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Solo Campaign Play Length

waynejr2waynejr2 Member EpicPosts: 7,771
I have been looking around but haven't found out about how many hours of gameplay is in the solo campaign.  Anyone have an answer for that?
http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

Epic Music:   https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1

https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1

Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."

FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"




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Comments

  • GrumpyHobbitGrumpyHobbit Member RarePosts: 1,220
    Watched a video today and 40-50 hours was mentioned. The appeal of the game however is creating campaigns or even a world and playing them with friends or just a group of strangers. This game feels like the new Neverwinter Nights and I had many amazing years of online gaming in RPG worlds created by other gamers in that game. The experiences I had in those worlds was far better then any 'official' MMORPG by a huge margin.
  • ragz45ragz45 Member UncommonPosts: 810
    The solo campaign is more like a "get your mouth wet" thing.  The real draw for the game is playing with others in player created campaigns.  If this doesn't sound like your thing, you are best off staying away.
  • AethaerynAethaeryn Member RarePosts: 3,150
    My understanding is that you can create adventures for someone to play solo but you can't play a game that was created for a group as a solo player. 

    Also, I was super excited about it until I read that you can't select what loot is in your adventure but that is it determined by random  etc.  Can anyone confirm this.  I also thought it was going to be the next NWN but I am not so sure now.  I think it might eventually get there though.

    Wa min God! Se æx on min heafod is!

  • waynejr2waynejr2 Member EpicPosts: 7,771
    Torval said:
    It's a good question. I'm curious if we can make and trade campaigns for each other to run single or multi-player. I checked the FAQ but it didn't answer my questions.

    Can I play multiplayer campaigns solo by having multiple characters like Divinity:OS and Pillars? Can I make a campaign that people could play solo? Can I make campaigns that I share that I can DM or have people play solo or multiplayer without me?

    I assumed we could trade campaigns.
    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

    Epic Music:   https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1

    https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1

    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

    John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."

    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

    LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"




  • Loke666Loke666 Member EpicPosts: 21,441
    waynejr2 said:
    Torval said:
    It's a good question. I'm curious if we can make and trade campaigns for each other to run single or multi-player. I checked the FAQ but it didn't answer my questions.

    Can I play multiplayer campaigns solo by having multiple characters like Divinity:OS and Pillars? Can I make a campaign that people could play solo? Can I make campaigns that I share that I can DM or have people play solo or multiplayer without me?
    I assumed we could trade campaigns.
    It is just files, the only question is how user friendly the exchange is. They honestly couldn't stop us from trading even if they wanted to and trying something like that would just be boneheaded.

    I did get the impression that the single player campaign would be pretty large but I can be wrong.

    As for creating single player modules that is easy but I am not sure that you can use functions as their random encounters in them. Balancing will be somewhat harder. And at launch there wont be any function for running more than one character.

    But you will miss many of the points if you play without a DM.
  • waynejr2waynejr2 Member EpicPosts: 7,771
    Torval said:
    I'll probably hold off a while and see how the game matures.

    Always a good idea.  Curious if they have a API for the DM campaign creator?  Might be cool to write some code to auto-generate a campaign/dungeon...
    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

    Epic Music:   https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1

    https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1

    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

    John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."

    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

    LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"




  • danwest58danwest58 Member RarePosts: 2,012
    Everything I heard about this game is going to be put into the Multiplayer aspect with running 4 people and the DM.  So you will need to have 5 people playing together.  They do a large part of their promotion around this.  So unless you are going to be playing with a group of friends often I would thing that this game like many others that focus on the Multiplayer area will not be for you.  
  • Loke666Loke666 Member EpicPosts: 21,441
    danwest58 said:
    Everything I heard about this game is going to be put into the Multiplayer aspect with running 4 people and the DM.  So you will need to have 5 people playing together.  They do a large part of their promotion around this.  So unless you are going to be playing with a group of friends often I would thing that this game like many others that focus on the Multiplayer area will not be for you.  
    There is actually an older 30 minutes vid of the singleplayer part of the game as well. And creatinf singleplayer content isn't that hard either so you will be able to download stuff like that as well.

