Well, bought it (digital deluxe campaign) and will start running my own campaign as soon as it is released.
When purchasing the campaign you get a single code and 4 extra games on steam you send as gifts. Also the real price is not $150 but $187:50 including tax. Still, a good price for 5 games.
I might run a few people here through it as well once I have a solid campaign and get the balance perfectly right. I think DMing will take a little time to perfect, getting just the right challenge level is hard in pen and paper as well.
Anyways, would be fun if we could exchange campaigns with eachother once the game is out.
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It seems like the campaign editor is quicker than NWN since it doesn't use scripts, I spent to 2 days there just to get the tavern wench to pick up the players drink orders (yeah, coding anything besides Heidenhain ain't one of my specialities).
We could also put up some kind of campaign library with entire campaigns and pre-made dungeons that can be set up with bosses and quickly added to existing campaigns.
What I'd really like is a dungeon crawl game where my character still advances and that has some compelling story lines that is moderately social.
I also just ain't as twitchy as I once was and don't want to be terrible or have to rig up a ton of macros to or buy a special mouse to not be terrible
Is this game for me?
Roses are red
Violets are blue
The reviewer has a mishapen head
Which means his opinion is skewed
...Aldous.MF'n.Huxley
Mess with the best, Die like the rest
I think so, yes. But preferable you should play with 4 other permanent players.
As for the compelling storyline that really depends, if you either find a good DM that can write them or who could find and pick the good stuff. A lot of the campaigns will as any player created content just be pretty terrible story wise, go down to a dungeon and kill stuff.
But the games potential is great and if you get someone who actually can come up with good reasons for your adventuring it will be really fun.
Looking forward to it.
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
You should use the Valdez spill algorithm.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
The point was that I needed to train coding, just copy and paste kinda works against that.
Besides, don't know who this Valdez fellow is but I am sure I know more about drinking then he does.
Like Loke said, it's got a team that's worked on this type of title before, some of them being responsible for one of the best platforms for this kind of gameplay to date, and the game itself has been making the rounds for previewing how it plays and works.
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
P.S. I honestly stopped reading up about this game a month when I heard this. I still think it looks like a fun game though.
You can indeed only randomly generate the maps right now, I sincerely hope they add the possibility to change and customize the map later.
Then again, the map currently is just Swordcoast and a few close regions like Icewind dale and Auroch, adding a large expansion with Cormyr, Agalrond, Thay, Westgate and Rashemi would be welcome anyways.
The game miss some stuff Neverwinter nights had, but it do have advantages as well For one thing would a good randomizer have been a huge timesaver in NVN, I spent weeks just placing stuff like forrest and similar there. And the DM function is in many ways far better.
I believe in the game and I think we need more like it. Therefor I bought it.