That's what made me not going to buy SC, if I want to pvp I want to be able to reach everyone and shoot them.
Not wanting to enter pvp instanced fights or seeing the 'universe' being divided into shards
In one of the "10 for the Chairman" talks Chris Roberts specifically mentioned that IN PRINCIPLE you can reach everyone and shoot everyone.
But people can do a lot of things to minimize the chance to be dragged into PvP unwillingly:
a) stay in civilised systems with a strong, quickly reacting police ("advocacy") presence
b) move PvP/PvE slider fully to PvE side (aka try to stay away from other ships)
c) outfit your ship with 1) extra thrusters to outrun pursuers
2) extra sensors to see other ships and evade before they see you
3) E-Warfare suit to make your ship hard to hit, enabling your escape
4) Stealth variant to make your ship almost undetectable
Of course if you cruise around in a pirate invested frontier system, with a big fat juicy transport, with emissions lighting up all sensors like a X-Mas tree for millions of klicks around you .... then you are begging for a PvP spanking.
Keep in mind this is a game with a version of Permadeath ... PvP is something not to be taken lightly in SC.
If you want performance AND high fidelity you cannot do it without instances, otherwise lag will always reign supreme ... and EVE time dilation is just a well controlled version of lag. Thats a technological hard cap and cannot be avoided. Tech will get better in the future, but so will the demand for high fidelity go up .. which usually balances out to having a few dozen people in one instance.
And no, there will not be shards or separate servers in Star Citizen in the (public) Persistent Universe. There will be private servers not open to the public (for a single guy/gal and his/her friends), but those are not linked to the "official" PU.
Always confused when people claim Star Citizen is vaporware. It is most obviously not. You can log into Arena Commander and play the thing. You can run around in your hangar and jump the ramps in a buggy. You can climb out of your ship in multiplayer dogfighting and try to kill other players with a handgun. You can use the toilet in a constellation. During the gamescom presentation, they accidently damaged the Retaliator too much for it to make it back to the station to finish the demo.
Not Vaporware.
Supposed a developer set to make (for sake of argument) WoW2.
But two year later they brought gameplay demo in which you could move around with character and interact with objects in replicated city of Stormwind.
I would say : This is fine, but where is the game ?
WoW is far more than a character moving. In fact this is base that should have been developed in first month. Where is the world ?
So yes. Same goes to SC. Kudos for managing to pull off basic movement and shooting.
Supposed a developer set to make (for sake of argument) WoW2.
But two year later they brought gameplay demo in which you could move around with character and interact with objects in replicated city of Stormwind.
I would say : This is fine, but where is the game ?
WoW is far more than a character moving. In fact this is base that should have been developed in first month. Where is the world ?
So yes. Same goes to SC. Kudos for managing to pull off basic movement and shooting.
But where is the game ?
I can see what you're getting at, for a 10 month gap between the two presentations there doesn't seem to be a massive change, not like I imgained there would be and probably part of the reason I was a bit disappointed.
I assume the majority of the work is back end systems at the moment, in preparation to being fleshed out.
Have to wait and see what the end of the month release gives us.
Edit: I was just thinking about some of the stuff in the leak not so long ago. There's a lot in there that hadn't been shown in any detail, The SQ42 side of things is also something they want to keep under wraps to avoid spoilers etc.
So yes. Same goes to SC. Kudos for managing to pull off basic movement and shooting.
But where is the game ?
In development.
The rest of it is most probably a lot rougher, clunkier and scary than some of the worst parts of that demo footage. That head-bobbing in FPS-mode during the dancing animation... eeeww !
Some of the features probably don't work at all yet. Some probably don't exist yet.
But it's early days. There's still a year or two at least before launch, so plenty of time to get things smoothed out.
So yes. Same goes to SC. Kudos for managing to pull off basic movement and shooting.
But where is the game ?
In development.
The rest of it is most probably a lot rougher, clunkier and scary than some of the worst parts of that demo footage. That head-bobbing in FPS-mode during the dancing animation... eeeww !
Some of the features probably don't work at all yet. Some probably don't exist yet.
But it's early days. There's still a year or two at least before launch, so plenty of time to get things smoothed out.
But this is exactly what I am saying.
They just barely started getting basic movement and physics in the game right ( but not yet perfect ). This is by any game standard maybe 10% of work. If it took them 2 years to do 10% than when will the rest 90% be done ? In 16 years ?
