I have been looking around but haven't found out about how many hours of gameplay is in the solo campaign. Anyone have an answer for that?
http://www.youhaventlived.com/qblog/2010/QBlog190810A.html Epic Music:
https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1 https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1 Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
Comments
Also, I was super excited about it until I read that you can't select what loot is in your adventure but that is it determined by random etc. Can anyone confirm this. I also thought it was going to be the next NWN but I am not so sure now. I think it might eventually get there though.
Wa min God! Se æx on min heafod is!
I assumed we could trade campaigns.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
I did get the impression that the single player campaign would be pretty large but I can be wrong.
As for creating single player modules that is easy but I am not sure that you can use functions as their random encounters in them. Balancing will be somewhat harder. And at launch there wont be any function for running more than one character.
But you will miss many of the points if you play without a DM.
Always a good idea. Curious if they have a API for the DM campaign creator? Might be cool to write some code to auto-generate a campaign/dungeon...
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
But you don't hear so much about it since they started to show off their multiplayer, because most of us in this forum are into multiplayer games after all. I will play the singleplayer campaign myself but mainly to really get into the game before starting making my own modules for my friends and playing their modules with them.
http://www.playstationlifestyle.net/2015/08/23/sword-coast-legends-gameplay-campaign/
I'll be playing next weekend and I can let you know more about how that works.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
It will be bad enough that certain people will make small dungeons full of treasure chests to cheat anyways. Just letting them place the best loot in the game for hand would break the game.
I do think this will be a lot of fun but they will need to add a lot of stuff to the game in the future to make it the game it should be. Custom loot, custom single player heroes and customizable maps are just 3 things, there are more. Hopefully it will sell really well so they add stuff like this in expansions.
Well, there is actually taunts in D&D 4th edition but lets not discuss that trainwreck.
Anyways, in D&D movement, positioning and body blocking is the key to success. You basically have healers, close DPS and ranged DPS as the trinity. Now, I havn't played the game yet so I am not 100*'5 sure things will be this way but it is very likely.
Closest MMO is DDO, it uses the 3rd edition rules while this game uses 5th.
When playing a module with no active DM, it looks to me from what I saw on this video and others I've watched that the mobs attack whichever party member damages them. You can see this in the very last fight when he chose to open the encounter with a fireball from the mage and all the mobs made a beeline toward him ignoring closer characters.
He seemed to have more success tanking with his warrior while using cleave AOE attacks and, of course, doorways and other choke points are your friends.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I'm hoping that when making a module the mob AI behavior can be customized some. I've always had a thing about (especially humanoid) mobs not knowing when to run
If it can, then it'd be up to the module creator to make some encounters more tank'n spank or less so. Mob and companion AI has always been one of the parts of these continuous action + pause D&D games that I enjoy.
IDK anything about the DM part and module creation yet but I intend to find out next weekend.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Anyway the dynamic will be a lot different with a group of players and DM personally controlling everything, should be fun.
Yes
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
30 - 50 hours, or longer depending on playstyle, is what has been said.
As for the gripe over whether or not it is 5E rule set or not, the reasonable expectation should have been that there would be some breaks in translation, going from PnP to CRPG. I see enough of 5E to be satisfied that they did not deviate to the point that it is not 5E at all.
Played: E&B, SWG, Eve, WoW, COH, WAR, POTBS, AOC, LOTRO, AUTO.A, AO, FE, TR, WWII, MWO, TSW, SWTOR, GW2, NWO, WoP, RUST, LIF, SOA, MORTAL, DFUW, AA, TF, PFO, ALBO, and many many others....
I started it with a level 1 character, a Dwarven Fighter, and even though it scales to level I recommend that you start with a fresh toon. I'll be curios to see what level and gear he ends up with, and how long it takes to finish.
I also upgraded my account to the Limited Collector's edition. I'd say it was well worth the extra $240.
Played: E&B, SWG, Eve, WoW, COH, WAR, POTBS, AOC, LOTRO, AUTO.A, AO, FE, TR, WWII, MWO, TSW, SWTOR, GW2, NWO, WoP, RUST, LIF, SOA, MORTAL, DFUW, AA, TF, PFO, ALBO, and many many others....