Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

What every dev needs to do before making any new games, grab an axe and fishing pole!

2»

Comments

  • immodiumimmodium Member RarePosts: 2,610
    Originally posted by fistorm
    Originally posted by sunandshadow
    It's so easy to go fishing for real though - if I enjoyed that kind of boring activity I would just fish for real.  I prefer fishing gameplay that is faster and more of a tactical challenge.

    I do fish in real life, I find it very fun and rewarding experience.  In games however sure you can have fast and tacitcal and even cartoon if you wanted on an iphone app which takes only hours of development.   What I want is a bit more then that, I want a game that you can feel what your doing as if you just did it in real life...   Again, look at the shooter games these days, look how real it looks when your in the game doing war, how can shooters have gotten this realism so right and dead on but RPG world not offer any MMO to that level of realism and experience yet? 

    They do. Fishing isn't an RPG element. If it is then going to the cinema is an RPG element, or playing football.

     

    And shooters have NOT captured the realism of killing. Not even close. Fishing in rpg's are a lot closer to what fishing is like in RL in comparison.

    image
  • fistormfistorm Member UncommonPosts: 868
    Originally posted by L0C0Man

    After all, when was the last time you've heard someone say that a game sucks in most aspects, but he's still playing because he loves how the bobber moves in the water when fishing, and the treebark looks like when cutting wood?.

    I guess Skyrim is the closest we'll have to figuring out that question, since a MMORPG of that level of core has never been built yet.   If a dev has to figure out that the experience in game is the reason a player quits a game by someone typing it on a forum...  then all hope is lost.  

  • FlyByKnightFlyByKnight Member EpicPosts: 3,967
    Originally posted by fistorm
    Originally posted by FlyByKnight

    I think every dev actually needs to go back and play old fighting games, old RPGs, and watch some classic fantasy/sci fi movies.

     

    I personally don't want a game that is a replacement for things I can do and see in real life, because I have a real life. I also prefer fantasy/sci-fi because I don't want to deal with real world cultures and religion fucking off my happy time with their "lore"

     

    All jokes aside it's been pretty well proven that super realism doesn't translate well into games. To each his own though.

    I get the feeling you would be that pvp kind of guy who would run through my woods while I'm fishing and kick water in my face, grab my fishing pole, break it and beat up my ass while telling me I'm not strong enough Karrrrrrrrl.   I hope no dev that makes RPG listens to your advice about realism.   If super realism does not translate well into games, look at the sales figures of skyrim.  When devs take enough time to build a core of a game you make more money and people play your game much longer.  

     

    Maybe what we need is a Todd Howard to make us a game and show the MMO world how a RPG should feel like.

    You made that assumption based on what?

     

    I hope you get the game you're looking for, and I hope it's EXTRA single player, and custom made specifically for you.

    "As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*" 

    ¯\_(ツ)_/¯
  • TheocritusTheocritus Member LegendaryPosts: 9,976
    im lucky to catch more than a couple of fish over several hours in RL fishing, and it would probably take me a good hour at least to chop down a decent size tree and cut up the wood.........
  • fistormfistorm Member UncommonPosts: 868
    Originally posted by Theocritus
    im lucky to catch more than a couple of fish over several hours in RL fishing, and it would probably take me a good hour at least to chop down a decent size tree and cut up the wood.........

    Crafting is not for everyone, its ok to buy the mats instead and do the other stuff in a game you enjoy and make gold/game money that way as well.   Which is an even more added bonus to crafters to have people like you who would not want to do those things.

  • immodiumimmodium Member RarePosts: 2,610
    Originally posted by fistorm
    Originally posted by FlyByKnight

    I think every dev actually needs to go back and play old fighting games, old RPGs, and watch some classic fantasy/sci fi movies.

     

    I personally don't want a game that is a replacement for things I can do and see in real life, because I have a real life. I also prefer fantasy/sci-fi because I don't want to deal with real world cultures and religion fucking off my happy time with their "lore"

     

    All jokes aside it's been pretty well proven that super realism doesn't translate well into games. To each his own though.

    I get the feeling you would be that pvp kind of guy who would run through my woods while I'm fishing and kick water in my face, grab my fishing pole, break it and beat up my ass while telling me I'm not strong enough Karrrrrrrrl.   I hope no dev that makes RPG listens to your advice about realism.   If super realism does not translate well into games, look at the sales figures of skyrim.  When devs take enough time to build a core of a game you make more money and people play your game much longer.  

