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Developer Diaries #8. Game Engine

SystemSystem Member UncommonPosts: 12,599
edited September 2015 in Videos Discussion

imageDeveloper Diaries #8. Game Engine

Developer Diaries #8 takes you to the heart of World of Warships: its game engine. Learn about the client-side and server-side of the BigWorld engine and how developers create a game that works in harmony together. Discover how both sides interact, tying complex processes to the massively intricate vessels, realistic oceans and beautifully rendered environments.

Read the full story here


Comments

  • ArchlyteArchlyte Member RarePosts: 1,405
    I like this game better than Tanks in some ways, but I was surprised at how much of the game is about torpedoes. The carrier play is a nice RTS approach to the same battles, but WG seems to be under the impression that the Biplane was dominant in the pacific theatre, so if you play carriers prepare to see aircraft better suited to harassing King Kong than sinking ships.
    MMORPG players are often like Hobbits: They don't like Adventures
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