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World of Warships Review | Ah, the Joy of Blowing Up Large Ships On Screen | MMORPG

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited September 2015 in News & Features Discussion

imageWorld of Warships Review | Ah, the Joy of Blowing Up Large Ships On Screen | MMORPG

Wargaming.net has created a fantastic presence in the online space with its historical combat games. World of Tanks burst onto the scene and rose to power as one of the best battle arena games created in years. It stayed true to history and quickly gained the respect of millions of players. World of Warplanes had a tougher time of it. The key to these games is having maps which give players a chance to compete, not too many obstacles in the open air.

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Comments

  • CaldrinCaldrin Member UncommonPosts: 4,505
    edited September 2015
    "One thing to remember about World of Warships is that it is not an MMORPG. This is an MMOG meant for short session gameplay" No its not.. its a lobby based shooter just like their other games.. nothing MMO about it at all. "You cannot fault Wargaming for making ship movement difficult, but many players may long for something faster and more agile." When it comes to large WWII warships they are not agile due to their size.. so expecting them to be would be a bit silly ;) and yes even destoryers are large ships. Anyway its a great game and for me their best game yet.. well if you compare tanks and planes at release.. Sure tanks has come a long way now but hopefully WOWS will develop at a similar rate.. Cant wait to see more nations.
  • TacticalZombehTacticalZombeh Member UncommonPosts: 430
    MMOG? Are you kidding? Basic article research aside, it is a fun game. Massively Multiplayer? Hahahahaha no.
  • AkumawraithAkumawraith Member UncommonPosts: 370
    For as long as it took for them to develop the game the full release is nothing different from the beta.. same maps, same ships, same mechanics... nothing really new and ground breaking.. I was expecting at least 1 new tree ... Maybe Germany with the release of the robber baron Tirpitz (60-70 dollars). Hell even a Russian tree as they had that countries premiums already in the store early beta.. yet nothing. Just America and Japan just like in the beta.. So boring.

    Played: UO, LotR, WoW, SWG, DDO, AoC, EVE, Warhammer, TF2, EQ2, SWTOR, TSW, CSS, KF, L4D, AoW, WoT

    Playing: The Secret World until Citadel of Sorcery goes into Alpha testing.

    Tired of: Linear quest games, dailies, and dumbed down games

    Anticipating:Citadel of Sorcery

  • H0urg1assH0urg1ass Member EpicPosts: 2,380
    I'm always amused at the people who think that WoT, WoWP and WoWS aren't MMOG's.

    When I log onto any of those games I'm online with thousands of other players and then we join an instanced arena and do battle.

    When I play an MMORPG, I log into the game where I'm online with thousands of other people, then we form up into a raid and join an instanced area and fight some bosses.

    Oh wait, right, there's some pointless fetch and kill quests in an open world from start to max level that artificially keeps us from the end game instanced PVP/PVE arena's.  "The world" is all leveled content so there's no reason whatsoever to return to the starting area for your character, or the next 10-20 leveling zones after it, once you reach max level.  Not only that, but in every current mainstream MMORPG that exists, this content can be done solo... and usually is done solo.

    But thaaats, the reason we can't call WoT an MMOG.  Because in an MMORPG there's a mind numbing time sink before the instanced grouping starts.  Dammit, my eyes just rolled so hard they fell out of my face.  I'm typing blind again.
  • seafirexseafirex Member UncommonPosts: 419
    I think they don't want to call it that and my self also because in WoT, etc all those types of games you are not directly in the world with the thousands or millions of players, you are in your own lobby waiting for the next battle to start like in a fps type game, just like in call of duty or any other games like that.

    If you call WOWS or WoT a mmorpg then you must call COD and the likes as a mmorpg and they are not. 

    MMorpg say's that you are with way more players in the same maps at the same time as them and playing at the same time. That is what a mmorpg is all about nothing more, nothing less.
  • H0urg1assH0urg1ass Member EpicPosts: 2,380
    seafirex said:
    I think they don't want to call it that and my self also because in WoT, etc all those types of games you are not directly in the world with the thousands or millions of players, you are in your own lobby waiting for the next battle to start like in a fps type game, just like in call of duty or any other games like that.
    Like I pointed out, the majority of MMORPG gamers are sitting in a playfield waiting for a raid to start.

    seafirex said:
    If you call WOWS or WoT a mmorpg then you must call COD and the likes as a mmorpg and they are not. 
    But no one's calling them an MMORPG.  We're calling them MMOG's, which they most definitely are.  Massively (Lots)  Multiplayer (of people)  Online (on the interwebs)  Game (playing the same game).  Yep, sounds about right to me.

    seafirex said:
    MMorpg say's that you are with way more players in the same maps at the same time as them and playing at the same time. That is what a mmorpg is all about nothing more, nothing less.
    It also says you should be Role Playing.  Yes, please tell me more about how many people actually "role play" in today's MMO's, or is standing in front of a dude with an exclamation point to get a quest to fetch 20 naked mole rat livers considered "role playing" by today's standards?  Cause if it is, then I'm gonna go burn all of my Shadowrun books, bury them and pour a 40 out over their grave in memory of what Role Playing used to mean.
  • OzmodanOzmodan Member EpicPosts: 9,726
    Basically it really depends how you play a game as to what it is sometimes.  When you come down to it though all your arguments for calling it  a MMORPG are really weak.   