     

    Maybe what we need is a Todd Howard to make us a game and show the MMO world how a RPG should feel like.

    Skyim is a terrible example in regard to realism.

    You can't chop trees down, you stand next to a stump and have an infinite supply of wood. Fishing with a pole is non-existent. You swim for fish and grab them. Not seen many fishermen do that down the canal.

     

    Skyrim sales had nothing to do with realism, it was a great game.

    image
  • HarikenHariken Member EpicPosts: 2,680
    I agree with the OP. The problem is game dev's can't get that wow money out of their heads. They want to make everyone happy but they always fail. I would love an mmo like what the OP wants. Zero freaking PVP so devs can just focus on the PVE content of the dang game. I company that stands up and says we don't want PVP in our game so we can focus on content and our game world. If you want PVP go play something else. But that will never happen. Its a nice dream though.
  • fistormfistorm Member UncommonPosts: 868
    Originally posted by immodium

    Skyim is a terrible example in regard to realism.

    You can't chop trees down, you stand next to a stump and have an infinite supply of wood. Fishing with a pole is non-existent. You swim for fish and grab them. Not seen many fishermen do that down the canal.

     

    Skyrim sales had nothing to do with realism, it was a great game.

    To me Skyrim was a great game because they did add that stump you chop wood at and it did not even matter you did not have a infinate supply of wood.  You actually got the feeling of chopping the wood.   

     

    Its about the Experience of realism,  feeling that experience when you take that Huge Log off the pile of logs at the lumber mill with the hook, and rolling it into place.  Then going around to the other side and pulling a lever that started the sawing of a Huge Log.  

     

    It felt great to be a part of that experience and having left feeling like I actually did it.    Realism doesnt mean that every detail in the game was perfectly identical to real world, but that you had enough fine details in game to be able to really feel like you did the REAL thing in real life.  

     

    Skyrim captured that realism 100% in the parts that it could make real, imagine if they went even further with future patches to make you be able to chop down trees and give you the experience of actually doing that?   Or if they went further and allowed you much much more realism? 

     

    When they handed over the Creation Kit look at how many things people added to make the game feel even more real to them to give them that experience in game.


    I hope that clarifies what realism means for you.   Its about being real enough to feel the actual experience as if you did it in real life.  Then letting development branch off from that starting point.

  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by Loke666
    Originally posted by Loktofeit

    If you're looking for a great virtual fishing experience, it makes far more sense to look for it in a game about fishing. "Fishing" in an MMO isn't designed to be anything like fishing because, of all the reasons a player wants fishing in an MMO, having a realistic fishing sim is pretty low on the list. 

    That goes for your logging example and every other aspect of an MMO. The problem in this case is that you're looking in the wrong place for what you want. 

    Here are some games you might like: 

    http://www.worldfishingnetwork.com/fishing-games/post/top-10-best-fishing-games-of-all-time

    Fishing actually used to be pretty popular in Wow so there is some interests for it at least. A friend of mine used to sit 30 mins there whenever he needed to relax...

    The thing is that it is a pretty different way to get crafting mats then the usual running around and mining. Instead of just finding the right node you do something different. I could see rules for panning for gold in rivers instead of gold mining nodes as well.

     

    I didn't say there was no interest in fishing in MMOs, Loke666. I even indicated that there are many reasons people want fishing in their MMO. There's no interest in a fishing sim in MMOs, Loke666. That aside, you're spot on with the biggest reason people seem to like fishing in an MMO - an alternative to the standard fare of gathering or obtaining resources and loot. 

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • fistormfistorm Member UncommonPosts: 868
    Originally posted by Loktofeit
    Originally posted by Loke666
    Originally posted by Loktofeit

    If you're looking for a great virtual fishing experience, it makes far more sense to look for it in a game about fishing. "Fishing" in an MMO isn't designed to be anything like fishing because, of all the reasons a player wants fishing in an MMO, having a realistic fishing sim is pretty low on the list. 

    That goes for your logging example and every other aspect of an MMO. The problem in this case is that you're looking in the wrong place for what you want. 

    Here are some games you might like: 

    http://www.worldfishingnetwork.com/fishing-games/post/top-10-best-fishing-games-of-all-time

    Fishing actually used to be pretty popular in Wow so there is some interests for it at least. A friend of mine used to sit 30 mins there whenever he needed to relax...

    The thing is that it is a pretty different way to get crafting mats then the usual running around and mining. Instead of just finding the right node you do something different. I could see rules for panning for gold in rivers instead of gold mining nodes as well.

