and be given acces to newer feature's based on none-combat that might aswell have some sort of none combat quests tide to it that might be related to it's craft/trade/harvest etc...none combat?
It's the IP and the embarassment of remaking an mmo and it still going f2p within a few years, which is why they probably won't do it.
They are a big company so they can afford to run a loss making title.
Do you have hard evidence that FFXIV is running at a financial loss? If not why are you even talking about the game running at a loss? Are you just trying to be negative just you be negative? Why do you continue to post about a game you dont even like?
I think the barrier to entry is a great idea. Square Enix are masters at keeping all of their content populated. If they let everyone just skip right to the expansion, then all previous content would be obsolete and new players would have hard times finding groups for dungeons, etc.
The expansion is not for leveling from 1-50. You seem upset that you cant just catch up to everyone else just because an expansion is coming out. Do your work just like the rest of us.
I had to do all of the story quests and gear up, so why shouldn't you have to? because you are new? You just want to skip everything that's been added to the game just because an expansion is coming out?
We all might as well just never play the game and wait until expansion comes out so we can just skip ahead lol.
If you feel that the current content and story isn't worth your time, then why are you playing? Don't envy us because we decided the game was worth our time long before you did.
The OP was actually enjoy the game allot but mainly the none combat part of the game since he mostly dropped out of combat at 2.0.
He doesn't seem to want acces to all content but seems to want acces to the content he mostly enjoy's which is the none combat side of the game.
So I feel it's legit he feels the way he does.
Do you feel it's right for a company to dismiss a loyal subscriber just because he enjoy's parts of the game the majority might not? I highly doubt since the game allows large portions of the game to be be played none combat that a company should take into account of those playing those parts.
Should he really go thru every quest just to reach the point he once again can enjoy the game he was already enjoying for a long time. Or should he be able to continue to enjoy the game and be given acces to newer feature's based on none-combat that might aswell have some sort of none combat quests tide to it that might be related to it's craft/trade/harvest etc...none combat?
The OP has a legit argument and he can feel the way he feels. However if developers try to make content for everyone and everything possible they would want to do you would have no game because you cannot develop something of that magnitude. So what happens is the Developers develop the game the way they want to see it played as well as what they feel they can get a market for. Not everyone will be happy like the OP. It will be as simple as if the OP does not want to play the game as intended because developers cannot make every person happy, then its up to the OP to leave or play the way the game is designed to be played.
Edit
Also the game was designed 100% around combat. If it was not you the story would be able to be completed by a crafting class or some other non-combat means. So even though he ONLY enjoys Crafting he is forced to play the game the way it was designed, around COMBAT. When he gets to point X he can do what he wants however he will be limited in game play. The way this game was designed. FFXIV is not designed to be UO, EQ, SWG where you can craft all you want and avoid combat all together.
I think the barrier to entry is a great idea. Square Enix are masters at keeping all of their content populated. If they let everyone just skip right to the expansion, then all previous content would be obsolete and new players would have hard times finding groups for dungeons, etc.
The expansion is not for leveling from 1-50. You seem upset that you cant just catch up to everyone else just because an expansion is coming out. Do your work just like the rest of us.
I had to do all of the story quests and gear up, so why shouldn't you have to? because you are new? You just want to skip everything that's been added to the game just because an expansion is coming out?
We all might as well just never play the game and wait until expansion comes out so we can just skip ahead lol.
If you feel that the current content and story isn't worth your time, then why are you playing? Don't envy us because we decided the game was worth our time long before you did.
The OP was actually enjoy the game allot but mainly the none combat part of the game since he mostly dropped out of combat at 2.0.
He doesn't seem to want acces to all content but seems to want acces to the content he mostly enjoy's which is the none combat side of the game.
So I feel it's legit he feels the way he does.
Do you feel it's right for a company to dismiss a loyal subscriber just because he enjoy's parts of the game the majority might not? I highly doubt since the game allows large portions of the game to be be played none combat that a company should take into account of those playing those parts.
Should he really go thru every quest just to reach the point he once again can enjoy the game he was already enjoying for a long time. Or should he be able to continue to enjoy the game and be given acces to newer feature's based on none-combat that might aswell have some sort of none combat quests tide to it that might be related to it's craft/trade/harvest etc...none combat?
The OP has a legit argument and he can feel the way he feels. However if developers try to make content for everyone and everything possible they would want to do you would have no game because you cannot develop something of that magnitude. So what happens is the Developers develop the game the way they want to see it played as well as what they feel they can get a market for. Not everyone will be happy like the OP. It will be as simple as if the OP does not want to play the game as intended because developers cannot make every person happy, then its up to the OP to leave or play the way the game is designed to be played.
