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Wild Terra Online is a massively multiplayer life simulator in a fully player-driven medieval world.
Here everyone will find an occupation that appeals to one’s soul: world exploration, hunting, crafting, home decorating, fights and castle sieges.
Start as a survivor - become a medieval king!
Core features:
- Huge and open for exploration realistic medieval world of Europe in 10th century.
- The world is created and driven by players. There are no pre-built castles, NPCs, and quests in the game. Only players themselves can build roads, cut down forests, found new towns … shape the server as they want!
- Possibility of building whatever you want wherever you want. It doesn’t matter weather it’s a campfire for one night or an entire castle!
- Deep craft system with different fields to indulge in: agriculture, animal husbandry, cooking, viewing, smithing. There are a lot of resources to gather and recipes to learn
- Free and fully player-driven economy. Everyone can benefit from oneself’s skills and trading. Crafting system, manufacturing and uneven spreading of resources around the map will force players to cooperate and deal with each other to prosper.
- Success in PvP depends on tactics and player’s skill. Wise usage of advantages of the area and one’s equipment are the keys to winning fights. High levels and upgraded equipment don’t mean a fully guaranteed win.
There are servers for hardcore survival with full loot drop on death, building destructions, and PvP, as well as quiet servers for those who prefer calm atmosphere and non-PvP content of the game.
Each patch adds to the game new content that extends basic gameplay and makes it more vivid and more varied. Due to the help of our community Wild Terra has been translated into 7 languages (English, German, Portuguese, Spanish, French, Polish, and Vietnamese). The release is planned on the first quarter of 2016, but you can purchase Early Access and start to play right now!
Official project’s website: http://www.playwildterra.com/
Comments
Point n click movement.
Hello.We are grateful to all those who purchased the early access. Thanks to your support, we were able to improve stability and server resources. We are continuing work on the game itself. We present to you another major update!
Game client is in English, Polish and Russian now!
New features 0.7.15
Now you can mold and bake bricks out of clay. Added cement in craft for their bonding.
Added castle buildings of brick, from which you can build a beautiful personal castle.
A new type of gate - iron bars through which you can defends your position.
Instead of wild rye in the woods can now be found seeds that you can cultivate for finding new useful agricultural plants.
In the woods grow mushrooms, which can be baked or used for cooking stew.
Now you can cultivate flax.
Appeared a new scarecrow for decoration of fields and kailyards.
Logs now can be sawed into planks.
Added a musical theme for the craft.
In the steelmaking process you can now also get a cast iron. It can be melted back to iron in large bloomery furnace.
Added a 64-bit client for Linux.
Fixes
Fixed a bug with renaming items to “false”. Throw this item on the ground to return his old name.
Added checking for the amount of stamina during repair.
With a shortage of materials for repair now displays the correct value of the missing materials.
Renewed graphics for log warehouse.
Fixed a passages to the center of the lake with the mountains, so that players could not use them for full fencing area.
Increased chance of finding the drawings in the chests.
Fixed a click region for drying frame.
Descriptions for unknown items have been corrected.
Fixed an errors in the initial training.
Error with immortal and non-performing planting during duplication has been corrected.
Free Open Test Version 0.7.16.2
Free test server open again. Your health and stamina is constant on them, all recipes and buildings are available immediately, growing and production is very quick.
Test client work separately from the main and doesn't interfere with play.
Download test client
New features in version 0.7.17
Fixes
http://www.playwildterra.com/#showCaseScreen
New feature: Dominium dilapidation and marauding
What this feature is about?
Why do we implement this feature?
How it works? In detail:
Put that on youtube.
If you have enough cash, you could even buy a banner add on this site.
What we are working on? Plans for the future updates.
Quite a lot of things were already performed, but there are even more in the development plans. We have decided to lift the veil of mystery and give out a few secrets about things we're working on and things that may be added in the future updates. Some of these ideas might take a lot of time to be carried out, and some of them will be implemented in the near future
Procedurally expanding worlds. Each server will have it's unique map and will expand according to a number of players on it.
Mounts will make traveling around the world faster and more comfortable.
Improvements of combat system and character animations. All characters' movements will become smoother; features and player abilities will be added to diversify PvP.
User-owned custom servers. Every player will be able to create and customize his own world.
Skill system that will allow players to master craft abilities and open new recipes of building and creating different things.
To keep up with the news about future updates and reports about development progress, follow us on socials: Twitter and Facebook
My predictions:
Unless EVERYTHING IN THE GAME wears out and requires a lot of "Upkeep" then the economy won't work like the 1,203 games before it
Unless Adventuring is something that "needs to be done" just like everything else, as in, random goblin camp spawns near a town and constantly raids it, adventurers get "Quested" by whoever own the land to take them out) OR an evil Magician curses the land and requires magical Item XYZ to be taken to that random tower spawn and have him killed with it quest which is given by the land owner. Then the game will fail like the 1,203 games before it.
Unless the game has half of its interface and features devoted to trading items, putting up "quests" or Jobs from one player to another which includes things like "Repair the town walls for X gold per Y work done". Then the game will fail like the 1,203 games before it.
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