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Wild Terra

guniballguniball Member UncommonPosts: 109
edited December 2016 in Wild Terra

Wild Terra


Steam page: http://store.steampowered.com/app/500710/

Wild Terra Online is a massively multiplayer life simulator in a fully player-driven medieval world.

Here everyone will find an occupation that appeals to one’s soul: world exploration, hunting, crafting, home decorating, fights and castle sieges.

Start as a survivor - become a medieval king!


Core features:

- Huge and open for exploration realistic medieval world of Europe in 10th century.

- The world is created and driven by players. There are no pre-built castles, NPCs, and quests in the game. Only players themselves can build roads, cut down forests, found new towns … shape the server as they want!

- Possibility of building whatever you want wherever you want. It doesn’t matter weather it’s a campfire for one night or an entire castle!

- Deep craft system with different fields to indulge in: agriculture, animal husbandry, cooking, viewing, smithing. There are a lot of resources to gather and recipes to learn

- Free and fully player-driven economy. Everyone can benefit from oneself’s skills and trading. Crafting system, manufacturing and uneven spreading of resources around the map will force players to cooperate and deal with each other to prosper.

- Success in PvP depends on tactics and player’s skill. Wise usage of advantages of the area and one’s equipment are the keys to winning fights. High levels and upgraded equipment don’t mean a fully guaranteed win.


There are servers for hardcore survival with full loot drop on death, building destructions, and PvP, as well as quiet servers for those who prefer calm atmosphere and non-PvP content of the game.

Each patch adds to the game new content that extends basic gameplay and makes it more vivid and more varied. Due to the help of our community Wild Terra has been translated into 7 languages (English, German, Portuguese, Spanish, French, Polish, and Vietnamese). The release is planned on the first quarter of 2016, but you can purchase Early Access and start to play right now!

Official project’s website:  http://www.playwildterra.com/





Post edited by guniball on
«13456

Comments

  • sunandshadowsunandshadow Member RarePosts: 1,985
    Is there a non-pvp server, or plans for one?
    I want to help design and develop a PvE-focused, solo-friendly, sandpark MMO which combines crafting, monster hunting, and story.  So PM me if you are starting one.
  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    I like how it looks. Does it have WASD movement? thats all i care about.




  • JayFiveAliveJayFiveAlive Member UncommonPosts: 601
    I like how it looks. Does it have WASD movement? thats all i care about.

    Point n click movement.
  • guniballguniball Member UncommonPosts: 109
    Is there a non-pvp server, or plans for one?
    now we do not have a server specifically for PVP. But in the future it will be possible
  • LobotomistLobotomist Member EpicPosts: 5,980
    This is quite a pleasant surprise.  I allready started playing it.



  • guniballguniball Member UncommonPosts: 109
    This is quite a pleasant surprise.  I allready started playing it.
    Thank you!
  • sunandshadowsunandshadow Member RarePosts: 1,985
    I like how it looks. Does it have WASD movement? thats all i care about.

    Point n click movement.
    *wince*  Games with mouse-only movement are so destructive on one's arm...
    I want to help design and develop a PvE-focused, solo-friendly, sandpark MMO which combines crafting, monster hunting, and story.  So PM me if you are starting one.
  • MyrdynnMyrdynn Member RarePosts: 2,483
    and now I get an email saying free is gone and to pay them

  • guniballguniball Member UncommonPosts: 109

    Hello.We are grateful to all those who purchased the early access. Thanks to your support, we were able to improve stability and server resources. We are continuing work on the game itself. We present to you another major update!

    Game client is in English, Polish and Russian now!

    New features 0.7.15


    Now you can mold and bake bricks out of clay. Added cement in craft for their bonding.

    Added castle buildings of brick, from which you can build a beautiful personal castle.

    A new type of gate - iron bars through which you can defends your position.

    Instead of wild rye in the woods can now be found seeds that you can cultivate for finding new useful agricultural plants.

    In the woods grow mushrooms, which can be baked or used for cooking stew.