Edit
Also the game was designed 100% around combat. If it was not you the story would be able to be completed by a crafting class or some other non-combat means. So even though he ONLY enjoys Crafting he is forced to play the game the way it was designed, around COMBAT. When he gets to point X he can do what he wants however he will be limited in game play. The way this game was designed. FFXIV is not designed to be UO, EQ, SWG where you can craft all you want and avoid combat all together.
I agree with Moon, if you make everything accessible without requirements, then where is the achievement?
Personally I don't care, as I don't play games for achievement, I am more of a Foomerang type of player, I just want to do my thing.
But I can accept that games are not made for me personally. They are made for a specific design goal. Hence I may not like that feature, but why complain? I am sure there are many that do like it or appreciate that it is there, and that is why it is designed as such.
FFA Nonconsentual Full Loot PvP ...You know you want it!!
I think the barrier to entry is a great idea. Square Enix are masters at keeping all of their content populated. If they let everyone just skip right to the expansion, then all previous content would be obsolete and new players would have hard times finding groups for dungeons, etc.
The expansion is not for leveling from 1-50. You seem upset that you cant just catch up to everyone else just because an expansion is coming out. Do your work just like the rest of us.
I had to do all of the story quests and gear up, so why shouldn't you have to? because you are new? You just want to skip everything that's been added to the game just because an expansion is coming out?
We all might as well just never play the game and wait until expansion comes out so we can just skip ahead lol.
If you feel that the current content and story isn't worth your time, then why are you playing? Don't envy us because we decided the game was worth our time long before you did.
The OP was actually enjoy the game allot but mainly the none combat part of the game since he mostly dropped out of combat at 2.0.
He doesn't seem to want acces to all content but seems to want acces to the content he mostly enjoy's which is the none combat side of the game.
So I feel it's legit he feels the way he does.
Do you feel it's right for a company to dismiss a loyal subscriber just because he enjoy's parts of the game the majority might not? I highly doubt since the game allows large portions of the game to be be played none combat that a company should take into account of those playing those parts.
Should he really go thru every quest just to reach the point he once again can enjoy the game he was already enjoying for a long time. Or should he be able to continue to enjoy the game and be given acces to newer feature's based on none-combat that might aswell have some sort of none combat quests tide to it that might be related to it's craft/trade/harvest etc...none combat?
The OP has a legit argument and he can feel the way he feels. However if developers try to make content for everyone and everything possible they would want to do you would have no game because you cannot develop something of that magnitude. So what happens is the Developers develop the game the way they want to see it played as well as what they feel they can get a market for. Not everyone will be happy like the OP. It will be as simple as if the OP does not want to play the game as intended because developers cannot make every person happy, then its up to the OP to leave or play the way the game is designed to be played.
Edit
Also the game was designed 100% around combat. If it was not you the story would be able to be completed by a crafting class or some other non-combat means. So even though he ONLY enjoys Crafting he is forced to play the game the way it was designed, around COMBAT. When he gets to point X he can do what he wants however he will be limited in game play. The way this game was designed. FFXIV is not designed to be UO, EQ, SWG where you can craft all you want and avoid combat all together.
I agree with Moon, if you make everything accessible without requirements, then where is the achievement?
Personally I don't care, as I don't play games for achievement, I am more of a Foomerang type of player, I just want to do my thing.
But I can accept that games are not made for me personally. They are made for a specific design goal. Hence I may not like that feature, but why complain? I am sure there are many that do like it or appreciate that it is there, and that is why it is designed as such.
And no game can make everyone happy about everything. People need to realize that. SE is making the game they way they want to make the game. If people dont like it dont play. I told that to my friends who bitch about FFXIV combat being slow, then they go back to WOW and bitch about Combat being spammy, then they come back to FFXIV and bitch about combat being slow and then needing to be more like WoW. Then going back to WOW and bitching about combat being spammy. Its an endless cycle and honestly I would rather play with people that want to make the game the way the Developers made it with some input from the population vs trying to make everyone happy. Which look at WOW and why that game is in the shitter.
omg you don't hit a button and zing to max level? You have to develop your character before you can work on the new content? What is the world coming to! This sounds like to much effort and planning on my part, I'm going back to Action Combat, dodge dodge dodge. See you suckers later!
Originally posted by goboygo omg you don't hit a button and zing to max level? You have to develop your character before you can work on the new content? What is the world coming to! This sounds like to much effort and planning on my part, I'm going back to Action Combat, dodge dodge dodge. See you suckers later!
