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Other races will be available and quite a few

RasiemRasiem Member UncommonPosts: 318
   So I havent seen anyone mention this and im wondering why? There are going to be a ton of races like orcs dwarves and many more.

Comments

  • F0URTWENTYF0URTWENTY Member UncommonPosts: 349

     

    Not many people are talking about Albion in general. And when it's brought up through sponsored advertisements on this site there is usually more negative comments about the game than good.

     

    Not many people are willing to pay 60$ for an alpha test. The people that have payed that I think are generally wallet warriors, like the people that buy many plex's in eve online, because of how the game is designed. Albion is the most gear based sandbox game I have ever seen. Huge advantage to higher tiers of armor, and players don't even need to obtain it themselves you can use your credit card to buy in game currency for real money with their version of eve's plex system.

     

    So to answer your question I doubt you will see too many people excited or talking about a cosmetic feature of just another cash grab early access game.

  • LacidiousLacidious Member UncommonPosts: 33

    [mod edit]

     

    It is far from a P2W game.  The alpha is insanely polished, and the game play is addictive and fun, as is the PvP.  

     

    They have more to do, but it was money well spent.   I would say it's the best MMO since Darkfall I and likely far better than that down the road.  (and not too far off)

     

     

    Of course the carebears and arena/twitch kids will whine about this game, but they whine about everything.  The game is very reminiscent of old school UO in many ways.

     

     

    Also plenty to do for the care bears, as crafting/farming in this game is really the backbone of  any successful guild.

  • F0URTWENTYF0URTWENTY Member UncommonPosts: 349

    As a Darkfall, Mortal Online, UO, Eve player it's not like I don't like the genre of game that Albion is.. however my points were completely valid.

     

    Unlike the games I mentioned above Albion is 99% gear based. If you aren't pvping in T5 gear you have no chance. The only way to get that gear would be to grind for hours on end, or buy the in game currency from other players AKA Pay to Win.

     

    So in Albion you have 3 options to be PVP viable that I can see:

     

    1) Grind 8+ hours per gear set 

     

    2) Buy gear from other players with real life money

     

    3) Don't PVP and be the crafting bitch for your clan

     

    So I completely disagree with the guy above, and stand by what I've said. Albion is pay to win.

  • wyldmagikwyldmagik Member UncommonPosts: 516

    wtf albion online is like darkfall and mo etc? wtf did I miss, I thought this was another lame ass asian game full of cash shop rubish.

    I will have to look into this now.

     

    edit: ugh it looks like torchlight gfx was this made for a android phone or what lol...

    no pc uber gfx weather and all that jazz?

  • RasiemRasiem Member UncommonPosts: 318
       I understand where your coming from i really do but honestly I played just yesterday and I already am at t3 gear so I dont see the gear thing being that big of a deal and I really dont see how the game is P2W honestly I keep hearing it but im not seeing it at all. And if you were to buy gear and die in PVP you would be wasting your money so I think that we wont see as much of that as people think because it you cant craft it theres really no point in wearing it in my opinion, if zerging wasnt being nerfed then maybe I could see it but pvp is just to hardcore to wear something you arent crafting in my opinion.
  • GravendGravend Member UncommonPosts: 58
    Originally posted by wyldmagik

    wtf albion online is like darkfall and mo etc? wtf did I miss, I thought this was another lame ass asian game full of cash shop rubish.

    I will have to look into this now.

     

    edit: ugh it looks like torchlight gfx was this made for a android phone or what lol...

    no pc uber gfx weather and all that jazz?

    yeah actually it was, it's playable on smartphones.

  • RasiemRasiem Member UncommonPosts: 318
      Also gold and silver are a 1to1 ratio so they are definitly working on the gold for silver aspect.
  • LacedOpiumLacedOpium Member EpicPosts: 2,327
    Originally posted by F0URTWENTY

    As a Darkfall, Mortal Online, UO, Eve player it's not like I don't like the genre of game that Albion is.. however my points were completely valid.