    But you don't hear so much about it since they started to show off their multiplayer, because most of us in this forum are into multiplayer games after all. I will play the singleplayer campaign myself but mainly to really get into the game before starting making my own modules for my friends and playing their modules with them.

    http://www.playstationlifestyle.net/2015/08/23/sword-coast-legends-gameplay-campaign/
  • SpectralHunterSpectralHunter Member UncommonPosts: 455
    You don't need three others and a DM to play.  You can even play player created content yourself.  Like the main storyline, you can bring along companions.  Currently you can only choose from the prexisting companions but the community is pushing for player created companions.  I have a feeling it will happen.
  • IselinIselin Member LegendaryPosts: 18,719
    edited September 2015
    There was Twitch stream today with the community manager playing the top rated shared module from last weekend's head-start. He's just using one created character and 3 companions (which, I believe, can be customized some.) It ran for about an hour and you can see it here

    I'll be playing next weekend and I can let you know more about how that works.
      
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • JemAs666JemAs666 Member UncommonPosts: 252
    Aethaeryn said:
    My understanding is that you can create adventures for someone to play solo but you can't play a game that was created for a group as a solo player. 

    Also, I was super excited about it until I read that you can't select what loot is in your adventure but that is it determined by random  etc.  Can anyone confirm this.  I also thought it was going to be the next NWN but I am not so sure now.  I think it might eventually get there though.
    They said on this past weekends stream that loot was completely random for balance purposes.
  • Loke666Loke666 Member EpicPosts: 21,441
    JemAs666 said:
    They said on this past weekends stream that loot was completely random for balance purposes.
    That is true. I would prefer if you could have characters with customized loot that were unly playable with a specific DM though so you could make high and low treasure campaigns as well but when you can switch between customized servers that wouldn't work.

    It will be bad enough that certain people will make small dungeons full of treasure chests to cheat anyways. Just letting them place the best loot in the game for hand would break the game.

    I do think this will be a lot of fun but they will need to add a lot of stuff to the game in the future to make it the game it should be. Custom loot, custom single player heroes and customizable maps are just 3 things, there are more. Hopefully it will sell really well so they add stuff like this in expansions. 
  • YashaXYashaX Member EpicPosts: 3,100
    Iselin said:
    There was Twitch stream today with the community manager playing the top rated shared module from last weekend's head-start. He's just using one created character and 3 companions (which, I believe, can be customized some.) It ran for about an hour and you can see it here

    I'll be playing next weekend and I can let you know more about how that works.
      
    Thanks for the link. One thing I noticed watching that was it seemed hard for the tank to control mobs. They seemed to be able to move past the warrior very quickly/easily, leaving ranged often having to shoot at point blank against mobs right in their faces.
    ....
  • Loke666Loke666 Member EpicPosts: 21,441
    YashaX said:
    Thanks for the link. One thing I noticed watching that was it seemed hard for the tank to control mobs. They seemed to be able to move past the warrior very quickly/easily, leaving ranged often having to shoot at point blank against mobs right in their faces.
    There are no taunts in D&D and the DM can command the mobs to attack whoever he or she chooses.

    Well, there is actually taunts in D&D 4th edition but lets not discuss that trainwreck.

    Anyways, in D&D movement, positioning and body blocking is the key to success. You basically have healers, close DPS and ranged DPS as the trinity. Now, I havn't played the game yet so I am not 100*'5 sure things will be this way but it is very likely.

    Closest MMO is DDO, it uses the 3rd edition rules while this game uses 5th.
  • IselinIselin Member LegendaryPosts: 18,719
    Loke666 said:
    YashaX said:
    Thanks for the link. One thing I noticed watching that was it seemed hard for the tank to control mobs. They seemed to be able to move past the warrior very quickly/easily, leaving ranged often having to shoot at point blank against mobs right in their faces.
    There are no taunts in D&D and the DM can command the mobs to attack whoever he or she chooses.

    Well, there is actually taunts in D&D 4th edition but lets not discuss that trainwreck.

    Anyways, in D&D movement, positioning and body blocking is the key to success. You basically have healers, close DPS and ranged DPS as the trinity. Now, I havn't played the game yet so I am not 100*'5 sure things will be this way but it is very likely.

    Closest MMO is DDO, it uses the 3rd edition rules while this game uses 5th.

    When playing a module with no active DM, it looks to me from what I saw on this video and others I've watched that the mobs attack whichever party member damages them. You can see this in the very last fight when he chose to open the encounter with a fireball from the mage and all the mobs made a beeline toward him ignoring closer characters.


