Originally posted by Nanfoodle Leaving foot prints in the muck means little to me when you dont have things like dungeons.
As has already been mentioned in this post, dungeons are being added. But what does a dungeon bring to the table that can't be accomplished with an open world system? A small area with mobs that you can kill over and over and over and over after a piece of gear that doesn't really matter at the release of the next expansion? I'm sorry, but dungeons in general are a terrible "feature" to have. If I have to run the same very small portion of content many many times to get a piece of gear I am not a happy camper. However, if I have a choice in what I can do to get my gear.. like the choices that BDO offers.. then I am much more content.
I dont do dungeons for gear, if I get gear, awesome. I do it because I love the dynamic it brings to the game for teaming. Dungeon crawls are by far the oldest and IMO most rewarding type of PvE. Easy to make a small team and have fun.
You don't need an instanced dungeon to get the same experience. There are open world areas where groups of people can go fight.. and that is in the game now. Is it something that you could probably solo with good gear? Yes eventually. But if anything BDO offers a lot of open world areas that are fun to explore with others, kill mobs, etc.
And before you ask, no, these open world dungeons do not have "bosses". They do have extremely difficult mobs and have a chance to drop rare items. Bosses in BDO are summoned (or there is currently one raid boss).
If you read Steparu's interview with PA you would know that OW dungeons, instanced dungeons, and raids are all planned.. keep in mind the game is still in open beta.........
Originally posted by Nanfoodle Leaving foot prints in the muck means little to me when you dont have things like dungeons.
As has already been mentioned in this post, dungeons are being added. But what does a dungeon bring to the table that can't be accomplished with an open world system? A small area with mobs that you can kill over and over and over and over after a piece of gear that doesn't really matter at the release of the next expansion? I'm sorry, but dungeons in general are a terrible "feature" to have. If I have to run the same very small portion of content many many times to get a piece of gear I am not a happy camper. However, if I have a choice in what I can do to get my gear.. like the choices that BDO offers.. then I am much more content.
I dont do dungeons for gear, if I get gear, awesome. I do it because I love the dynamic it brings to the game for teaming. Dungeon crawls are by far the oldest and IMO most rewarding type of PvE. Easy to make a small team and have fun.
You don't need an instanced dungeon to get the same experience. There are open world areas where groups of people can go fight.. and that is in the game now. Is it something that you could probably solo with good gear? Yes eventually. But if anything BDO offers a lot of open world areas that are fun to explore with others, kill mobs, etc.
And before you ask, no, these open world dungeons do not have "bosses". They do have extremely difficult mobs and have a chance to drop rare items. Bosses in BDO are summoned (or there is currently one raid boss).
If you read Steparu's interview with PA you would know that OW dungeons, instanced dungeons, and raids are all planned.. keep in mind the game is still in open beta.........
Not closing my mind to the game yet, but 1/2 the fun of doing a dungeon is killing some giant over sized boss that makes you feel epic.
Originally posted by Nanfoodle Leaving foot prints in the muck means little to me when you dont have things like dungeons.
As has already been mentioned in this post, dungeons are being added. But what does a dungeon bring to the table that can't be accomplished with an open world system? A small area with mobs that you can kill over and over and over and over after a piece of gear that doesn't really matter at the release of the next expansion? I'm sorry, but dungeons in general are a terrible "feature" to have. If I have to run the same very small portion of content many many times to get a piece of gear I am not a happy camper. However, if I have a choice in what I can do to get my gear.. like the choices that BDO offers.. then I am much more content.
I dont do dungeons for gear, if I get gear, awesome. I do it because I love the dynamic it brings to the game for teaming. Dungeon crawls are by far the oldest and IMO most rewarding type of PvE. Easy to make a small team and have fun.
You don't need an instanced dungeon to get the same experience. There are open world areas where groups of people can go fight.. and that is in the game now. Is it something that you could probably solo with good gear? Yes eventually. But if anything BDO offers a lot of open world areas that are fun to explore with others, kill mobs, etc.
And before you ask, no, these open world dungeons do not have "bosses". They do have extremely difficult mobs and have a chance to drop rare items. Bosses in BDO are summoned (or there is currently one raid boss).
If you read Steparu's interview with PA you would know that OW dungeons, instanced dungeons, and raids are all planned.. keep in mind the game is still in open beta.........
Not closing my mind to the game yet, but 1/2 the fun of doing a dungeon is killing some giant over sized boss that makes you feel epic.
That's fine, but you shouldn't make broad generalized statements without any knowledge of the game or what is planned in the future: "Leaving foot prints in the muck means little to me when you dont have things like dungeons."
If i could sum up BD, it's an open-world pvp game, with optional PvE questing and world bosses.
I wish this was true. But when I tested it there were NO open world PVP. Only PVP was through GvG and it cost way to much having one running when I tested it. So I just stopped cause the rest of the game felt like you played a solo game within a MMORPG. They need to fix ALOT of shit if I'm to test it again. It had so much potential, but as a sandbox lover, I feel like they did a U-turn towards the themepark lovers out there. Like we don't have enough of those... So sad.
If i could sum up BD, it's an open-world pvp game, with optional PvE questing and world bosses.
I wish this was true. But when I tested it there were NO open world PVP. Only PVP was through GvG and it cost way to much having one running when I tested it. So I just stopped cause the rest of the game felt like you played a solo game within a MMORPG. They need to fix ALOT of shit if I'm to test it again. It had so much potential, but as a sandbox lover, I feel like they did a U-turn towards the themepark lovers out there. Like we don't have enough of those... So sad.
Lol. My guild has 4+ guild wars running constantly (we have 800m+ in guild bank....) Also, if you did any kind of research you would know that they added red/blue WORLDWIDE battleground (essentially open world PvP that you have to sign up for..) and outside of the battleground system.. you can PK anyone you want.. you just have to deal with the consequences of your actions and farm back your karma or risk breaking your enchants/droping items.
What's sad is that you spread blatant BS about the game without know what you are talking about. I don't know when you tested the game.. but I have been playing since December. Next time get some credibility.
If i could sum up BD, it's an open-world pvp game, with optional PvE questing and world bosses.
I wish this was true. But when I tested it there were NO open world PVP. Only PVP was through GvG and it cost way to much having one running when I tested it. So I just stopped cause the rest of the game felt like you played a solo game within a MMORPG. They need to fix ALOT of shit if I'm to test it again. It had so much potential, but as a sandbox lover, I feel like they did a U-turn towards the themepark lovers out there. Like we don't have enough of those... So sad.
Open World PvP = PvP without instances... pretty sure BDO has open world PvP
ALSO, BDO was never advertised as a 'sandbox' mmo, not sure why you're throwing that word around.
If i could sum up BD, it's an open-world pvp game, with optional PvE questing and world bosses.
I wish this was true. But when I tested it there were NO open world PVP. Only PVP was through GvG and it cost way to much having one running when I tested it. So I just stopped cause the rest of the game felt like you played a solo game within a MMORPG. They need to fix ALOT of shit if I'm to test it again. It had so much potential, but as a sandbox lover, I feel like they did a U-turn towards the themepark lovers out there. Like we don't have enough of those... So sad.
Open World PvP = PvP without instances... pretty sure BDO has open world PvP
ALSO, BDO was never advertised as a 'sandbox' mmo, not sure why you're throwing that word around.
Do you defenders deny that they removed many of the sandbox features?
I'm also hearing that the PvE faceroll easy. Nothing worse than a super easy solo quest grinding MMO imo.
If i could sum up BD, it's an open-world pvp game, with optional PvE questing and world bosses.
I wish this was true. But when I tested it there were NO open world PVP. Only PVP was through GvG and it cost way to much having one running when I tested it. So I just stopped cause the rest of the game felt like you played a solo game within a MMORPG. They need to fix ALOT of shit if I'm to test it again. It had so much potential, but as a sandbox lover, I feel like they did a U-turn towards the themepark lovers out there. Like we don't have enough of those... So sad.
