E:D - has something that no other Space games had or will have. Massive really massive scale of our Milky Way Galaxy.
This is one thing that E:D did right.
I also own and (still) play E:D
What good is that massive scale ? You cannot DO anything in 99,99 % of the game world ! There is nothing there except procedurally generated systems (stars, planets, moons, asteroid belts, black holes, nebulaes) with no content.
No Mans Sky will at least fill its 99,99 % with procedurally generated life.
E:D is fun if you fly with others. Which means one stays (usually) in the somewhat inhabited systems.
Have fun
Yeah it is exacly as you say, generated systems with no content. lol.
E:D - has something that no other Space games had or will have. Massive really massive scale of our Milky Way Galaxy.
This is one thing that E:D did right.
I also own and (still) play E:D
What good is that massive scale ? You cannot DO anything in 99,99 % of the game world ! There is nothing there except procedurally generated systems (stars, planets, moons, asteroid belts, black holes, nebulaes) with no content.
No Mans Sky will at least fill its 99,99 % with procedurally generated life.
E:D is fun if you fly with others. Which means one stays (usually) in the somewhat inhabited systems.
Have fun
Because Elite goes for a more scientific slant and they want a reasonably accurate representation of our galaxy, for me it adds a bit more weight to being a spacefarer, I can fly off to stars that are part of a constellation we can see in our night sky - sure, a lot of people couldn't care less about that but those of that do find that quite appealing. Journeying to various nebulae or Sag A* or to the neutron star fields becomes an adventure rather than a jaunt down to the corner shop.
It goes back to the old saying of space is big, if that's the case then why make it small? You can still have lots of active areas with large amounts of space between them. It enforces the scale of just how huge space really is.
It would be nice if you didn't use generalising statements, Elite is fun for lots of people whether they fly with friends or by themselves and the claim that people only stay in populated areas is blatantly untrue.
--
Let's have games that are different, rather than saying one game is doing it wrong and should be more like another. We've seen where that line of thinking leads game development.
Any ideas of maximum number of people that can be in a planetside instance?
16 standard shooter number since this is done with the CryEngine. They are trying to increase it with the help of some engineers from CryTek. The problem is improving this to support real MMO numbers is going to be a real challenge, especially if you are using 90% of your cycle to render the pretty graphics, physics and sound.
Originally posted by WolfClaws
Originally posted by TheOctagon
Hmm, didn't see anything about it being actual gameplay. Just it being a multi-crew demo. Which is not the same thing.
*ducks incoming fan-bois filled with anger and hate towards anything that doesn't have a positive SC spin.*
No need to duck... but none of that video was "created" ? if that makes sense... all that you saw was actually in game footage and mechanics.
It was a test-bed demo. They have various modules or test beds but no game yet.
It was a very impressive demo from a technical point since having moving physics zones (every ship is it's own physics zone) is something most engines are not able to do and for a good reason: It is very expensive in the game loop and you need a beefy CPU since PhysX does not support this.
"It's pretty simple, really. If your only intention in posting about a particular game or topic is to be negative, then yes, you should probably move on. Voicing a negative opinion is fine, continually doing so on the same game is basically just trolling." - Michael Bitton Community Manager, MMORPG.com
"As an online discussion about Star Citizen grows longer, the probability of a comparison involving Derek Smart approaches 1" - MrSnuffles's law
"I am jumping in here a bit without knowing exactly what you all or talking about." - SEANMCAD
Any ideas of maximum number of people that can be in a planetside instance?
16 standard shooter number since this is done with the CryEngine. They are trying to increase it with the help of some engineers from CryTek. The problem is improving this to support real MMO numbers is going to be a real challenge, especially if you are using 90% of your cycle to render the pretty graphics, physics and sound.
Originally posted by WolfClaws
Originally posted by TheOctagon
Hmm, didn't see anything about it being actual gameplay. Just it being a multi-crew demo. Which is not the same thing.