So yes. Same goes to SC. Kudos for managing to pull off basic movement and shooting.
But where is the game ?
In development.
The rest of it is most probably a lot rougher, clunkier and scary than some of the worst parts of that demo footage. That head-bobbing in FPS-mode during the dancing animation... eeeww !
Some of the features probably don't work at all yet. Some probably don't exist yet.
But it's early days. There's still a year or two at least before launch, so plenty of time to get things smoothed out.
But this is exactly what I am saying.
They just barely started getting basic movement and physics in the game right ( but not yet perfect ). This is by any game standard maybe 10% of work. If it took them 2 years to do 10% than when will the rest 90% be done ? In 16 years ?
They've been working on far more difficult core game play elements than merely basic movement and physics. SC's design requires the seamless stitching-together of different game play types, and on a large scale. Getting the framework in place to support all that won't be trivial.
There were game dev "experts" that were saying that what was shown in the Gamescom footage was in fact impossible to do. The footage proved them wrong. But there's no doubt that it wasn't just a walk in the park to get there.
First make sure you can get characters to run around inside a moving space ship. THEN worry about making them look cool while they run...
Someone else in this thread linked some footage of one of the game play areas that will be in the final game. That footage dates back to 2014, so all that work was already completed by that stage. Given that there are multiple locations like that required in the final game, it's safe to say that a fair amount of dev time has gone into creating many other such locations. In exquisite detail. Should they show us every single piece of artwork that they've created for SC ? There are regular "sneak-peek" pictures posted on the RSI forums almost every week.
And while the MMO part is being developed and assembled, there's a group working on the single-player campaign (Squadron 42). There's some cross-over between the two games, but a lot of the SQ42 work will be unique to that game.
holy cow this is the best piece of general gameplay footage I have seen in the last couple of years.
Last time I was impressed like this was the time I saw the first "The Division" engine trailer
But seriously this level of space multiplayer technology has never been seen before and blows everything else out of the water a mile high
so much for SC being impossible, lol
Nothing is impossible for Chris Roberts. He is the king of game developer kings. I know that since Strike Commander blew up my old PC in the 90ies and forced me to buy the most expensive PC that was on the market at that time. And boy did I play the hell out of Strike Commander, must have clocked 500 hours after school over the course of a year.
Supposed a developer set to make (for sake of argument) WoW2.
But two year later they brought gameplay demo in which you could move around with character and interact with objects in replicated city of Stormwind.
I would say : This is fine, but where is the game ?
WoW is far more than a character moving. In fact this is base that should have been developed in first month. Where is the world ?
So yes. Same goes to SC. Kudos for managing to pull off basic movement and shooting.
But where is the game ?
If you follow the monthly SC reports, you will see that many landing zones are in development e.g. Earth, Terra and Nyx
If you have subscribed to the "Jump Point" magazine, you have seen quite a bit about the other zones.
Stanton ArcCorp has been selected as the first location for the Social Module and is the most developed location. That is why they showed it. Keep in mind, the Social Module is supposed to start end of August.
CIG has dozens of artists working on those other locations.
There was a demand to show at GamesCom that core elements of the game are working AT ALL. And CIG has shown that they work. That was Priority No. 1
Showing other parts of the universe was not the aim of the presentation shown at GamesCom.
Its much easier to add content (especially content that has already been worked on for many months now) once the core gameplay is working.
Supposed a developer set to make (for sake of argument) WoW2.
But two year later they brought gameplay demo in which you could move around with character and interact with objects in replicated city of Stormwind.
I would say : This is fine, but where is the game ?
WoW is far more than a character moving. In fact this is base that should have been developed in first month. Where is the world ?
So yes. Same goes to SC. Kudos for managing to pull off basic movement and shooting.
But where is the game ?
If you follow the monthly SC reports, you will see that many landing zones are in development e.g. Earth, Terra and Nyx
If you have subscribed to the "Jump Point" magazine, you have seen quite a bit about the other zones.
Stanton ArcCorp has been selected as the first location for the Social Module and is the most developed location. That is why they showed it. Keep in mind, the Social Module is supposed to start end of August.
CIG has dozens of artists working on those other locations.
There was a demand to show at GamesCom that core elements of the game are working AT ALL. And CIG has shown that they work. That was Priority No. 1
Showing other parts of the universe was not the aim of the presentation shown at GamesCom.