Originally posted by goboygo omg you don't hit a button and zing to max level? You have to develop your character before you can work on the new content? What is the world coming to! This sounds like to much effort and planning on my part, I'm going back to Action Combat, dodge dodge dodge. See you suckers later!
haha yes
Our Facebook page is also saying the same thing yet people who are not paying to play the game are complaining about this system?
this is precisly why I didn't finish story in the first place. The catch up is to step even before Heavensward
Story was getting harder and harder on requirement.
Roulettes was the main source of raising your ilvl.To do roulettes you had to unlock the dungeons first.
I liked playing as a tank or healer, but those 2 needed a lot of knowledge of the dungeon even before entering it and was nerve wracking. I even made some DD just to do battle quests so i can be allowed to "suck" lol. You actualy need to know the dungeons and they are like 17 of them at 50 and i'm prety sure we will have more noobs which will result in failed dungeons.
And then you have the trials to.
When you reached level 50 you had like 100 quest, unlocking this, unlocking that, weapon quest.... get ilevel for next dungeon .... And when i tought i was catching up, new patch, new main scenario, and new expansion announced....new requirements for gear I didn't met.
Well i'm pretty sure i had i90+ on my tank so going back is still ok for me i guess
..But i hated the main scenario in FF arr. Not because of story, but because of requirements. Easier to read a book or watch a movie, and those stories might be even better.
Now to be fair, i understand why they did this. There is pretty much nothing else to do besides this "forced" content and, besides the new classes, I'm not sure that Heavensward will be worth to rush into. ( as long as you can level past 50 in normal zones as well).
People who rush just to reach Heavensward might be dissapointed.
The way I'd describe it, FF14 ARR has an amazing story which is badly paced.
Still, when the story concluded in 2.55, I sat there bewildered, in a state of a shock. One of the best stories I've seen lately.
That said, structurally FF14 is not open-ended or "sandbox" so I can understand why some may have issues with it. It's closer to the single-player Final Fantasy than a conventional MMORPG. The story too, it would have been better told as a single-player game. Shame because it really is that good.
It has a rigid story and a linear curve, so the word "expansion" may be a bit off IMO. Heavensward is really "Please insert disc 2". It's the next chapter in the story. A bit like the volume 2 of a series of books.
I actually wrote about this today. I learned of the 2.55 requirement a week ago and nearly had a heart attack. I was planning to come back on Heavensward early access and immediately begin playing (and reviewing) the expansion. Unfortunately, now I have to spend another few days knocking out all the main story missions.
My article on the 2.55 requirement for Heavensward:
I actually wrote about this today. I learned of the 2.55 requirement a week ago and nearly had a heart attack. I was planning to come back on Heavensward early access and immediately begin playing (and reviewing) the expansion. Unfortunately, now I have to spend another few days knocking out all the main story missions.
My article on the 2.55 requirement for Heavensward:
I actually wrote about this today. I learned of the 2.55 requirement a week ago and nearly had a heart attack. I was planning to come back on Heavensward early access and immediately begin playing (and reviewing) the expansion. Unfortunately, now I have to spend another few days knocking out all the main story missions.
My article on the 2.55 requirement for Heavensward:
o "great ff xi veteran" that cant lose 10 hours questing
lol
A grizzled FFXI veteran complaining about having to do a few fetch quests? You've got to be joking me. What's next? EQ1 vets complaining SE cheated them because they wouldn't automatically level their character to 50 with the purchase of an expansion like Blizzard did?
Happened to see this post, so I'd like to add my experiences.
As a new FFXIV player, I recently hit 50, finished the main scenario quest, and intended to carry things into the new expansion -- I started playing with the intent of rolling a dark knight come expansion and going through the story my way. Suffice to say, I found I needed to get through all the old content to catch up.
Calculating how much time would be involved in achieving a gear level at which I wouldn't be a burden to groups, I straight up bought gil so that I could power through the quests. Starting at 90 ilevel from the beginning of the post-main scenario quests, it took roughly 25 hours to finish all the content.
At this point, I'm happy to have finished it -- the story was decent, although hamfistedly done and dreadfully predictable if you are at all familiar with cliched Japanese style -- but I'm so burnt I regret preordering the expansion. If I hadn't known the requirement, I'd have just done things at a reasonable pace.
All that being said, good luck to other FF newcomers -- I think it's totally uncool that you get slammed up against the scenario barrier, particularly when a good portion of the quests are run and fetch quests written by a completely uninspired designer and clearly fluff to waste players' time -- the game isn't bad but prepare yourselves to invest those 20-ish hours in order to step into the expansion. I dunno -- if I had to do it again, I probably wouldn't.