Open World PvP = PvP without instances... pretty sure BDO has open world PvP
ALSO, BDO was never advertised as a 'sandbox' mmo, not sure why you're throwing that word around.
Do you defenders deny that they removed many of the sandbox features?
I'm also hearing that the PvE faceroll easy. Nothing worse than a super easy solo quest grinding MMO imo.
What "sandbox features" were removed? Please, provide to me a list. Better yet, how about you define what a "sandbox" game means to you. Additionally, if you could please provide me a reference to where Pearl Abyss used that term, that would be excellent.
Originally posted by observer If i could sum up BD, it's an open-world pvp game, with optional PvE questing and world bosses.
I wish this was true. But when I tested it there were NO open world PVP. Only PVP was through GvG and it cost way to much having one running when I tested it. So I just stopped cause the rest of the game felt like you played a solo game within a MMORPG. They need to fix ALOT of shit if I'm to test it again. It had so much potential, but as a sandbox lover, I feel like they did a U-turn towards the themepark lovers out there. Like we don't have enough of those... So sad.
Lol what no reply to the person who quoted you? Seems you have been caught out lying, you have never tested the game let's be honest.
Originally posted by StellaAlamarr Originally posted by Lahuzer Originally posted by observer If i could sum up BD, it's an open-world pvp game, with optional PvE questing and world bosses.
I wish this was true. But when I tested it there were NO open world PVP. Only PVP was through GvG and it cost way to much having one running when I tested it. So I just stopped cause the rest of the game felt like you played a solo game within a MMORPG. They need to fix ALOT of shit if I'm to test it again. It had so much potential, but as a sandbox lover, I feel like they did a U-turn towards the themepark lovers out there. Like we don't have enough of those... So sad.
Open World PvP = PvP without instances... pretty sure BDO has open world PvP
ALSO, BDO was never advertised as a 'sandbox' mmo, not sure why you're throwing that word around.
Do you defenders deny that they removed many of the sandbox features?
I'm also hearing that the PvE faceroll easy. Nothing worse than a super easy solo quest grinding MMO imo.
How about you tell us what sandbox features you are referring to, don't say open world PvP because that doesn't make a game sandbox. EQ had open world PvP and so does many other MMOs. Only true sandbox mmo that I can think of is Wurm Online which has PVE servers and PVP plus voxel world building.
Do you defenders deny that they removed many of the sandbox features?
I'm also hearing that the PvE faceroll easy. Nothing worse than a super easy solo quest grinding MMO imo.
A lot of what you hear are fabricated lies by angry PvPers who expected BDO to be an OWPvP gankfest. Since it did not turn out to be what they expected they took to forums with a fury spreading all these lies. You should already know that to PvPers anything PvE related is "faceroll easy." That is just their default attack when it comes to fighting PvE mobs. To them if it's not a fight against another player, it is always "faceroll easy." I am just happy that a player like ankhfnkhonsu who is playing the game and is very knowledgeable of its game play features, is posting in this thread and articulately dispelling all of these untruths that have been wrongfully lodged against BDO. It is quite telling that after his arrival all of the familiar BDO critics stopped posting in this thread. The truth always prevails.
Originally posted by observer If i could sum up BD, it's an open-world pvp game, with optional PvE questing and world bosses.
I wish this was true. But when I tested it there were NO open world PVP. Only PVP was through GvG and it cost way to much having one running when I tested it. So I just stopped cause the rest of the game felt like you played a solo game within a MMORPG. They need to fix ALOT of shit if I'm to test it again. It had so much potential, but as a sandbox lover, I feel like they did a U-turn towards the themepark lovers out there. Like we don't have enough of those... So sad.
Anyone who claims Crowfall is an open world PvP mmo can't be taken seriously.
If i could sum up BD, it's an open-world pvp game, with optional PvE questing and world bosses.
I wish this was true. But when I tested it there were NO open world PVP. Only PVP was through GvG and it cost way to much having one running when I tested it. So I just stopped cause the rest of the game felt like you played a solo game within a MMORPG. They need to fix ALOT of shit if I'm to test it again. It had so much potential, but as a sandbox lover, I feel like they did a U-turn towards the themepark lovers out there. Like we don't have enough of those... So sad.
Lol. My guild has 4+ guild wars running constantly (we have 800m+ in guild bank....) Also, if you did any kind of research you would know that they added red/blue WORLDWIDE battleground (essentially open world PvP that you have to sign up for..) and outside of the battleground system.. you can PK anyone you want.. you just have to deal with the consequences of your actions and farm back your karma or risk breaking your enchants/droping items.
What's sad is that you spread blatant BS about the game without know what you are talking about. I don't know when you tested the game.. but I have been playing since December. Next time get some credibility.
When I tested the game they had just made a change to where sustaining a war with GvG cost to much and noone did it. There were alot of rage about it. And no, I haven't checked up on the game since I stopped playing, but if what you say is true, then that sure is a step in the right direction. Although signing up for battlegrounds isn't rly what I want. I didn't have much for ESO Cyradiil either. But I might just have to follow the game again if the PvP is back in action.
Have they done anything to the feel of progression. Mostly the feel of the game being a solo game. Having all your workers etc harvest for ya etc. With no trade between players? I know they did it to fight gold seller, but it made the game feel even more like a solo game.
Have they implemented world bosses again, or is it the same boring "summon a boos" and kill it that they put in instead?
If i could sum up BD, it's an open-world pvp game, with optional PvE questing and world bosses.
I wish this was true. But when I tested it there were NO open world PVP. Only PVP was through GvG and it cost way to much having one running when I tested it. So I just stopped cause the rest of the game felt like you played a solo game within a MMORPG. They need to fix ALOT of shit if I'm to test it again. It had so much potential, but as a sandbox lover, I feel like they did a U-turn towards the themepark lovers out there. Like we don't have enough of those... So sad.
Anyone who claims Crowfall is an open world PvP mmo can't be taken seriously.
What has Crowfall PvP to do with BD PvP? Crowfall isn't even in playable for peeps yet. But sure, I'm intrigued to what Crowfall seems to bring to the table when it comes to PvP. The same as I was with BD when I first heard of it.
If i could sum up BD, it's an open-world pvp game, with optional PvE questing and world bosses.
I wish this was true. But when I tested it there were NO open world PVP. Only PVP was through GvG and it cost way to much having one running when I tested it. So I just stopped cause the rest of the game felt like you played a solo game within a MMORPG. They need to fix ALOT of shit if I'm to test it again. It had so much potential, but as a sandbox lover, I feel like they did a U-turn towards the themepark lovers out there. Like we don't have enough of those... So sad.
Lol. My guild has 4+ guild wars running constantly (we have 800m+ in guild bank....) Also, if you did any kind of research you would know that they added red/blue WORLDWIDE battleground (essentially open world PvP that you have to sign up for..) and outside of the battleground system.. you can PK anyone you want.. you just have to deal with the consequences of your actions and farm back your karma or risk breaking your enchants/droping items.
What's sad is that you spread blatant BS about the game without know what you are talking about. I don't know when you tested the game.. but I have been playing since December. Next time get some credibility.
When I tested the game they had just made a change to where sustaining a war with GvG cost to much and noone did it. There were alot of rage about it. And no, I haven't checked up on the game since I stopped playing, but if what you say is true, then that sure is a step in the right direction. Although signing up for battlegrounds isn't rly what I want. I didn't have much for ESO Cyradiil either. But I might just have to follow the game again if the PvP is back in action.
Have they done anything to the feel of progression. Mostly the feel of the game being a solo game. Having all your workers etc harvest for ya etc. With no trade between players? I know they did it to fight gold seller, but it made the game feel even more like a solo game.
