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Attention Ladies and Gentlemen! You may now customize yourselves!

Saxx0nSaxx0n PR/Brand Manager BitBox Ltd.Member UncommonPosts: 999



At last! Ladies have arrived, along with our Character customization system. Hope you will be gentle with them ;) Character customization system is not in its final state as we will add some more customization options closer to release in October.

Patch notes (ver. 0.6.1.3)

New features:


Partially implemented Character customization system, including female models and reworked male models. Unfortunately, there is no customization available for existing characters. You can create new characters with customization and ask your server admin to copy “appearance” column data from the new character onto the existing one in the server’s Database.

Added bow and crossbow special powers. Inspect your Skill book for details and corresponding abilities

 Implemented Primary combat skill - [b]War cries[/b]. Inspect your Skill book for details and corresponding abilities

Added multiple mounted and unmounted abilities and functionality. Inspect your Skill book for details and corresponding abilities

Implemented Secondary combat skill - [b]Equipment maintain[/b]. Inspect your Skill book for details and corresponding abilities

Implemented Secondary combat skill - [b]Battle Survival[/b]. Inspect your Skill book for details and corresponding abilities

Fully implemented Secondary crafting skill - [b]Piety[/b]. Inspect your Skill book for details and corresponding abilities. All Pope/Cardinal related mechanics will be developed later after release of LiF:YO.

After 3 consecutive knockouts you will receive an option to refuse fighting for your life and die. Implemented that feature as a counter to a knockout “rez-killing”

Floating log” problem is solved. Server admin can tweak new server setting in world configuration file: movableMaxDropHeightMeters[/b] It allows you to restrict the ability of players to hang logs, furniture and other movable objects in the air

Different types of animals can now be found in different biomes (wolves in woods, horses on grasslands etc.)

Destroyed unmovable objects leave ruins now. Players need to clean/remove them if they want to use that land again. Ruins decay slower that normal buildings.

You can now save, load and create new GUI presets via “Controls” option of a menu

Horse weight now affect its trample power, speed and other attributes

You can no longer use throwable weaponry while mounted

Naphtha Pots now require 90 Throwing skill in order to use them

Closing gatehouse gates can now kill mounted, dismounted players and their horses if they are not careful  ;)

Bug fixes:

Fixed a serious bug that prevented creation/loading of local worlds[/b]

Fixed client crash upon exit that left client process to hang indefinitely. Some other crashes are possible, but should appear less often

Fixed multiple client side crashes

Fixed an exploit that allowed multiple players to harvest crops from the same field simultaneously and receive double or triple yields

Animals should no longer appear under water

You can no longer train warhorses out of any domesticated animals (including hares and chicks :)

Ctrl+Click on equipped item no longer causes a crash

Hotbar with equipment bound to them no longer resets that equipment

Fixed bug where effects were not properly stripped after being dead

Added some missing sounds

You can no longer place items into Evil tombstones

Fixed a bug that used the wrong tool while crafting something in a Blacksmith’s sho

Fixed incorrect display of ore amounts while melting something in Bloomeries and other similar situations

Getting hit while blocking with certain weapons will no longer cause you take extremely high damage

You no longer will be endlessly stunned in some situations

You can no longer level up your skills on unconscious players. Training dummies and archery range implementation is coming soon.

Left thigh/shin reporting wrong hit locations is fixed

Fixed multiple horse related crashes and bugs

You can no longer loot yourself while knocked out or dead

Fixed bug where different armor types on feet and legs gave the wrong skill type raise when hit

Fixed bug where parrying weapons with zero skill caused big damage

Do not show this message” checkbox should save its properties properly now

Server now properly cleans up previous versions of passability maps for AI

 

Life is Feudal

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