*ducks incoming fan-bois filled with anger and hate towards anything that doesn't have a positive SC spin.*
No need to duck... but none of that video was "created" ? if that makes sense... all that you saw was actually in game footage and mechanics.
It was a test-bed demo. They have various modules or test beds but no game yet.
It was a very impressive demo from a technical point since having moving physics zones (every ship is it's own physics zone) is something most engines are not able to do and for a good reason: It is very expensive in the game loop and you need a beefy CPU since PhysX does not support this.
Very impressive!
Having all those CryEngineers working for CIG seems to be paying some dividends.
Wouldn't surprise me if CIG made some "strategic equity investments" at CryTek in the last few years. CryTek went through a fairly rough patch a few years ago, then things seem to just get better quietly...
Originally posted by bartoni33 Well after the total bullshit move by Elite: Dangerous to charge another $60 (at least, rest of season might be more) again to get the whole game as promised way back when I am now 100% behind SC. I can wait. E:D can go fuck themselves.
EDIT: For the love of god I hope you can turn off that horrible head bob thing. Cheezy as all get out.
Troll more? What is being added in the expansions was stated to be payed for expansions back in kickstarter. So ya god forbid ED charge for expansions they told everyone they would charge for. The complaints about ED costing another 50-60 (depending on if you own it already) to add massive amounts of content and features is absurd when you look at CIG/SC selling modules of a ship for $25,$50,$75 on a $150 ship.
Anyway, the SC demo was alright. The warp effect was cool, very much like EVE online. The FM and ship control was still crap, combat looked boring as hell. We already knew that CIG could not and would not be going for a 1:1 scale, It still was able to give a nice since of space, at least it was not as bad as Freelancer or the X series in terms of feeling cramped.
I have never been a huge fan of starship type games, but that looked amazing. The amount of little detail is thralling in that demo/game/module/scripted video or whatever it is. Sorry but I quit letting videos like these hype me after Total War: Rome 2 Carthage demo and the crap they released.
I would like to say that was some of the most immersive gameplay I have ever seen, I felt like I was there while watching the video (not the drugs talking).
Sorry I didn't know I wasn't allowed to respond to you on a discussion board where people go to state their opinions about subjects they are interested in.
Common attitude on public media nowadays. People feel entitled to voice their opinions but beware if you criticize a product they like. Get ready to get nuked then because you are obvious at fault then.
Pretty much what happened but from the other end, I made one comment about how the monetizatiion is in another game, and that guy I blocked, immediately jumped on my case and has since then followed and has been quoting me, take this thread for example I just stated I liked the quantum drive better than how it is in ED and whoops here he is in another thread quoting me trying to get a raise out of me. I don't care if he has a divergent opinion he is entirely entitled to it, I just don't want him dragging me into discussions with him as I've previously made it clear I don't want to interact with him.
For the record I have been a backer for both ED and SC and enjoy both game for what they are. Just had to clear this up as you seem to think I am one of those people that can't take criticism about games I enjoy which is entirely false.
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
I'm not quoting the guy above because he seems to have issues with me responding to his posts, This post is purely because I just don't appreciate him trying to claim certain things or change the narrative after the fact.
No one is trying to get a raise, having a difference of opinion is 99% of what discussion boards are about providing it's done politely and respectfully, and as he and I are both backers of SC and Elite it stands to reason that we will be posting in the same topics. If someone makes up stuff or posts tripe then they deserve to be shown where they are wrong to avoid the spread of misinformation, providing it's not done in an abusive manner.
If someone is aggressive then you confront them, if you repeatedly jump into a thread being agressive then people are going to respond and say "Hold your horses, lets try and have a civil discussion about this."
Note, he has never asked me to stop responding to him prior to today, and I was more than happy to oblige when he did ask.