Have they implemented world bosses again, or is it the same boring "summon a boos" and kill it that they put in instead?
I'm sorry, but guild wars have never been too expensive to maintain. I have been playing since December and since January my guild has never been out of war. If you are in a guild of 5 people.. sure.. it may be hard to earn the silver necessary to start and maintain a war.. but if you are in a guild of 5 any guild that is worth warring is going to completely demolish you.
The game doesn't have to be played solo.. the game is what you make of it. Yes.. you can do most of the content alone.. but you can also do it in a group to progress faster. Why do you need player to player trading? You want chat to be spammed with trade messages? You want the economy to be completely ruined by people who dominate the market? I'm sorry, but there is absolutely no reason for player to player trading to be in the game.
Why is summoning a boss boring? What makes world bosses "better" or more "exciting".. it makes absolutely no sense to me. What, do you want to fight over a boss? You want to mix PvE and PvP? Yes, they have added a world boss that takes quite a few people to kill.. is it fun? No not really.. there's usually 100+ people there and it's a lag fest. Is that what you want all bosses to be? I definitely don't.
Weekly bosses and dropped boss scrolls are definitely not soloable until you are in good gear. Early on in the game, most people were partying for bosses, because they couldn't do it on their own. But again, by now most people have outleveled the content.. which means they can focus on other things: crafting, trading, breeding, whaling, PvP, farming, leveling an alt... etc. etc.
The game is definitely pretty, been playing it on and off for a bit. The game has been losing a lot of traction in Asia, somewhat like how ArcheAge faired. My worry is if they bring it to the states they will try to recoup losing costs in Asia to be put on the backs of the western audience. Once the "wow factor" wears off there isn't much to this game, not what I was expecting when reading "what the game was supposed to be" and seeing the developers do a 180 on it.
Unfortunately the game can't even get into the top 10 in Asia compared to games like Aion, Lineage, DDF, . Either way, tread carefully if this comes to the west.
If i could sum up BD, it's an open-world pvp game, with optional PvE questing and world bosses.
I wish this was true. But when I tested it there were NO open world PVP. Only PVP was through GvG and it cost way to much having one running when I tested it. So I just stopped cause the rest of the game felt like you played a solo game within a MMORPG. They need to fix ALOT of shit if I'm to test it again. It had so much potential, but as a sandbox lover, I feel like they did a U-turn towards the themepark lovers out there. Like we don't have enough of those... So sad.
Lol. My guild has 4+ guild wars running constantly (we have 800m+ in guild bank....) Also, if you did any kind of research you would know that they added red/blue WORLDWIDE battleground (essentially open world PvP that you have to sign up for..) and outside of the battleground system.. you can PK anyone you want.. you just have to deal with the consequences of your actions and farm back your karma or risk breaking your enchants/droping items.
What's sad is that you spread blatant BS about the game without know what you are talking about. I don't know when you tested the game.. but I have been playing since December. Next time get some credibility.
When I tested the game they had just made a change to where sustaining a war with GvG cost to much and noone did it. There were alot of rage about it. And no, I haven't checked up on the game since I stopped playing, but if what you say is true, then that sure is a step in the right direction. Although signing up for battlegrounds isn't rly what I want. I didn't have much for ESO Cyradiil either. But I might just have to follow the game again if the PvP is back in action.
Have they done anything to the feel of progression. Mostly the feel of the game being a solo game. Having all your workers etc harvest for ya etc. With no trade between players? I know they did it to fight gold seller, but it made the game feel even more like a solo game.
Have they implemented world bosses again, or is it the same boring "summon a boos" and kill it that they put in instead?
I'm sorry, but guild wars have never been too expensive to maintain. I have been playing since December and since January my guild has never been out of war. If you are in a guild of 5 people.. sure.. it may be hard to earn the silver necessary to start and maintain a war.. but if you are in a guild of 5 any guild that is worth warring is going to completely demolish you.
The game doesn't have to be played solo.. the game is what you make of it. Yes.. you can do most of the content alone.. but you can also do it in a group to progress faster. Why do you need player to player trading? You want chat to be spammed with trade messages? You want the economy to be completely ruined by people who dominate the market? I'm sorry, but there is absolutely no reason for player to player trading to be in the game.
Why is summoning a boss boring? What makes world bosses "better" or more "exciting".. it makes absolutely no sense to me. What, do you want to fight over a boss? You want to mix PvE and PvP? Yes, they have added a world boss that takes quite a few people to kill.. is it fun? No not really.. there's usually 100+ people there and it's a lag fest. Is that what you want all bosses to be? I definitely don't.
Weekly bosses and dropped boss scrolls are definitely not soloable until you are in good gear. Early on in the game, most people were partying for bosses, because they couldn't do it on their own. But again, by now most people have outleveled the content.. which means they can focus on other things: crafting, trading, breeding, whaling, PvP, farming, leveling an alt... etc. etc.
Yes. In a sandbox I want the players to set the rules for economy etc. You couldn't set the price you wanted b4. Dunno if that has changed either. I get WHY they are doing it, but it goes against the whole idea of a player driven economy in a sandbox, when DEVs tells us what prices we can and can't set. It was a big turn off for me at least.
I liked roaming world bosses, cause, well, you know. You run around, and BAM!!! there is this big ass boss that peeps are gathering to fight. It's exiting. I prefer that. Summoning some lame as boss that you can kill yourself or with a small party etc, to miss is just boring and brings nothing new. Just same ol shit as in any other themepark MMO. You prefer that. Fine. I don't get how you can prefer that. It's beyond me. But to each his own.
And don't get me wrong. If they ARE improving the game, and making it more sandboxy, with meaningfull PvP (no I don't wanna grief a n00b. There nothing fun in such PvP for me) I will put it back on my radar.
And while I'm at it. How is the PvP in those battlegrounds or outside? Can you loot anything? It's good with the karma system if you go around killing peeps. I like that. But is there a carrot for those doing it? Do they gain anything from it?
Starting to regret I uninstalled it so I can't check it out now. :P
If i could sum up BD, it's an open-world pvp game, with optional PvE questing and world bosses.
I wish this was true. But when I tested it there were NO open world PVP. Only PVP was through GvG and it cost way to much having one running when I tested it. So I just stopped cause the rest of the game felt like you played a solo game within a MMORPG. They need to fix ALOT of shit if I'm to test it again. It had so much potential, but as a sandbox lover, I feel like they did a U-turn towards the themepark lovers out there. Like we don't have enough of those... So sad.
Lol. My guild has 4+ guild wars running constantly (we have 800m+ in guild bank....) Also, if you did any kind of research you would know that they added red/blue WORLDWIDE battleground (essentially open world PvP that you have to sign up for..) and outside of the battleground system.. you can PK anyone you want.. you just have to deal with the consequences of your actions and farm back your karma or risk breaking your enchants/droping items.
What's sad is that you spread blatant BS about the game without know what you are talking about. I don't know when you tested the game.. but I have been playing since December. Next time get some credibility.
When I tested the game they had just made a change to where sustaining a war with GvG cost to much and noone did it. There were alot of rage about it. And no, I haven't checked up on the game since I stopped playing, but if what you say is true, then that sure is a step in the right direction. Although signing up for battlegrounds isn't rly what I want. I didn't have much for ESO Cyradiil either. But I might just have to follow the game again if the PvP is back in action.
Have they done anything to the feel of progression. Mostly the feel of the game being a solo game. Having all your workers etc harvest for ya etc. With no trade between players? I know they did it to fight gold seller, but it made the game feel even more like a solo game.
Have they implemented world bosses again, or is it the same boring "summon a boos" and kill it that they put in instead?