Its much easier to add content (especially content that has already been worked on for many months now) once the core gameplay is working.
Have fun
I believe most of things you descibed was already shown in CitizenCon 2014. Gamescon 2015 had little new besides a Space station. 8 month of work.
Supposed a developer set to make (for sake of argument) WoW2.
But two year later they brought gameplay demo in which you could move around with character and interact with objects in replicated city of Stormwind.
I would say : This is fine, but where is the game ?
WoW is far more than a character moving. In fact this is base that should have been developed in first month. Where is the world ?
So yes. Same goes to SC. Kudos for managing to pull off basic movement and shooting.
But where is the game ?
If you follow the monthly SC reports, you will see that many landing zones are in development e.g. Earth, Terra and Nyx
If you have subscribed to the "Jump Point" magazine, you have seen quite a bit about the other zones.
Stanton ArcCorp has been selected as the first location for the Social Module and is the most developed location. That is why they showed it. Keep in mind, the Social Module is supposed to start end of August.
CIG has dozens of artists working on those other locations.
There was a demand to show at GamesCom that core elements of the game are working AT ALL. And CIG has shown that they work. That was Priority No. 1
Showing other parts of the universe was not the aim of the presentation shown at GamesCom.
Its much easier to add content (especially content that has already been worked on for many months now) once the core gameplay is working.
Have fun
So much lies in one post. Everything you descibed was already shown in CitizenCon 2014. Gamescon 2015 had nothing new besides a Space station. 8 month of work, and all they showed was a 1 Space station in what looked like an Alpha stage.
The reason why people bother to provide clear arguments and reasoned posts is not to attempt to change your mind. That would be impossible.
It's to provide information to all the more reasonable and level-headed people who will read this thread.
There are those that believe SC is the devil, and nothing will ever change their minds. Not even the eventual launch of the game.
There were game dev "experts" that were saying that what was shown in the Gamescom footage was in fact impossible to do. The footage proved them wrong. But there's no doubt that it wasn't just a walk in the park to get there.
I don't think any game dev expert has ever said that it's impossible to show impressive Gamescom footage. They've been whining about the feasibility of releasing a completed game that works, which is much harder.
Supposed a developer set to make (for sake of argument) WoW2.
But two year later they brought gameplay demo in which you could move around with character and interact with objects in replicated city of Stormwind.
I would say : This is fine, but where is the game ?
WoW is far more than a character moving. In fact this is base that should have been developed in first month. Where is the world ?
So yes. Same goes to SC. Kudos for managing to pull off basic movement and shooting.
But where is the game ?
If you follow the monthly SC reports, you will see that many landing zones are in development e.g. Earth, Terra and Nyx
If you have subscribed to the "Jump Point" magazine, you have seen quite a bit about the other zones.
Stanton ArcCorp has been selected as the first location for the Social Module and is the most developed location. That is why they showed it. Keep in mind, the Social Module is supposed to start end of August.
CIG has dozens of artists working on those other locations.
There was a demand to show at GamesCom that core elements of the game are working AT ALL. And CIG has shown that they work. That was Priority No. 1
Showing other parts of the universe was not the aim of the presentation shown at GamesCom.
Its much easier to add content (especially content that has already been worked on for many months now) once the core gameplay is working.
Have fun
Dude, i am following monthly SC reports. I am after all original backer. Although it seem so long ago i am past wanting a refund.
The monthly SC reports remind me of some big company HR news letters where they tend to make news of new brand of toilet paper in woman toilet and add few photos of it to "fatten up" the report.
They can have one marketing guy and one artist working on producing such reports all day and night.
I work in game industry and I know what massive clusterfuck it is. They worked two years and all they have to show is that (and barely) this means they have nothing else.
Dude, i am following monthly SC reports. I am after all original backer. Although it seem so long ago i am past wanting a refund.
The monthly SC reports remind me of some big company HR news letters where they tend to make news of new brand of toilet paper in woman toilet and add few photos of it to "fatten up" the report.
They can have one marketing guy and one artist working on producing such reports all day and night.
I work in game industry and I know what massive clusterfuck it is. They worked two years and all they have to show is that (and barely) this means they have nothing else.
You say you work in the game industry. Did you talk to any of the team during any of the conventions ? What was your impression ?
Mine was a good one. Passionate people with solid professional skills.