It takes 6 - 8 hours to go from 2.0 - 2.55, that's including time to get to appropriate gear levels, i did it recently with the first raid only requiring i50 gear and basically being about as hard as LFR in WoW it barely takes any time...
Not to mention in 3.0 there will be an exp bonus to story quests meaning you can completely circumvent any side quests as well as the story quest awarding you appropriate gear to do what you need to do... the barrier is nowhere near as huge as people are making it out to be
Happened to see this post, so I'd like to add my experiences.
As a new FFXIV player, I recently hit 50, finished the main scenario quest, and intended to carry things into the new expansion -- I started playing with the intent of rolling a dark knight come expansion and going through the story my way. Suffice to say, I found I needed to get through all the old content to catch up.
Calculating how much time would be involved in achieving a gear level at which I wouldn't be a burden to groups, I straight up bought gil so that I could power through the quests. Starting at 90 ilevel from the beginning of the post-main scenario quests, it took roughly 25 hours to finish all the content.
At this point, I'm happy to have finished it -- the story was decent, although hamfistedly done and dreadfully predictable if you are at all familiar with cliched Japanese style -- but I'm so burnt I regret preordering the expansion. If I hadn't known the requirement, I'd have just done things at a reasonable pace.
All that being said, good luck to other FF newcomers -- I think it's totally uncool that you get slammed up against the scenario barrier, particularly when a good portion of the quests are run and fetch quests written by a completely uninspired designer and clearly fluff to waste players' time -- the game isn't bad but prepare yourselves to invest those 20-ish hours in order to step into the expansion. I dunno -- if I had to do it again, I probably wouldn't.
That tells you everything right there. This is where it's on the player, not the game. And how is anything slammed at anyone when from the very beginning the Main Scenario quests was a barrier to almost all the features available in the game?
Happened to see this post, so I'd like to add my experiences.
As a new FFXIV player, I recently hit 50, finished the main scenario quest, and intended to carry things into the new expansion -- I started playing with the intent of rolling a dark knight come expansion and going through the story my way. Suffice to say, I found I needed to get through all the old content to catch up.
Calculating how much time would be involved in achieving a gear level at which I wouldn't be a burden to groups, I straight up bought gil so that I could power through the quests. Starting at 90 ilevel from the beginning of the post-main scenario quests, it took roughly 25 hours to finish all the content.
At this point, I'm happy to have finished it -- the story was decent, although hamfistedly done and dreadfully predictable if you are at all familiar with cliched Japanese style -- but I'm so burnt I regret preordering the expansion. If I hadn't known the requirement, I'd have just done things at a reasonable pace.
All that being said, good luck to other FF newcomers -- I think it's totally uncool that you get slammed up against the scenario barrier, particularly when a good portion of the quests are run and fetch quests written by a completely uninspired designer and clearly fluff to waste players' time -- the game isn't bad but prepare yourselves to invest those 20-ish hours in order to step into the expansion. I dunno -- if I had to do it again, I probably wouldn't.
I call Bullshit on this that it took you 25 hours to finish all the content. My wife and I did the content together. Saturday May 30th we did Thornmarch (The primal boss for 2.1), Leviathan (The Primal boss for 2.2) and Ramuh (The Primal Boss for 2.3) and all the storyline starting from 2.1 and finished up to 2.4 in about 3 hours maybe 3 and half hours tops. I know My kids were on their afternoon nap and my wife and I got all that shit done. So if 2.0 - 2.55 takes you anymore than 8 to 9 hours of play time; then you must be standing still in game just to say it took longer.
Happened to see this post, so I'd like to add my experiences.
As a new FFXIV player, I recently hit 50, finished the main scenario quest, and intended to carry things into the new expansion -- I started playing with the intent of rolling a dark knight come expansion and going through the story my way. Suffice to say, I found I needed to get through all the old content to catch up.
Calculating how much time would be involved in achieving a gear level at which I wouldn't be a burden to groups, I straight up bought gil so that I could power through the quests. Starting at 90 ilevel from the beginning of the post-main scenario quests, it took roughly 25 hours to finish all the content.
At this point, I'm happy to have finished it -- the story was decent, although hamfistedly done and dreadfully predictable if you are at all familiar with cliched Japanese style -- but I'm so burnt I regret preordering the expansion. If I hadn't known the requirement, I'd have just done things at a reasonable pace.