I'm sorry, but guild wars have never been too expensive to maintain. I have been playing since December and since January my guild has never been out of war. If you are in a guild of 5 people.. sure.. it may be hard to earn the silver necessary to start and maintain a war.. but if you are in a guild of 5 any guild that is worth warring is going to completely demolish you.
The game doesn't have to be played solo.. the game is what you make of it. Yes.. you can do most of the content alone.. but you can also do it in a group to progress faster. Why do you need player to player trading? You want chat to be spammed with trade messages? You want the economy to be completely ruined by people who dominate the market? I'm sorry, but there is absolutely no reason for player to player trading to be in the game.
Why is summoning a boss boring? What makes world bosses "better" or more "exciting".. it makes absolutely no sense to me. What, do you want to fight over a boss? You want to mix PvE and PvP? Yes, they have added a world boss that takes quite a few people to kill.. is it fun? No not really.. there's usually 100+ people there and it's a lag fest. Is that what you want all bosses to be? I definitely don't.
Weekly bosses and dropped boss scrolls are definitely not soloable until you are in good gear. Early on in the game, most people were partying for bosses, because they couldn't do it on their own. But again, by now most people have outleveled the content.. which means they can focus on other things: crafting, trading, breeding, whaling, PvP, farming, leveling an alt... etc. etc.
Yes. In a sandbox I want the players to set the rules for economy etc. You couldn't set the price you wanted b4. Dunno if that has changed either. I get WHY they are doing it, but it goes against the whole idea of a player driven economy in a sandbox, when DEVs tells us what prices we can and can't set. It's was a big turn off for me at least.
I liked roaming world bosses, cause, well, you know. You run around, and BAM!!! there is this big ass boss that peeps are gathering to fight. It's exiting. I prefer that. Summoning some lame as boss that you can kill yourself or with a small party etc, to miss is just boring and brings nothing new. Just same ol shit as in any other themepark MMO. You prefer that. Fine. I don't get how you can prefer that. It's beyond me. But to each his own.
And don't get me wrong. If they ARE improving the game, and making it more sandboxy, with meaningfull PvP (no I don't wanna grief a n00b. There nothing fun in such PvP for me) I will put it back on my radar.
And while I'm at it. How is the PvP in those battlegrounds or outside? Can you loot anything? It's good with the karma system if you go around killing peeps. I like that. But is there a carrot for those doing it? Do they gain anything from it?
Starting to regret I uninstalled it so I can't check it out now. :P
First of all, just like I have mentioned in many other posts.. if you are going to use the term "sandbox" please tell me what that means to you. Sandbox is a generalization, and to me.. sandbox means a game in which there are many different ways to have fun - i.e. you have a choice in how you want to play the game. With my definition of sandbox.. BDO has that. However, as far as I know.. and I have done a lot of digging.. Pearl Abyss has never used the term "sandbox" to define their game. That was what other people did. However, in a sandbox - just like the real world - there are rules. You can't fling sand everywhere without your parents getting pissed and punishing you. Rules are necessary. I see the market regulations as a "rule" not as something that detriments the economy or the experience. And just so you know.. the dev's only directly interfere with the economy when there is a need for it - if there is a lot of supply, the min/max prices will fall over time.. and if there is a lot of demand they will go up. The economy is controlled by the game.
That's great in theory, and then when you have people memorizing the spawn times.. figuring out where bosses spawn.. figuring out their rotations.. you quickly learn that that system is utter crap. Instead of running up and "BAM!! there is a big ass boss" it will be running up and "BAM!!! Game is full of lag due to 100 people being there". I'm sorry, but a zerg fest boss is not fun. If you can't see how these types of ideas turn into terrible boring fights.. then there really is no hope for you.
I'm sorry, but what makes "meaningful PvP"? PvP is all about showing your dominance over other players in BDO, or if you are in a guild, then it is about controlling as much of the map.. and maybe.. if your guild is good enough.. claiming a keep and earning a ton of silver. The battleground system is not instanced.. it is per channel, no you cannot loot anything, you don't lose karma by klling people but I'm sure that if you kill someone with negative karma you will still get loot. And yes, there are rewards at the end (each round lasts for 30 minutes I believe).
The game is definitely pretty, been playing it on and off for a bit. The game has been losing a lot of traction in Asia, somewhat like how ArcheAge faired. My worry is if they bring it to the states they will try to recoup losing costs in Asia to be put on the backs of the western audience. Once the "wow factor" wears off there isn't much to this game, not what I was expecting when reading "what the game was supposed to be" and seeing the developers do a 180 on it.
Unfortunately the game can't even get into the top 10 in Asia compared to games like Aion, Lineage, DDF, . Either way, tread carefully if this comes to the west.
Most people say that BDO has been "losing traction in Asia" based on their ranking on gamenote.com. Do you know how these rankings are determined? I do. They are based on participating PC Bang's (gaming cafe's in Korea) and have no correlation to the overall trend of a game in the entire country. This is just more misinformation spread by ignorance to how the system works. Warcraft 3 is in the top 10 according to gamenote.com.. if you think WC3 is one of the most played games in Korea.. well.. I don't even know how to respond to that.
The developers didn't do a 180, they tested stuff in beta, the Korean market didn't like it, and so they changed it. If you think the game will be exactly the same in US you are naive. If you think the game isn't making money, you should probably look at the Q1 financial reports from Daum, they DIRECTLY attribute growth to BDO.
If i could sum up BD, it's an open-world pvp game, with optional PvE questing and world bosses.
I wish this was true. But when I tested it there were NO open world PVP. Only PVP was through GvG and it cost way to much having one running when I tested it. So I just stopped cause the rest of the game felt like you played a solo game within a MMORPG. They need to fix ALOT of shit if I'm to test it again. It had so much potential, but as a sandbox lover, I feel like they did a U-turn towards the themepark lovers out there. Like we don't have enough of those... So sad.
Lol. My guild has 4+ guild wars running constantly (we have 800m+ in guild bank....) Also, if you did any kind of research you would know that they added red/blue WORLDWIDE battleground (essentially open world PvP that you have to sign up for..) and outside of the battleground system.. you can PK anyone you want.. you just have to deal with the consequences of your actions and farm back your karma or risk breaking your enchants/droping items.
What's sad is that you spread blatant BS about the game without know what you are talking about. I don't know when you tested the game.. but I have been playing since December. Next time get some credibility.
When I tested the game they had just made a change to where sustaining a war with GvG cost to much and noone did it. There were alot of rage about it. And no, I haven't checked up on the game since I stopped playing, but if what you say is true, then that sure is a step in the right direction. Although signing up for battlegrounds isn't rly what I want. I didn't have much for ESO Cyradiil either. But I might just have to follow the game again if the PvP is back in action.
Have they done anything to the feel of progression. Mostly the feel of the game being a solo game. Having all your workers etc harvest for ya etc. With no trade between players? I know they did it to fight gold seller, but it made the game feel even more like a solo game.
Have they implemented world bosses again, or is it the same boring "summon a boos" and kill it that they put in instead?
I'm sorry, but guild wars have never been too expensive to maintain. I have been playing since December and since January my guild has never been out of war. If you are in a guild of 5 people.. sure.. it may be hard to earn the silver necessary to start and maintain a war.. but if you are in a guild of 5 any guild that is worth warring is going to completely demolish you.
The game doesn't have to be played solo.. the game is what you make of it. Yes.. you can do most of the content alone.. but you can also do it in a group to progress faster. Why do you need player to player trading? You want chat to be spammed with trade messages? You want the economy to be completely ruined by people who dominate the market? I'm sorry, but there is absolutely no reason for player to player trading to be in the game.
Why is summoning a boss boring? What makes world bosses "better" or more "exciting".. it makes absolutely no sense to me. What, do you want to fight over a boss? You want to mix PvE and PvP? Yes, they have added a world boss that takes quite a few people to kill.. is it fun? No not really.. there's usually 100+ people there and it's a lag fest. Is that what you want all bosses to be? I definitely don't.