It basically comes down to trust. I trust them to make a great game. Personally as a backer I give em enough time to get it right. It is clear that some others are impatient. To them i suggest "Be patient, it will be worth the wait."
I tend to refer to the Witcher (3) game(s) and compare it to SC ... it took longer than expected, but BOY was it worth the wait !
There were game dev "experts" that were saying that what was shown in the Gamescom footage was in fact impossible to do. The footage proved them wrong. But there's no doubt that it wasn't just a walk in the park to get there.
I don't think any game dev expert has ever said that it's impossible to show impressive Gamescom footage. They've been whining about the feasibility of releasing a completed game that works, which is much harder.
Indeed, "impressive Gamescom footage" is fairly commonplace. But that's not what was claimed to be "impossible"...
The supposedly "impossible" thing was to allow a game character to walk around in a moving spaceship piloted by another game character in a multiplayer game instance. It was said that CryEngine 3 could not do that. Therefore they claimed that Star Citizen was a fraud and was lying to the backers.
They were probably correct in saying that vanilla CryEngine 3 could not handle that, except that they did not consider the fact that CIG is continually modifying and extending the CryEngine capabilities. They don't have a whole office full of ex-Crytek personnel for nothing...
First off, the game did not get started until October 2012.. Less than 3 years,, not 4. Get your facts straight.
The game is being built using the top tier PC hardware that is out today (well last year). So when the game is released for real in another year or two, the max graphic eye candy will be available to most mid-high range users, instead of the ones who spend $2,000 on Titan SLI video cards.
Plus last year they had scrapped a lot of the "online" portion of gaming due to Chris Roberts wanting to have Arena commander brought in line with how they plan on networking games on release, which meant to build a proper server/network environment. Which they accomplished.
Military grade ships are being worked on first because of Squadron 42 being released before Star Citizen, so the blokes in England can get further along on their game creation of it.
Is the game going to be everything that Chris Roberts promised, event with the Stretch Goals included? No. Never ever ends up that way. But if it is half as good as he promises to deliver and he has SOLE decision making on what is going on.... i.e. the Dictator (even though he works as a team) then the game has a chance.
Start adding in publishers and stockholders and whatever else... people get panicky and release shit way too early, or incomplete or... Fantastic 4 v3 (disaster).
Let the man work. If the game isn't released, you were right. But imagine if it did release, and it had gameplay options like what was promised less than three years ago... Just imagine.
I have to admit this presentation was the biggest achievement in gaming history. I can´t even believe what I´ve seen, played live by real people. My jaw was on the floor and drool ran over my keyboard and I got the biggest.. ehh never mind.
tldr I am back on track. Will donate 350$ tomorrow for the Connie reward and a few skins I´ve been eyeing for over a year now. My apologies for doubting but the last month we didn´t see much progress but dammit this show eliminated all doubts and CIG has earned my little extra donation as an apology. I´m in for this how long it may take. All glory to Chris Roberts the one and only. (and also to the magnificent team making this a reality)
You will have great fun with the Merlin escort snub fighter that comes with the Connie package.
Hope to see you at "Operation Pitchfork", when we invade Vanduul space :-)
Have fun
well, tomorrow I´ll get it, right now I´m on mobile and won´t log in to my Paypal
The Connie Acquila has the snub fighter loaded? Sweet. Totally forgot about that. Bonus happiness
So it will be flyable with Ac 2.0 right? But the snub is already flyable as I´ve seen some videos. Only had an Aurora so far and rented most other ships with ingame REC I´ve earned by completing matches.
I have to admit this presentation was the biggest achievement in gaming history. I can´t even believe what I´ve seen, played live by real people. My jaw was on the floor and drool ran over my keyboard and I got the biggest.. ehh never mind.
tldr I am back on track. Will donate 350$ tomorrow for the Connie reward and a few skins I´ve been eyeing for over a year now. My apologies for doubting but the last month we didn´t see much progress but dammit this show eliminated all doubts and CIG has earned my little extra donation as an apology. I´m in for this how long it may take. All glory to Chris Roberts the one and only. (and also to the magnificent team making this a reality)
Not surprising Roberts talked about getting addtional intruder alarms with fans like these around. Creepy....
