As we are moving closer towards our release, we would like to update you
all on some of what we are working on right now! We are, of course,
continuing to polish game mechanics and fix any bugs that may arise. By
the way, we would like to give a shout out to Doğan Kuray Güler, Malus,
Derek Cassady and Airborne - these people have helped us a lot with
fighting a very elusive bug that prevented some players from interacting
properly with objects within the game. Many thanks to these guys and
their effort. This bug has been identified and fixed and will be
introduced in the next patch!
On the other front, we are working
hard on our exciting DX11 graphics, but this is pretty complicated work,
involving both programing and art aspects, so we probably will not be
expecting it to be ready in the next few patches - but we will keep you
updated. We are definitely going to provide you guys with more
customization options for your characters later on, as well as different
localization languages (thanks again to our awesome community) - so
we’ll let you know as soon as they’re ready to be implemented.
Also,
we are excited to announce that we’ve taken a big step in making our
character animations come alive using motion capture technology. This
transformation will take a bit of time, but we have started taking our
first steps down this path; we’ve already completed the capture part
(and totally had fun doing it!). So we’d like to share our excitement
with this not-so-short “behind the scenes” video we put together for
you:
We've taken a big step in making our character animations come alive
using motion capture technology - check out the behind the scenes
footage from the day!
Mocap animations, together with our newly-designed
character turn mechanics, should further add to the sense of realism in
Life is feudal!
Last, but not least, as some of you may remember,
we’ve promised to implement a couple of the Top Voted player suggested
features
(http://lifeisfeudal.com/Discussions
) to LiF:YO. So from now, we have officially announced that the voting
is over! Thank you to all of our players for getting involved. The final
standings look like this:
We
will do our best to implement these features to the game, however we do
reserve the right to modify and alter the ideas expressed in these
posts to better fit the overall concept and playability of Life is
Feudal, as well as the limits of our own humble abilities.
We would
also like to note that the third voted was an idea of complex planting.
We definitely like this one, and agree that herbalists should have the
ability to grow herbs, we will thoroughly look into this suggestion and
will likely implement it shortly after the release of LiF:YO
P.S.
We received a number of questions regarding making character
identification possible at a long range. This can be done, but first we
would like to know your opinion: should you be able to identify a player
ingame from a distance, by moving your crosshair over their character
to be able to read their name, or do you prefer the realistic,
old-fashioned way, where you have to be close to another character to
look at their face in order to know who is in front of you. You can
answer by simply commenting on this post!
______________________________________________
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