Weekly bosses and dropped boss scrolls are definitely not soloable until you are in good gear. Early on in the game, most people were partying for bosses, because they couldn't do it on their own. But again, by now most people have outleveled the content.. which means they can focus on other things: crafting, trading, breeding, whaling, PvP, farming, leveling an alt... etc. etc.
Yes. In a sandbox I want the players to set the rules for economy etc. You couldn't set the price you wanted b4. Dunno if that has changed either. I get WHY they are doing it, but it goes against the whole idea of a player driven economy in a sandbox, when DEVs tells us what prices we can and can't set. It's was a big turn off for me at least.
I liked roaming world bosses, cause, well, you know. You run around, and BAM!!! there is this big ass boss that peeps are gathering to fight. It's exiting. I prefer that. Summoning some lame as boss that you can kill yourself or with a small party etc, to miss is just boring and brings nothing new. Just same ol shit as in any other themepark MMO. You prefer that. Fine. I don't get how you can prefer that. It's beyond me. But to each his own.
And don't get me wrong. If they ARE improving the game, and making it more sandboxy, with meaningfull PvP (no I don't wanna grief a n00b. There nothing fun in such PvP for me) I will put it back on my radar.
And while I'm at it. How is the PvP in those battlegrounds or outside? Can you loot anything? It's good with the karma system if you go around killing peeps. I like that. But is there a carrot for those doing it? Do they gain anything from it?
Starting to regret I uninstalled it so I can't check it out now. :P
First of all, just like I have mentioned in many other posts.. if you are going to use the term "sandbox" please tell me what that means to you. Sandbox is a generalization, and to me.. sandbox means a game in which there are many different ways to have fun - i.e. you have a choice in how you want to play the game. With my definition of sandbox.. BDO has that. However, as far as I know.. and I have done a lot of digging.. Pearl Abyss has never used the term "sandbox" to define their game. That was what other people did. However, in a sandbox - just like the real world - there are rules. You can't fling sand everywhere without your parents getting pissed and punishing you. Rules are necessary. I see the market regulations as a "rule" not as something that detriments the economy or the experience. And just so you know.. the dev's only directly interfere with the economy when there is a need for it - if there is a lot of supply, the min/max prices will fall over time.. and if there is a lot of demand they will go up. The economy is controlled by the game.
That's great in theory, and then when you have people memorizing the spawn times.. figuring out where bosses spawn.. figuring out their rotations.. you quickly learn that that system is utter crap. Instead of running up and "BAM!! there is a big ass boss" it will be running up and "BAM!!! Game is full of lag due to 100 people being there". I'm sorry, but a zerg fest boss is not fun. If you can't see how these types of ideas turn into terrible boring fights.. then there really is no hope for you.
I'm sorry, but what makes "meaningful PvP"? PvP is all about showing your dominance over other players in BDO, or if you are in a guild, then it is about controlling as much of the map.. and maybe.. if your guild is good enough.. claiming a keep and earning a ton of silver. The battleground system is not instanced.. it is per channel, no you cannot loot anything, you don't lose karma by klling people but I'm sure that if you kill someone with negative karma you will still get loot. And yes, there are rewards at the end (each round lasts for 30 minutes I believe).
Pearl Abyss hasn't used the term "sandbox"? 4 realz? Please check out their homepage. At the bottom under the video. How do they describe it? http://www.pearlabyss.com/
To me a sandbox is a open world, where you don't have to do quest to progress, like a themepark where you take the "ride" through quest to lvl up. Like in Mortal Online. You head out into the world in your rags, start hitting a stone, and you gain skill in mining. You bash some1s head with a sword, you get skillpoint into sword etc. No quests required to progress. There is no global auction house. Only regional. Players set the prices all by themselves. No GM interfering. If there is noone selling "gabor"-ore in one time, you can try to sell it for ridiculous amounts and gain a nice profit. Cause you took it upon yourself to get the ore to the town, risking loosing it on the way, cause there is full loot everywhere. No safe zones. Where you become a outlaw (a red) if you kill to many (blue) players, and loose stats if you get killed etc. There is the benefit of full loot in PVP, with the risk of turning yourself red and being hunted by guards in some towns. Had only M.O been developed by a big company, with a huge budget, I would never stop playing it. But now it has many other issues that breaks the game for me and many others. Mostly cause they are a small DEV team of I think 2-3 DEVs workin on it. But for that little crew they sure do a gr8 job. So to me M.O and UO and even EVE is the closest a MMO has comed to a real sandbox in my eyes. Black Desert ain't there yet.
World bosses could easily be coded to spawn at some random places all over the map. Leaving towns outa if for instance. If S.V could have shit spawn randonly in M.O with that crew, I think P.A could code it in. Your to stuck in how it is in most themeparks where bosses spawn at the same place, after the same amounts of minutes etc. But searching for the "sandbox"-term that I linked above, I found this interview. They even say that they might bring them back. So that's a good thing at least. Here's that interview. And yeah, they talk about the game being a open world sandbox there as well. http://black-desert.com/interviews/black-desert-revelation-an-honest-to-god-interview-with-pearl-abyss-on-the-status-quo-of-black-desert/
To me meaningfull PVP is as I mentioned b4. Things being on stake. Like full loot. Or fighting over territory that might give the landowners bonuses from gathering and loot etc like they do in Darkfall Unholy Wars. Not some e-peen trip to show off how good you are at killing peeps. That's totally pointless to me. I could go play CoD for that shit.
Now I leave this thread for this time. But I will keep on checkin up on BDO once more now. I thankyou for that at least, even though I don't think we want exactly the same thing from the game. Byebye for now.
If i could sum up BD, it's an open-world pvp game, with optional PvE questing and world bosses.
I wish this was true. But when I tested it there were NO open world PVP. Only PVP was through GvG and it cost way to much having one running when I tested it. So I just stopped cause the rest of the game felt like you played a solo game within a MMORPG. They need to fix ALOT of shit if I'm to test it again. It had so much potential, but as a sandbox lover, I feel like they did a U-turn towards the themepark lovers out there. Like we don't have enough of those... So sad.
Lol. My guild has 4+ guild wars running constantly (we have 800m+ in guild bank....) Also, if you did any kind of research you would know that they added red/blue WORLDWIDE battleground (essentially open world PvP that you have to sign up for..) and outside of the battleground system.. you can PK anyone you want.. you just have to deal with the consequences of your actions and farm back your karma or risk breaking your enchants/droping items.
What's sad is that you spread blatant BS about the game without know what you are talking about. I don't know when you tested the game.. but I have been playing since December. Next time get some credibility.
When I tested the game they had just made a change to where sustaining a war with GvG cost to much and noone did it. There were alot of rage about it. And no, I haven't checked up on the game since I stopped playing, but if what you say is true, then that sure is a step in the right direction. Although signing up for battlegrounds isn't rly what I want. I didn't have much for ESO Cyradiil either. But I might just have to follow the game again if the PvP is back in action.
Have they done anything to the feel of progression. Mostly the feel of the game being a solo game. Having all your workers etc harvest for ya etc. With no trade between players? I know they did it to fight gold seller, but it made the game feel even more like a solo game.
Have they implemented world bosses again, or is it the same boring "summon a boos" and kill it that they put in instead?
I'm sorry, but guild wars have never been too expensive to maintain. I have been playing since December and since January my guild has never been out of war. If you are in a guild of 5 people.. sure.. it may be hard to earn the silver necessary to start and maintain a war.. but if you are in a guild of 5 any guild that is worth warring is going to completely demolish you.
