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Wargaming.net has created a fantastic presence in the online space with its historical combat games. World of Tanks burst onto the scene and rose to power as one of the best battle arena games created in years. It stayed true to history and quickly gained the respect of millions of players. World of Warplanes had a tougher time of it. The key to these games is having maps which give players a chance to compete, not too many obstacles in the open air.
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Played: UO, LotR, WoW, SWG, DDO, AoC, EVE, Warhammer, TF2, EQ2, SWTOR, TSW, CSS, KF, L4D, AoW, WoT
Playing: The Secret World until Citadel of Sorcery goes into Alpha testing.
Tired of: Linear quest games, dailies, and dumbed down games
Anticipating:Citadel of Sorcery
When I log onto any of those games I'm online with thousands of other players and then we join an instanced arena and do battle.
When I play an MMORPG, I log into the game where I'm online with thousands of other people, then we form up into a raid and join an instanced area and fight some bosses.
Oh wait, right, there's some pointless fetch and kill quests in an open world from start to max level that artificially keeps us from the end game instanced PVP/PVE arena's. "The world" is all leveled content so there's no reason whatsoever to return to the starting area for your character, or the next 10-20 leveling zones after it, once you reach max level. Not only that, but in every current mainstream MMORPG that exists, this content can be done solo... and usually is done solo.
But thaaats, the reason we can't call WoT an MMOG. Because in an MMORPG there's a mind numbing time sink before the instanced grouping starts. Dammit, my eyes just rolled so hard they fell out of my face. I'm typing blind again.
If you call WOWS or WoT a mmorpg then you must call COD and the likes as a mmorpg and they are not.
MMorpg say's that you are with way more players in the same maps at the same time as them and playing at the same time. That is what a mmorpg is all about nothing more, nothing less.
But no one's calling them an MMORPG. We're calling them MMOG's, which they most definitely are. Massively (Lots) Multiplayer (of people) Online (on the interwebs) Game (playing the same game). Yep, sounds about right to me.
It also says you should be Role Playing. Yes, please tell me more about how many people actually "role play" in today's MMO's, or is standing in front of a dude with an exclamation point to get a quest to fetch 20 naked mole rat livers considered "role playing" by today's standards? Cause if it is, then I'm gonna go burn all of my Shadowrun books, bury them and pour a 40 out over their grave in memory of what Role Playing used to mean.
Anyways it is their best game so far.
Yes, of course I make a difference between multiplayer and massive. They're two different words. Every game you listed is also multiplayer. There's more than one (multiple) player joining a match and playing against each other. The word "massive" is a frame of reference term. A Coast Guard cutter is massive when you're in a kayak, but the same cutter isn't massive any more when it pulls up alongside a modern cruise ship. Therefore "massive" in this sense is relative.
Within the MMORPG genre WoW would be considered "massive" with 8 million subscribers and dozens of active servers. On the other hand if you place WoW side-by-side with CoD, an MMO, then it's a piddly little cutter next to a cruise ship. MW3 sold 26 million copies alone; more than twice the subscriber numbers WoW has ever been able to claim. Now you tell me which game is massive?
Now WoWS is not a terrible MMOG, it's a fun game to log into and play 4-5 matches, but for me personally, I find myself wanting to do something else after a handful of matches. Usually I find myself wanting to go back to WoT due to the fact that WoWS and WoWP suffer from the same predicament; there's not a whole lot of terrain up in the air or in the water to play around. Call me old fashioned, but I really prefer to push a lumbering hulk of metal through a war torn city than slowly drift drift behind another barren, lifeless island.