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You can bring back one Cancelled MMO and change one thing about it

13

Comments

  • LoktofeitLoktofeit Member RarePosts: 14,247
    Margrave said:
    Earth and Beyond

    New graphic engine.
    Did it really need a new one? Also, would the game's unique character animations be portable to a new engine or would it get dropped to maintain performance?

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • Loke666Loke666 Member EpicPosts: 21,441
    Vanguard with a good engine.

    Seems like the engine is the thing people want to change most. I guess that makes sense since so many MMOs have crap engines.
  • NanfoodleNanfoodle Member LegendaryPosts: 10,875
    Vanguard and updated graphics. 
  • DzoneDzone Member UncommonPosts: 371
    edited September 2015
    I say vanguard, really enjoyed the atmosphere, but it was just so empty of people. Bring Vanguard back with enough advertisement to get people to actually know what it is and actually play it.

    Seriously I brought it up at work a few times while it was ftp and no one ever heard of it, and they play mmo's to... 
  • ArawulfArawulf Guest WriterMember UncommonPosts: 597
    Warhammer Online. I would change the fact that it was pushed out by the publisher far to early.
  • HarikenHariken Member EpicPosts: 2,680
    Loktofeit said:
    Margrave said:
    Earth and Beyond

    New graphic engine.
    Did it really need a new one? Also, would the game's unique character animations be portable to a new engine or would it get dropped to maintain performance?
    I think the graphics look fine. They were 2D/3D combo setup. You should google the game.
  • LoktofeitLoktofeit Member RarePosts: 14,247
    Loke666 said:
    Vanguard with a good engine.

    Seems like the engine is the thing people want to change most. I guess that makes sense since so many MMOs have crap engines.
    When Vanguard came out, computers had 1-4 Gigs of memory and top video cards were things like the GeForce 8800 with about a half a gig of RAM. 

    It's entirely possible that modern CPUs and GPUs combined with the additional memory of today's computers would provide the processing power and the caching space necessary to eliminate Vanguard's primary graphics problem - chunking when crossing zone tiles. 


    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • MargraveMargrave Member RarePosts: 1,370
    Hariken said:
    Loktofeit said:
    Margrave said:
    Earth and Beyond

    New graphic engine.
    Did it really need a new one? Also, would the game's unique character animations be portable to a new engine or would it get dropped to maintain performance?
    I think the graphics look fine. They were 2D/3D combo setup. You should google the game.
    I'm thinking EvE quality graphics.

    I don't need to google it. I played it. I still curse EA for killing it.
  • ScotScot Member LegendaryPosts: 24,273

    DAOC and my one change would be all the best bits from Vanguard. :D

  • LoktofeitLoktofeit Member RarePosts: 14,247
    Hariken said:
    Loktofeit said:
    Margrave said:
    Earth and Beyond

    New graphic engine.
    Did it really need a new one? Also, would the game's unique character animations be portable to a new engine or would it get dropped to maintain performance?
    I think the graphics look fine. They were 2D/3D combo setup. You should google the game.
    Very familiar with both the game and the engine. The part of the graphics I was addressing was character animation by dynamic chat parser.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • Loke666Loke666 Member EpicPosts: 21,441
    Loktofeit said:
    Loke666 said:
    Vanguard with a good engine.

    Seems like the engine is the thing people want to change most. I guess that makes sense since so many MMOs have crap engines.
    When Vanguard came out, computers had 1-4 Gigs of memory and top video cards were things like the GeForce 8800 with about a half a gig of RAM. 

    It's entirely possible that modern CPUs and GPUs combined with the additional memory of today's computers would provide the processing power and the caching space necessary to eliminate Vanguard's primary graphics problem - chunking when crossing zone tiles. 
    I don't think so, I played it before it closed down on my 3.2 ghz hexacore (liquid cooled and clocked) with a 480 GTX graphics card (sadly I changed to a 780 GTX a short while after so I didn't get that boost), 4 raided Intel X-80 SSDs, win 7 and 8 gigs of ram. The hiccups were less but still there and the game still were kinda buggy.

    I don't think even my new Haswell-E computer with 16 gig of DDR4 would have stopped the hiccups, the engine just wasn't good enough. And there were a lot more issues at launch like floating avatars and bugs everywhere, if VG would have released in the shape it got to at closing the game would still be up.
  • ElsaboltsElsabolts Member RarePosts: 3,476
    Vanguard would be worth the effort.
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  • baphametbaphamet Member RarePosts: 3,311
    ragz45 said:
    Vanguard - with a studio behind it that actually gave it support.  Instead of buying it when it was in trouble, and then putting it on a shelf and letting it rot.
    i agree, that game had serious potential.
  • BrenicsBrenics Member RarePosts: 1,939
    I guess it would be Asheron's Call with updated gfx.
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  • TsuruTsuru Member UncommonPosts: 297
    Tabula Rasa. Make it slightly harder.
  • DirtyblissDirtybliss Member UncommonPosts: 10
    EQOA - PC version
  • MoiraeMoirae Member RarePosts: 3,318
    World of Darkness. That they all actually work together to complete what could be the greatest game ever done without copying WoW. 
  • HatefullHatefull Member EpicPosts: 2,503
    SWG pre-cu and I would focus on rigging it of bugs.  Beyond that I believe everything would fall to a natural progression of updates.

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  • Beatnik59Beatnik59 Member UncommonPosts: 2,413
    I'd bring back CoH, and if I did, I'd un-nerf the PvP changes Cryptic made before they left.

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  • mmoguy43mmoguy43 Member UncommonPosts: 2,770
    As an imaginary publisher- Warhammer for sure. The casual PvP was the best part and would be what I'd add and improve on.
  • JDis25JDis25 Member RarePosts: 1,353
    Warhammer, with more PvP content.
    Now Playing: Bless / Summoners War
    Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
  • raven7680raven7680 Member UncommonPosts: 21
    Warhammer Online, get rid of the PVE aspect all together and focus on making a better, more balanced PVP experience.

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  • Alpha_ChinoAlpha_Chino Member UncommonPosts: 36
    Tabula Rasa,   Better Social UI,  cant think of anything else because they took the dam thing down so fast :(
  • DaranarDaranar Member UncommonPosts: 392
    Pomy said:
    All in for SWG (Pre-CU)!
    this one

    If I want a world in which people can purchase success and power with cash, I'll play Real Life. Keep Virtual Worlds Virtual!


  • downnicedownnice Member UncommonPosts: 19
    Actually I would bring back Sims Online with updated graphics and make the game feel like a proper sims game with other players.

    It was a great premise for a game but failed execution

    I would bring back Star Wars Galaxies like everyone else said pre CU

    Does Runescape Classic count? It is considered a different game...
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