The game doesn't have to be played solo.. the game is what you make of it. Yes.. you can do most of the content alone.. but you can also do it in a group to progress faster. Why do you need player to player trading? You want chat to be spammed with trade messages? You want the economy to be completely ruined by people who dominate the market? I'm sorry, but there is absolutely no reason for player to player trading to be in the game.
Why is summoning a boss boring? What makes world bosses "better" or more "exciting".. it makes absolutely no sense to me. What, do you want to fight over a boss? You want to mix PvE and PvP? Yes, they have added a world boss that takes quite a few people to kill.. is it fun? No not really.. there's usually 100+ people there and it's a lag fest. Is that what you want all bosses to be? I definitely don't.
Weekly bosses and dropped boss scrolls are definitely not soloable until you are in good gear. Early on in the game, most people were partying for bosses, because they couldn't do it on their own. But again, by now most people have outleveled the content.. which means they can focus on other things: crafting, trading, breeding, whaling, PvP, farming, leveling an alt... etc. etc.
Yes. In a sandbox I want the players to set the rules for economy etc. You couldn't set the price you wanted b4. Dunno if that has changed either. I get WHY they are doing it, but it goes against the whole idea of a player driven economy in a sandbox, when DEVs tells us what prices we can and can't set. It's was a big turn off for me at least.
I liked roaming world bosses, cause, well, you know. You run around, and BAM!!! there is this big ass boss that peeps are gathering to fight. It's exiting. I prefer that. Summoning some lame as boss that you can kill yourself or with a small party etc, to miss is just boring and brings nothing new. Just same ol shit as in any other themepark MMO. You prefer that. Fine. I don't get how you can prefer that. It's beyond me. But to each his own.
And don't get me wrong. If they ARE improving the game, and making it more sandboxy, with meaningfull PvP (no I don't wanna grief a n00b. There nothing fun in such PvP for me) I will put it back on my radar.
And while I'm at it. How is the PvP in those battlegrounds or outside? Can you loot anything? It's good with the karma system if you go around killing peeps. I like that. But is there a carrot for those doing it? Do they gain anything from it?
Starting to regret I uninstalled it so I can't check it out now. :P
First of all, just like I have mentioned in many other posts.. if you are going to use the term "sandbox" please tell me what that means to you. Sandbox is a generalization, and to me.. sandbox means a game in which there are many different ways to have fun - i.e. you have a choice in how you want to play the game. With my definition of sandbox.. BDO has that. However, as far as I know.. and I have done a lot of digging.. Pearl Abyss has never used the term "sandbox" to define their game. That was what other people did. However, in a sandbox - just like the real world - there are rules. You can't fling sand everywhere without your parents getting pissed and punishing you. Rules are necessary. I see the market regulations as a "rule" not as something that detriments the economy or the experience. And just so you know.. the dev's only directly interfere with the economy when there is a need for it - if there is a lot of supply, the min/max prices will fall over time.. and if there is a lot of demand they will go up. The economy is controlled by the game.
That's great in theory, and then when you have people memorizing the spawn times.. figuring out where bosses spawn.. figuring out their rotations.. you quickly learn that that system is utter crap. Instead of running up and "BAM!! there is a big ass boss" it will be running up and "BAM!!! Game is full of lag due to 100 people being there". I'm sorry, but a zerg fest boss is not fun. If you can't see how these types of ideas turn into terrible boring fights.. then there really is no hope for you.
I'm sorry, but what makes "meaningful PvP"? PvP is all about showing your dominance over other players in BDO, or if you are in a guild, then it is about controlling as much of the map.. and maybe.. if your guild is good enough.. claiming a keep and earning a ton of silver. The battleground system is not instanced.. it is per channel, no you cannot loot anything, you don't lose karma by klling people but I'm sure that if you kill someone with negative karma you will still get loot. And yes, there are rewards at the end (each round lasts for 30 minutes I believe).
Pearl Abyss hasn't used the term "sandbox"? 4 realz? Please check out their homepage. At the bottom under the video. How do they describe it? http://www.pearlabyss.com/
To me a sandbox is a open world, where you don't have to do quest to progress, like a themepark where you take the "ride" through quest to lvl up. Like in Mortal Online. You head out into the world in your rags, start hitting a stone, and you gain skill in mining. You bash some1s head with a sword, you get skillpoint into sword etc. No quests required to progress. There is no global auction house. Only regional. Players set the prices all by themselves. No GM interfering. If there is noone selling "gabor"-ore in one time, you can try to sell it for ridiculous amounts and gain a nice profit. Cause you took it upon yourself to get the ore to the town, risking loosing it on the way, cause there is full loot everywhere. No safe zones. Where you become a outlaw (a red) if you kill to many (blue) players, and loose stats if you get killed etc. There is the benefit of full loot in PVP, with the risk of turning yourself red and being hunted by guards in some towns. Had only M.O been developed by a big company, with a huge budget, I would never stop playing it. But now it has many other issues that breaks the game for me and many others. Mostly cause they are a small DEV team of I think 2-3 DEVs workin on it. But for that little crew they sure do a gr8 job. So to me M.O and UO and even EVE is the closest a MMO has comed to a real sandbox in my eyes. Black Desert ain't there yet.
World bosses could easily be coded to spawn at some random places all over the map. Leaving towns outa if for instance. If S.V could have shit spawn randonly in M.O with that crew, I think P.A could code it in. Your to stuck in how it is in most themeparks where bosses spawn at the same place, after the same amounts of minutes etc. But searching for the "sandbox"-term that I linked above, I found this interview. They even say that they might bring them back. So that's a good thing at least. Here's that interview. And yeah, they talk about the game being a open world sandbox there as well. http://black-desert.com/interviews/black-desert-revelation-an-honest-to-god-interview-with-pearl-abyss-on-the-status-quo-of-black-desert/
To me meaningfull PVP is as I mentioned b4. Things being on stake. Like full loot. Or fighting over territory that might give the landowners bonuses from gathering and loot etc like they do in Darkfall Unholy Wars. Not some e-peen trip to show off how good you are at killing peeps. That's totally pointless to me. I could go play CoD for that shit.
Now I leave this thread for this time. But I will keep on checkin up on BDO once more now. I thankyou for that at least, even though I don't think we want exactly the same thing from the game. Byebye for now.
First of all.. they say "sandbox oriented".. open world PvP with full loot does not make a game "sandbox", global auction house does not make a game "sandbox" you are just describing another game that you enjoyed playing and want BDO to be the same game with upgraded graphics. You don't have to do a single quest in BDO if you don't want too.. I did very few and only once I WANTED to do the quests did I actually do them. Hell, you don't even have to level if you prefer to craft, breed horses, go whaling, or do any of the other activities that are in the game. THAT is not a themepark game. A Themepark games suggest linear progression with strict rules to how you play.. you go from point A to point B to point C following the path that is predefined for you. That is not BDO and if that's what you think BDO is then you haven't played the game very long.
You seem to want a very specific game that appeals to a very small niche market. That is not what BDO is and it's not what BDO will ever be. Sorry. You should probably go back to MO.
Originally posted by Nanfoodle Leaving foot prints in the muck means little to me when you dont have things like dungeons.
As has already been mentioned in this post, dungeons are being added. But what does a dungeon bring to the table that can't be accomplished with an open world system? A small area with mobs that you can kill over and over and over and over after a piece of gear that doesn't really matter at the release of the next expansion? I'm sorry, but dungeons in general are a terrible "feature" to have. If I have to run the same very small portion of content many many times to get a piece of gear I am not a happy camper. However, if I have a choice in what I can do to get my gear.. like the choices that BDO offers.. then I am much more content.
I dont do dungeons for gear, if I get gear, awesome. I do it because I love the dynamic it brings to the game for teaming. Dungeon crawls are by far the oldest and IMO most rewarding type of PvE. Easy to make a small team and have fun.