    Now you can cultivate flax.

    Appeared a new scarecrow for decoration of fields and kailyards.

    Logs now can be sawed into planks.

    Added a musical theme for the craft.

    In the steelmaking process you can now also get a cast iron. It can be melted back to iron in large bloomery furnace.

    Added a 64-bit client for Linux.


    Fixes


    Fixed a bug with renaming items to “false”. Throw this item on the ground to return his old name.

    Added checking for the amount of stamina during repair.

    With a shortage of materials for repair now displays the correct value of the missing materials.

    Renewed graphics for log warehouse.

    Fixed a passages to the center of the lake with the mountains, so that players could not use them for full fencing area.

    Increased chance of finding the drawings in the chests.

    Fixed a click region for drying frame.

    Descriptions for unknown items have been corrected.

    Fixed an errors in the initial training.

    Error with immortal and non-performing planting during duplication has been corrected.


  • guniballguniball Member UncommonPosts: 109

    Free Open Test Version 0.7.16.2

    1jpg
    Free test server open again. Your health and stamina is constant on them, all recipes and buildings are available immediately, growing and production is very quick.
    Test client work separately from the main and doesn't interfere with play.

    Download test client

    New features in version 0.7.17

    • Added the client version in German.
    • Implemented dynamic loading of graphics, thereby accelerate launch of the game and reduce the amount of memory used.
    • Dynamic loading and unloading music from memory.
    • Realized the effect of silence, allows blocking game chat for the punished players. Be polite to each other.
    • Added noble dominium. It can not be placed close to the neighbours, can only be made an outbuilding to it.
    • Now you can cultivate pumpkins and grapes.
    • Added the possibility to extract sinews and bones of animals, you can use them as materials.
    • Crafted leather armor is now displayed.
    • Updated graphics for doors and added extra durable door.
    • Updated appearance of ballista.
    • Added a more capacious brick stove for cooking.
    • Added a clay boiler for cooking and boiling. You can get Hardened Leather through boiling.
    • Many of the icons for items were redrawn.

    Fixes

    • Under low memory, the game is no longer closed in the boot.
    • Fixed icons in the display of requirements for weaving materials.
    • Corrected graphics for the drawbridge.
  • guniballguniball Member UncommonPosts: 109
    Wild Terra v.0.7.17 on the main servers!


    Wild Terra is now available in English, German, Spanish, Portuguese and Polish!

    The main server updated to version 0.7.17. The tests are stopped, all thanks for your help!
    Download the client update here: http://files.playwildterra.com/

    If you still do not have access to the game, you can purchase it on our website: http://www.playwildterra.com/#showCaseScreen
  • guniballguniball Member UncommonPosts: 109

    0.7.18 on the main servers! Free tests are stopped.
    all thanks for your help!
    Now the game is available in 8 languages!

    Download the client update here: http://files.playwildterra.com/

    New in 0.7.18
    Added client version in French.
    Added client version in Vietnamese.
    Action icons were redrawn.
    Some client configuration rendered in config.js. The following describes this settings.
    Through FORCED_LOCALE you can set the language of the client, different from the one which is defined automatically.
    GRAPHICS_FULL_PRELOAD used to enable full load graphics in memory without additional upload during the game.
    In RENDER_MODE you can specify the "canvas" if your webGL working poor.
    With SHOW_PHASER_DEBUG you can turn off the bottom line of debugging information.
    Player names now displayed permanently.

    Fixes
    Fixed a rare problem entering the game for other people's characters. Cleaned all access to dominiums, you will need to specify them again.
    Fixed a bug related with the appearance of black squares on the corpses place.
    Added a note about the delayed construction of siege weapons.
    The shells for ballista can now put together up to 10 pieces.