While watching the video I was asking, "Where's the chat box and they left out the lag." All that stuff going on with thousands of players is going to be very laggy. I'm sure high end systems can run it but for the average five year old system I have my doubts. I was also thinking, this is how Eve should have been.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
E:D - has something that no other Space games had or will have. Massive really massive scale of our Milky Way Galaxy.This is one thing that E:D did right.
Yeah, that was always one of their major selling points: 400 billion star systems !Of which, 399 billion will never be visited by a single player during the entire lifespan of the game...What's the point ?
Potato -potahto.
Yup, I see your reply is as meaningless as having 399 billion star systems that nobody will ever visit.The coolest game that nobody ever played...
I have more trust in E:D dev team than SC. Despite 10x lower budget, E:D managed to deliver a Persistant Universe, and since added many aspects to it. While SC is still far far away.
Originally posted by Octagon7711 While watching the video I was asking, "Where's the chat box and they left out the lag." All that stuff going on with thousands of players is going to be very laggy. I'm sure high end systems can run it but for the average five year old system I have my doubts. I was also thinking, this is how Eve should have been.
What thousand players? SC isn't an MMOG, it can't hold so many players in one place. 15-40? Maybe, i am just guessing here.
What thousand players? SC isn't an MMOG, it can't hold so many players in one place. 15-40? Maybe, i am just guessing here.
SC specifically is NOT a traditional MMORPG as you will find in the very first FAQs since 2012.
There will be several 100k players playing the one single universe, but it will all be separated in different zones. And each zone can have various instances. Every instance can hold a number of players (as yet undefined, but should be around 50ish according to design documents). The number of players per instance will be based on optimal performance.
e.g. Zone Stanton System --> Zone orbit planet Arccorp --> Zone landing Zone Arccorp Area 18 --> Zone Area 18 customs area --> Zone G-Loc bar --> Instance 2 of 3 --> 32 players interacting in a bar
e.g. Zone Stanton System --> Zone orbit planet Crusader --> Zone Crusader asteroid belt --> Zone Derelict Retaliator Bomber outside --> Zone Reactivated Retaliator Bomber --> Instance 1 of 1 --> 6 players defending a reactivated Retaliator Bomber against 4 other players attacking in a Constellation (<-- that was the GamesCom demo)
It will be possible to influence who is in the same instance as you. You can choose to play especially with the people on your friend list. Or the people in your group. Or for PvP the people on your enemy list.
You also have a PvP vs PvE slider. By dialing the slider all over to the PvE side and staying in well policed systems, its highly unlikely but not 100 % impossible that you will be forced into PvP.
SC specifically is NOT a traditional MMORPG as you will find in the very first FAQs since 2012.
There will be several 100k players playing the one single universe, but it will all be separated in different zones. And each zone can have various instances. Every instance can hold a number of players (as yet undefined, but should be around 50ish according to design documents). The number of players per instance will be based on optimal performance.
That's what made me not going to buy SC, if I want to pvp I want to be able to reach everyone and shoot them.
Not wanting to enter pvp instanced fights or seeing the 'universe' being divided into shards.
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
SC specifically is NOT a traditional MMORPG as you will find in the very first FAQs since 2012.
There will be several 100k players playing the one single universe, but it will all be separated in different zones. And each zone can have various instances. Every instance can hold a number of players (as yet undefined, but should be around 50ish according to design documents). The number of players per instance will be based on optimal performance.
That's what made me not going to buy SC, if I want to pvp I want to be able to reach everyone and shoot them.
Not wanting to enter pvp instanced fights or seeing the 'universe' being divided into shards.
I don't know of any MMO's that allow an unlimited number of characters in the same "zone" or "instance".
EVE-Online holds the record there afaik, by pre-arranging big battles with the support team, one instance can support 1000 players or so, but it doesn't make for particularly smooth game play.
SC specifically is NOT a traditional MMORPG as you will find in the very first FAQs since 2012.
There will be several 100k players playing the one single universe, but it will all be separated in different zones. And each zone can have various instances. Every instance can hold a number of players (as yet undefined, but should be around 50ish according to design documents). The number of players per instance will be based on optimal performance.