You don't need an instanced dungeon to get the same experience. There are open world areas where groups of people can go fight.. and that is in the game now. Is it something that you could probably solo with good gear? Yes eventually. But if anything BDO offers a lot of open world areas that are fun to explore with others, kill mobs, etc.
And before you ask, no, these open world dungeons do not have "bosses". They do have extremely difficult mobs and have a chance to drop rare items. Bosses in BDO are summoned (or there is currently one raid boss).
If you read Steparu's interview with PA you would know that OW dungeons, instanced dungeons, and raids are all planned.. keep in mind the game is still in open beta.........
Not closing my mind to the game yet, but 1/2 the fun of doing a dungeon is killing some giant over sized boss that makes you feel epic.
That's fine, but you shouldn't make broad generalized statements without any knowledge of the game or what is planned in the future: "Leaving foot prints in the muck means little to me when you dont have things like dungeons."
My statement still stands, I dont like the sound of what they have planed for dungeons. Seems like a cop out but like I said I will judge it when I play it.
So read this thread and apparently if you say something you don't like about this game ankuhumana comes in and tells you how you are wrong, your thinking is wrong, and basically how you should just kill yourself. Got it sign me up
Comments
You don't need an instanced dungeon to get the same experience. There are open world areas where groups of people can go fight.. and that is in the game now. Is it something that you could probably solo with good gear? Yes eventually. But if anything BDO offers a lot of open world areas that are fun to explore with others, kill mobs, etc.
And before you ask, no, these open world dungeons do not have "bosses". They do have extremely difficult mobs and have a chance to drop rare items. Bosses in BDO are summoned (or there is currently one raid boss).
If you read Steparu's interview with PA you would know that OW dungeons, instanced dungeons, and raids are all planned.. keep in mind the game is still in open beta.........
Not closing my mind to the game yet, but 1/2 the fun of doing a dungeon is killing some giant over sized boss that makes you feel epic.
That's fine, but you shouldn't make broad generalized statements without any knowledge of the game or what is planned in the future: "Leaving foot prints in the muck means little to me when you dont have things like dungeons."
I wish this was true. But when I tested it there were NO open world PVP. Only PVP was through GvG and it cost way to much having one running when I tested it. So I just stopped cause the rest of the game felt like you played a solo game within a MMORPG. They need to fix ALOT of shit if I'm to test it again. It had so much potential, but as a sandbox lover, I feel like they did a U-turn towards the themepark lovers out there. Like we don't have enough of those... So sad.
Lol. My guild has 4+ guild wars running constantly (we have 800m+ in guild bank....) Also, if you did any kind of research you would know that they added red/blue WORLDWIDE battleground (essentially open world PvP that you have to sign up for..) and outside of the battleground system.. you can PK anyone you want.. you just have to deal with the consequences of your actions and farm back your karma or risk breaking your enchants/droping items.
What's sad is that you spread blatant BS about the game without know what you are talking about. I don't know when you tested the game.. but I have been playing since December. Next time get some credibility.
Open World PvP = PvP without instances... pretty sure BDO has open world PvP
ALSO, BDO was never advertised as a 'sandbox' mmo, not sure why you're throwing that word around.
Do you defenders deny that they removed many of the sandbox features?
I'm also hearing that the PvE faceroll easy. Nothing worse than a super easy solo quest grinding MMO imo.
What "sandbox features" were removed? Please, provide to me a list. Better yet, how about you define what a "sandbox" game means to you. Additionally, if you could please provide me a reference to where Pearl Abyss used that term, that would be excellent.
I wish this was true. But when I tested it there were NO open world PVP. Only PVP was through GvG and it cost way to much having one running when I tested it. So I just stopped cause the rest of the game felt like you played a solo game within a MMORPG. They need to fix ALOT of shit if I'm to test it again. It had so much potential, but as a sandbox lover, I feel like they did a U-turn towards the themepark lovers out there. Like we don't have enough of those... So sad.
I wish this was true. But when I tested it there were NO open world PVP. Only PVP was through GvG and it cost way to much having one running when I tested it. So I just stopped cause the rest of the game felt like you played a solo game within a MMORPG. They need to fix ALOT of shit if I'm to test it again. It had so much potential, but as a sandbox lover, I feel like they did a U-turn towards the themepark lovers out there. Like we don't have enough of those... So sad.
Open World PvP = PvP without instances... pretty sure BDO has open world PvP
ALSO, BDO was never advertised as a 'sandbox' mmo, not sure why you're throwing that word around.
Do you defenders deny that they removed many of the sandbox features?
I'm also hearing that the PvE faceroll easy. Nothing worse than a super easy solo quest grinding MMO imo.
A lot of what you hear are fabricated lies by angry PvPers who expected BDO to be an OWPvP gankfest. Since it did not turn out to be what they expected they took to forums with a fury spreading all these lies. You should already know that to PvPers anything PvE related is "faceroll easy." That is just their default attack when it comes to fighting PvE mobs. To them if it's not a fight against another player, it is always "faceroll easy." I am just happy that a player like ankhfnkhonsu who is playing the game and is very knowledgeable of its game play features, is posting in this thread and articulately dispelling all of these untruths that have been wrongfully lodged against BDO. It is quite telling that after his arrival all of the familiar BDO critics stopped posting in this thread. The truth always prevails.
I wish this was true. But when I tested it there were NO open world PVP. Only PVP was through GvG and it cost way to much having one running when I tested it. So I just stopped cause the rest of the game felt like you played a solo game within a MMORPG. They need to fix ALOT of shit if I'm to test it again. It had so much potential, but as a sandbox lover, I feel like they did a U-turn towards the themepark lovers out there. Like we don't have enough of those... So sad.
Anyone who claims Crowfall is an open world PvP mmo can't be taken seriously.
When I tested the game they had just made a change to where sustaining a war with GvG cost to much and noone did it. There were alot of rage about it. And no, I haven't checked up on the game since I stopped playing, but if what you say is true, then that sure is a step in the right direction. Although signing up for battlegrounds isn't rly what I want. I didn't have much for ESO Cyradiil either. But I might just have to follow the game again if the PvP is back in action.
Have they done anything to the feel of progression. Mostly the feel of the game being a solo game. Having all your workers etc harvest for ya etc. With no trade between players? I know they did it to fight gold seller, but it made the game feel even more like a solo game.
Have they implemented world bosses again, or is it the same boring "summon a boos" and kill it that they put in instead?
What has Crowfall PvP to do with BD PvP? Crowfall isn't even in playable for peeps yet. But sure, I'm intrigued to what Crowfall seems to bring to the table when it comes to PvP. The same as I was with BD when I first heard of it.
Graphics look really nice BUT its korean which = Grind and Cash Shop is a MUST use.
Fine for them, but very costly and expensive for us. Thx but will just be the same as others and am not going to be goign down that road again.
I'm sorry, but guild wars have never been too expensive to maintain. I have been playing since December and since January my guild has never been out of war. If you are in a guild of 5 people.. sure.. it may be hard to earn the silver necessary to start and maintain a war.. but if you are in a guild of 5 any guild that is worth warring is going to completely demolish you.
The game doesn't have to be played solo.. the game is what you make of it. Yes.. you can do most of the content alone.. but you can also do it in a group to progress faster. Why do you need player to player trading? You want chat to be spammed with trade messages? You want the economy to be completely ruined by people who dominate the market? I'm sorry, but there is absolutely no reason for player to player trading to be in the game.
Why is summoning a boss boring? What makes world bosses "better" or more "exciting".. it makes absolutely no sense to me. What, do you want to fight over a boss? You want to mix PvE and PvP? Yes, they have added a world boss that takes quite a few people to kill.. is it fun? No not really.. there's usually 100+ people there and it's a lag fest. Is that what you want all bosses to be? I definitely don't.