    If you still do not have access to the game, buy it here
    http://www.playwildterra.com/#showCaseScreen 
    , thereby supporting the development of the game.
    We are preparing a separate server for Large Siege Event! Wait for details.
  • GalthonGalthon Member UncommonPosts: 50
    Hmm, somebody played a lot of Haven and Hearth, and can draw better then Jorb.
  • guniballguniball Member UncommonPosts: 109

    Worlds of the dead and the living had opened their gates, and inhabitants of the other realm have entered Wild Terra. Cursed by an evil witch, animals wander around the land and scare local peaceful folk. Turn off the lights in your houses, light jack-o-lanterns and play Wild Terra!

    Join us right now and help stop the forces of darkness!
    Special Offer - early access bundle "Halloween" just for 6.66, And 2-pack even more cheaper - 12.99 for a two keys. Special offer is limited in time.

    The main server updated to version 0.7.19. The tests are stopped, all thanks for your help!
    Download the client update here: http://files.playwildterra.com/

    New in 0.7.19
    All animals were bewitched by the evil witch! Hunt them to disenchant!
    On the holiday, of all the animals you can get cursed spiders, which are used in the drawings and holiday recipes.
    Now you can create a jack-o'-lantern, witch hat, cloak, pumpkin-hat, black leather jacket, stockings, boots and gloves.
    Now you can build a grim halloween lantern, fountain, brick bloomery and brick kiln.

    Fixes
    Instead of thrown chests, now spawn finds that much better fit in the entourage of the world.
    Part of icons for items in the inventory were redrawn.
    Updated graphics for poultry house, now has 2 positions.
    Updated graphics for scarecrow.
    Lots of corrections and adjustments in the English localization of the game.
  • BruceYeeBruceYee Member EpicPosts: 2,556
    Do you ever plan to put this game on Steam?
  • l2avisml2avism Member UncommonPosts: 386
    I like how it looks. Does it have WASD movement? thats all i care about.

    Point n click movement.
    *wince*  Games with mouse-only movement are so destructive on one's arm...
    You need to do more arm exercises.
  • guniballguniball Member UncommonPosts: 109
    BruceYee said:
    Do you ever plan to put this game on Steam?
    yes, in next month, we plan to add Wild Terra in Greenlight 
  • guniballguniball Member UncommonPosts: 109

    New feature: Dominium dilapidation and marauding


    What this feature is about?

    Dominium left for a long time will gradually dilapidate. After dominium crashes, other players will be able to plunder the unprotected goods of the land holder.

    Why do we implement this feature?

    We think, this aspect will add interest to exploring the world and treasure hunting. Beside that, it will solve the problem of “ghost towns”.

    How it works? In detail:

    A dominium starts to get damage every hour if its owner doesn’t enter the game for 3 days. Same as other buildings it will change its color depending on how much damage is taken. In case an owner enters the game before his dominium completely destroyed, he will be able to repair it. Dilapidation timer resets on entering.

    Days (24 hours) required for complete dominium destruction after passing first 3 days:
    [ Dates are not final. The system will probably be revised upwards dates ]
    Basic dominium 2,1
    Small dominium 3,1
    Medium dominium 6,3
    Large dominium 10,4
    Noble dominium 14,6
    After dominuim destruction, all buildings on the territory become dilapidated and bit-by-bit disappear, other players can steal belongings of the land holder. Observe the dominium’s color to choose the moment to plunder before anybody else.

    We are planning to implement this feature in the next update, but you’d better start searching for abandoned domains already now ;)
  • l2avisml2avism Member UncommonPosts: 386
    guniball said:
    BruceYee said:
    Do you ever plan to put this game on Steam?
    yes, in next month, we plan to add Wild Terra in Greenlight 
    You should put together a game trailer made from footage ingame that exposes the story a bit and ends with a cliff-hanger.
    Put that on youtube.
    If you have enough cash, you could even buy a banner add on this site.
  • mariongoxmariongox Member CommonPosts: 8
    nice game :)
  • guniballguniball Member UncommonPosts: 109
    mariongox said:
    nice game :)
    Thanks! :)
  • guniballguniball Member UncommonPosts: 109


    Free Open Test 0.7.20. Dominium dilapidation

    Free test server is open for testing version 0.7.20 and new feature. Starting date of dilapidation reduced for test servers up to 12 hours from the moment when the owner left the game.
    Help us to look for bugs, report them in detail, and you will get a reward when test is complete. Test client work separately from the main and does not interfere with play.