    He seemed to have more success tanking with his warrior while using cleave AOE attacks and, of course, doorways and other choke points are your friends.
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • IselinIselin Member LegendaryPosts: 18,719
    Torval said:
    Iselin said:
    Loke666 said:
    YashaX said:
    Thanks for the link. One thing I noticed watching that was it seemed hard for the tank to control mobs. They seemed to be able to move past the warrior very quickly/easily, leaving ranged often having to shoot at point blank against mobs right in their faces.
    There are no taunts in D&D and the DM can command the mobs to attack whoever he or she chooses.

    Well, there is actually taunts in D&D 4th edition but lets not discuss that trainwreck.

    Anyways, in D&D movement, positioning and body blocking is the key to success. You basically have healers, close DPS and ranged DPS as the trinity. Now, I havn't played the game yet so I am not 100*'5 sure things will be this way but it is very likely.

    Closest MMO is DDO, it uses the 3rd edition rules while this game uses 5th.
    When playing a module with no active DM, it looks to me from what I saw on this video and others I've watched that the mobs attack whichever party member damages them. You can see this in the very last fight when he chose to open the encounter with a fireball from the mage and all the mobs made a beeline toward him ignoring closer characters.

    He seemed to have more success tanking with his warrior while using cleave AOE attacks and, of course, doorways and other choke points are your friends.
    This is the stuff I think they need to work out. There is nothing wrong with no taunts. I prefer systems like that. But they do need to give squishier classes better tools to deal with that. If they don't and tanky aoe melee ends up being the mainly viable class, then people are going get frustrated. If the main strat for group play is for the tanky to always rush in aoe style and then everyone else hangs back settting up for a turn, then combat will feel very repetitive.

    I'm hoping that when making a module the mob AI behavior can be customized some. I've always had a thing about (especially humanoid) mobs not knowing when to run :)

    If it can, then it'd be up to the module creator to make some encounters more tank'n spank or less so. Mob and companion AI has always been one of the parts of these continuous action + pause D&D games that I enjoy.

    IDK anything about the DM part and module creation yet but I intend to find out next weekend.
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • YashaXYashaX Member EpicPosts: 3,100
    ITorval said:
    Iselin said:
    Loke666 said:
    YashaX said:
    Thanks for the link. One thing I noticed watching that was it seemed hard for the tank to control mobs. They seemed to be able to move past the warrior very quickly/easily, leaving ranged often having to shoot at point blank against mobs right in their faces.
    There are no taunts in D&D and the DM can command the mobs to attack whoever he or she chooses.

    Well, there is actually taunts in D&D 4th edition but lets not discuss that trainwreck.

    Anyways, in D&D movement, positioning and body blocking is the key to success. You basically have healers, close DPS and ranged DPS as the trinity. Now, I havn't played the game yet so I am not 100*'5 sure things will be this way but it is very likely.

    Closest MMO is DDO, it uses the 3rd edition rules while this game uses 5th.
    When playing a module with no active DM, it looks to me from what I saw on this video and others I've watched that the mobs attack whichever party member damages them. You can see this in the very last fight when he chose to open the encounter with a fireball from the mage and all the mobs made a beeline toward him ignoring closer characters.

    He seemed to have more success tanking with his warrior while using cleave AOE attacks and, of course, doorways and other choke points are your friends.
    This is the stuff I think they need to work out. There is nothing wrong with no taunts. I prefer systems like that. But they do need to give squishier classes better tools to deal with that. If they don't and tanky aoe melee ends up being the mainly viable class, then people are going get frustrated. If the main strat for group play is for the tanky to always rush in aoe style and then everyone else hangs back settting up for a turn, then combat will feel very repetitive.
    I quite liked the way Pillars of Eternity handled it, with mobs/players kind of getting caught in a melee combat engagement area and suffering a free attack against them if they then continued to move away.