That's what made me not going to buy SC, if I want to pvp I want to be able to reach everyone and shoot them.
Not wanting to enter pvp instanced fights or seeing the 'universe' being divided into shards.
I don't know of any MMO's that allow an unlimited number of characters in the same "zone" or "instance".
EVE-Online holds the record there afaik, by pre-arranging big battles with the support team, one instance can support 1000 players or so, but it doesn't make for particularly smooth game play.
1000 in active battle will stress the server, yes, but 2000 players in Jita in quite normal and not something that lags the server out.
Seing 100 - 200 of those ships sitting in the same grid outside Jita is also business as usual.
OMG! LOL, what they gonna sell next, a cosmetic colour for your ship burner?
Or you could wait till the game release and simply earn the items and ships in-game without any real money involved save for the purchase of the actual game?
What , you guys gonna complain that CiG makes money off of people next? lol
Strange though, I thought the very few things that majority, if not all, players would accept as justifiable purchasable items in MMOs are cosmetic items that don't affect or unbalance gameplay?
"WAAAAHHH THAT DOOD KILL ME WHILE LOOKING GOOD!!! P2WIN!!!!!!"
1000 in active battle will stress the server, yes, but 2000 players in Jita in quite normal and not something that lags the server out.
Seing 100 - 200 of those ships sitting in the same grid outside Jita is also business as usual.
Jita runs on a special, constantly strengthened/enhanced server.
Prearranged fleet fights also run on a copy of a Jita-style server, if you contact CCP support in advance. Which is a good idea, unless you want the servers to crash during your offensive.
I think 4000ish ships in a system throughout the day, 2000 ships on the same grid at the same time was the absolute record so far. But that only worked with time dilation on FULL (thats 10 % normal speed if I remember correctly).
Or you could wait till the game release and simply earn the items and ships in-game without any real money involved save for the purchase of the actual game?
What , you guys gonna complain that CiG makes money off of people next? lol
Strange though, I thought the very few things that majority, if not all, players would accept as justifiable purchasable items in MMOs are cosmetic items that don't affect or unbalance gameplay?
"WAAAAHHH THAT DOOD KILL ME WHILE LOOKING GOOD!!! P2WIN!!!!!!"
If you condone certain things you lose the right to complain about other things. Would you tolerate asset selling during alphas from other companies, at what point is a company not allowed to participate? Should ethical business practices play a part in how a company tries to make money? Why do companies make so much effort to come across as ethical?
What, you guys gonna complain that EA makes money off of people next? lol
Comments
Yeah it is exacly as you say, generated systems with no content. lol.
And thanks.
Yup, I see your reply is as meaningless as having 399 billion star systems that nobody will ever visit.
The coolest game that nobody ever played...
Because Elite goes for a more scientific slant and they want a reasonably accurate representation of our galaxy, for me it adds a bit more weight to being a spacefarer, I can fly off to stars that are part of a constellation we can see in our night sky - sure, a lot of people couldn't care less about that but those of that do find that quite appealing. Journeying to various nebulae or Sag A* or to the neutron star fields becomes an adventure rather than a jaunt down to the corner shop.
It goes back to the old saying of space is big, if that's the case then why make it small? You can still have lots of active areas with large amounts of space between them. It enforces the scale of just how huge space really is.
It would be nice if you didn't use generalising statements, Elite is fun for lots of people whether they fly with friends or by themselves and the claim that people only stay in populated areas is blatantly untrue.
--
Let's have games that are different, rather than saying one game is doing it wrong and should be more like another. We've seen where that line of thinking leads game development.
4+ years and 85+ million dollars and people get this poor tech demo?
I will be eating popcorn and watch the show that is Star Citizen!