    Anyways it is their best game so far.
  • TacticalZombehTacticalZombeh Member UncommonPosts: 430
    H0urg1ass said:
    seafirex said:
    I think they don't want to call it that and my self also because in WoT, etc all those types of games you are not directly in the world with the thousands or millions of players, you are in your own lobby waiting for the next battle to start like in a fps type game, just like in call of duty or any other games like that.
    Like I pointed out, the majority of MMORPG gamers are sitting in a playfield waiting for a raid to start.

    seafirex said:
    If you call WOWS or WoT a mmorpg then you must call COD and the likes as a mmorpg and they are not. 
    But no one's calling them an MMORPG.  We're calling them MMOG's, which they most definitely are.  Massively (Lots)  Multiplayer (of people)  Online (on the interwebs)  Game (playing the same game).  Yep, sounds about right to me.

    seafirex said:
    MMorpg say's that you are with way more players in the same maps at the same time as them and playing at the same time. That is what a mmorpg is all about nothing more, nothing less.
    It also says you should be Role Playing.  Yes, please tell me more about how many people actually "role play" in today's MMO's, or is standing in front of a dude with an exclamation point to get a quest to fetch 20 naked mole rat livers considered "role playing" by today's standards?  Cause if it is, then I'm gonna go burn all of my Shadowrun books, bury them and pour a 40 out over their grave in memory of what Role Playing used to mean.
    Look, it's ok, really it is, to not include this game in the MMO class of games. MMORPG gamers sitting in a playfield (not a lobby) waiting on a raid are... in the same playfield, not a lobby. CoD players sit in a lobby, WoWarships players... sit in a lobby. Not in the playfield, not in-world. World of Warships is not an MMO, no matter how much you might wish (for whatever strange reason) it to be. And it's ok for it not to be an MMO, it's still a good game.
  • NikaasNikaas Member UncommonPosts: 135
    H0urg1ass said:
    I'm always amused at the people who think that WoT, WoWP and WoWS aren't MMOG's.

    When I log onto any of those games I'm online with thousands of other players and then we join an instanced arena and do battle.

    When I play an MMORPG, I log into the game where I'm online with thousands of other people, then we form up into a raid and join an instanced area and fight some bosses.......
    By your logic then Diablo 3, Dota 2, Battlefield 4, say Team Fortress 2 and any other multiplayer game is MMO. Do you make difference between multiplayer and massive? Whats the difference between them? Having login at the start and centralized network are not genre defining aspects of a game. You are online with millions others on Steam where you form groups to play together but Steam is not MMOG.
  • H0urg1assH0urg1ass Member EpicPosts: 2,380
    Nikaas said:
    H0urg1ass said:
    I'm always amused at the people who think that WoT, WoWP and WoWS aren't MMOG's.

    When I log onto any of those games I'm online with thousands of other players and then we join an instanced arena and do battle.

    When I play an MMORPG, I log into the game where I'm online with thousands of other people, then we form up into a raid and join an instanced area and fight some bosses.......
    By your logic then Diablo 3, Dota 2, Battlefield 4, say Team Fortress 2 and any other multiplayer game is MMO. Do you make difference between multiplayer and massive? Whats the difference between them? Having login at the start and centralized network are not genre defining aspects of a game. You are online with millions others on Steam where you form groups to play together but Steam is not MMOG.
    Yes, all of the games you listed are MMO's.  In fact, most lobby based games have more players than WoW could ever hope to have.   The call of duty franchise has sold five times as many copies as WoW has ever had in subscribers.  LoL has had more concurrent players per day than 95% of MMO's have in total subscribers.  In fact, to be realistic about the term MMO (Massively Multiplayer Online), most MMORPG's barely even deserve the title based on population alone.

    Yes, of course I make a difference between multiplayer and massive.  They're two different words.  Every game you listed is also multiplayer.  There's more than one (multiple) player joining a match and playing against each other.  The word "massive" is a frame of reference term.  A Coast Guard cutter is massive when you're in a kayak, but the same cutter isn't massive any more when it pulls up alongside a modern cruise ship.  Therefore "massive" in this sense is relative.

    Within the MMORPG genre WoW would be considered "massive" with 8 million subscribers and dozens of active servers.  On the other hand if you place WoW side-by-side with CoD, an MMO, then it's a piddly little cutter next to a cruise ship.  MW3 sold 26 million copies alone; more than twice the subscriber numbers WoW has ever been able to claim.  Now you tell me which game is massive?

    Now WoWS is not a terrible MMOG, it's a fun game to log into and play 4-5 matches, but for me personally, I find myself wanting to do something else after a handful of matches.  Usually I find myself wanting to go back to WoT due to the fact that WoWS and WoWP suffer from the same predicament; there's not a whole lot of terrain up in the air or in the water to play around.  Call me old fashioned, but I really prefer to push a lumbering hulk of metal through a war torn city than slowly drift drift behind another barren, lifeless island.
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