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Ken Fisher - Semi retired old fart Network Administrator, now working in Network Security. I don't Forum PVP. If you feel I've attacked you, it was probably by accident. When I don't understand, I ask. Such is not intended as criticism.
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It kind of looks like it would be fun in multiplayer RPGs.
We will see.
Roses are red
Violets are blue
The reviewer has a mishapen head
Which means his opinion is skewed
...Aldous.MF'n.Huxley
I remember something like this growing up. You strapped screens to your head basically. If this crap was going on in the 90's, you'd think we could come a bit further. I realize that there is probably a bit more going on here, but it looks just like the Vega VR headset i remember when I was young.
Until they are able to plug my ass in, like the Matrix, I won't be very impressed.
Any idea on how they will handle UI for things like chat?
I've been prototyping, and I keep coming up that with the headset on, keyboard is unlikely to be useful.
In my design, it's trackball left hand and mouse right hand. A S D W are replaced with ball moves (could be joystick too).
Right hand is body facing with mouse (RMB down for body facing) and normal HUD when RMB is up.
Typing text, like chat is done with a fly-in virtual keyboard on screen that works like a tablet's virtual keyboard. When typing isn't needed, it flies off.
note: head angle for look around would be head tracker, if present. If not, it's like the FPS games where there is no neck, and you turn body to look around.
What I don't have figured out is hotkeys for skills and and spells. Player needs to move, change facing and hotkey skills, but I'm out of hands and buttons. If hotkeys become virtual, then one cannot change facing while in mouse cursor mode.
It's a reverse of the problem with portables. In a portable, you can't see the screen for the virtual keyboard and fingers in the way. In an HMD, you can't see the keyboard or fingers because the screen is in the way.
Maybe a console like controller with a gazzilion buttons ???
Nah, because I like my neck in the condition it is in now.
Help support an artist and gamer who has lost his tools to create and play: http://www.gofundme.com/u63nzcgk
Or crash through a window :-)
And neck issues. Like forward head posture.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
There is only one way i would use VR and that is if it allows me to fully control my players every move.
The concept actually started way back around 97/99 so to see it has got almost nowhere in 15 years,expect another 15 to move very slowly .
They were making destructive surfaces 15 years ago,how often we see any kind of physics in a MMO,so yeah tech moves incredibly slow because there are not enough developers that can afford all the added cost and time.
Look at how many games don't even have buildings with insides or working doors.Don't expect anything good to come of VR for a very long time.
Never forget 3 mile Island and never trust a government official or company spokesman.
mmorpgs are usually played for hours , with VR u would play 1h...2h and stop , im sure devs dont want you to stop p(l)aying
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
top of that untill a "good" game comes out supporting the controll of the vr in a satisfying way will take at least 3 more years.
all that in mind to succes a mmo with a vr is a probbably no. we have problems bringing up a good mmo right now the the current cam we are using
I had fun once, it was terrible.
Add that to the fact that it would be just another shitty appliance that would cost a couple hundred quid for something that probably would not work and would have an extreamly limited software that would use it.
If the telecoms industry had taken the same attitude as the nay sayers, we would still be carrying a briefcase around for our Mobile phone.
I do not want to believe that my monitor is it for the rest of my life, that this is the only way I will ever be able to enjoy my games, I want there to be further advancements within the VR and AR fields that will enable me to jump into my games.
The early 90's saw the first faltering steps into VR, it got panned, but now those fed up players who had the drive to try and reignite VR have been able to light a fire under larger companies to follow suit, that can only be a good thing, because something amazing will eventually be created that will really do as it's advertised.
It is then not too far fetched to enable people from different parks play together and see each other virtually, while being thousands of miles apart. That could be a borderline definition of a MMO?
When it comes to playing from home, it does not really add up yet. Unless you can freely run around an environment, VR will only be good at situations where you are sitting ingame (racing, flying). There have been multiple gimmicks over the past years "simulating" movement while being in a stationary machine, but none were really impressive.
And what was it used for in the film by one of the guys? PORN and it nearly killed him putting it on loop, as did the heart attack sequence later on in the film, though I really can't remember Walken having to wear anything when he dialled in from that payphone, though it has been quite a few years seen I've seen it.
Life is Short, Read a Book.