New players can get a welcome package and old/returning players can also get a welcome back package and 7 days free subscription time! Just click here to use my referral invitation
If you want more wood for your wicker man you can now buy w?e?n?d?y? ?h?o?u?s?e? ship internals, at $30, $60 or $90 each, for one internal module...
https://robertsspaceindustries.com/pledge/extras?product_id=&sort=store&search=retaliator&itemType=skus&storefront=pledge&type=extras&
It was a test-bed demo. They have various modules or test beds but no game yet.
It was a very impressive demo from a technical point since having moving physics zones (every ship is it's own physics zone) is something most engines are not able to do and for a good reason: It is very expensive in the game loop and you need a beefy CPU since PhysX does not support this.
Very impressive!
"It's pretty simple, really. If your only intention in posting about a particular game or topic is to be negative, then yes, you should probably move on. Voicing a negative opinion is fine, continually doing so on the same game is basically just trolling."
- Michael Bitton
Community Manager, MMORPG.com
"As an online discussion about Star Citizen grows longer, the probability of a comparison involving Derek Smart approaches 1" - MrSnuffles's law
"I am jumping in here a bit without knowing exactly what you all or talking about."
- SEANMCAD
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Having all those CryEngineers working for CIG seems to be paying some dividends.
Wouldn't surprise me if CIG made some "strategic equity investments" at CryTek in the last few years. CryTek went through a fairly rough patch a few years ago, then things seem to just get better quietly...
OMG! LOL, what they gonna sell next, a cosmetic colour for your ship burner?
New players can get a welcome package and old/returning players can also get a welcome back package and 7 days free subscription time! Just click here to use my referral invitation
Troll more? What is being added in the expansions was stated to be payed for expansions back in kickstarter. So ya god forbid ED charge for expansions they told everyone they would charge for. The complaints about ED costing another 50-60 (depending on if you own it already) to add massive amounts of content and features is absurd when you look at CIG/SC selling modules of a ship for $25,$50,$75 on a $150 ship.
https://robertsspaceindustries.com/comm-link/transmission/14883-Retaliator-Modules-Available
Anyway, the SC demo was alright. The warp effect was cool, very much like EVE online. The FM and ship control was still crap, combat looked boring as hell. We already knew that CIG could not and would not be going for a 1:1 scale, It still was able to give a nice since of space, at least it was not as bad as Freelancer or the X series in terms of feeling cramped.
I have never been a huge fan of starship type games, but that looked amazing. The amount of little detail is thralling in that demo/game/module/scripted video or whatever it is. Sorry but I quit letting videos like these hype me after Total War: Rome 2 Carthage demo and the crap they released.
I would like to say that was some of the most immersive gameplay I have ever seen, I felt like I was there while watching the video (not the drugs talking).
Pretty much what happened but from the other end, I made one comment about how the monetizatiion is in another game, and that guy I blocked, immediately jumped on my case and has since then followed and has been quoting me, take this thread for example I just stated I liked the quantum drive better than how it is in ED and whoops here he is in another thread quoting me trying to get a raise out of me. I don't care if he has a divergent opinion he is entirely entitled to it, I just don't want him dragging me into discussions with him as I've previously made it clear I don't want to interact with him.
For the record I have been a backer for both ED and SC and enjoy both game for what they are. Just had to clear this up as you seem to think I am one of those people that can't take criticism about games I enjoy which is entirely false.
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
I'm not quoting the guy above because he seems to have issues with me responding to his posts, This post is purely because I just don't appreciate him trying to claim certain things or change the narrative after the fact.
No one is trying to get a raise, having a difference of opinion is 99% of what discussion boards are about providing it's done politely and respectfully, and as he and I are both backers of SC and Elite it stands to reason that we will be posting in the same topics. If someone makes up stuff or posts tripe then they deserve to be shown where they are wrong to avoid the spread of misinformation, providing it's not done in an abusive manner.
If someone is aggressive then you confront them, if you repeatedly jump into a thread being agressive then people are going to respond and say "Hold your horses, lets try and have a civil discussion about this."