     

    Unlike the games I mentioned above Albion is 99% gear based. If you aren't pvping in T5 gear you have no chance. The only way to get that gear would be to grind for hours on end, or buy the in game currency from other players AKA Pay to Win.

     

    So in Albion you have 3 options to be PVP viable that I can see:

     

    1) Grind 8+ hours per gear set 

     

    2) Buy gear from other players with real life money

     

    3) Don't PVP and be the crafting bitch for your clan

     

    So I completely disagree with the guy above, and stand by what I've said. Albion is pay to win.

     

     

    What I find amazing is that they insult PvEers by calling them carebears and panzies and then present No. 3 as a positive feature for that so-called panzy "carebear."  

    Below is a case in point ....

     

    Originally posted by Lacidious

    [mod edit]

     

    Of course the carebears and arena/twitch kids will whine about this game, but they whine about everything.  The game is very reminiscent of old school UO in many ways.

     

     

    Also plenty to do for the care bears, as crafting/farming in this game is really the backbone of  any successful guild.

     

    This shouldn't be news but just in case they haven't been made aware ... Hey PvPer! ... PvEers want to be able to play the entire game not be relegated to simply fulfilling the role of your farming and crafting biatches.

  • RasiemRasiem Member UncommonPosts: 318
       It was a rude statement but thats not the case at all so I just take that as an asshole statement lol to each his own.
  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    Anyone who tell you how great a game is by insulting parts of the player-base they're not interested in tells you exactly what type of game it is.  Have fun.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • WizardryWizardry Member LegendaryPosts: 19,332
    Originally posted by Rasiem
       So I havent seen anyone mention this and im wondering why? There are going to be a ton of races like orcs dwarves and many more.

    I'll say two things.

    This site does games more harm than good because their bias is over the top and just completely turns people away from those games.

    The second is that,although i like a lot of what Albion is doing,the graphics are just so bad,it looks like a free ware game engine.I know i can play games with low end graphics,but theirs for some reason look bad,sort of the way Wow turned me off with it's graphics,same as did Wildstar and likely Crowfall as well.

    You won't sell me a used car that is pink and full  of scratches,same goes for gaming,i can't buy into a bad looking paint job.

     

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • MadMenchiMadMenchi Member CommonPosts: 1

    As a Darkfall, Mortal Online, UO, Eve player it's not like I don't like the genre of game that Albion is.. however my points were completely valid.

     

    Unlike the games I mentioned above Albion is 99% gear based. If you aren't pvping in T5 gear you have no chance. The only way to get that gear would be to grind for hours on end, or buy the in game currency from other players AKA Pay to Win.

     

    So in Albion you have 3 options to be PVP viable that I can see:

     

    1) Grind 8+ hours per gear set 

     

    2) Buy gear from other players with real life money

     

    3) Don't PVP and be the crafting bitch for your clan

     

    So I completely disagree with the guy above, and stand by what I've said. Albion is pay to win.

    The Devs have mentioned they are greatly reducing the amount of advantage a higher tier of gear gives over lower tiers, so it should be interesting to see how/if this view changes when the beta opens.
  • jesteralwaysjesteralways Member RarePosts: 2,560

    As a Darkfall, Mortal Online, UO, Eve player it's not like I don't like the genre of game that Albion is.. however my points were completely valid.

     

    Unlike the games I mentioned above Albion is 99% gear based. If you aren't pvping in T5 gear you have no chance. The only way to get that gear would be to grind for hours on end, or buy the in game currency from other players AKA Pay to Win.

     

    So in Albion you have 3 options to be PVP viable that I can see:

     

    1) Grind 8+ hours per gear set 

     

    2) Buy gear from other players with real life money

     

    3) Don't PVP and be the crafting bitch for your clan

     

    So I completely disagree with the guy above, and stand by what I've said. Albion is pay to win.