Connie will be flyable with AC2.0, as one of the first multi-crew ships. As one could see from the demo, in principle its already flyable now ... but they want to hammer out the rough edges first. The Constellation was the attacking ship, manned by a 4 man crew ... and in the first run they shot up the Retaliator good and proper (quantum drive destroyed), while the shields held against one Hornet and two Gladius escort fighters. Only the bomber torpedoe cracked the Connie open, and i guess it only got hit because Chris Roberts wanted to show off the immense explosion.
I have to admit this presentation was the biggest achievement in gaming history. I can´t even believe what I´ve seen, played live by real people. My jaw was on the floor and drool ran over my keyboard and I got the biggest.. ehh never mind.
tldr I am back on track. Will donate 350$ tomorrow for the Connie reward and a few skins I´ve been eyeing for over a year now. My apologies for doubting but the last month we didn´t see much progress but dammit this show eliminated all doubts and CIG has earned my little extra donation as an apology. I´m in for this how long it may take. All glory to Chris Roberts the one and only. (and also to the magnificent team making this a reality)
Not surprising Roberts talked about getting addtional intruder alarms with fans like these around. Creepy....
Aye, nothing more awe inspiring than watching 700 000 fans rushing toward you, all waving loaded credit cards...
Any ideas of maximum number of people that can be in a planetside instance?
16 standard shooter number since this is done with the CryEngine. They are trying to increase it with the help of some engineers from CryTek. The problem is improving this to support real MMO numbers is going to be a real challenge, especially if you are using 90% of your cycle to render the pretty graphics, physics and sound.
Originally posted by WolfClaws
Originally posted by TheOctagon
Hmm, didn't see anything about it being actual gameplay. Just it being a multi-crew demo. Which is not the same thing.
*ducks incoming fan-bois filled with anger and hate towards anything that doesn't have a positive SC spin.*
No need to duck... but none of that video was "created" ? if that makes sense... all that you saw was actually in game footage and mechanics.
It was a test-bed demo. They have various modules or test beds but no game yet.
It was a very impressive demo from a technical point since having moving physics zones (every ship is it's own physics zone) is something most engines are not able to do and for a good reason: It is very expensive in the game loop and you need a beefy CPU since PhysX does not support this.
Very impressive!
16 Standard shooter numbers.
Hmz right that why i been in 30vs30 numbers in Archeage. or in Cabal 2 even.
And them pretty details are nice, but not going to cut in with the other 80% using mediocre laptop and pc's
Farcry looked nice but moost of the peeps could not play it of lack of CPU power.
Comments
In one of the "10 for the Chairman" talks Chris Roberts specifically mentioned that IN PRINCIPLE you can reach everyone and shoot everyone.
But people can do a lot of things to minimize the chance to be dragged into PvP unwillingly:
a) stay in civilised systems with a strong, quickly reacting police ("advocacy") presence
b) move PvP/PvE slider fully to PvE side (aka try to stay away from other ships)
c) outfit your ship with 1) extra thrusters to outrun pursuers
2) extra sensors to see other ships and evade before they see you
3) E-Warfare suit to make your ship hard to hit, enabling your escape
4) Stealth variant to make your ship almost undetectable
Of course if you cruise around in a pirate invested frontier system, with a big fat juicy transport, with emissions lighting up all sensors like a X-Mas tree for millions of klicks around you .... then you are begging for a PvP spanking.
Keep in mind this is a game with a version of Permadeath ... PvP is something not to be taken lightly in SC.
If you want performance AND high fidelity you cannot do it without instances, otherwise lag will always reign supreme ... and EVE time dilation is just a well controlled version of lag. Thats a technological hard cap and cannot be avoided. Tech will get better in the future, but so will the demand for high fidelity go up .. which usually balances out to having a few dozen people in one instance.
And no, there will not be shards or separate servers in Star Citizen in the (public) Persistent Universe. There will be private servers not open to the public (for a single guy/gal and his/her friends), but those are not linked to the "official" PU.
Have fun
Supposed a developer set to make (for sake of argument) WoW2.
But two year later they brought gameplay demo in which you could move around with character and interact with objects in replicated city of Stormwind.
I would say : This is fine, but where is the game ?
WoW is far more than a character moving. In fact this is base that should have been developed in first month. Where is the world ?
So yes. Same goes to SC. Kudos for managing to pull off basic movement and shooting.
But where is the game ?
I can see what you're getting at, for a 10 month gap between the two presentations there doesn't seem to be a massive change, not like I imgained there would be and probably part of the reason I was a bit disappointed.