All that being said, good luck to other FF newcomers -- I think it's totally uncool that you get slammed up against the scenario barrier, particularly when a good portion of the quests are run and fetch quests written by a completely uninspired designer and clearly fluff to waste players' time -- the game isn't bad but prepare yourselves to invest those 20-ish hours in order to step into the expansion. I dunno -- if I had to do it again, I probably wouldn't.
I call Bullshit on this that it took you 25 hours to finish all the content. My wife and I did the content together. Saturday May 30th we did Thornmarch (The primal boss for 2.1), Leviathan (The Primal boss for 2.2) and Ramuh (The Primal Boss for 2.3) and all the storyline starting from 2.1 and finished up to 2.4 in about 3 hours maybe 3 and half hours tops. I know My kids were on their afternoon nap and my wife and I got all that shit done. So if 2.0 - 2.55 takes you anymore than 8 to 9 hours of play time; then you must be standing still in game just to say it took longer.
I call bullshit on you and Mbrodie's bullshit, saying that 2.0-2.55 takes 6-9 hours you have to be kidding me. Even 2.1-2.55 took longer than that, you really must not recall all the downtime in between missions. Going from glittering circle to glittering circle between zones placed purposely out of the the way then waiting in 30-60 min ques for all the PF dungeons and taking 30-40 min per dungeon and almost just as long for all the ques/clears of all the primals/mini battles take MANY hours. Nor do you recall Cape Westwind and the last few dungeon size areas que times (priority que was given to first time clears as of recently but I question the amount of players that actually do trial roulette's nowadays).Getting pick up gear and drops from dungeons while doing this endeavor DOES speed up the process, but since every moron needs and greeds on EVERYTHING so they can turn it in for the pitiful and useless Company seals deters this. The ilvl 100 gear is great from the newer dungeons granted now that it actually drops vs before BUT you still have to hope someone else doesn't need on it.
All of this does NOT include the last few fights in 2.5-2.55, namely steps of fate. After several nerfs to monster health the battle continues to be difficult not due to its difficulty but rather the ability to keep a full group of players without dropping. The battlefield is so easy in fact, that you can keep respawning and continue the fight until the battle is won, but when the first to three wipes happen people immediately drop. This makes it very difficult to maintain the amount of players to do the fights mechanics and to have the DPS to ultimately to burn the fight down. Due to this you want to spend more time doing roulette's/LoA/LFR areas to inflate your Gear score higher than anyone else's to have a chance to even try to carry the sad morons.
In the end this isn't even an problem of length, its a problem in and of it self that you are forced to do irrelevant content and for the most part boring story to play the new expansion. As I've mentioned in other threads, this game is a bastion for those who can truly avoid battle content due to the many activities the game offers for other players that enjoy elements like RP/Crafting/Playing sims with their house (Granted you can find a plot LEL) and I find it IRONIC that the very same game that offers so much fluff and pointless crap (in my opinion) crams the very content many players avoid down your throat. The game has been a constant culprit in trying to force its playerbase to do all of its content without giving them much of a choice, outside of all the new fluff that was added with the Golden Saucer of course. In which I also find it funny they are promoting physical prizes such as laptops and PC accessories in a new batch of tournaments for chocobo racing. This makes me almost wonder if there is a lack of interest on that part but nonetheless I give them props for doing such things.
In the and as I have said, this game is going to fall flat on it's face if Yoshi P does not turn this requirement around. All he has managed to do is the usual bait and switch and dip and dodge of the concerned playerbase by removing gear restrictions and adding more exp for the storyline come 3.0. This is not what people want, people want 3.0 to have its own story or as per my suggestion: a Synopsis cutscene of events leading up to and fragmenting the storylines to 2.55. It's like the time when people were complaining about the atma process of relic weapons and his answer was to make atma stackable to 99..... Or the time i recall someone complaining about something to do with mounts and possibly mount diversity and Yoshi interpreted that is "Oh yes good idea, we will add a Mount roulette" which in those situations and those that followed made me realize that he doesn't give a flying **** about his playerbase because its his project and his baby now. Remember, just over 150k of the 600k+ player base has completed 2.55 for a multitude of their own reasons. Due to a large percentage of MMO players that for some reason enjoy playing blind and avoiding social media and updates in this day and age (odd i know) many haven't done it even now because they are unaware of its requirement. Which this is to be expected because just the idea itself is farcical the highest degree in this day and age of MMO's.
Happened to see this post, so I'd like to add my experiences.
As a new FFXIV player, I recently hit 50, finished the main scenario quest, and intended to carry things into the new expansion -- I started playing with the intent of rolling a dark knight come expansion and going through the story my way. Suffice to say, I found I needed to get through all the old content to catch up.