Weekly bosses and dropped boss scrolls are definitely not soloable until you are in good gear. Early on in the game, most people were partying for bosses, because they couldn't do it on their own. But again, by now most people have outleveled the content.. which means they can focus on other things: crafting, trading, breeding, whaling, PvP, farming, leveling an alt... etc. etc.
The game is definitely pretty, been playing it on and off for a bit. The game has been losing a lot of traction in Asia, somewhat like how ArcheAge faired. My worry is if they bring it to the states they will try to recoup losing costs in Asia to be put on the backs of the western audience. Once the "wow factor" wears off there isn't much to this game, not what I was expecting when reading "what the game was supposed to be" and seeing the developers do a 180 on it.
Unfortunately the game can't even get into the top 10 in Asia compared to games like Aion, Lineage, DDF, . Either way, tread carefully if this comes to the west.
Yes. In a sandbox I want the players to set the rules for economy etc. You couldn't set the price you wanted b4. Dunno if that has changed either. I get WHY they are doing it, but it goes against the whole idea of a player driven economy in a sandbox, when DEVs tells us what prices we can and can't set. It was a big turn off for me at least.
I liked roaming world bosses, cause, well, you know. You run around, and BAM!!! there is this big ass boss that peeps are gathering to fight. It's exiting. I prefer that. Summoning some lame as boss that you can kill yourself or with a small party etc, to miss is just boring and brings nothing new. Just same ol shit as in any other themepark MMO. You prefer that. Fine. I don't get how you can prefer that. It's beyond me. But to each his own.
And don't get me wrong. If they ARE improving the game, and making it more sandboxy, with meaningfull PvP (no I don't wanna grief a n00b. There nothing fun in such PvP for me) I will put it back on my radar.
And while I'm at it. How is the PvP in those battlegrounds or outside? Can you loot anything? It's good with the karma system if you go around killing peeps. I like that. But is there a carrot for those doing it? Do they gain anything from it?
Starting to regret I uninstalled it so I can't check it out now. :P
First of all, just like I have mentioned in many other posts.. if you are going to use the term "sandbox" please tell me what that means to you. Sandbox is a generalization, and to me.. sandbox means a game in which there are many different ways to have fun - i.e. you have a choice in how you want to play the game. With my definition of sandbox.. BDO has that. However, as far as I know.. and I have done a lot of digging.. Pearl Abyss has never used the term "sandbox" to define their game. That was what other people did. However, in a sandbox - just like the real world - there are rules. You can't fling sand everywhere without your parents getting pissed and punishing you. Rules are necessary. I see the market regulations as a "rule" not as something that detriments the economy or the experience. And just so you know.. the dev's only directly interfere with the economy when there is a need for it - if there is a lot of supply, the min/max prices will fall over time.. and if there is a lot of demand they will go up. The economy is controlled by the game.
That's great in theory, and then when you have people memorizing the spawn times.. figuring out where bosses spawn.. figuring out their rotations.. you quickly learn that that system is utter crap. Instead of running up and "BAM!! there is a big ass boss" it will be running up and "BAM!!! Game is full of lag due to 100 people being there". I'm sorry, but a zerg fest boss is not fun. If you can't see how these types of ideas turn into terrible boring fights.. then there really is no hope for you.
I'm sorry, but what makes "meaningful PvP"? PvP is all about showing your dominance over other players in BDO, or if you are in a guild, then it is about controlling as much of the map.. and maybe.. if your guild is good enough.. claiming a keep and earning a ton of silver. The battleground system is not instanced.. it is per channel, no you cannot loot anything, you don't lose karma by klling people but I'm sure that if you kill someone with negative karma you will still get loot. And yes, there are rewards at the end (each round lasts for 30 minutes I believe).
Most people say that BDO has been "losing traction in Asia" based on their ranking on gamenote.com. Do you know how these rankings are determined? I do. They are based on participating PC Bang's (gaming cafe's in Korea) and have no correlation to the overall trend of a game in the entire country. This is just more misinformation spread by ignorance to how the system works. Warcraft 3 is in the top 10 according to gamenote.com.. if you think WC3 is one of the most played games in Korea.. well.. I don't even know how to respond to that.
The developers didn't do a 180, they tested stuff in beta, the Korean market didn't like it, and so they changed it. If you think the game will be exactly the same in US you are naive. If you think the game isn't making money, you should probably look at the Q1 financial reports from Daum, they DIRECTLY attribute growth to BDO.
Pearl Abyss hasn't used the term "sandbox"? 4 realz? Please check out their homepage. At the bottom under the video. How do they describe it? http://www.pearlabyss.com/
To me a sandbox is a open world, where you don't have to do quest to progress, like a themepark where you take the "ride" through quest to lvl up. Like in Mortal Online. You head out into the world in your rags, start hitting a stone, and you gain skill in mining. You bash some1s head with a sword, you get skillpoint into sword etc. No quests required to progress. There is no global auction house. Only regional. Players set the prices all by themselves. No GM interfering. If there is noone selling "gabor"-ore in one time, you can try to sell it for ridiculous amounts and gain a nice profit. Cause you took it upon yourself to get the ore to the town, risking loosing it on the way, cause there is full loot everywhere. No safe zones. Where you become a outlaw (a red) if you kill to many (blue) players, and loose stats if you get killed etc. There is the benefit of full loot in PVP, with the risk of turning yourself red and being hunted by guards in some towns. Had only M.O been developed by a big company, with a huge budget, I would never stop playing it. But now it has many other issues that breaks the game for me and many others. Mostly cause they are a small DEV team of I think 2-3 DEVs workin on it. But for that little crew they sure do a gr8 job. So to me M.O and UO and even EVE is the closest a MMO has comed to a real sandbox in my eyes. Black Desert ain't there yet.
World bosses could easily be coded to spawn at some random places all over the map. Leaving towns outa if for instance. If S.V could have shit spawn randonly in M.O with that crew, I think P.A could code it in. Your to stuck in how it is in most themeparks where bosses spawn at the same place, after the same amounts of minutes etc. But searching for the "sandbox"-term that I linked above, I found this interview. They even say that they might bring them back. So that's a good thing at least. Here's that interview. And yeah, they talk about the game being a open world sandbox there as well. http://black-desert.com/interviews/black-desert-revelation-an-honest-to-god-interview-with-pearl-abyss-on-the-status-quo-of-black-desert/
To me meaningfull PVP is as I mentioned b4. Things being on stake. Like full loot. Or fighting over territory that might give the landowners bonuses from gathering and loot etc like they do in Darkfall Unholy Wars. Not some e-peen trip to show off how good you are at killing peeps. That's totally pointless to me. I could go play CoD for that shit.
Now I leave this thread for this time. But I will keep on checkin up on BDO once more now. I thankyou for that at least, even though I don't think we want exactly the same thing from the game. Byebye for now.
@OP "Game is incredible" Look at the footage! ....
Barrel of laughs.
First of all.. they say "sandbox oriented".. open world PvP with full loot does not make a game "sandbox", global auction house does not make a game "sandbox" you are just describing another game that you enjoyed playing and want BDO to be the same game with upgraded graphics. You don't have to do a single quest in BDO if you don't want too.. I did very few and only once I WANTED to do the quests did I actually do them. Hell, you don't even have to level if you prefer to craft, breed horses, go whaling, or do any of the other activities that are in the game. THAT is not a themepark game. A Themepark games suggest linear progression with strict rules to how you play.. you go from point A to point B to point C following the path that is predefined for you. That is not BDO and if that's what you think BDO is then you haven't played the game very long.
You seem to want a very specific game that appeals to a very small niche market. That is not what BDO is and it's not what BDO will ever be. Sorry. You should probably go back to MO.
My statement still stands, I dont like the sound of what they have planed for dungeons. Seems like a cop out but like I said I will judge it when I play it.