In development.
The rest of it is most probably a lot rougher, clunkier and scary than some of the worst parts of that demo footage. That head-bobbing in FPS-mode during the dancing animation... eeeww !
Some of the features probably don't work at all yet. Some probably don't exist yet.
But it's early days. There's still a year or two at least before launch, so plenty of time to get things smoothed out.
But this is exactly what I am saying.
They just barely started getting basic movement and physics in the game right ( but not yet perfect ). This is by any game standard maybe 10% of work. If it took them 2 years to do 10% than when will the rest 90% be done ? In 16 years ?
They've been working on far more difficult core game play elements than merely basic movement and physics. SC's design requires the seamless stitching-together of different game play types, and on a large scale. Getting the framework in place to support all that won't be trivial.
There were game dev "experts" that were saying that what was shown in the Gamescom footage was in fact impossible to do. The footage proved them wrong. But there's no doubt that it wasn't just a walk in the park to get there.
First make sure you can get characters to run around inside a moving space ship. THEN worry about making them look cool while they run...
Someone else in this thread linked some footage of one of the game play areas that will be in the final game. That footage dates back to 2014, so all that work was already completed by that stage. Given that there are multiple locations like that required in the final game, it's safe to say that a fair amount of dev time has gone into creating many other such locations. In exquisite detail. Should they show us every single piece of artwork that they've created for SC ? There are regular "sneak-peek" pictures posted on the RSI forums almost every week.
And while the MMO part is being developed and assembled, there's a group working on the single-player campaign (Squadron 42). There's some cross-over between the two games, but a lot of the SQ42 work will be unique to that game.
holy cow this is the best piece of general gameplay footage I have seen in the last couple of years.
Last time I was impressed like this was the time I saw the first "The Division" engine trailer
But seriously this level of space multiplayer technology has never been seen before and blows everything else out of the water a mile high
so much for SC being impossible, lol
Nothing is impossible for Chris Roberts. He is the king of game developer kings. I know that since Strike Commander blew up my old PC in the 90ies and forced me to buy the most expensive PC that was on the market at that time. And boy did I play the hell out of Strike Commander, must have clocked 500 hours after school over the course of a year.
If you follow the monthly SC reports, you will see that many landing zones are in development e.g. Earth, Terra and Nyx
If you have subscribed to the "Jump Point" magazine, you have seen quite a bit about the other zones.
Stanton ArcCorp has been selected as the first location for the Social Module and is the most developed location. That is why they showed it. Keep in mind, the Social Module is supposed to start end of August.
CIG has dozens of artists working on those other locations.
There was a demand to show at GamesCom that core elements of the game are working AT ALL. And CIG has shown that they work. That was Priority No. 1
Showing other parts of the universe was not the aim of the presentation shown at GamesCom.
Its much easier to add content (especially content that has already been worked on for many months now) once the core gameplay is working.
Have fun
Yeah Lobo why didn't you follow the monthly SC reports huh?!
Joke aside you aren't the the only one who sees that this game isn't moving on at all.
They have a nice list of what they are supposedly doing but whenever it comes to actually showing something there is barely any progress at all.
But some people have fun just reading the list.
I believe most of things you descibed was already shown in CitizenCon 2014. Gamescon 2015 had little new besides a Space station. 8 month of work.
The reason why people bother to provide clear arguments and reasoned posts is not to attempt to change your mind. That would be impossible.
It's to provide information to all the more reasonable and level-headed people who will read this thread.
There are those that believe SC is the devil, and nothing will ever change their minds. Not even the eventual launch of the game.
I don't think any game dev expert has ever said that it's impossible to show impressive Gamescom footage. They've been whining about the feasibility of releasing a completed game that works, which is much harder.
Dude, i am following monthly SC reports. I am after all original backer. Although it seem so long ago i am past wanting a refund.
The monthly SC reports remind me of some big company HR news letters where they tend to make news of new brand of toilet paper in woman toilet and add few photos of it to "fatten up" the report.
They can have one marketing guy and one artist working on producing such reports all day and night.
I work in game industry and I know what massive clusterfuck it is. They worked two years and all they have to show is that (and barely) this means they have nothing else.
want 7 free days of playing? Try this
http://www.swtor.com/r/ZptVnY
You say you work in the game industry. Did you talk to any of the team during any of the conventions ? What was your impression ?
