Make my decisions matter, not necessarily in the game world [i know my decisions cannot impact an MMO world where millions may make other choices], but at least in my quests. Let them change depending on what i do.
If i'm a soldier, part of an elite group, etc.....WHY THE HECK AM I PICKING UP ROCKS!? Let me fight, let me get sent into the front lines, quests where i'm pretty much part of a huge war and i need to kill someone specific or control a specific area. Make these places huge, full of life, soldiers fighting everywhere, enemies constantly trying to stop you. Make me feel like i'm a real warrior, not a new recruit that gets sent everywhere to search for stuff.
If the game takes place during a war.....make it a damn war. If i take a few steps outside, i want to see my people getting ready for combat, training. If i leave the area, i want to see them fighting the enemy. As well, if it's a war.....make the enemy attack? Look at WoW for example. It's called World of WARCRAFT, there's barely any war in most of the MMO unless you look in specific places.
So make a Call of Duty MMO.
Boring!
FFA Nonconsentual Full Loot PvP ...You know you want it!!
The apartments, nightclubs, and well-stocked clothing shops in Anarchy Online were immersive for me. As well as the vast size of the game world, not seeing quest givers with little question marks over their heads everywhere, and probably the sci-fi setting as opposed to the more common fantasy setting.
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
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Boring!
FFA Nonconsentual Full Loot PvP ...You know you want it!!
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
~Albert Einstein