Note, he has never asked me to stop responding to him prior to today, and I was more than happy to oblige when he did ask.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
I have more trust in E:D dev team than SC. Despite 10x lower budget, E:D managed to deliver a Persistant Universe, and since added many aspects to it. While SC is still far far away.
What thousand players? SC isn't an MMOG, it can't hold so many players in one place. 15-40? Maybe, i am just guessing here.
SC specifically is NOT a traditional MMORPG as you will find in the very first FAQs since 2012.
There will be several 100k players playing the one single universe, but it will all be separated in different zones. And each zone can have various instances. Every instance can hold a number of players (as yet undefined, but should be around 50ish according to design documents). The number of players per instance will be based on optimal performance.
e.g. Zone Stanton System --> Zone orbit planet Arccorp --> Zone landing Zone Arccorp Area 18 --> Zone Area 18 customs area --> Zone G-Loc bar --> Instance 2 of 3 --> 32 players interacting in a bar
e.g. Zone Stanton System --> Zone orbit planet Crusader --> Zone Crusader asteroid belt --> Zone Derelict Retaliator Bomber outside --> Zone Reactivated Retaliator Bomber --> Instance 1 of 1 --> 6 players defending a reactivated Retaliator Bomber against 4 other players attacking in a Constellation (<-- that was the GamesCom demo)
It will be possible to influence who is in the same instance as you. You can choose to play especially with the people on your friend list. Or the people in your group. Or for PvP the people on your enemy list.
You also have a PvP vs PvE slider. By dialing the slider all over to the PvE side and staying in well policed systems, its highly unlikely but not 100 % impossible that you will be forced into PvP.
Have fun
That's what made me not going to buy SC, if I want to pvp I want to be able to reach everyone and shoot them.
Not wanting to enter pvp instanced fights or seeing the 'universe' being divided into shards.
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
I don't know of any MMO's that allow an unlimited number of characters in the same "zone" or "instance".
EVE-Online holds the record there afaik, by pre-arranging big battles with the support team, one instance can support 1000 players or so, but it doesn't make for particularly smooth game play.
1000 in active battle will stress the server, yes, but 2000 players in Jita in quite normal and not something that lags the server out.
Seing 100 - 200 of those ships sitting in the same grid outside Jita is also business as usual.
smoke and mirrors.
HOW BOUT YOU SHOW US THAT PRIVATE ISLAND YOU BOUGHT WITH OUR MONEY MR ROBERTS? HUH? HUH!?
Or you could wait till the game release and simply earn the items and ships in-game without any real money involved save for the purchase of the actual game?
What , you guys gonna complain that CiG makes money off of people next? lol
Strange though, I thought the very few things that majority, if not all, players would accept as justifiable purchasable items in MMOs are cosmetic items that don't affect or unbalance gameplay?
"WAAAAHHH THAT DOOD KILL ME WHILE LOOKING GOOD!!! P2WIN!!!!!!"
How about you show us the source on which that rumour is based ?
Have fun
Jita runs on a special, constantly strengthened/enhanced server.
Prearranged fleet fights also run on a copy of a Jita-style server, if you contact CCP support in advance. Which is a good idea, unless you want the servers to crash during your offensive.
I think 4000ish ships in a system throughout the day, 2000 ships on the same grid at the same time was the absolute record so far. But that only worked with time dilation on FULL (thats 10 % normal speed if I remember correctly).
Have fun
Too late , someone else is already selling that ;-)
Star Wars - The Old Republic
Cartel Market - Engine Reactants (--> coloured exhaust), Gas Canisters (--> laser colour) and colour module (ship paint)
http://tor-fashion.com/starfighter-packs/
Have fun
If you condone certain things you lose the right to complain about other things. Would you tolerate asset selling during alphas from other companies, at what point is a company not allowed to participate? Should ethical business practices play a part in how a company tries to make money? Why do companies make so much effort to come across as ethical?
What, you guys gonna complain that EA makes money off of people next? lol