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1) Nobody was max level.
2) You shared your account with 2 ppl so as a team you could have the best character.
3) If you died you were so screwed.......
What else...?
Comments
I had fun once, it was terrible.
I don't remember ever playing an MMO where no one was max level except maybe the first few months of UO and EQ when not many people knew what they were doing.
I do remember the large amount of increased time that it took to get to max level in certain games and that's why some people shared accounts. They wanted to get to be the first to get to max level on the server and a single person would die playing non stop for a month or two.
People didnt do stupid shit and risk dying. Not when 1 death would equal 8 hours of grinding. Without risk what fun is there. Oh we died 10 times.. lets keep banging our heads against the wall. I think not.
Lets see your Battle Stations /r/battlestations
Battle Station
Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.
Those old games were so hard (ie chock full of design flaws) that after investigation, I didn't play them for years!
In the beginning days of the genre those early designers tried all sorts of different ideas. There weren't that many examples to build on. So a lot of avenues were explored. Some of their ideas were counter-productive. It was not all gold wonderness.
If you are holding out for the perfect game, the only game you play will be the waiting one.
Playing: Smite, Marvel Heroes
Played: Nexus:Kingdom of the Winds, Everquest, DAoC, Everquest 2, WoW, Matrix Online, Vangaurd, SWG, DDO, EVE, Fallen Earth, LoTRo, CoX, Champions Online, WAR, Darkfall, Mortal Online, Guild Wars, Rift, Tera, Aion, AoC, Gods and Heroes, DCUO, FF14, TSW, SWTOR, GW2, Wildstar, ESO, ArcheAge
Waiting On: Nothing. Mmorpg's are dead.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
This ^^^^^
Played-Everything
Playing-LoL
For me it comes down to this EQ2 memory:
Waiting for an hour for an orc boss to spawn that I needed to finish a quest line, my character sat in a ruined tower talking with another player through the EQ2 night cycle and into the early dawn. We had a pleasant IC chat as we waited which was an experience that was more common in ye olden days. Then our mutual joy as the orc boss spawned at last.
Nowadays? First off, responding to the "I want it now" crowd such quests have been made trivially easy. Second, you can now usually solo most of the time. So no need to wait means no real chance of downtime to socialize, and no need for other players to do the quests means everyone just rushes past each other without a word. Boosting the "XP per minute" rate has become the Tin God of MMORPGS - to the detriment of slower pace and human interaction.
Just like the OP..people keep giving examples of tedious time sinks and calling them hard.
Nothing hard about tedium , and or, time sinks other than staying awake.
For the nostalgic EQers here.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Then you are full of crap. That's how it was back then. You DID reach max...but that's not the point the OP was making. There was no race to the end....open your eyes
"This may hurt a little, but it's something you'll get used to. Relax....."
I didn't get that at all from the OP. I read it the same way Blue did, which was that, in the glory days, MMOs were so hard that nobody was max level, if you died you were screwed, etc.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
They were as hard as the OP said then....agreed? There weren't a ton of people...even talking about being at max
"This may hurt a little, but it's something you'll get used to. Relax....."
What a nightmare. No wonder games like that are dead now.
This gave me a good laugh, thanks for that!
While I do think that encounters can be more challenging, therefore more rewarding, the extreme consequences for not succeeding only need to go so far. The question to ask is if the title is fun to play already. Aspects such as encounter difficulty and reward/consequences add flavor at that point. The main advantage for the MMO classics was lack of competition. Not to say that they are not good, which is also subjective, just that aspects of them were both good and bad so not all the features need to be carried over.
MMO's were so tough back then i had to run 5 miles to the generating plant and hand crank 500x the generator then run back home UPHILL to turn on the hand made computer.
To play the games were really tough let me tell ya,we had to fuel our bodies with 5000 calories to even think about the chore at hand.25 Snickers bars,12 cups of coffee here i come.
The combat,battles oh man were they tough nothing like the easy mode of today's games.We had to fight 25 mobs at once and 200 more would link from every inch of the game,including from underneath the map where another 500 were stuck waiting to come out.
Xp oh man was xp tough to come by.We used to kill mobs for 36 hours straight all 5000 of them and only gained 1/10th of a level,then we would die 47 times and lose 3 levels.
Ya kids now a days have no idea how tough it was back then,god bless old school gaming and god bless Connor McGregor !!.
Never forget 3 mile Island and never trust a government official or company spokesman.
The joke is nothing is stopping you from recreating those difficult times in any game released today...
Did your character die? DELETE IT.
Are you camping a boss? SIT IN FRONT OF IT FOR 12 HOURS BEFORE YOU KILL IT.
Are you leveling too fast? DON'T KILL ANYTHING.
Miss being a wizard in EQ? PROP UP A BOOK IN FRONT OF YOUR MONITOR AND STARE AT IT FOR HALF AN HOUR AFTER EVERY KILL.
knock yourselves out. It's all in your hands. [mod edit]
'Sandbox MMO' is a PTSD trigger word for anyone who has the experience to know that anonymous players invariably use a 'sandbox' in the same manner a housecat does.
When your head is stuck in the sand, your ass becomes the only recognizable part of you.
No game is more fun than the one you can't play, and no game is more boring than one which you've become familiar.
How to become a millionaire:
Start with a billion dollars and make an MMO.