     

    I didn't say there was no interest in fishing in MMOs, Loke666. I even indicated that there are many reasons people want fishing in their MMO. There's no interest in a fishing sim in MMOs, Loke666. That aside, you're spot on with the biggest reason people seem to like fishing in an MMO - an alternative to the standard fare of gathering or obtaining resources and loot. 

    Imagine how much better an MMO game would be if it indeed did add a fishing sim to it.   After all its one of the many crafts that will remain part of the game for the entire life of the game.   That indeed is enough of a reason to add systems like this in the game for every aspect of it.   Like one poster said above, drop the PVP and start focusing on these types of content in a game so people stay much longer and have much better experience in game.

  • FdzzaiglFdzzaigl Member UncommonPosts: 2,433

    If you want that exact feeling, why don't you take that axe and fishing rod and go out there yourself?

    It's madness to want every MMO developer to create some sort of simulation game. Simulation of reality is just a tiny fraction of what the medium is capable of. It's a million times more exciting to me, thinking about the possibilities in a game world that aren't possible in reality.

    Immersion and suspension of disbelief are important, but every game becoming a simulator is definitely not the way forward.

    Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!

  • VengeSunsoarVengeSunsoar Member EpicPosts: 6,601
    I dont think it would better or even really r. I dont believe there areenough people that are wanting that level of detail to justify thre cost. Imo it just wouldn't affect anything about the game positively or negatively. It would be a non issue.

    Now if all the systems had that level of detail that would be very different. However I'm still unsure it would be good. Many of these things are very hard and horribly boring in rl so a sim would be hard and horribly boring.
    Just because you don't like it doesn't mean it is bad.
  • VengeSunsoarVengeSunsoar Member EpicPosts: 6,601
    R = matter.
    Just because you don't like it doesn't mean it is bad.
  • Loke666Loke666 Member EpicPosts: 21,441
    Originally posted by Loktofeit
    Originally posted by Loke666
    Originally posted by Loktofeit

    If you're looking for a great virtual fishing experience, it makes far more sense to look for it in a game about fishing. "Fishing" in an MMO isn't designed to be anything like fishing because, of all the reasons a player wants fishing in an MMO, having a realistic fishing sim is pretty low on the list. 

    That goes for your logging example and every other aspect of an MMO. The problem in this case is that you're looking in the wrong place for what you want. 

    Here are some games you might like: 

    http://www.worldfishingnetwork.com/fishing-games/post/top-10-best-fishing-games-of-all-time

    Fishing actually used to be pretty popular in Wow so there is some interests for it at least. A friend of mine used to sit 30 mins there whenever he needed to relax...

    The thing is that it is a pretty different way to get crafting mats then the usual running around and mining. Instead of just finding the right node you do something different. I could see rules for panning for gold in rivers instead of gold mining nodes as well.

    I didn't say there was no interest in fishing in MMOs, Loke666. I even indicated that there are many reasons people want fishing in their MMO. There's no interest in a fishing sim in MMOs, Loke666. That aside, you're spot on with the biggest reason people seem to like fishing in an MMO - an alternative to the standard fare of gathering or obtaining resources and loot. 

    Right, you were a bit unclear (or maybe it is because Im on 20 hours without sleep).

    Fishing and things like that isn't much but it is easy to add and gives a bit of different experience to the standard MMO style and therefor I am for it.

    I think the crafting and gathering mechanics of MMOs needs an overhaul to become more fun (and more useful for that matter).

    Crafting need to let the players actually design at least the cooler items, you shouldn't have to spend time on making a bland lvl 10 dagger but when you craft a legendary sword just should be able to puzzle the skin together yourself and add the effects you like.

    Gathering have basically been the same since it was introduced with a few exceptions. It shouldn't actually be that hard to make it more fun.

  • fistormfistorm Member UncommonPosts: 868
    Originally posted by Fdzzaigl

    If you want that exact feeling, why don't you take that axe and fishing rod and go out there yourself?

    It's madness to want every MMO developer to create some sort of simulation game. Simulation of reality is just a tiny fraction of what the medium is capable of. It's a million times more exciting to me, thinking about the possibilities in a game world that aren't possible in reality.

    Immersion and suspension of disbelief are important, but every game becoming a simulator is definitely not the way forward.

