"The bar was so low and gamers so excited that all you needed to become the CEO of a world-class MMORPG development firm was a website, a copy of 3DStudio and a FAQ that explained in delicious detail how your game was going to be the next big thing and just blow some “unnamed game” ... away by fixing all its problems and adding a laundry list of every feature anyone had wanted EVER." -
Tipa, West Karana
That was written in 2009 about MMO gamers in 2001. It is now 2015.
If MMO gamers are consistent in anything, it is in a hope so blindly fanatical that it defies over a decade of history and their own experiences in the genre.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Comments
Hope springs eternal
it is human nature to always find fresh cause for optimism
Or maybe
There is a sucker/fool born every minute.
Some or all of the above applies when i see some of the posts and comments about games that may or may not even be completed.
And now, they even put up good hard cash, too.
Something i find so hard to understand at times.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
If you are interested in making a MMO maybe visit my page to get a free open source engine.
But we have sort of plateaued in that respect now. And people who were used to having games improve drastically year to year, have become disillusioned now. Things just aren't changing fast enough for them. They have caught up to the games of today and have surpassed them. It seems everyone is waiting for games to catch up to them now.
Before we waited excitedly to see what would come next.
Today we sit and say, "When will we see something new?"
Things won't be changing as fast anymore and people can't accept that it seems.
FFA Nonconsentual Full Loot PvP ...You know you want it!!
2015 - Big publisher games strip features out of games and try to sell it as progress and streamlining.
I think I prefer the problem of 15 years ago, I guess the big dreamers still exist on Kickstarter though...
Something that's not heppening from the big guns in the game industry, and can't happen from small indies that are so far away on the funds.
While that writer, and you, seem to be mocking all those gamers desperately searching, hoping, wanting, their desires have gone unfulfilled. For years.
Once upon a time....
Many of them all had NDA and not the paid beta money grabs you get today, although WOW didn't have an NDA for it's beta. Anyone could go to the forums and watch beta vids but you couldn't post unless you were in the beta.
They didn't need to brag because it was all there for anyone to see.
I don't know what it is, but something in these people throws some switch internally and they attach their identity to these games as though the success or failure of said game determines their own self worth. I don't get it, but it is borderline on religion in some cases.
It also took games quite a while to figure out how to make controls work decently with 3D; how to do that with 2D graphics was solved many years earlier. A lot of games didn't even try to make useful controls; rather, they'd give you an analog control stick on a gamepad that included a rumble pack to try to shake the controller out of your hands.
Even to this day, I still think that 2D sprites look better than 3D models with few vertices and low resolution textures. The first 3D game I played all that much was A Tale in the Desert in 2003, and I absolutely did not play it for the graphics and probably would have liked it more if it had been 2D. Today, of course, we don't have to choose between ugly 3D graphics and pure 2D graphics; computers have enough processing power and memory to use smoother models with higher resolution textures.
Which games are good and which aren't is a matter of opinion. How many games that released between 1997 and 2002 did I actually like? Infantry, Europa Unversalis II, and I can't think of another. Great games both, but that's two games in six years. Presumably there were other games in that time that I'd have liked, but I couldn't find them--even with the then-newfangled magic of the Internet, which is how I found Infantry and EU2. So I spent a lot of time in that era playing old SNES games.
Perhaps that makes me sound like the old geezers who insist that gaming was much better X years ago and the entire industry has fallen apart since then. But here's the difference: to me, the drought ended, and I only even regarded it as a drought years later in retrospect. It's not just that I had a much easier time finding games I liked before the 1997-2002 period. I've also had a much easier time since then. Today, I've found released games that I'm interested in playing but haven't gotten to yet, and other not-that-old games that I've quit for a while but intend to go back to.
VG
There was a lot of atrocious garbage made in the late 90s that would probably been really great games if they focused more on making the game and less trying to hit all the 3D/multimedia checkboxes.
The early 90s saw lots of games that got innovative with current tech, and made great games in the process. Some examples would be 7th Guest, Wing Commander, Myst, and Full Throttle. Once 3D cards were mainstream the main focus and selling points of many games was "3D Graphics!"
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
"Most of the play commands in DOOM are a simple keypress away. You can use either your keyboard, mouse, joystick, and combinations of both to move, pick up items, shoot, and open doors."
DOOM Manual.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
VG
Everyone played doomed with the inverted-T/wasd and the mouse. How else could you play?
OT: The OP was superb. We MMO players do expect everything and then some, with surprises we never thought of thrown in, for innovation's sake. A touch unrealistic, I think.
VG
I think a game changer for me was playing the first Tomb Raider game on the PS1. That was just mind blowing to me that we could now move in 3D. Fun times.
I am sure most people had similar experiences at some point. Those experiences seem to be fewer to come by these days though. We seemed to be numbed to new advances in technology anymore. It all happens so fast now, it blends together.
FFA Nonconsentual Full Loot PvP ...You know you want it!!