    I don't think buying gears from other player for $$ is pay2win, it is still something people can get in game if they are dedicated enough,  players can do whatever the grinders did : grind for gears, grind for mats, spend hours trying to craft best gears, but they just decided to skip.
    But then again topics like pay2win is about personal choice, some companies ask players to pay for instance loot, quest reward but nobody says anything bad about them yet another company give away entire game for free but monetize how long a day you can play the game for and they are called evil pay2win company...

    Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.

  • BluddwolfBluddwolf Member UncommonPosts: 355
    I believe a lot of the negative issues raised about the previous aplha tests are addressed with this post:

    1. Rework the Gear Progression and Power Curve 
    Gear plays a very important role in Albion Online, and is also a core part of the player driven economy. Having said that, we believe that the current power curve of gear is far too steep, to a point where it becomes very hard to compete with players who are only few power levels higher in gear.
    • For the upcoming closed beta test, we will significantly flatten the gear power curve. Of course, rarer gear will always be stronger, but not by as much as it currently is
    • Also, we will develop a gear scaling feature which we can enable or disable for certain zones or certain types of hellgates. With gear scaling enabled, stronger gear will still be better than weaker gear, however, we can shrink the difference somewhat. Of course, higher end zones will not have any gear scaling. During closed beta, we will test this out and see how it works.

    2. Gear Availability for PvP
    PvP combat plays a huge role in Albion Online. We are always looking at ways in order to encourage and support PvP, without forcing it on people.
    • We will adjust resource distribution and the time it takes to create an item set in such a way that the effort it takes to create a decent PvP set is reduced.
    • High end gear will of course still be very rare and hard to get - however, if you want to venture out and do some PvP, it will be much easier to do than currently. And due to the flattened power curve, you will be able to compete, too - at least in the entry level PvP zones. 

    3. Skill Based Combat and Balancing
    We have always stated that during the alpha phases, our main goal is to get all core features into the game, and during beta, we will focus on polishing and balancing. While the combat experience and balancing of the game has improved since last alpha, it is by no means ready for release and there is lots of room for improvement.
    • Make sure that items have a clear role associated with them and are actually useful and good at fulfilling this role. 
    • For example, if I wanted to be a sneaky melee assassing taking out the enemey healers swiftly, there should be a gear configuration that makes this possible. If I want to be a damaging soaking tank that annoy the enemy team with disturbing AoE effects - so they can't ignore him or her - this should be possible. If I want to be a nuke mage, that has significant burst damage but runs out of energy quickly and is very squishy and somewhat slow, that should be possible, too.
    • We have actually identified a total of 19 different roles that we want to look into further.
    • Making these roles possible will then - with the right balancing - create very exciting possibilities and a great meta game.
    • On top of that, Albion's "you are what you wear" system allows you to combine anything with anything, meaning you can create all sorts of hybrids, too.
    • A direct result of the above is that tactics, skill and the configuration of your character and group will be much much more important in deciding the outcome of a PvP fight
    • In additon to the above, we will tweak our balancing formulas and try and remove as many imbalances in the game as possible before the start of the beta. This also means reviewing certain spell mechanics.

    6. Local GvG
    In the current state of the game, a guild only needs a "power team" of 5 players to do all their territory fights. This is boring for all the other members of the guild, and also make it far too easy for the guild to defend huge amounts of territory without many problems. To counteract this, we will make guild vs guild fights more local. 
    • The global battle vault will be replaced with local ones. Thus, you character will need to have a battle vault at the zone that is being attacked or that he or she is attacking from, making logistics far more important for guilds that own multiple territories, and also allowing other guilds to try and interrupt their supply chain
    • At the start of a guild vs guild fight, your character will need to be in the proximity of the fight in order to take part
    • After having taken part in a guild vs guild fight, for a duration of 24 hours, your character can only enter into another guild vs guild fight if it happens close to the first guild vs guild fight that took place. After 24 hours have passed, that restriction is lifted. 

