Thank you for finally mentioning the one thing that turned me off from the get go. The jump animation or lack of. Basically the camera does not follow you at all when you jump and you get the picture you showed above, a nice shot of your character's lower section hanging in the air, lol.
The real question is, aren't these guys playing their own game? And have they not played other MMOs? It seems like something from a start up company in the year 2000, like they aren't using what the genre has already refined. It's boggling. Let alone the fact that they are griping at people who complain about the game or who aren't backing it. Are they really that blind to reality?
I agree with what you say. I tried the 15 day trial and the game really seems like something out of the shareware days of the 90s. Incredibly unpolished, subpar graphics...etc. Honestly, there are far superior F2P games out there. Yet this one is charging a sub? They must truly be out of touch.
Yeah, I don't get it either.
I started playing the tabletop version of Pathfinder 2 or 3 years ago and while I haven't been able to play it more than a few times due to how busy I am with other things, I was under the impression that this was a popular IP that was gaining momentum rapidly and taking a large part of the tabletop community away from D&D.
So, when I first heard there was a Pathfinder MMO on the horizon, I had high, yet realistic expectations for what we might be seeing. To be honest, this doesn't even come close to what I had expected.
To be clear, I wasn't expecting anything even remotely as polished as the triple A MMOs, but this game gives the impression of something a bunch of young aspiring developers cooked up in one of their basements, not something that is being developed by a company with some experience.
...And to think they are charging a full triple A price of $14.99 a month of this is laughable, particularly when a game like ESO couldn't even pull that off.
As you said, either they are out of touch - severely out of touch - or, they are smoking some really good stuff over at GW.
It's too bad too, as neither D&D (Neverwinter) nor Pathfinder campaigns, potentially the two biggest fantasy RPG IPs out there, have a worthy MMO contender.
"I also learned what death holds… again. Only this time I figured I’d actually show you guys. When you die, you leave behind a husk: all of your currently held belongings. If you resurrect and get to your husk before someone else does, you get it all back. If however someone else manages to beat you to your husk, they get a random assortment of items from your husk and the rest are destroyed. It’s a potentially painful death penalty, and pretty welcome in a world of MMOs where death simply doesn’t matter."
Well this will turn me off along with my friends. Yea Death penalties today are cheap however the old school you loose loot when you die is not acceptable today. I loved it in UO when I was 18 but at 35 I dont have that time to put into an MMO where I can loose loot from dying. Now if it was Item Decay like SWG I would be good for that. Sorry this MMO continues to prove that going back to the old way just will not work.
I dont' know about how i feel about reviewing this game.
Yes I know it's charging money,
yes i know people on this site are requesting it to be reviewed.
yes I know one of the dev said it's basically open.
Yes I know all this, but lets be fair as people reviewing, does this look finished to you?
It is a Open World PvP game based around territory control. Not only is it "a complete game" according to their CEO, not only arte they charging a box fee + sub+cash, but there are are no wipes. This is an open world PvP game based around territory control. If your characters are not wiped, by most definitions it is launched.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Comments
Yeah, I don't get it either.
I started playing the tabletop version of Pathfinder 2 or 3 years ago and while I haven't been able to play it more than a few times due to how busy I am with other things, I was under the impression that this was a popular IP that was gaining momentum rapidly and taking a large part of the tabletop community away from D&D.
So, when I first heard there was a Pathfinder MMO on the horizon, I had high, yet realistic expectations for what we might be seeing. To be honest, this doesn't even come close to what I had expected.
To be clear, I wasn't expecting anything even remotely as polished as the triple A MMOs, but this game gives the impression of something a bunch of young aspiring developers cooked up in one of their basements, not something that is being developed by a company with some experience.
...And to think they are charging a full triple A price of $14.99 a month of this is laughable, particularly when a game like ESO couldn't even pull that off.
As you said, either they are out of touch - severely out of touch - or, they are smoking some really good stuff over at GW.
It's too bad too, as neither D&D (Neverwinter) nor Pathfinder campaigns, potentially the two biggest fantasy RPG IPs out there, have a worthy MMO contender.
"I also learned what death holds… again. Only this time I figured I’d actually show you guys. When you die, you leave behind a husk: all of your currently held belongings. If you resurrect and get to your husk before someone else does, you get it all back. If however someone else manages to beat you to your husk, they get a random assortment of items from your husk and the rest are destroyed. It’s a potentially painful death penalty, and pretty welcome in a world of MMOs where death simply doesn’t matter."
Well this will turn me off along with my friends. Yea Death penalties today are cheap however the old school you loose loot when you die is not acceptable today. I loved it in UO when I was 18 but at 35 I dont have that time to put into an MMO where I can loose loot from dying. Now if it was Item Decay like SWG I would be good for that. Sorry this MMO continues to prove that going back to the old way just will not work.
It is a Open World PvP game based around territory control. Not only is it "a complete game" according to their CEO, not only arte they charging a box fee + sub+cash, but there are are no wipes. This is an open world PvP game based around territory control. If your characters are not wiped, by most definitions it is launched.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018