Calculating how much time would be involved in achieving a gear level at which I wouldn't be a burden to groups, I straight up bought gil so that I could power through the quests. Starting at 90 ilevel from the beginning of the post-main scenario quests, it took roughly 25 hours to finish all the content.
At this point, I'm happy to have finished it -- the story was decent, although hamfistedly done and dreadfully predictable if you are at all familiar with cliched Japanese style -- but I'm so burnt I regret preordering the expansion. If I hadn't known the requirement, I'd have just done things at a reasonable pace.
All that being said, good luck to other FF newcomers -- I think it's totally uncool that you get slammed up against the scenario barrier, particularly when a good portion of the quests are run and fetch quests written by a completely uninspired designer and clearly fluff to waste players' time -- the game isn't bad but prepare yourselves to invest those 20-ish hours in order to step into the expansion. I dunno -- if I had to do it again, I probably wouldn't.
That tells you everything right there. This is where it's on the player, not the game. And how is anything slammed at anyone when from the very beginning the Main Scenario quests was a barrier to almost all the features available in the game?
The very reason that the main scenario quests were a barrier to almost all features of the game were the very same reason I hated doing it, and I'm sure that there are many others that feel the same. The moment I completed 2.1 so I start doing endgame and access coil I avoided main scenario like a plague, also a feeling I feel is mutual among others.
This is how long it took me to finish the entire main story. No achievement for 2.5 part 1, but I finished it a few hours after it came out. Solo queues as DPS.
Games good. The prevalence and unending harassment every 30 seconds by non stop gold sellers and the game won't even let you turn off the chat or disable parts of it... THAT is not good. I will NEVER play this game.
Comments
The OP was actually enjoy the game allot but mainly the none combat part of the game since he mostly dropped out of combat at 2.0.
He doesn't seem to want acces to all content but seems to want acces to the content he mostly enjoy's which is the none combat side of the game.
So I feel it's legit he feels the way he does.
Do you feel it's right for a company to dismiss a loyal subscriber just because he enjoy's parts of the game the majority might not? I highly doubt since the game allows large portions of the game to be be played none combat that a company should take into account of those playing those parts.
Should he really go thru every quest just to reach the point he once again can enjoy the game he was already enjoying for a long time. Or should he be able to continue to enjoy the game and be given acces to newer feature's based on none-combat that might aswell have some sort of none combat quests tide to it that might be related to it's craft/trade/harvest etc...none combat?
Do you have hard evidence that FFXIV is running at a financial loss? If not why are you even talking about the game running at a loss? Are you just trying to be negative just you be negative? Why do you continue to post about a game you dont even like?
The OP has a legit argument and he can feel the way he feels. However if developers try to make content for everyone and everything possible they would want to do you would have no game because you cannot develop something of that magnitude. So what happens is the Developers develop the game the way they want to see it played as well as what they feel they can get a market for. Not everyone will be happy like the OP. It will be as simple as if the OP does not want to play the game as intended because developers cannot make every person happy, then its up to the OP to leave or play the way the game is designed to be played.
Edit
Also the game was designed 100% around combat. If it was not you the story would be able to be completed by a crafting class or some other non-combat means. So even though he ONLY enjoys Crafting he is forced to play the game the way it was designed, around COMBAT. When he gets to point X he can do what he wants however he will be limited in game play. The way this game was designed. FFXIV is not designed to be UO, EQ, SWG where you can craft all you want and avoid combat all together.
I agree with Moon, if you make everything accessible without requirements, then where is the achievement?
Personally I don't care, as I don't play games for achievement, I am more of a Foomerang type of player, I just want to do my thing.
But I can accept that games are not made for me personally. They are made for a specific design goal. Hence I may not like that feature, but why complain? I am sure there are many that do like it or appreciate that it is there, and that is why it is designed as such.
FFA Nonconsentual Full Loot PvP ...You know you want it!!
And no game can make everyone happy about everything. People need to realize that. SE is making the game they way they want to make the game. If people dont like it dont play. I told that to my friends who bitch about FFXIV combat being slow, then they go back to WOW and bitch about Combat being spammy, then they come back to FFXIV and bitch about combat being slow and then needing to be more like WoW. Then going back to WOW and bitching about combat being spammy. Its an endless cycle and honestly I would rather play with people that want to make the game the way the Developers made it with some input from the population vs trying to make everyone happy. Which look at WOW and why that game is in the shitter.
haha yes
Our Facebook page is also saying the same thing yet people who are not paying to play the game are complaining about this system?
https://www.facebook.com/groups/84017816585/permalink/10152922456011586/
Kind of shows why MMORPG forums and the rest of the forums are basically useless today. People will Vote with their Wallets.
