In addition, It's my understanding that as their player-base increases, the landmass of AO will increase as well. So, it isn't necessary always competing for the same resources for everybody in the whole game.
In fact, a large part of the game is how difficult it can be to transport goods across large areas so, in affect, there is localized economy. They probably have an idea for the # of folks in a a particular zone.
In addition, It's my understanding that as their player-base increases, the landmass of AO will increase as well. So, it isn't necessary always competing for the same resources for everybody in the whole game.
In fact, a large part of the game is how difficult it can be to transport goods across large areas so, in affect, there is localized economy. They probably have an idea for the # of folks in a a particular zone.
I heard similar arguments for the housing system in Archeage. Still, people had their ideal locations, with their ideal vendors, next to their ideal resources to work on their ideal crafts. 45 minutes after servers started, every available plot was claimed and your "ideal" location, along with any hopes of enjoying the game, were gone in a heartbeat.
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In fact, a large part of the game is how difficult it can be to transport goods across large areas so, in affect, there is localized economy. They probably have an idea for the # of folks in a a particular zone.