    If you really think about it, all games are simulations of real life, from differant periods of time and different cultures.  In a way most of us do want a sim of what it would feel like to be in the middle of the woods learning how to survive without actually being dropped off on a deserted island and trying to do it ourselfs in real life, or take the renaissance for example, how many of us watch movies, TV shows and play videogames hoping to be a part of the simulated world we are watching or playing? 

     

    I think you got the sim part right, I think you got the idea that somehow people do not want these things for the core of their game, would be wrong.  I sure do and millions do as well if you look at all the mods made for skyrim.

  • thunderclesthundercles Member UncommonPosts: 510

    OP, I agree 100%. Which is one reason I'm pumped about this game:

    https://www.kingdomcomerpg.com/

    And check out some videos on you tube.

    The world of Morrowind is what made me fall in love with gaming. I had played games for 10-15 years before it came out but I was never immersed in a game till Morrowind. The music, environmental effects and sfx were amazing.

    Plus using telekinesis to steal from vendors was tight.

  • immodiumimmodium Member RarePosts: 2,610
    Have you tried ARK: Survival Evolved?

    image
  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by fistorm

    Imagine how much better an MMO game would be if it indeed did add a fishing sim to it.   

    sig-worthy.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • IselinIselin Member LegendaryPosts: 18,719
    Originally posted by fistorm
    Originally posted by Fdzzaigl

    If you want that exact feeling, why don't you take that axe and fishing rod and go out there yourself?

    It's madness to want every MMO developer to create some sort of simulation game. Simulation of reality is just a tiny fraction of what the medium is capable of. It's a million times more exciting to me, thinking about the possibilities in a game world that aren't possible in reality.

    Immersion and suspension of disbelief are important, but every game becoming a simulator is definitely not the way forward.

    If you really think about it, all games are simulations of real life, from differant periods of time and different cultures.  In a way most of us do want a sim of what it would feel like to be in the middle of the woods learning how to survive without actually being dropped off on a deserted island and trying to do it ourselfs in real life, or take the renaissance for example, how many of us watch movies, TV shows and play videogames hoping to be a part of the simulated world we are watching or playing? 

     

    I think you got the sim part right, I think you got the idea that somehow people do not want these things for the core of their game, would be wrong.  I sure do and millions do as well if you look at all the mods made for skyrim.

    I think you're grossly overestimating the appeal of simulating the mundane things that many of us have actually done in RL. I've fished, I've chopped wood and even built and crafted. I don't want games that simulate those things any more than I want commuting or tax return filing simulators. I can see the appeal if you've never hunted, fished, built or crafted and lived a humdrum urban life... But even then it's still a poor choice to think that gaming needs to include medieval rural drudgery to be more genuine or that simulating those things is even necessary.

     

    My suspicion is that given the choice of what we can fantasize about and what we choose to do in a virtual fantasy world, the vast majority of us would choose much more exciting fantastic things than fishing and chopping wood. And when choosing which grand fantastic things we'd do in those virtual worlds, many of us would even go a step further and would prefer simulating things that never were over things that were... Magic over swinging a sword... Flying a spaceship over riding a horse.

     

    The appeal for me is the grand adventure, the dungeons and the dragons, the space ships, aliens and exotic technologies, the super powers and super villains. It's never been about building tables, cornering the tribble market or picking the right color-coordinated  leotard and cape. As a matter of fact, the appeal of all those other secondary things in MMOs has always baffled me. They don't add realism, immersion or value for me. They just add fluff and time-wasting bloat as far as I'm concerned.

    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • fistormfistorm Member UncommonPosts: 868
    Originally posted by Iselin
    Originally posted by fistorm
    Originally posted by Fdzzaigl

    If you want that exact feeling, why don't you take that axe and fishing rod and go out there yourself?

    It's madness to want every MMO developer to create some sort of simulation game. Simulation of reality is just a tiny fraction of what the medium is capable of. It's a million times more exciting to me, thinking about the possibilities in a game world that aren't possible in reality.

    Immersion and suspension of disbelief are important, but every game becoming a simulator is definitely not the way forward.

    If you really think about it, all games are simulations of real life, from differant periods of time and different cultures.  In a way most of us do want a sim of what it would feel like to be in the middle of the woods learning how to survive without actually being dropped off on a deserted island and trying to do it ourselfs in real life, or take the renaissance for example, how many of us watch movies, TV shows and play videogames hoping to be a part of the simulated world we are watching or playing? 

     

    I think you got the sim part right, I think you got the idea that somehow people do not want these things for the core of their game, would be wrong.  I sure do and millions do as well if you look at all the mods made for skyrim.