    Anyway the dynamic will be a lot different with a group of players and DM personally controlling everything, should be fun. 
    ....
  • foxsilverfoxsilver Member CommonPosts: 3
    edited September 2015
     
    Post edited by foxsilver on
  • LobotomistLobotomist Member EpicPosts: 5,980
    waynejr2 said:
    I have been looking around but haven't found out about how many hours of gameplay is in the solo campaign.  Anyone have an answer for that?
    Because they are hiding this fact, just as they were hiding that the rules are just "inspired" by actual D&D, or that the game is made with Unity



  • PottedPlant22PottedPlant22 Member RarePosts: 800
    waynejr2 said:
    I have been looking around but haven't found out about how many hours of gameplay is in the solo campaign.  Anyone have an answer for that?
    Because they are hiding this fact, just as they were hiding that the rules are just "inspired" by actual D&D, or that the game is made with Unity
    Unity thing doesn't bother me.  The other stuff thou...
  • waynejr2waynejr2 Member EpicPosts: 7,771
    waynejr2 said:
    I have been looking around but haven't found out about how many hours of gameplay is in the solo campaign.  Anyone have an answer for that?
    Because they are hiding this fact, just as they were hiding that the rules are just "inspired" by actual D&D, or that the game is made with Unity

    Yes

    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

    Epic Music:   https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1

    https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1

    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

    John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."

    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

    LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"




  • waynejr2waynejr2 Member EpicPosts: 7,771
    waynejr2 said:
    I have been looking around but haven't found out about how many hours of gameplay is in the solo campaign.  Anyone have an answer for that?
    Because they are hiding this fact, just as they were hiding that the rules are just "inspired" by actual D&D, or that the game is made with Unity
    Unity thing doesn't bother me.  The other stuff thou...
    Unity is fine.
    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

    Epic Music:   https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1

    https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1

    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

    John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."

    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

    LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"




  • BluddwolfBluddwolf Member UncommonPosts: 355
    waynejr2 said:
    I have been looking around but haven't found out about how many hours of gameplay is in the solo campaign.  Anyone have an answer for that?
    Because they are hiding this fact, just as they were hiding that the rules are just "inspired" by actual D&D, or that the game is made with Unity
    Maybe this is just an older post, and you have since discovered where they had said this information, repeatedly.  

    30 - 50 hours, or longer depending on playstyle, is what has been said.  

    As for the gripe over whether or not it is 5E rule set or not, the reasonable expectation should have been that there would be some breaks in translation, going from PnP to CRPG.  I see enough of 5E to be satisfied that they did not deviate to the point that it is not 5E at all.

    Played: E&B, SWG, Eve, WoW, COH, WAR, POTBS, AOC, LOTRO, AUTO.A, AO, FE, TR, WWII, MWO, TSW, SWTOR, GW2, NWO, WoP, RUST, LIF, SOA, MORTAL, DFUW, AA, TF, PFO, ALBO, and many many others....

  • sketocafesketocafe Member UncommonPosts: 950
    Bluddwolf said:
    waynejr2 said:
    I have been looking around but haven't found out about how many hours of gameplay is in the solo campaign.  Anyone have an answer for that?
    Because they are hiding this fact, just as they were hiding that the rules are just "inspired" by actual D&D, or that the game is made with Unity
    Maybe this is just an older post, and you have since discovered where they had said this information, repeatedly.  

    30 - 50 hours, or longer depending on playstyle, is what has been said.  

    As for the gripe over whether or not it is 5E rule set or not, the reasonable expectation should have been that there would be some breaks in translation, going from PnP to CRPG.  I see enough of 5E to be satisfied that they did not deviate to the point that it is not 5E at all.
    Did 5E continue the trend of making DnD video gamey? They kind of lost me with 4th ed because I'd rather play CRPGS that are like DnD than play DnD that are like video games, and playing DnD video games that are like video games doesn't appeal to me much either. I mean, I replayed Pool of Radiance a few weeks ago and had more fun than with any new RPG in decades, if that helps you in figuring whether I'd like 5e or this games' interpretation of it.
  • BluddwolfBluddwolf Member UncommonPosts: 355
    I played about 3 hours of the solo story tonight, just through the first set of quests (I'd call it a chapter).  Very much worth it, was great fun.

    I started it with a level 1 character, a Dwarven Fighter, and even though it scales to level I recommend that you start with a fresh toon.  I'll be curios to see what level and gear he ends up with, and how long it takes to finish.  

    I also upgraded my account to the Limited Collector's edition.  I'd say it was well worth the extra $240.  

    Played: E&B, SWG, Eve, WoW, COH, WAR, POTBS, AOC, LOTRO, AUTO.A, AO, FE, TR, WWII, MWO, TSW, SWTOR, GW2, NWO, WoP, RUST, LIF, SOA, MORTAL, DFUW, AA, TF, PFO, ALBO, and many many others....

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