Nope bad decision. I was planning on checking it out, but I have no interest in playing old content and was perfectly fine ending the story at 2.0
There is no reason they couldn't do some kind of catch up cutscene or whatever on the first couple of expansion quests to get new players up to speed.
Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
this is precisly why I didn't finish story in the first place. The catch up is to step even before Heavensward
Story was getting harder and harder on requirement.
Roulettes was the main source of raising your ilvl.To do roulettes you had to unlock the dungeons first.
I liked playing as a tank or healer, but those 2 needed a lot of knowledge of the dungeon even before entering it and was nerve wracking. I even made some DD just to do battle quests so i can be allowed to "suck" lol. You actualy need to know the dungeons and they are like 17 of them at 50 and i'm prety sure we will have more noobs which will result in failed dungeons.
And then you have the trials to.
When you reached level 50 you had like 100 quest, unlocking this, unlocking that, weapon quest.... get ilevel for next dungeon .... And when i tought i was catching up, new patch, new main scenario, and new expansion announced....new requirements for gear I didn't met.
Well i'm pretty sure i had i90+ on my tank so going back is still ok for me i guess
I'm think i'm ok with farming since i did a lot in the 3 months i played (http://eu.finalfantasyxiv.com/lodestone/character/8886877)
..But i hated the main scenario in FF arr. Not because of story, but because of requirements. Easier to read a book or watch a movie, and those stories might be even better.
Now to be fair, i understand why they did this. There is pretty much nothing else to do besides this "forced" content and, besides the new classes, I'm not sure that Heavensward will be worth to rush into. ( as long as you can level past 50 in normal zones as well).
People who rush just to reach Heavensward might be dissapointed.
The way I'd describe it, FF14 ARR has an amazing story which is badly paced.
Still, when the story concluded in 2.55, I sat there bewildered, in a state of a shock. One of the best stories I've seen lately.
That said, structurally FF14 is not open-ended or "sandbox" so I can understand why some may have issues with it. It's closer to the single-player Final Fantasy than a conventional MMORPG. The story too, it would have been better told as a single-player game. Shame because it really is that good.
It has a rigid story and a linear curve, so the word "expansion" may be a bit off IMO. Heavensward is really "Please insert disc 2". It's the next chapter in the story. A bit like the volume 2 of a series of books.
I actually wrote about this today. I learned of the 2.55 requirement a week ago and nearly had a heart attack. I was planning to come back on Heavensward early access and immediately begin playing (and reviewing) the expansion. Unfortunately, now I have to spend another few days knocking out all the main story missions.
My article on the 2.55 requirement for Heavensward:
http://www.gamerevolution.com/manifesto/ffxiv-heavenswards-255-story-requirement-is-insane-and-hurts-the-expansion-33205
change your page name to babycasualrevolution pls
o "great ff xi veteran" that cant lose 10 hours questing
lol
A grizzled FFXI veteran complaining about having to do a few fetch quests? You've got to be joking me. What's next? EQ1 vets complaining SE cheated them because they wouldn't automatically level their character to 50 with the purchase of an expansion like Blizzard did?
Happened to see this post, so I'd like to add my experiences.
As a new FFXIV player, I recently hit 50, finished the main scenario quest, and intended to carry things into the new expansion -- I started playing with the intent of rolling a dark knight come expansion and going through the story my way. Suffice to say, I found I needed to get through all the old content to catch up.
Calculating how much time would be involved in achieving a gear level at which I wouldn't be a burden to groups, I straight up bought gil so that I could power through the quests. Starting at 90 ilevel from the beginning of the post-main scenario quests, it took roughly 25 hours to finish all the content.
At this point, I'm happy to have finished it -- the story was decent, although hamfistedly done and dreadfully predictable if you are at all familiar with cliched Japanese style -- but I'm so burnt I regret preordering the expansion. If I hadn't known the requirement, I'd have just done things at a reasonable pace.
All that being said, good luck to other FF newcomers -- I think it's totally uncool that you get slammed up against the scenario barrier, particularly when a good portion of the quests are run and fetch quests written by a completely uninspired designer and clearly fluff to waste players' time -- the game isn't bad but prepare yourselves to invest those 20-ish hours in order to step into the expansion. I dunno -- if I had to do it again, I probably wouldn't.
Not to mention in 3.0 there will be an exp bonus to story quests meaning you can completely circumvent any side quests as well as the story quest awarding you appropriate gear to do what you need to do... the barrier is nowhere near as huge as people are making it out to be
That tells you everything right there. This is where it's on the player, not the game. And how is anything slammed at anyone when from the very beginning the Main Scenario quests was a barrier to almost all the features available in the game?