    I think you're grossly overestimating the appeal of simulating the mundane things that many of us have actually done in RL. I've fished, I've chopped wood and even built and crafted. I don't want games that simulate those things any more than I want commuting or tax return filing simulators. I can see the appeal if you've never hunted, fished, built or crafted and lived a humdrum urban life... But even then it's still a poor choice to think that gaming needs to include medieval rural drudgery to be more genuine or that simulating those things is even necessary.

     

    My suspicion is that given the choice of what we can fantasize about and what we choose to do in a virtual fantasy world, the vast majority of us would choose much more exciting fantastic things than fishing and chopping wood. And when choosing which grand fantastic things we'd do in those virtual worlds, many of us would even go a step further and would prefer simulating things that never were over things that were... Magic over swinging a sword... Flying a spaceship over riding a horse.

     

    The appeal for me is the grand adventure, the dungeons and the dragons, the space ships, aliens and exotic technologies, the super powers and super villains. It's never been about building tables, cornering the tribble market or picking the right color-coordinated  leotard and cape. As a matter of fact, the appeal of all those other secondary things in MMOs has always baffled me. They don't add realism, immersion or value for me. They just add fluff and time-wasting bloat as far as I'm concerned.


    I think you are thinking of regular simulators that you see on the market like Airplane simulators or Fishing Simulators.

    If you copy paste the sims on the current market, it would not be fun.

     

    Now lets say we start out by looking at the Simulation we had in Skyrim instead as an example.   The chopping of  wood on a woodblock.   Did that even resemble a simulator?  Of course not cause it was a realistic part of the game that added fun. 

     

    You threw the log over onto the lumber mill in skyrim and actually operated the lever,.   Did that even resemble a simulator?  Again it did not but we could actually catagorize those things as simulated in game.

     

    Simulation in a game can take many different form other then the sims you see on the market today.

     

    You can litterally make everything you do in RL fun in a game.  it doesnt have to be boring.

     

    For example.   Think of all the ways you can make a Tackle Box a fun collection mini game in game.

                               Think of all the ways you could make choosing the bait a rewarding process.

                               Think of all the ways you could make casting lines and pulling in fish a fun realistic feature. 

                                (aiming the pole, getting your line stuck can even be made fun,  casting in the right spot can be made fun)

                               We all know the rewards of pulling a fish out of a water as well. 

    If you focus on making each step of the process fun while giving the player a full realistic feeling of actually doing it..  Then mission accomplished.  Thats what I'm looking for in simulation in games.

     

    I hope that clarifies it a bit better as its hard to show people what realism is if they look at RL as boring or not fun.  Sometimes how you do things in a Possitive way in RL make RL fun.

     

    I went fishing many times and it was very fun and rewarding for me.  If you dont like fishing, you wont have fun no matter what you do during the fishing process, including catching the fish.  But if you capture that real life realism that people enjoy that feature in real life and add that to the game you will have captured the market on those people who love fishing in RL.

     

    If you dont like fishing in RL and they added this feature, that would mean Fishing in game would not be for you.  While being extremly fun for someone who fishes in RL, those who hate RL fishing would probably hate it.   Not everyone has to fish.   I'm sure with 8 gatherings and crafts out there, a game could eventually find the one that you will be for you and you'll end up enjoying it that much more when they add the mind blowingly realism fun to that craft of your choice.  but if you just like to run dungeons ect and not craft then no matter what a game company does, you will not like any of those features in game anyways adding value to crafters you'll have to depend on for those things.

     

    Getting a dev out there fishing will give them a real chance to see the RL feeling and see if they can bring that RL feeling to the game to give it to the player in a way thats mind blowingly real to them and very fun while rewarding.

     

     

     

  • fistormfistorm Member UncommonPosts: 868

    I'll add one last statement here.  In a way most people can relate to.

    Look at the amount of imaginiation it takes to really get that feeling of fishing in games these days.

    in wow it would take 98% imagination to really achieve the same feeling as RL fishing.

    If imagination is just as good as real life feeling on the screen meaning 50% realism or better to you, then corn would not even exist at all on the internet.  

    My point is, if the fishing your doing in a game is less then 50% realistic feeling and over 50% all imaginaition, then its failing to meet the enjoyment levels of its players.

  • BadSpockBadSpock Member UncommonPosts: 7,979
    I'd just be happy with a good PvE sandbox!
Sign In or Register to comment.