    7. GvG: Warcamps and Timers
    • There will be neutral warcamps on the map from which you can attack certain territories, even if your guild does not own one itself yet
    • If we unlock new territories going forward, they will be intially locked down by a timer, and claiming them will be a channeled cast, in order to allow all guilds a fair shot to claim them

    8. Hellgate Expansion
    We feel that our hellgate concept has been a great addition to the game and want to expand on the idea. Here is how:
    • Offer hell gates for different group sizes - anything from 1vs1 to 50vs50 is thinkable
    • Offer hell gates with more than two parties, such as 5vs5vs5vs.
    • Create "hell gates" will different themes - it doesn't always have to be demons, and it doesn't always have to be a lava themed hell

    9. Open World PvP Events
    We want to encourage open world PvP while at the same time making sure that it does not automatically turn into a zergfest. Here is how:
    • At set times of the day, spawn multiple "treasure chests" in the world. These chests are on lockdown of 30 minutes. After 30 minutes, they can be opened, but opening them is a channel cast, taking 3 minutes, that is interrupted by any damage you take.
    • Have people fight over the chests until someone prevails
    • As there will be multiple spawns at the same time, there is a natural incentive for large guilds to split up into smaller groups, trying to take more than one chest. This will naturally prevent the incentive to zerg.
    • The above idea is not restricted to chests, but could also work with open world bosses, for example.


    Kind regards,
    Stefan

    Played: E&B, SWG, Eve, WoW, COH, WAR, POTBS, AOC, LOTRO, AUTO.A, AO, FE, TR, WWII, MWO, TSW, SWTOR, GW2, NWO, WoP, RUST, LIF, SOA, MORTAL, DFUW, AA, TF, PFO, ALBO, and many many others....

  • reeereeereeereee Member UncommonPosts: 1,636
    Wait, are they really adding races?  I don't see anything about adding races on their website or the closed beta roadmap.
  • KalafaxKalafax Member UncommonPosts: 601

    As a Darkfall, Mortal Online, UO, Eve player it's not like I don't like the genre of game that Albion is.. however my points were completely valid.

     

    Unlike the games I mentioned above Albion is 99% gear based. If you aren't pvping in T5 gear you have no chance. The only way to get that gear would be to grind for hours on end, or buy the in game currency from other players AKA Pay to Win.

     

    So in Albion you have 3 options to be PVP viable that I can see:

     

    1) Grind 8+ hours per gear set 

     

    2) Buy gear from other players with real life money

     

    3) Don't PVP and be the crafting bitch for your clan

     

    So I completely disagree with the guy above, and stand by what I've said. Albion is pay to win.

    Your points are pretty much all invalid.

    1. It takes no where near 8 hours per gear set to gather and craft yourself

    2. The real money market in the game is laughable at best, you will be able to spend money on gold (read: you cant currently) and gold is completely useless except for trading for silver, which is the games main currency. Then you can spend the silver to buy over priced gear (read: you can buy the rejected hand-me downs because no person or guilds sell their best crafted stuff) that you wont be able to use unless you invest the significant amount of time in PvE required to unlock its use.

    3. Except for the last test which they are addressing, most of the Top PvPers were their guilds top crafters as well, you are not locked into any particular role. Alot of people PvE, craft, and PvP, but there are the group of people who just PvP by getting gear from their guild crafters, and the smaller group of people who just enjoy crafting and don't like PvP (myself included in this group).

    While Gear is a large factor (which they are scaling back), it is not the 99% factor. Player skill is still a big factor in combat, and thinking quickly on your feet (read: knowing when to flee before you get caught) can be all the difference between dying or living to fight another day. Also as we have proven in previous alpha tests, you can take a large force of very low tier gear people and still destroy a smaller group of high tier players. We've done events where everyone was in tier 1 beginner gear and we all traveled the world destroying any groups of people we found regardless of gear, and some were tier 6+.

    So unfortunately your points are invalid.

    Mess with the best, Die like the rest

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