I call Bullshit on this that it took you 25 hours to finish all the content. My wife and I did the content together. Saturday May 30th we did Thornmarch (The primal boss for 2.1), Leviathan (The Primal boss for 2.2) and Ramuh (The Primal Boss for 2.3) and all the storyline starting from 2.1 and finished up to 2.4 in about 3 hours maybe 3 and half hours tops. I know My kids were on their afternoon nap and my wife and I got all that shit done. So if 2.0 - 2.55 takes you anymore than 8 to 9 hours of play time; then you must be standing still in game just to say it took longer.
I call bullshit on you and Mbrodie's bullshit, saying that 2.0-2.55 takes 6-9 hours you have to be kidding me. Even 2.1-2.55 took longer than that, you really must not recall all the downtime in between missions. Going from glittering circle to glittering circle between zones placed purposely out of the the way then waiting in 30-60 min ques for all the PF dungeons and taking 30-40 min per dungeon and almost just as long for all the ques/clears of all the primals/mini battles take MANY hours. Nor do you recall Cape Westwind and the last few dungeon size areas que times (priority que was given to first time clears as of recently but I question the amount of players that actually do trial roulette's nowadays).Getting pick up gear and drops from dungeons while doing this endeavor DOES speed up the process, but since every moron needs and greeds on EVERYTHING so they can turn it in for the pitiful and useless Company seals deters this. The ilvl 100 gear is great from the newer dungeons granted now that it actually drops vs before BUT you still have to hope someone else doesn't need on it.
All of this does NOT include the last few fights in 2.5-2.55, namely steps of fate. After several nerfs to monster health the battle continues to be difficult not due to its difficulty but rather the ability to keep a full group of players without dropping. The battlefield is so easy in fact, that you can keep respawning and continue the fight until the battle is won, but when the first to three wipes happen people immediately drop. This makes it very difficult to maintain the amount of players to do the fights mechanics and to have the DPS to ultimately to burn the fight down. Due to this you want to spend more time doing roulette's/LoA/LFR areas to inflate your Gear score higher than anyone else's to have a chance to even try to carry the sad morons.
In the end this isn't even an problem of length, its a problem in and of it self that you are forced to do irrelevant content and for the most part boring story to play the new expansion. As I've mentioned in other threads, this game is a bastion for those who can truly avoid battle content due to the many activities the game offers for other players that enjoy elements like RP/Crafting/Playing sims with their house (Granted you can find a plot LEL) and I find it IRONIC that the very same game that offers so much fluff and pointless crap (in my opinion) crams the very content many players avoid down your throat. The game has been a constant culprit in trying to force its playerbase to do all of its content without giving them much of a choice, outside of all the new fluff that was added with the Golden Saucer of course. In which I also find it funny they are promoting physical prizes such as laptops and PC accessories in a new batch of tournaments for chocobo racing. This makes me almost wonder if there is a lack of interest on that part but nonetheless I give them props for doing such things.
In the and as I have said, this game is going to fall flat on it's face if Yoshi P does not turn this requirement around. All he has managed to do is the usual bait and switch and dip and dodge of the concerned playerbase by removing gear restrictions and adding more exp for the storyline come 3.0. This is not what people want, people want 3.0 to have its own story or as per my suggestion: a Synopsis cutscene of events leading up to and fragmenting the storylines to 2.55. It's like the time when people were complaining about the atma process of relic weapons and his answer was to make atma stackable to 99..... Or the time i recall someone complaining about something to do with mounts and possibly mount diversity and Yoshi interpreted that is "Oh yes good idea, we will add a Mount roulette" which in those situations and those that followed made me realize that he doesn't give a flying **** about his playerbase because its his project and his baby now. Remember, just over 150k of the 600k+ player base has completed 2.55 for a multitude of their own reasons. Due to a large percentage of MMO players that for some reason enjoy playing blind and avoiding social media and updates in this day and age (odd i know) many haven't done it even now because they are unaware of its requirement. Which this is to be expected because just the idea itself is farcical the highest degree in this day and age of MMO's.
The very reason that the main scenario quests were a barrier to almost all features of the game were the very same reason I hated doing it, and I'm sure that there are many others that feel the same. The moment I completed 2.1 so I start doing endgame and access coil I avoided main scenario like a plague, also a feeling I feel is mutual among others.
This is how long it took me to finish the entire main story. No achievement for 2.5 part 1, but I finished it a few hours after it came out. Solo queues as DPS.