Mine was a good one. Passionate people with solid professional skills.
It basically comes down to trust. I trust them to make a great game. Personally as a backer I give em enough time to get it right. It is clear that some others are impatient. To them i suggest "Be patient, it will be worth the wait."
I tend to refer to the Witcher (3) game(s) and compare it to SC ... it took longer than expected, but BOY was it worth the wait !
Have fun
Indeed, "impressive Gamescom footage" is fairly commonplace. But that's not what was claimed to be "impossible"...
The supposedly "impossible" thing was to allow a game character to walk around in a moving spaceship piloted by another game character in a multiplayer game instance. It was said that CryEngine 3 could not do that. Therefore they claimed that Star Citizen was a fraud and was lying to the backers.
They were probably correct in saying that vanilla CryEngine 3 could not handle that, except that they did not consider the fact that CIG is continually modifying and extending the CryEngine capabilities. They don't have a whole office full of ex-Crytek personnel for nothing...
First off, the game did not get started until October 2012.. Less than 3 years,, not 4. Get your facts straight.
The game is being built using the top tier PC hardware that is out today (well last year). So when the game is released for real in another year or two, the max graphic eye candy will be available to most mid-high range users, instead of the ones who spend $2,000 on Titan SLI video cards.
Plus last year they had scrapped a lot of the "online" portion of gaming due to Chris Roberts wanting to have Arena commander brought in line with how they plan on networking games on release, which meant to build a proper server/network environment. Which they accomplished.
Military grade ships are being worked on first because of Squadron 42 being released before Star Citizen, so the blokes in England can get further along on their game creation of it.
Is the game going to be everything that Chris Roberts promised, event with the Stretch Goals included? No. Never ever ends up that way. But if it is half as good as he promises to deliver and he has SOLE decision making on what is going on.... i.e. the Dictator (even though he works as a team) then the game has a chance.
Start adding in publishers and stockholders and whatever else... people get panicky and release shit way too early, or incomplete or... Fantastic 4 v3 (disaster).
Let the man work. If the game isn't released, you were right. But imagine if it did release, and it had gameplay options like what was promised less than three years ago... Just imagine.
I have to admit this presentation was the biggest achievement in gaming history. I can´t even believe what I´ve seen, played live by real people. My jaw was on the floor and drool ran over my keyboard and I got the biggest.. ehh never mind.
tldr I am back on track. Will donate 350$ tomorrow for the Connie reward and a few skins I´ve been eyeing for over a year now. My apologies for doubting but the last month we didn´t see much progress but dammit this show eliminated all doubts and CIG has earned my little extra donation as an apology. I´m in for this how long it may take. All glory to Chris Roberts the one and only. (and also to the magnificent team making this a reality)
I greet a fellow Constellation owner.
You will have great fun with the Merlin escort snub fighter that comes with the Connie package.
Hope to see you at "Operation Pitchfork", when we invade Vanduul space :-)
Have fun
well, tomorrow I´ll get it, right now I´m on mobile and won´t log in to my Paypal
The Connie Acquila has the snub fighter loaded? Sweet. Totally forgot about that. Bonus happiness
So it will be flyable with Ac 2.0 right? But the snub is already flyable as I´ve seen some videos. Only had an Aurora so far and rented most other ships with ingame REC I´ve earned by completing matches.
Not surprising Roberts talked about getting addtional intruder alarms with fans like these around. Creepy....
Correct.
Merlin is already flyable.
Connie will be flyable with AC2.0, as one of the first multi-crew ships. As one could see from the demo, in principle its already flyable now ... but they want to hammer out the rough edges first. The Constellation was the attacking ship, manned by a 4 man crew ... and in the first run they shot up the Retaliator good and proper (quantum drive destroyed), while the shields held against one Hornet and two Gladius escort fighters. Only the bomber torpedoe cracked the Connie open, and i guess it only got hit because Chris Roberts wanted to show off the immense explosion.
Have fun
Aye, nothing more awe inspiring than watching 700 000 fans rushing toward you, all waving loaded credit cards...
16 Standard shooter numbers.
Hmz right that why i been in 30vs30 numbers in Archeage. or in Cabal 2 even.
And them pretty details are nice, but not going to cut in with the other 80% using mediocre laptop and pc's
Farcry looked nice but moost of the peeps could not play it of lack of CPU power.