    New in 0.7.20
    Dominium dilapidation and marauding. Starting date of dilapidation reduced for test servers up to 12 hours from the moment when the owner left the game.
    Now you can make a wooden shield.
    Added animation of the iron shield, sword and pickaxe.
    Added animation of the stone, iron and steel blade, steel sword and steel shield, stone and steel pickaxe.
    One more portion of icons at the items in the inventory were redrawn.

    Fixes
    Rocks and static objects are now not disappear when the surface under them was replaced. Previously, this has led to the appearance of impassable places on the map.
    Fixed appearance of "trash" on the screen at the time of loading of new areas of the map.
    The edges of the active map is now framed by the dark water, and the stars used to indicate loadable areas.
    Bows is now automatically added on the toolbar, as well as the other weapons.
    Chances of finding rare items in the findings were changed.
    Fixed problem that could reveal on MacOS, when not loaded with character animation and animals because of what was displayed is only like a ball.
    Now applications on MacOS have correct icons.
  • guniballguniball Member UncommonPosts: 109

    What we are working on? Plans for the future updates.

    Quite a lot of things were already performed, but there are even more in the development plans. We have decided to lift the veil of mystery and give out a few secrets about things we're working on and things that may be added in the future updates. Some of these ideas might take a lot of time to be carried out, and some of them will be implemented in the near future

    Procedurally expanding worlds. Each server will have it's unique map and will expand according to a number of players on it.
    Mounts will make traveling around the world faster and more comfortable.
    Improvements of combat system and character animations. All characters' movements will become smoother; features and player abilities will be added to diversify PvP.
    User-owned custom servers. Every player will be able to create and customize his own world.
    Skill system that will allow players to master craft abilities and open new recipes of building and creating different things.

    To keep up with the news about future updates and reports about development progress, follow us on socials: Twitter and Facebook

  • DrDread74DrDread74 Member UncommonPosts: 308

    My predictions:

    Unless EVERYTHING IN THE GAME wears out and requires a lot of "Upkeep" then the economy won't work like the 1,203 games before it

    Unless Adventuring is something that "needs to be done" just like everything else, as in, random goblin camp spawns near a town and constantly raids it, adventurers get "Quested" by whoever own the land to take them out) OR an evil Magician curses the land and requires magical Item XYZ to be taken to that random tower spawn and have him killed with it quest which is given by the land owner. Then the game will fail like the 1,203 games before it.

    Unless the game has half of its interface and features devoted to trading items, putting up "quests" or Jobs from one player to another which includes things like "Repair the town walls for X gold per Y work done". Then the game will fail like the 1,203 games before it.


    http://baronsofthegalaxy.com/
     An MMO game I created, solo. It's live now and absolutely free to play!
  • guniballguniball Member UncommonPosts: 109
    DrDread74 said:

    My predictions:

    Unless EVERYTHING IN THE GAME wears out and requires a lot of "Upkeep" then the economy won't work like the 1,203 games before it

    Unless Adventuring is something that "needs to be done" just like everything else, as in, random goblin camp spawns near a town and constantly raids it, adventurers get "Quested" by whoever own the land to take them out) OR an evil Magician curses the land and requires magical Item XYZ to be taken to that random tower spawn and have him killed with it quest which is given by the land owner. Then the game will fail like the 1,203 games before it.

    Unless the game has half of its interface and features devoted to trading items, putting up "quests" or Jobs from one player to another which includes things like "Repair the town walls for X gold per Y work done". Then the game will fail like the 1,203 games before it.

    Thank you for your opinion. We have similar plans for economics in the game, but now it does not exist even in the basic form.
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